The skill gain random quest does not properly consider the chance to learn each skill.

ToME 2.3.2 skills.c line 1311 is

if (!magik(s_info[i].random_gain_chance))

that line should be

if (!magik(s_info[available_skills[i]].random_gain_chance))

Without the translation from i to available_skills[i] it is considering the gain chance for skill i when it will eventually reward with available_skills[i]

GreyCat: I've applied this to tome_230_branch. Great catch! Did you just stumble across it while reading the code, or did you observe anomalous probabilities while playing?

DanRosenberry: I noticed it while reading the code. I dislike the forced randomness in that quest reward and have been tinkering with ways to improve it. I have noticed afterwards that Necromancy is less common (it's a 60% chance but it must have been getting 100% before).

Now I'm debating how long my sorcerers can hold off on buying Undead Form in order to maximize the chances at free points... Probably get me killed.

BugReport431 (last edited 2005-08-11 22:56:18 by cpe6-100)