If I artifact a bolt who is "(explosive)", it will both explode and drop on the ground to be picked up again when fired.

Isn't that weird??

Christopher: No. Artifacts aren't supposed to be destroyed.

NeilStevens: I'm undecided on this one.

MayLith: Consider this: An artifact potion, once drunk, goes away. And I've never tried it, but I would presume a certain crumpled artifact scroll, once read, also goes away.

I'm undecided too. I may be wrong, but I personally think it comes down to this. Either:

NeilStevens: If it's a magic bolt, we have a third option.

MayLith: Which is...?

Simon: bolts as magic as they come, since you need an ego in order to make them an artifact (which is heavy-handed magic in its own right, so with explosive that might be 3 magics). And since bolts can be carried without a shooter (unlike arrows or sling ammo) it's a favorite to artifact.

So what the mysterious third option for bolts?

I think the explosives should go boom only once (after it's a normal artifact), or display (charging) for a while before being explosive again. Or simply (explosive) ammo shouldn't be artifactable, which is the simple option.

In the mean time my bolt of doom (explosive) is doing a killing with +2 extra melee attacks and +40% life. I hope the new alchemy system doesn't allow certain flags on certain eq. slots or restricts how much pval you can have with each flag; alchemy will never be balanced without that.

BugReport112 (last edited 2004-09-09 10:12:13 by MassimilianoMarangio)