Feel free to add good (or strange) random artifacts to this list and to delete outclassed items if the list becomes too long.
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Contents
Amulets
(SimonSorc's) The Amulet 'Olfin' (+5)
- It increases your strength, intelligence, constitution and charisma by 5. It sustains your strength, intelligence and constitution. It provides resistance to cold, poison, confusion, nether and disenchantment. It gives telepathic powers. It cannot be harmed by blah blah blah.
(The Fury's) The Amulet of Aredhri(20%) (+1)
- It increases your constitution and charisma by 1. It increases your hit points by 20%. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark, shards and nether. It slows your metabolism. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 681 of Nether Realm.
Armour
(AnonymousHero's) The Metal Scale Mail 'Eluin' (-6,-67) [13,+14](40%)
- It increases your hit points by 40%. It sustains your intelligence, wisdom and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to fire, cold, light, dark, confusion, sound, shards, nether and nexus. It cannot be harmed blah blah blah. You found it in the remains of a Greater Mummy on level 71 of Erebor. [What can you say to this...? Lots of extra HP, all four immunities, lots of high resists... about the only thing that's missing is flight.]
(ElIott's)The White Dragon Scale Mail of Branwe (-2 to accuracy) [30,+14]
- It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your strength, intelligence, wisdom and constitution. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison, light, confusion, sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. [Found by the character who found Anrun and Mendornim. For some reason, I never considered him a particularly lucky character. Clearly that was a misapprehension on my part. Just using his glove and armor slots, he had: all resists, 3 immunities, reflection, flight, free action, and 4 stats sustained.] You found it lying in a vault on level 30 of the Swandorm Hole.
(Someone's) The Metal Lamellar Armour of Donim (-37,-52) [23,+11](40%)
- It increases your hit points by 40%. It provides immunity to acid, fire and cold. It provides resistance to life draining, electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire.
NerdanelVampire: A scroll of artifact creation gave me the following one:
(NerdanelVampire's) The Balance Dragon Scale Mail called 'Balance-wreaker' (-2 to accuracy) [30,+15]
- It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your intelligence and wisdom. It provides immunity to acid, fire and cold. It provides resistance to life draining, dark, confusion, sound, shards, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire.
(Someone's) The Robe of Amaradadh (-68,-17) [2,+5](20%)
- It increases your hit points by 20%. It provides immunity to acid, electricity, fire, and cold. It makes you completely fearless. It provides resistance to life draining, acid and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Mature blue dragon on level 65 of Erebor.
(The Fury's) The Paper Armour of Dirhor [4,+10]
- It sustains your intelligence and wisdom. It provides immunity to electricity and cold. It provides resistance to cold. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.
(TobiasParker's)The Ring Mail 'Umenost' [12,+12]
- In sustains your Wisdom and Constitution. It Provides immunity to acid and electricity. It provides resistance to sound, shards, and disenchantment. You found it lying on the ground on level 22 of The Sandworm lair. (That is the first level of the dungeon, just sitting there)
(TobiasParker's) The Chaos Dragon Scale Mail of Habareth (-2 to accuracy) [30,+26] {100% off}
- It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to life draining, electricity, light, shards, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Dragon Hunter.
(Ewan's) The Robe 'Maique' [2,+20]
- It sustains your strength, intelligence, dexterity and constitution. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 695 of Nether Realm.
(Yet another [!] quad-immunity item. Not even useful - I only picked it up briefly to get the dump text for here
)
Boots
Boots of Speed
Bows
(Someone's)The Heavy Crossbow of Andoreg (x7) (+27,+17) (+3 to speed)
- It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire.
(Someone's)The Long Bow of Hablumar (x4) (+20,+36) (+1)
- It increases your strength, wisdom, dexterity, and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. [I had the good fortune to find this bow with an actual bow-focused high-elven archer -- by rights, one of my sorcerors should have found it.
Half again as much damage/round as Belthronding, which was my bow prior to finding this one.]
(ElIott's) The Sling 'Anrun' (x6) (+11, +18) (+4 to speed)
- It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, charisma, and speed by 4. It fires missiles with extra might. It fires misslees excessively fast. It cannot be harmed by acid, cold, lightning, or fire. [Found by the same character who found Branwe and Mendornim] You found it in the remains of a Great Swamp Wyrm on level 63 of Erebore.
(TobiasParker's)The Sling 'Amria' (x2) (+6,+5) (+4)
- It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs.
Cloaks
(Someone's)The Snakeskin Cloak 'Erdor' [1,+11]
- It provides immunity to acid, fire and cold. It provides resistance to life draining, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair.
(MayLith's) The Fur Cloak of Calinya [3,+9]
It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity, fire and sound. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mimic on level 36 of Mordor. -- 2004-10-17 02:04:47
(SimonSorc's)The Feathers Cloak 'Lastelmar' [1, +14] (+2 to stealth) {ALL 4 IMMUNITIES!}
- It increases your stealth by 2. It provides immunity to acid, electricity, fire, and cold. It provides resistance to poison, dark, nexus and disenchantment. It cannot be harmed by blah blah. You found it in the remains of a Dreadmaster on level 66 of The Sacred Land Of Mountains.
Diggers
(Someone's)The Pick of Lethir (+11,+6) (+3 to speed)
- It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by cold, acid, lightning or fire.
(Maylith's)The Gnomish Shovel called 'The Turbo Mole' (+11,+6) (+3 to speed)
It increases your strength, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by cold, acid, lightning or fire. You made it yourself. [weird -- almost identical to the one above... -- MayLith 2004-10-17 02:04:47]
Gloves
(ElIott's)The Set of Gauntlets of Mendornim (+6 to accuracy) [2, +10]
- It sustains your strength, intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, dark, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. [Also found by the character who found Branwe and Anrun] You found it in the remains of Old Man Willow on level 25 of The Old Forest.
Helms
(Someone's)The Metal Cap of Aryath [3,+11]
- It provides light (radius 5) forever. It sustains your strength, intelligence and wisdom. It provides resistance to acid, poison, dark, blindness, confusion, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 34 of Mordor. (great resists)
Light Sources
(UserPageKernigh's) The Dwarven Lantern of Dolwil
- It provides light (radius 2) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire.
You (Agrelaa) found it in the remains of Old Man Willow on level 25 of The Old Forest.
UserPageKernigh: Very bland, it is only a normal Dwarven Lantern plus light resistance (which Agrelaa the High-Elf already has innately). It is also the best random artifact light source that I ever knew in ToME. Does ToME not generate any fantastic random artifact light sources? The light sources in winner dumps are true artifacts or ego items.
Rings
SimonSorc's best randart!
(SimonSorc's)The ring of Perulin {100% off}
- It increases your intelligence, wisdom, charisma, stealth and speed by 10. It sustains your wisdom and charisma. It provides resistance to dark, confusion and shards. It cannot be harmed by blah blah blah. You stole it from the Rare Jewelry Shop. (I can't remember the price, but it was some kind of record) Who needs the one ring or alchemy when you have that? Randarts are random ring egos put together and when the last ego in is 'speed', there is no actual limit to the pval. Of course each +1 above 10 is half as likely to occur, but you can dream about a +15 to almost everything ring and know someone will eventually find it... (-;
One from VagaBond:
(VagaBond's)The Ring of Iandorth (+9) {100% off}
- It increases your wisdom, searching, speed and attack speed by 9. It makes you invisible. It sustains your strength, intelligence, wisdom and dexterity. It makes you completely fearless. It provides resistance to poison, light, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market.
The tendecy is that the best randarts are stolen
NerdanelVampire: The following one, although really great, is not quite as incredible as the previous one, but I found it the old fashioned way in the dungeon, and not in an easy place either, so you can say I deserved it.
(NerdanelVampire's)The Ring of Miond (+5)
- It increases your wisdom, charisma, speed and attack speed by 5. It sustains your strength, intelligence and dexterity. It makes you completely fearless. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Orodruin.
TheFalcon: Well, this one's alright...
And found the old fashioned way too
I'd hardly say it was found in an easy place either...
(TheFalcon's)The Ring of Teldor (+11)
- It increases your strength, speed and attack speed by 11. It makes you invisible. It sustains your intelligence. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 680 of Nether Realm.
(Someone's)The Ring of Sulial (+11)
- It increases your intelligence, speed and attack speed by 11. It makes you invisible. It sustains your strength, dexterity and charisma. It provides resistance to confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom.
TheFury: Ooohh, that looks good. Almost as good as my ring... What class were you? compucomp: I am a swordmaster, so I can make very good use of this ring, thankfully. I subsequently found another ring that gives +6 to speed and attack speed, so add the two rings and that would be about equal to the ring you got.
(The Fury's) The Ring of Lornen (+17)
- It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 72 of Angband.
This is the BEST ring, sadly I was a sorceror when I got it...
(Derakon's) randart ring:
- It decreases your strength by 7. It sustains your strength and constitution. It provides resistance to nexus. It speeds your regenerative powers. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire.
Why, you ask, is this such a great ring? Because it's The Silver Ring of Valar (-7) {cursed}
(tjs') The Ring of Cilion (+13)
- It increases your wisdom, charisma and speed by 13. It provides resistance to cold, poison, light, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor.
Shields
The Large Metal Shield of Rhudelin [5,+9]
- It sustains your strength, intelligence, wisdom, dexterity and charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to life draining, cold, poison, dark and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire.
(SimonSorc's)The Large Leather Shield of Bareth [4, +10]
- It sustains intelligence and dexterity. It provides immunity to acid, electricity and cold. It provides resistance to cold, light, shards and nether. It can't be harmed blah blah blah. It was given to you as a reward. ( the AC was improved thru scrolls, it used to be +1 )
(Maylith's)The Small Metal Shield of Mardor [3,+10]
It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, confusion, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. [No immunities, but look at all the high resists! -- MayLith 2004-10-17 02:04:47]
(BurbLulls')Large Leather Shield of Niltalas [4,+8]
- It sustains your constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire.
(Maylith's)The Small Metal Shield 'Valin' [3,+10]
It sustains your dexterity and constitution. It provides immunity to acid, electricity and fire. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 25 of The Old Forest. -- MayLith 2004-10-17 02:04:47
( RogerBarnett's)The Small Leather Shield 'Thist' [2, +10]
- It provides immunity to acid, fire and cold. It provides resistance to acid, fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin. (since I've not been playing that long, and this was the first time I'd ever completed the Troll Army quest - definetly not bad! Mmmm... tidal wave)
(TobiasParker's)The Demonshield 'Eanindil' [5,+12]
- It sustains your strength and charisma. It provides immunity to fire and cold. It provides resistance to electricity and dark. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. [This only cost me 56,000 gp, and i bought it without seeing the immunities due to the fact that you cannot Examine Demonshields, since i am currently wearing Gothmog i almost didn't buy it but i had like 500,000 gold so i figured what the heck, Double immunity and reflection on a randomly bought shield is freakin amazing]
(Orvin's)The Small Leather Shield of Arfin [2,+13]
- It provides immunity to acid, fire and cold. It provides resistance to life draining, dark and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Mordor.
(JackLohman's)The Large Leather Shield of Ezelor [4,+2]
- It sustains your wisdom. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, electricity, light and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. [Nice early find, especially since it has reflection and an immunity.]
(KermitCrill's) The Large Metal Shield 'Ancar' [5, +6]
- It sustains your strength, intelligence and charisma. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining, fire, poison, light, shards, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [I briefly considered skipping the Old Forest! I run a Mage with Amulet of Sustenance already, but everything else here is solid.]
Trap Sets
Weapons
(NerdanelVampire's)The Small Sword 'Ingor' (1d6) (+16,+23) (+1)
It increases your strength and constitution by 1. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 45 of Moria. (NerdanelVampire: The hard-to-find drain life flag is probably my favorite of all the weapon flags for warriors. Ingor comes with it and no negatives, plus nice extra positives for free. It was found by a sorceror.)
(ElIott's)The Executioner's Sword of Naegon (4d5) (+13, +26) (+3 attacks)
- It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom, constitution, and attack speed by 3. it does extra damage from acid and fire. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [To me, this weapon sets the standard for being as useful as a weapon can possibly be without having drain life.] You found it in the remains of a master mindcrater in the town of Gondolin.
(GhostBuster's) The Spear 'Angwil' (E:10, L:1) (1d6) (+48,+19) (+3 to speed) {100% off}
- It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and attack speed by 3. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [ Incredible! Almost (+50,+20), increases all stats, speed and attack speed, all brands (except fire), vampiric, chaotic, vorpal, kills dragons and demons and slays all the rest. Already an **exceptional** weapon. And it is sentient and it will probably become a lethal engine around (+90,+40)(+5), plus a bunch of extra goodies if it reaches level 50!! My level 18 high-elf archer could not believe that when he saw it at the black market in Hobbiton (a small village by Bree in Theme). He could not afford the 700000 gp it costed, but with a dex already at 35, it was easy to steal it! BTW, it is the very first time that I see a sentient randart. I did not even though they could exist. Maybe it is specific to theme, but I doubt that a module can change that.... ]
Modules can and do change that. -- AnonymousHero
(Atarlost's) The Fauchard of Tanduin (1d10) (+14,+9) {cursed}
- It can be wielded two-handed. It does extra damage from Electricity. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is cursed. It cannot be harmed by acid, cold, lightning, or fire. You found it on the remains off Wormtongue, Agent of Saruman on level 10 of the Orc Cave. [vampirism and some other nice brands including poison and sharp and no negatives except curse, which it didn't start with. No chaos brand, which I consider a good thing. All it's missing is vorpal.]
(TobiasParker's)The Executioner's Sword of Fronnar (4d5) (+2,+18) (+3 to speed)
- It must be wielded two-handed. It increases your strength, speed and attack speed by 3. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of The Sacred Land Of Mountains.
Mage Staves
(Someone's)The Mage Staff of Annathor (1d4) (-13,-3)(100%) (+5)
- It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire.
(AnonymousHero's)The Mage Staff of Mithond (1d4) (+8,+8)(100%) (+5)
- It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustrains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor.
(No spell-power increase, but the char who found it is a Warper/Thaumaturgist so it doesn't really matter. Good mana multiplier, nice resistances and flight is always good. --AnonymousHero)
(Celebfin's)The Mage Staff of Ingis (1d4) (-3,+2) [+4](100%) (+5)
- It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.
Nice Huh (: I got on level 2 as a reward for a Princess quest. All I had to do was kill some molds. The only bad part is that I was a Hobbit Archer. -- (Wielder_of_Glamdring@hotmail.com)
P.S.- I also found a Scroll of *Destruction* with this character on level 1, and a rather powerful Random Artifact called The Scimitar of Aragor on level 7.
(ShrikeDeCil's)The Mage Staff 'Raingor' (1d4) (+11,+10) [+1](100%)(+5)
It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases you intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the (Bree) Black Market. ShrikeDeCil: This sucker was amazingly cheap. As a 5th level, 1-dimensional gnome sorcerer, I was still in the Barrow Downs when I saw it. Sold everything I owned and was still two golds short. Luckily, I ran over a drunk that didn't need his cash any longer. Still using this weapon well into level 50 preparing to go for the Ring.
(ElvishPillager's) The Mage Staff of Celleth (1d4) (+10,+10)(100%) (+5) {cursed}
- It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 109 of Angband.
ElvishPillager: Almost the "perfect" mage staff for a mage, because it resists blindness, confusion, and paralysis, besides increasing intelligence, spell power, and mana. The only thing it lacks is the sustains. (BTW, it's only cursed because of those darn cause-insignificant-wounds-and-cursing monsters, and it's only +10,+10 because I enchanted it. I did find it before encountering Morgoth, despite the level.)
Ammo
(ElvishPillager's) The Bolt of Lastirmen (1d5) (+24,+7) (+3 attacks)
- It increases your strength, wisdom, constitution and attack speed by 3
- It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 83 of Angband.
(JaekTheBarbarian's) The Bolt of Aladhon (1d5) (+5, +14) (+6)
- It provides light (radius 1) forever. It increases your strength and constitution by 6. It is especially deadly against orcs. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by blah blah blah. It can never be broken. Dorg found it lying in a vault on level 26 of Halls of Mandos.
JaekTheBarbarian: When you consider that Dorg (a swordsmaster) doesn't even use a crossbow (yay boomerangs!) this is pretty nice.
Strange Random Artifacts
The fates keep getting me artifact potions (usually booze, water, or weakness) and scrolls as well as the occasional artifact ring of nothing.
I wonder what the alchemist who made that artifact potion was trying to accomplish??
This is known behavior.
I once found a randart Dwarf Skeleton in the Barrow Downs. I'm guessing it was the remains of an invincible warrior?
Shoob: Beat this, I once got a egg of Player "oogahblablah" (yes, I do forget the name), sadly it hatched before I could get to it
FedericoOdorizzi: Glamog was "fated to find something special on level 1"; it turned out to be The Scroll of Ulumbarn: Upon reading this scroll, a magical enchantment will be placed on a weapon in your posession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this enchantment may fail, wasting the scroll. On the same level I was fated to find Nimthanc; guess I know what to use it on
Flipping
(Someone's)Mace of disruption of nothingness (+97, +88) +some flag about slaying undead.
ElvishPillager's Flail of Morgul (2d6) (+17, +21) [+6] (+10 to luck)
- +10 luck can be pretty cool if you don't mind aggravate, black breath, and drain experience.
ElvishPillager's Gauntlets of Weakness [2, +12] (+7 to strength)
- Unfortunately I found these with a character with already maxxed out strength. They sold at a profit though.
Bugs
Bug reports live in BugReports. Do not list them here.
Silly names
Got a nice little Junkart: a parchment which identified as The Cunning Plan of Zog. Activates for Mass Genocide, which seems to indicate that the cunning plan worked.
On the forums, people found some piece of armor of Moron. (-;
TimmyBravo: I found one of these, on a long sword. It increases your intelligence and wisdom by 2
NerdanelVampire: My current character has found equipment owned by Ernie and Helen. The Ernie item was cursed and so lame it might have been owned by Ernie the comic strip character if he had lived in Middle-earth.
MassimilianoMarangio: With my actual character Eonwe I found the Amulet of Andor, the Hatchet of Umbar, the Large Leather Shield of Ilion (=Troy), The Cord Armour 'Valar', the Rounded Pebble of Rondo and some other nearly correctly spelled random artifacts: the Cleaver 'Armenya' (Armenia), the Amulet of Aelmo (Elmo).
VagaBond: Tonje, my latest is wearing "The Amulet 'Hauglarim'". Yesterday I found "The Necklace 'Nauglamir'" For a second I was confused.
BurbLulls: I found the broad sword of Elrond, and it was the most curse-ridden useless toothpick I have ever had the misfortune to have to touch.
LurkingGrue: "Darkgod's Voodoo Doll of the Player"? Now I'm scared... This thing has an appropriate activation too: confusion
ErintiAkairis: My Annals of Ea character just picked up the Dagger of Tirion - especially appropriate to the Noldo Swordmaster who found it. (Its powers are nothing all that special, though it is a neat find for a Brethil Forest princess reward.)
NerdanelVampire: My recent character found a pair of unspectacular randart boots called 'Frost'. It had no cold-related powers whatsoever.
Luck: My gnome summoner found this one:
The Trifurcate Spear 'Ringil' (2d9) (+13,+19) (+3)
- It increases your wisdom by 3. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of Erebor.
BingBing: The Ring of Turth (+4)
- It increases your wisdom by 4. It makes you completely fearless. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning, or fire. (Sounds like "Truth", doesn't it? At least the +4 to wisdom makes sense.
ShoOb: Raal's Black Candle, can be eaten (errr, activated) for satisfy hunger every 100 turns... mmmmm, wax, my favorite meal.
(TobiasParker's) The Two-Handed Sword of Nenya (3d6) (+10,+23) (+3 to speed)
- It must be wielded two-handed. It increases your dexterity and speed by 3. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid,cold, lightning or fire. You found it in the remains of a Vrock on level 69 of The Sacred Land Of Mountains.
UserPageKernigh: A pair of junkarts found on level 29 of the Maze: the Medallion of Good Will activates for confusion, Baalzebub's Tormented Box activates for cure confusion. The names suggest that someone swapped the activations.
PatashuPatashu: 'The Medallion of Good Will' which activates for genocide. Some good will that was!
ElCuGo: 'The Bottomless Bottle'. Activates for drink beer (satisfy hunger). Drink over and over and over... after all it's bottomless.
My character also found The Broad Sword of Carmen and later on The Flail 'Helen', both in Erebor.
Completely Awful Randarts
(IronSwallow's)The Metal Lamellar Armour of Galmaron (+15,+49) [23,+9](-80%) {cursed}
- It decreases your hit points by 80%. It sustains your strength. It provides immunity to electricity. It provides resistance to nether. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 52 of The Sacred Land Of Mountains.
(Luck's)The Steel Helm of Luivien [6,+13] {cursed}
- It provides light (radius 3) forever. It provides resistance to shards. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Erebor.
Luck: My gnome summoner found this great helmet, it even aggravates. But on the plus side, it has a nice light radius so rescuers can find your corpse pretty easily.
(LordDimwit's) The Mouse Fur of Erane [1,+5] {cursed}
- It provides resistance to nether. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.
LordDimwit: The Princess volunteered this little treasure... you'd have to *really* want res-nether to wear it...
(Someone's)The Hatchet of Earingor (1d5) (+2,+15) (-7 attacks)
- It can be wielded two-handed. It decreases your attack speed by 7. It is especially deadly against giants. It strikes at undead with holy wrath. It prevents teleportation. It drains experience. It has been blessed by the gods. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. (Getting all the bad flags is not easy either.)
(TobiasParker's)The Mage Staff 'Golluin' (1d4) (+11,+10) [-4] (+0) {cursed}
- It can be wielded two-handed. It can be used to store a spell. It decreases your intelligence and spell power by 0. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire.
TobiasParker found it lying on the ground on level 30 of The Sandworm lair.
TobiasParker: Seriously now, it is so horrible the description even says it *decreases* INT and Spell power by '0'...arg.
TheFury: Were you playing FuryMod/FuryBand when you got that? I don't recall tome magestaffs increasing AC.
TobiasParker: Nope ToME 2.32, actually on my November Learningcomp character.
(Dkarrde's) The Ring of Moron (-4) {cursed} (o)
- It decreases your charisma by 4. It provides resistance to cold and nether. It prevents teleportation. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 32 of Mirkwood.
Dkarrde: Idiot-proofed artifact? Or perhaps I should say moron-proofed. Comes with careful labeling in case you decide (-4) and {cursed} are just for show.
(GhostBuster's)The Ring of Lorelmo(-120%) (-6) {cursed}
- It can be activated for satisfy hunger every 100 turns if it is being worn. It decreases your speed by 6. It decreases your hit points by 120%. It sustains your strength, intelligence, dexterity and constitution. It provides resistance to life draining. It allows you to fly. It speeds your regenerative powers. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient fool curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of of a Master mystic on level 82 of Angband. [ -120% hitpoints!!! Instakill artefact! Too bad it was cursed. My sorcerer would have loved 120% extra hit points. (I was playing Fury and it was probably based on a ring of vitality). ]
(Bingbing's)The Sling 'Naste' (x-3) (+6,+9) (-5 to speed) {cursed}
- It decreases your intelligence, consitution, and speed by 5. It fires missiles with extra might. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It can not be harmed by acid, cold, lightning, or fire. You found it in the remains of a Vampire Lord on level 41 of Mordor. [Worst. Artifact. Ever. All of the others have at least 1 good flag. This one has nothing but the bad ones. Aggravation, TY_CURSE, random teleportation, and makes it impossible to use ranged weapons thanks to the -3 multiplier. I might actually try it out to see if it causes negative damage. That might be cool.]
Really Nasty Basic/Ego Weapons
(Someone's)Mace of Disruption of Slaying (8d10) (+14,+19)
- This one wasn't a randart but is arguably the best haftedmaster weapon I've ever seen. Unfortunately, this was with a barehanded possessor and hat the autonomizer set to destroy all excellent weapons (in the nether realm where I no longer needed the money). I had to look back at my previous messages to confirm what I saw flash by when I ID'd everything. A scroll of artifact creation would turn this into one monstrous weapon.
Gwai's Indestructable Ring of Speed (+24)
Questions
Anyone ever seen 4 immunities on a randart? Many shields and armors have 3. Can we have some statistics?
MassimilianoMarangio: I think on the forum or on the ladder, but I never found one.
TimmyBravo: My Archer found a 4-immunity body armour. He's been wearing it for quite some time now.
MayLith: I have a triple immunity shield myself; they are relatively common -- as in, I've heard of a bunch of triple immunity items. I've heard of a number of quadruple immunity items, also, though never found one myself.
Has anyone ever found a randart ring that's as good as or better than 'that' ring? Is it even possible?
MayLith: There was one very impressive randart ring reported over on the forum. I dont' remember where the thread is at, but it was in the spoilers forum.
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