T.o.M.E. 2.3.5 aka "Into the unknown"

Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5! Grab it at http://t-o-m-e.net/ Windows & Mac ports should follow quickly.

This is a bugfix release, everybody should upgrade.

Thanks to Phillip Neiswanger and Neil Stevens for their efforts!

T.o.M.E 2.3.5 aka "Into the unknown" changes

Interface changes:

Gameplay changes:

Object changes:

Misc changes:

Bug fixes:

Planned Outage

Early tomorrow morning Pacific time the Wiki and XMPP chat will be unavailable briefly while I install a new hard drive. – NeilStevens

All done. Quick and easy, see?

New Chat room available!

IRC has its limits, so ToME now has an XMPP-based chat service available. No splits, no fuss. Enjoy! – NeilStevens

T-Engine/ToME/ODE 300alpha18 aka "The Immortal Fire"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with many bugfixes and improvements to various subsystems.

Windows and mac versions are available.

T-Engine 3.0.0alpha18 aka "The Immortal Fire"

Bug changes:

Dungeon changes:

Gameplay changes:

Interface changes:

Monster changes:

Object changes:

You may wish to define it as a default flag for all your money in the default section of the moneys Smile

Misc changes:

Have fun!

New Theme

2007-12-10: Tired of tan? The default theme is now called 'tome', and is just rightsidebar with different colors. I like it anyway; though submissions of alternate stylesheets are welcome for creation of still more alternate themes.

Wiki Upgrade

2007-12-06: I upgraded python on the system, and unfortunately that broke the wiki. So, what I had to do was make a major upgrade of MoinMoin. Some things may break, some pages may be missing, some links may no longer function. Let me know if you need help with anything, particularly if some data is missing that you need recovered. I have the original data from the old version sitting around if it is needed. -- NeilStevens

Update: There are still some issues remaining, particularly with respect to pages that end in a question mark. Moin changed out from under us on those, it seems. So please be patient as at times the whole wiki may appear to break briefly; that's me testing fixes.

Update 2: Do not create pages with question marks in their names. It is unknown for certain right now what exactly is going to happen to the pages that currently have question marks in their names, but it's likely I'll just be forcibly renaming them to remove the question marks

T-Engine/ToME/ODE 300alpha17 aka "Triumph or Agony"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with many bugfixes and improvements to various subsystems.

Windows(updated to play ogg files, re-download if your version does not work) and mac versions are available.

T-Engine 3.0.0alpha17 aka "Triumph or Agony"

Interface changes:

Player changes:

Bug changes:

Monster changes:

Dungeon changes:

Object changes:

Have fun!

Site unavailability

Thanks to the morons at my friendly neighborhood government monopoly electric company, who only give me one day of notice, the wiki may be unavailable for up to 9 hours Friday night/Saturday morning (April 27-28) Pacific time.

T-Engine/ToME/ODE 300alpha16 aka "Old Age of Wonders"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with many 64bits bugfixes.

*IMPORTANT* From now on, I will accept bug reports on ToME module gameplay, as long as it is either in the first 10 or so levels(basically, the barrows) or a generic issue(like do not tell me mordor is broken, I know it is ;> ).

Windows and mac versions should come out soonish, as usual.

T-Engine 3.0.0alpha16 aka "Old Age of Wonders"

Interface changes:

Bug changes:

Have fun!

T-Engine/ToME/ODE 300alpha15 aka "Unrealized Realities"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with many bugfixes, check the list below. A notable addition is the resurection of artifact sets.

Windows and mac versions should come out soonish, as usual.

T-Engine 3.0.0alpha15 aka "Unrealized Reality"

Interface changes:

Bug changes:

Misc changes:

Dungeon changes:

Monster changes:

Have fun!

New module: ITD, Into The Darkness is now available

Hullo,

I am pround to announce my latest 1HRL (1 Hour RL): Into The Darkness.

You are an aventurer who decided to plunge into the darkness below the world in search of the famed Amulet of the Void. Will you risk your very life in search of the relic? Are you that brave (or foolish)?

See: Modules/Into The Darkness

New Bug Tracker

A new bug tracker system as been implemented and is now available at http://bugs.t-o-m-e.net/ thanks to Eric Stevens.

The bugs for alpha12/14 have been ported over, all new bug entries must be made on this system, the wiki bug list is now deprecated (as it was hell to use). You can find documentation about the new system on the site itself, so go have a look.

There is also a new mailling list associated with the bug tracker, you may suscribe if you want to get notifies of bug entries/fixes/... http://raven.customer.vol.cz/mailman/listinfo/tome-bugs

Thanks

T-Engine/ToME/ODE 3.0.0alpha14b aka "Weird Science"

Hullo,

A fix for the latest alpha is available at http://t-o-m-e.net/ , it allows the Babyface interface to actually understand keypresses.

T-Engine/ToME/ODE 3.0.0alpha14 aka "Weird Science"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with quite a few changes and bugfixes, check the list below.

T-Engine 3.0.0alpha14 aka "Weird Science"

Interface changes:

Player changes:

Misc changes:

Monster changes:

Dungeon changes:

Object changes:

T-Engine/ToME/ODE 3.0.0alpha12 aka "Dragonland's River" for Windows

Is now available. Although only the sdl version has been included due to some .. weirdness of the "native" windows port. Anyway it is scheduled to be removed, so please my dear windows users, test out the sdl version and let's all annoy Eric with bug reports so that the SDL port can finally become the One True Port. :>

T-Engine/ToME/ODE 3.0.0alpha12 aka "Dragonland's River"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with quite a few changes and bugfixes, check the list below.

T.o.M.E 3.0.0alpha12 aka "Dragonland's River"

Player changes:

Bug changes:

Dungeon changes:

Interface changes:

Monster changes:

Object changes:

Misc changes:

T-Engine/ToME/ODE 3.0.0alpha11 aka "Lord of the Thunder"

Hullo,

A new alpha is available at http://t-o-m-e.net/ with quite a few changes. Most notably the improved inventory system in ToME and ODE that lets presents the player with a choice of actions to do with selected items, and the luaified and subsystemified version of the inventory handling commands(wield/takeoff/drop/destroy).

T.o.M.E 3.0.0alpha11 aka "Lord of the Thunder" changes

Interface changes:

Object changes:

Player changes:

Misc changes:

Bug fixes:

T-Engine/ToME/ODE 3.0.0alpha10 aka "Thunders Mighty Roar"

2006-10-25: The next version of the T-Engine is now at http://t-o-m-e.net/

A few changes and fixes, notably a very bad bug in the core flags engine. Upgrade ASAP.

T.o.M.E 3.0.0alpha10 aka "Thunders Mighty Roar" changes

Interface changes:

Object changes:

Player changes:

Misc changes:

Bug fixes:

T.o.M.E 2.3.4 aka "An Unexpected Party"

2006-10-08: Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.4!

This is a bugfix release, everybody should upgrade.

T.o.M.E 2.3.4 aka "An Unexpected Party" changes:

Interface changes:

Bug fixes:

T-Engine/ToME/ODE 3.0.0alpha9 aka "The Emerald Sword"

2006-10-08: The next version of the T-Engine is now at http://t-o-m-e.net/

T.o.M.E 3.0.0alpha9 aka "The Emerald Sword" changes:

Interface changes:

Monster changes:

Player changes:

Misc changes:

Bug fixes:

T-Engine/ToME/ODE 3.0.0alpha8 aka It's bad to be good"

2006-10-08: The next version of the T-Engine is now at http://t-o-m-e.net/

Many nice new things like unlimited player & skills levels and the new "Babyface" startup interface!

T.o.M.E 3.0.0alpha8 aka "It's bad to be good!" changes:

Interface changes:

Monster changes:

Player changes:

Misc changes:

Dungeon changes:

T-Engine/ToME/ODE 3.0.0alpha7 aka It's good to be bad"

2006-09-26: The next version of the T-Engine is now at http://t-o-m-e.net/

*IMPORTANT* bugfixes and a few neat things.

T.o.M.E 3.0.0alpha7 aka "It's good to be bad!" changes

Monster changes:

Object changes:

Player changes:

Misc changes:

Bug fixes:

T-Engine/ToME/ODE 3.0.0alpha6 aka "Evil comes back from holiday"

2006-09-24: The next version of the T-Engine is now at http://t-o-m-e.net/

A complete new customizable AI system, pathfinding for who wants it, bugfixes, monster mana, corruptions...

This release might be a bit rushed, but I wanted to get the AI system out so people can try/test/break it. Warned you have been :)

*NOTE*: The ToME module is less playable than ever due to ltos of unassigned AIs. *NOTE2*: Module makers really want to take a look at ToME's monster_regen() funciton in scripts/monsters.lua if they want monsters to regenerate.

T.o.M.E 3.0.0alpha6 aka "Evil comes back from holiday" changes

Interface changes:

Monster changes:

Player changes:

Misc changes:

Dungeon changes:

Bug fixes:

T-Engine/ToME/ODE 3.0.0alpha5 aka "Die Me, Dichotomy"

2006-08-29: The next version of the T-Engine is now at http://t-o-m-e.net/

Configurable equipment slots, damage absorbtion(falt decrease, in addition to resists), quickstart and more!

Changelog(very very partial, it seems I can not keep it correctly updated ;> ): Interface changes:

Object changes:

Player changes:

Misc changes:

by simply redefining the function player.gain_exp_from_monster(monst)

Have fun!

Mailing List Moved

2006-07-27: The main ToME mailing list has moved. For years the primary mailing list was Yahoo's Pernangband list, but now the list has moved to tome@t-o-m-e.net courtesy of Páv Lučištník.

ToME 3.0.0a4 released

2006-07-19: The next version of the T-Engine is now at http://t-o-m-e.net/

It features many background improvments, bug fixes, a unified object activation/mana system, orbs, gemstones, enhanced buff/debuff system and visualisation, new movement mode, new hooks, new ... things ;>

Changelog(very very partial, it seems I can not keep it correctly updated ;> ):

Interface changes:

Gameplay changes:

Monster changes:

Object changes:

Player changes:

Dungeon changes:

Have fun!

-- DarkGod

Interface maintainers needed

2006-03-1: If you wish to ensure that the ToME interfaces for OS/2, RiscOS, or Linux SVGAlib will continue to run in ToME 3, please contact the development mailing list, DarkGod, or NeilStevens with your intent to make the necessary adjustments.

Specifically, these developers will need to adapt the existing Makefiles to account for the new requirements of SDL and SDL_net, plus rewrite any graphics support to account for the new graphics reorganization that is forthcoming.

If nobody comes forward, these interfaces will be dropped.

Thank you,

ToME 3.0.0a3 released

2006-02-17: T-Engine/ToME+ODE 300alpha3 "A Late Delivery from Avalon" released!

Changelog: Interface changes:

Gameplay changes:

Object changes:

Player changes:

Misc changes:

Dungeon changes:

ToME 2.3.3 for Mac OS X Available

2006-01-22: NeilStevens: For those who may not have noticed, the Mac OS X build is available.

Have fun,

ToME 2.3.3 released

2005-12-14: DarkGod: The mad god and his dark priests(well mostly the dark priests) did it again!

T.o.M.E. 2.3.3 aka "Realized Unreality" is released at http://t-o-m-e.net/

Go go download it! The windows build will come, as soon as I can coherce somebody into doing it ;)

And for the usual changelog: Interface changes:

Gameplay changes:

Monster changes:

Object changes:

Player changes:

Dungeon changes:

Bug fixes:

--

T-Engine/ToME 3.0.0alpha2 + ODE aka "The Gathering" is released!

The next version of the T-Engine is now at http://t-o-m-e.net/

It features a new subsystem logic with resting, player hp/mana/sanity being a plugable subsystem (yes a module may not have life if the author desire so). Oh and this time the ToME module should actually start ;)

Changelog: Object changes:

Player changes:

Misc changes:

Have fun!

T-Engine/ToME 3.0.0alpha + ODE aka "The Gathering" is released!

Hullo everybody!

This is not my standard "release message" because this is no standard release indeed.

After a (ok, very) long time in development, I am pleased to announce the immediate availability of 3 products: - T-Engine 3.0.0: The T-Engine reborn anew! Most of it has been rewritten, it features extreme customizability, self-contained modules, packs, addons, lua descriptors, deep flag values, new and never-seen-before bugs and about 2000 other features I just cannot list here(mostly because after working 2 years on it they seem all too natural to me ;> ) - A T.o.M.E. 3.0.0 embryo: ToME is being rewritten as a T-Engine3 module, from the ground up. The process is far from complete(only the barrow-downs is available, and it itself is not complete). - O.D.E: the One Day Example. A module I decided to make to show people what a basic module can look like and to provide a basic skeleton for their own modules. It could also be considered for the 1DRL challenge on rgrd as I made it in one afternoon.

They are available as one package "tome-300alpha" at http://t-o-m-e.net/

**WARNING** As I've said, this is an alpha version, this means there are still work in progress in there, you WILL see funny colored error messages and you wont be able to play(ToME at least, ODE should be fine).

A note about ODE too, while it is not complex, I probably forgot some old stuff in there that is not very revelant, I'l lremove it with time. sorry :) **WARNING**

Now the engine as is it can be used by other (adventurous) people to make modules, I do not promise I won't break compatibility until the 300 release, but I'll try and in any cases I'll try to help module makers. Because by making modules they will be helping me test and improve(yes yes debug too) the engine.

There is a mostly empty section on the ToME Wiki(Documentation/Module Maker Handbook) about module making, it will be filled up with time, and feel free to help!

In the same idea, do not mail me questions about module making, for two good reasons: - for the time being I cannot send mails, my smtp is down .. (hey nobody got an smtp server for me ? ;) - if the question/answer is on teh wiki, other people can benefit from it

And now, adventurous and curious souls, go download it!

PS: I currently have no means to make a windows build myself, sorry ..

Moving

2005-10-05 - NeilStevens: Back in March this site got moved to a temporary server the hard way, with the drive being taken out of the old and put into the new.

It's getting moved again tomorrow or so, but this time it's for good. It's on a very nice server with a much better connection, but the move will require that I set this site read-only, and copy the data across.

So watch for that, and don't start any major projects on here the next couple of days.a

Update: We're now going read-only.

Update: If you can see this, we're writable again.

ToME 2.3.2 for Windows Released

2005-07-28 - DarkGod: Using the arcane arts of cross compilation I've managed to compile a windows version of 2.3.2, go grab it at http://t-o-m-e.net/

There is no windows installer, just the zip for now, until I can get my hands on an actual windows computer.

Have fun!

ToME 2.3.2 Released

2005-07-27 - DarkGod: The Mad God and his Dark Priests (more the dark priests than the mad god actually ;) did it again!

T.o.M.E 2.3.2 aka "Unrealized Reality" is released as source(windows binaries & setup will come latter today I think, i'm at work currently, I can not compile them) at http://t-o-m-e.net/

This is a bugfix/improvment release, everybody should upgrade to it.

Change list for T.o.M.E 2.3.2 aka "Unrealized Reality"

Interface changes:

Player changes:

Object changes:

Bug fixes:

Compatibility Testing Needed