If you are, say, travelling from a plains zone to a mountains zone, there will be only certain regions on the border of the plains zone that will allow you into the mountains (because you can't move onto mountains squares). Once you reach the mountains zone, there will be a *completely different* set of squares allowing you back to the plains. This has trapped one of my characters who thought that he could abuse probability travel to go from Bree to Lothlorien a bit quicker...oops. The problem of course is that there's no guarantee that there's any way from the mountains zone back onto the plains. Travel overland should never be one-way like this; if you can walk from point A to point B, then you need to be able to walk from point B to point A. This is particularly nasty with the bug that climbing out the top of a dungeon puts you in the last wilderness zone you were in (instead of the zone where the dungeon's entrance is located; I have to assume this is known), as you can't use the Word of Recall scrolls you were carrying about to teleport to a different wilderness zone.

NeilStevens: If you're referring to Moria with respect to 'wilderness zones,' that's the intended behavior.

As for the one-way aspect of some overland travel, I agree that should be fixed.

Derakon (the OP) I'm referring to the overland map, actually. What I meant by "wilderness zone" is one 4x4 section of the zoomed-in overland map.

PMM: Can't you go into zoom-out mode to escape? I've had to do that when leaving a dungeon in mixed forest.

ZasVid: Hoom... When I play, the borderline squares are always the same on both wilderness areas.

BugReport609 (last edited 2006-06-10 22:53:45 by c66-235-51-224)