ToME 3 bug reports should now be done at http://bugs.t-o-m-e.net/
When making a report on the bug tracker, please make sure you use the right project (there is one for T-Engine and then one for each module), thanks.
NOTICE: July 9, 2007 - The bug tracker is now open for 3rd party module developers. If you'd like to use the ToME bug tracker for your ToME 3 module, make sure you're a registered bug tracker user and add a note to the BugTracker wiki page with your tracker username and the name of the module you'd like added. ToME 2 issues should still go on this page and not on the new bug tracker.
The following sections are deprecated and only kept as history
Add new bugs by editing this page and adding them to the bottom of the list. Follow the format of the other bugs in the list, please. Developers will move fixed or otherwise resolved bugs to the resolved section of the list.
Only put a summary of the bug on this page. Write detailed information you have for us on the BugReportN page and tell us about it there. Mark the bug as a spoiler if the detailed information contains one.
Important: Do NOT write the full bug description onto this page. Also, never assume the reader of the full Bug Report page has read this page first.
And please, don't bother to recycle bug numbers. There are plenty to go around. And don't worry about getting it in perfect sequential order. If things get messy, say, around the 650s... just jump ahead to 700. We don't want that to be an impediment to reporting bugs.
NOTICE: Please do NOT report bugs about ToME, the module, when testing ToME 3 alphas. Engine bugs only, please.
NOTE: An easy way to find an available number for your bug report is to change the address in your browser's URL/Location bar manually to read
where NNN is a bug number which you think might be free. If the number you have chosen isn't free you can simply try again with NNN+1. When you have found a free page, write your bug report, and add a link to it on this page.
Warning: Many of the links on this page lead to spoily information. Even if the original bug report is not spoily, followup discussion can become so. You have been warned.
On Modules: Some module authors keep bug reports here. Others use their Modules page. Check with the Modules page to see what the preference is.
Contents
ToME 2 Bugs
New Bug Reports
BugReport931 (2.3.5) Missing up stairs in town levels in the Nether Realm
BugReport930 (2.3.5) Fixed: Crash on first save with a new character
BugReport929 (2.3.5) Light pseudo-id prevents a heavy pseudo-id
BugReport928 (2.3.5) Young Spirit isn't affected by aggravate flag
BugReport927 (2.3.5) Input box error with unique display sizes (Possibly 3.x affected too)
BugReport926 (2.3.5) dun_level resets to 0 on quest levels after save/reload. Causes weak summons.
BugReport925 (2.3.5) NEVER_BLOW: Skull druj, and a couple others. Extremely minor.
BugReport924 (2.3.5) Trailing spaces, "Skeletal tyrannosaur " and others.
BugReport923 (2.3.5) Nether Ball Traps are the wrong colour
BugReport922 (2.3.5) Some artifacts weapons lack proper COULD2H or MUST2H flags.
BugReport921 (2.3.5) GWoP cant cross shallow water squares
BugReport917 (2.3.5) ANY item able to be duplicated.
BugReport916 (2.3.5) Set item effect doesn't reflect when activating trap of silently switching.
BugReport915 (2.3.5) Repeatable crash when creating character dump
BugReport914 (2.3.5) Balrog Corruption should only give bonuses when in Balrog form
BugReport913 (2.3.5) Error creating module directory
BugReport912 (2.3.5) Irrecoverable save file on thieves quest
BugReport911 (2.3.4) Save file corruption when hitting level 45 and completing Princess quest with same kill *SPOILER*.
BugReport910 (2.3.4) Level generation is extremely slow
BugReport908 (2.3.4) ToME 2.3.4 appears as 2.3.3 on title screen
BugReport907 (?) Monsters created in permanent wall
BugReport906 (2.3.4) Dump claims Demonblade of Gothmog has -20 to speed/str/con
BugReport905 (2.3.4) Segfault when pasting commands
BugReport904 (2.3.4) Debug mode abuse
BugReport903 (2.3.4) "Verr num" activated 'freezes' the game in the macro menu
BugReport900 (2.3.4) "Cannot place player" can lead to failed God quest
BugReport899 (2.3.4) Thrain quest room not generated if Ironman rooms is turned on
BugReport898 (2.3.4) Random crash to desktop
BugReport846 (2.3.4) Spectres get +1 INT/WIS not +4 like docs say
BugReport845 (2.3.4) Some fire affects ignore fire immunity.
BugReport841 (2.3.4) Making it 64-bit clean Solved (or at least worked around)
BugReport840 (2.3.4) Characters are generated with zero mana
BugReport839 (2.3.4) Indestructible Ring of Teleportation
BugReport838 (2.3.4) Beorning / bearform problem
BugReport837 (2.3.4) = Inscription borked, it doesn't work on anything.
BugReport836 (2.3.4) Automatizer in game editor Broken (AND/OR) conditionals can't be added.
BugReport999 (2.3.3) Game crashes when "yes" is selected for screen dump upon death.
BugReport834 (2.3.4) Ranged weapons are able to shoot farther than you (or monsters) can see (and do damage).
BugReport833 (2.3.4) Re-casting Essence of Speed does not reset the timer
BugReport832 (2.3.4) Abusable bug with ammo and switching shooters.
BugReport831 (2.3.4) Update: More Details Found Temporary files being created in C:\, Fails on Windows Vista due to file permissions error.
BugReport829 (2.3.4) Unbeliever skill set is very messed up if you learn magic (and train it) from FF.
BugReport828 (2.3.4) Trapped terrain is destroyed when Disarm is cast.
BugReport827 (2.3.4) Special characters in automatizer rules aren't escaped by default.
BugReport826 (2.3.4) Pack identification doesn't collapse stacks of identical items.
BugReport825 (2.3.4) Crossbows of Siegecraft allow you to move like deathmolds.
BugReport824 (2.3.3) Stair creation prevented in Old Mages Quest due to a void jumpgate.
BugReport823 (2.3.4) Failure of trees to grow when using 'grow trees' power. OS X.
BugReport821 (2.3.3) "bizarre display" doesn't correct the Windows starting bug (see: cryptmaster.free.fr/tome233.jpg )
BugReport820 (2.3.3) Game crashes with macro \e\e\e)R&\r\e and character shows up dead after
BugReport819 (2.3.3) unique level problem.
BugReport818 (2.3.3) Stair to wilderness problem.
BugReport817 (2.3.3) White Balrog not a unique.
BugReport766 (2.3.4) Issues with floor tiles displaying on windows xp sp2... even tiles such as lava.
BugReport722 (2.3.3) Update: Possible Fix Posted Purple stairs + Move Stair Trap = Undesirable(?) results / Game Crashes
BugReport673 (2.3.3) Game crashes on Moria 40
BugReport669 (2.3.3) Limit on number of active quests
BugReport666 (2.2.7) Problems with pets not giving way <--Do not do this.... *roll*
BugReport629 (2.3.3) Udun Drain spell destroys artifact staff
BugReport628 (2.3.3) Game crashes when my character falls through a trap to the next level.
BugReport627 (2.3.3) Fails to save in modules under Debain Linux.
BugReport624 (2.3.3) Save files go to 'scpt' instead of 'save'.
BugReport623 (2.3.3) Experience Gain based on max level, not actual when drained.
BugReport622 (2.3.3) Necromancy applies unrealistic ego-types to resurrected monsters
BugReport621 (2.3.3) Artifacts acquired on top of Mt. Doom can be re-acquired (*SPOILER)
BugReport619 (2.3.x) Anduril should be RES_MORGUL or it 'can be broken.' <EOM>
BugReport618 (2.3.3) Black screen (empty) at startup.
BugReport617 (2.3.3) Buggy Double-ego weapon
BugReport616 (2.3.3) Multiple automatizer bugs on Mac OS X when installed to ~/Applications instead of /Applications
BugReport615 (2.3.3) exec_lua returning bogus result causes segmentation fault on OpenBSD; proposed change to luaA_indexAcceptable in lua/lapi.c
BugReport612 (2.3.3) Narsil Broken Sword and the Helm of Knowledge cause a crash
BugReport610 (2.3.3) Non-cursed bad items don't pseudo-ID.
BugReport609 (2.3.3) Wilderness zone borders don't match
BugReport608 (2.3.3) Lost Soul Trap
BugReport607 (2.3.3) Spell Tidial Wave dos not works correctly when you dont see creatures with are affected by it(leaving room before spell starts)
BugReport564 (2.3.3) In birth.c the variable name restrict is used. restrict is a reserved word in the Sun Studio compiler.
BugReport563 (2.3.3) Bottom of the Void and the Blood of Life
BugReport555 (2.3.3) Greater Rod Tip of Home Summoning isn't a random flavor
BugReport554 (2.3.3) Home Summoning and dugneon towns
BugReport539 (2.3.3) Unable to re-enter dungeon while travelling in Undead Form
BugReport538 (2.3.x) Rooms interfere with dungeon edges.
BugReport537 (2.3.3) Infinite loop playing lost soul.
BugReport536 (2.3.3) Inconsistent treatment of rod tip ID.
BugReport535 (2.3.3) Known traps triggered when Easy disarm off.
BugReport534 (2.3.3) Piles of items sometime contain (nothing).
BugReport533 (2.3.3) Automatizer triggering for no apparent reason.
BugReport531 (2.3.3) Mimicry Cloaks change type when Scroll of Artifact Creation'ed.
BugReport530 (2.3.3) Change melee style with arms mimicry perma-deletes items/artifacts
BugReport529 (2.3.3) Wall in dungeon town can be stepped through...
BugReport528 (2.3.3) Error in quest description in character dumps
BugReport527 (2.3.2) Fireproof tomes can burn.
BugReport526 (2.3.3) Crash when hitting in barehand combat mode.
BugReport525 (2.3.2) Auto-note stops working
BugReport524 (2.3.2) Use of a Rod of Recall to exit and later return to a Lost Temple sometimes produces a non-Lost-Temple level.
BugReport523 (2.3.2) Use of a Rod of Recall in Orc Town does not warn against leaving a unique level.
BugReport522 (2.3.2) Repeat (n) ignores !* and gets confused by numeric item designators.
BugReport521 (2.3.0) Melkor-worshipper Winners below level 50 can receive a God quest from him. (Spoiler)
BugReport519 (2.3.2) !oSelf Knowledge, display, incorrect for mimic possessor.
BugReport518 (2.3.2) Ent race flag still active while possessing or mimic.
BugReport517 (2.3.3) 0.000 modifiers.
BugReport515 (2.3.2) Relic from God Quest stays in inventory
BugReport514 (2.3.2) Overflow error with negative HD sides
BugReport513 (2.3.2) Unexpected stacking of non-spell-school effects
BugReport512 (2.3.2) Teleport out of a god quest due to the thunderlord quest
BugReport511 (2.3.2) Possibility to sacrifice infinite hitpoints on Melkor altars (*SPOILER*)
BugReport510 (2.3.2) Artifact instruments need WIELD_CAST flag
BugReport508 (2.3.2) CL45 attained in Moria (spoiler)
BugReport506 (2.3.2) Duplicate artifact in fate causes crash
BugReport461 (2.3.2) More possible void gate bugs (spoiler?)
BugReport460 (2.3.2) Void gate summoning bug (spoiler)
BugReport459 (2.3.3) Going down a level in the Orc Cave. I was running the 30 October version of 2.3.3
BugReport457 (2.3.2) Shallow ambushes can give deep water monsters
BugReport456 (2.3.2) Saving Throw fluctuation
BugReport455 (2.3.x) Initial window too short on OSX - cuts off status line. ( w/ Patch )
BugReport453 (2.3.2) Duplicating uniques (spoiler?)
BugReport452 (2.3.2) Going down the stairs in the orc caves causes program to crash and burn
BugReport451 (2.3.x) HOOK_END_TURN calls too many times.
BugReport449 (2.3.2) Vampire feeding quirk
BugReport448 (2.3.1) Fatal Crash on reading a recall scroll back to the dungeon
BugReport446 (2.3.2) Unreachable monsters on nameless.
BugReport445 (2.3.2) weird behaviour of god temples when recalling (spoiler?)
BugReport443 (2.3.2) Probability Travel destroys stairs
BugReport441 (2.3.1) Cannot destroy all inventory in Great Fire for level cleanup.
BugReport439 (2.3.2) Incomplete Random Artifacts
BugReport438 (2.3.1) Experience for a Skeleton Jackal
BugReport437 (2.3.2) Junkarts sometimes merge in shops
BugReport433 (2.3.2) Quest Levels (Deathwatch) should have a reachable exit after all mobs are dead.
BugReport432 (2.3.2) Examining a Cursed amulet in-store gives wrong name
BugReport428 (2.3.2) Negative Magic Device Skill yields good results.
BugReport426 (2.3.2) Weird artifact corpse description (slight spoiler)
BugReport425 (2.3.2) Fail to write preferences or macro to disk when playing a module
BugReport423 (2.3.1) Ctrl+Dir disarms even unseen traps
BugReport419 (2.3.1) Boulder throwing critical hits depends on archery skill
BugReport418 (2.3.1) Shafts and stairs reverse.
BugReport417 (2.3.1) Artifact ammo being dropped at other side of dungeon
BugReport416 (2.3.1) Dig spell/wand doesn't work on trees, ice walls, etc.
BugReport415 (2.3.1) Summoned companion energy hound breathes fire
BugReport414 (2.3.1) Blood of life causes exiting from thunderlord quest level
BugReport413 (2.3.1) Casting stone prison over dark pit
BugReport412 (2.3.1) Recalling item while on mountain
BugReport411 (2.3.1) Multiple Black Breath attacks (spoily)
BugReport408 (2.3.1) 'Polymorph at will' doesn't respect sub-race restrictions. (spoiler)
BugReport407 (2.2.7) Player retains effects from extra-wielded items due to Mimicry arms when arms vanish.
BugReport406 (2.3.1) Princess quest and moving stairs.
BugReport405 (2.3.1) LUA error for game saved after first move
BugReport404 (2.3.2CVS) Hafted weapon of Spinning can be "sharp"
BugReport403 (2.3.0) Ammo creation removes wall with wraithform
BugReport401 (2.3.1) Unidentified signal on staircase in orc cave
BugReport399 (2.3.1) Demon Hide does not reduce speed while posessing
BugReport398 (2.3.1) Blessed prefix allows weapon of life + 60%
BugReport397 (2.3.1) (Windows XP) ToME crashes on info screens when not Administrator
BugReport395 (2.3.1) Error-checking in Lothlorien library quest reward (spoily)
BugReport394 (2.3.1) An antimagic skill above 0 does not stop Inertia Control from autocasting
BugReport393 (2.3.1) Wielded dark sword does not stop Inertia Control from autocasting
BugReport392 (2.3.1) Wielded dark sword does not stop Curse from autocasting
BugReport391 (2.3.1) Too many spell effects on load
BugReport383 (2.3.1) Companions and symbiant leveling loophole.
BugReport381 (2.3.1) Eru-resurrection when in undead form doesn't restore your HP correctly
BugReport364 (2.3.1 Source Compile) Graphical display issue under cygwin in WinXP (March 23rd, 2005)
BugReport360 (2.3.1) Lua errors when loading maps on amd64
BugReport359 (2.3.1) Spell targetting range and actual range clash
BugReport358 (2.3.1) Grow trees has no effect
BugReport357 (2.2.7) Treasure splatters across impenetrable barrier
BugReport356 (2.3.1) Breaths create wrong floor tiletypes
BugReport355 (2.3.1) The Very Nasty Staircase (potentially spoily?)
BugReport354 (2.3.1) Negative racial luck becomes positive (spoily)
BugReport352 (2.3.1) Summon Demon spell dosn't work
BugReport351 (2.3.1) Going to world map with extra arms
BugReport350 (2.3.1) Tunneling and secret doors in Melkor temples
BugReport349 (2.3.1) a trueart special ability doesn't trigger LUA spoily
BugReport348 (2.3.1) neutral monsters may be chosen for random quests
BugReport347 (-2.3.1) RES_MORGUL in artifacts behaves illogically (spoily)
BugReport346 (2.3.1) Automatizer does not destroy unidentified mushrooms
BugReport345 (2.3.1) Fonts not working correctly
BugReport344 (2.3.1) Already ID'd object type found un-ID'd again
BugReport342 (2.2.7) Randart with resistance and immunity to the same element
BugReport341 (2.2.7) Princess not generated (small level)
BugReport340 (2.3.1) Spells cancelling eachother without warning
BugReport339 (2.3.1) Potential bug with psi damage (spoily)
BugReport338 (2.2.7) Finding multiple Ring of Tulkas
BugReport337 (2.2.6--2.3.1) The visible monsters list shows all mimics on map
BugReport336 (2.3.1) Symbiont summonned pets created with loot
BugReport335 (2.3.1) Changing default X11 font causes savefile incompatibility (?)
BugReport334 (2.3.1) Top of Mount Doom multiplies companions
BugReport332 (2.3.0) No way to automatize by ego type. {fix included}
BugReport330 (2.3.1) Trueart diggers still have combat bonuses
BugReport329 (2.3.1) Flying not reported on extended attribute list
BugReport328 (2.3.1) Pet's poison breath can kill uniques
BugReport327 (2.3.1) Wrong AC displayed when in a possessed body
BugReport326 (2.3.1) Raw meats of corpse-less/incorporeal monsters
BugReport325 (2.3.1) Can't displace flying pet onto rubble
BugReport324 (2.3.1) Wyrm of Power companion won't move over shallow water
BugReport323 (2.3.1) Cursed item status not shown in character detail
BugReport321 (2.4.0) Overland view bug
BugReport318 (2.3.1) Missing god quests
BugReport317 (2.3.0) Wrong flags shown in char sheet for some rings *spoiler*
BugReport316 (2.2.7) Sentient Weapon can be duplicated *spoiler?*
BugReport314 (2.3.1) Broken Savefile (not trying to import!)
BugReport312 (2.2.5, earlier?) Duration attack spells hit multiple times
BugReport311 (2.3.0) Disarming can get you stuck in a special level *spoiler*
BugReport309 (2.3.0) Turns do not automatically end; need to press enter
BugReport307 (2.3.0) Inertia Control used for no mana cost
BugReport306 (2.3.0) Autosave when ambushed behaves weird.
BugReport305 (2.3.0) Don't use tmpnam
BugReport304 (2.3.0) Inaccessible rooms *slightly spoily*
BugReport302 (2.3.0) Savefiles lost if LIBDIR changed to some other value at compiletime
BugReport300 (2.3.0) Beorning bugs
BugReport299 (2.3.0) Phase door generate disconnected jumpgates when blocked
BugReport297 (2.3.0) Potions of detonations on the ground don't stack explosions
BugReport296 (2.2.7) Find secret passages ability lets you pass over monsters
BugReport295 (2.2.7) Find secret passages works when spacetime is stabalized
BugReport293 (2.2.7) Really big thaumaturgy destruction causes crash.
BugReport292 (2.2.7) Savefile gets corrupted when >65536 objects
BugReport291 (2.3.0) Weirdness with secret doors slight spoiler
BugReport289 (2.3.0) Shake makes princess quest unbeatable
BugReport287 (2.3.0) Can't summon in dungeon towns
BugReport286 (2.3.0) Pseudo-ID + autosquelch = potential problem
BugReport283 (2.3.0) Unidentified rings of Spell can still have spells stored
BugReport282 (2.3.0) Sun rises, but still in the dark
BugReport281 (2.2.7) Artifact repetition in notes when using Listen to the Music
BugReport280 (2.3.0) Breeding pets act strangely in wilderness
BugReport277 (2.3.0) Necromancy Raise Dead skill
BugReport276 (2.3.0) Quest should be disabled when plot makes it redundant spoiler
BugReport275 (2.3.0) Output is not cleared in race legends screen
BugReport273 (2.2.7) "Disarm" command ignores monster traps when regular traps are present.
BugReport272 (2.2.7) Thaumaturgy prompt is not cleared
BugReport271 (2.2.7) Dungeon town levels regenerated
BugReport270 (2.2.7) Macros keep executing after death
BugReport269 (2.2.7) Wand of Demon Blade works when holding no weapon
BugReport268 (2.2.7) A second instance of hypnotized unique can spawn
BugReport267 (2.2.7) Connected stairs fail in flat dungeons like Barrow-downs
BugReport266 (2.3.0) The Great Axe of Eonwe should be 2H
BugReport265 (2.2.7) Pets which "destroy weaker monsters" can destroy quest monsters
BugReport263 (2.3.0) Bizarre dungeon layout after falling through trap door in chest in temple
BugReport262 (2.2.7) Escape from nether. *Spoily*
BugReport261 (2.3.0) Lothlorien quests bugs *Spoily*
BugReport260 (2.3.0) Unique dungeon name appear even when re-entering same level spoily
BugReport259 (2.3.0) Remember permalit grids - prob. unwanted effect on controlled teleport
BugReport258 (2.2.7) Possession + Melkor's HP sacrifice = unlimited damage
BugReport257 (2.2.7) Symbiotic pets can be leveled by dropping and releasing
BugReport255 (2.3.0) Where is the Guardian?
BugReport254 (2.3.0) Record Macro in Roguelike Commands Adds 'S' to End of Macro
BugReport253 (2.3.0) Lacking provenience for many object slightly spoily
BugReport252 (2.3.0) Killed small trees become dead tree (not small)
BugReport250 (2.3.0) Bearform combat skill has many bugs
BugReport247 (2.3.0 and 2.2.x) Possessors lose a turn when escaping powers
BugReport245 (2.3.0) Scroll-recharged staff must be dropped to see its stats
BugReport243 (2.2.7) Moria to Khazad-Dum confusion
BugReport242 (2.2.7) *ID* and browsing spellbooks
BugReport240 (2.3.0) Yavanna piety wierdness
BugReport238 (2.2.7) Autosaving and towns
BugReport236 (2.3.0) Random artifact charge times are wrong
BugReport235 (2.3.0) Traps way too easy to see in certain princess quests
BugReport234 (2.3.0) Connected stairs fail at branches
BugReport232 (2.3.0) Spell disarm destroys fountains with traps on them
BugReport225 (2.3.0) Antimagic mutual exclusion question not present for Symbiosis
BugReport224 (2.3.0) Error in font-win.prf
BugReport221 (2.3.0) cold resist with cold immunity, and wasted resists
BugReport219 (2.3.0) Automatizer rules starting with comments cause LUA errors during play
BugReport218 (2.3.0) Not fixed recall bug
BugReport214 (2.3.0) Monster memory incomplete for ego monsters and uniques
BugReport202 (2.3.0) Dwarves can select distant wall for secret passages
BugReport200 (2.3.0) Giant white lice can move across lava without taking damage
BugReport197 (2.3.0) Pressing 'n' key after casting runespell only brings up runecraft menu
BugReport193 (2.3.0) Character dump show unresolved quests
BugReport192 (2.2.7) Duplicate artifacts; not on a persistent level Spoiler
BugReport189 (2.2.7) Thieves quest minor wierdness
BugReport177 (2.2.7) Ring of Precognition is sometimes incorrect about shop contents
BugReport174 (2.3.0) identification of magic object with low skill
BugReport173 (2.3.0) Continuum disruption doesn't check for level drain
BugReport171 (2.3.0) Chest traps leave blank cause of death slight spoiler
BugReport154 (2.2.7) Possessor of Illusionist crashes when casting Darkness
BugReport153 (2.2.7) Antimagic should prevent this...
BugReport152 (2.2.7) Crash with darkness spell *spoiler*
BugReport145 (2.3.0) ToME crashes when using a macro
BugReport144 (2.3.0) Weird level generation (ironman rooms)
BugReport134 (2.2.7) Spectres possessing corpses can still walk through walls
BugReport132 (2.2.7) Searching inside in-game help produces ugly output
BugReport130 (2.2.7) Offensive body abilities (possessors)do less damage than advertised
BugReport129 (2.2.7) Uniques, including ones that should be hostile, can be made companions
BugReport128 (2.3.0) Arena levels are always unlit
BugReport126 (2.x) Genocide issue
BugReport125 (2.3.0) The big Gondolin quest Spoily
BugReport124 (2.2.7) Monsters summoning outside protected radius Maybe spoily
BugReport122 (2.3.0) Worn symbiote do not heal while traveling in the map
BugReport116 (2.3.0) Gods are forgiving (at least Melkor)
BugReport115 (2.3.0) Escape key and macro bug
BugReport111 (2.3.0 old CVS) Exploding bolts and arrows not recognized by automatizer
BugReport110 (2.3.0 old CVS) Paths of the dead guardian won't show up
BugReport109 (2.3.0 old CVS) Thunderlords of fire??
BugReport108 (2.2.7) Can't run over tainted water.
BugReport107 (2.3.0) (Barehanded combat) is shown on list of activateable items.
BugReport105 (2.2.7) Mana drain can interrupt resting.
BugReport103 (2.2.7) Known monsters list issue
BugReport102 (2.2.7) Two instances of corrupted listings in the Known Objects list *spoiler*
BugReport93 (2.3.0 CVS) Weird display in Nether Realm Spoiler
BugReport92 (2.3.0 CVS) A small lost sword quest bug *Spoiler*
BugReport91 (2.2.7) Getting locked out of shops for no reason
BugReport90 (2.2.7) Teleported staircase has trap detection turned on
BugReport89 (2.2.7) Deathmold's inherent "blink" isn't targeted in diagonal directions
BugReport86 (2.3.0 old CVS) death fate bugs
BugReport85 (2.2.7) Ring of Phasing lets you see through walls
BugReport82 (2.3 old CVS) beastmaster confused over identically-named monsters
BugReport76 (2.3.0 old CVS) A special wand gets broken Spoiler
BugReport75 (2.3.0 CVS) Inertia Control is broken
BugReport74 (2.3.0 CVS) empty space shown as granite wall (vault+stone prison)
BugReport73 (2.3.0 CVS) Hidden powers shown in the resistance grid
BugReport70 (2.3.0 CVS) Tomes with discounts merge, despite the option
BugReport67 (2.2.7) Wrong cause of death for terrain damage {fix included}
BugReport66 (2.3 old CVS) Sandworm Queen has no armor
BugReport65 (2.2.7) Zombie player class still takes drowning damage (other undead probably too)
BugReport64 (2.3.0 CVS) Casting wrong monster spell.
BugReport62 (2.2.7) Saving Gondolin after wearing The One Ring.
BugReport61 (2.2.7) Mind Steal spell is practically unusable
BugReport52 (2.3.0 CVS) Artifacts permanently inscribed
BugReport47 (2.3.0 CVS) Negative sanity doesn't kill you
BugReport42 (2.2.7) When a void jumpgate is created on a up staircase, it changes it to a branch stair.
BugReport40 (2.2.6) Fighter's hall upgrades only weapon in first weapon slot.
BugReport39 (2.2.6) Average ammo damage not showing for certain bodies.
BugReport38 (2.2.6) Character screen shows Mel.dmg/rnd only for the first weapon.
BugReport37 (2.2.6) While in possessed body, main screen shows diffrent armour class than character screen (C).
BugReport35 (2.2.7) Overland (time) travel is too fast
BugReport34 (2.x) Tab Key doesn't switch inventory/equip in secondary window when choosing a reward
BugReport33 (2.2.x) Issues when not using preserve mode
BugReport31 (2.2.6) Shake sends the princess away
BugReport28 (2.3.0) Archers and mage-types can target me when I'm invisible
BugReport26 (2.2.7) Reflection and traps
BugReport25 (2.3.0) Possessors have a huge mana problem
BugReport23 (2.2.6) Repeating companions on a persistent level *Spoiler*
BugReport21 (2.2.2 to 2.3.0) stuck in forest due to ambush!
BugReport20 (2.2.6) Monsters drop a corpse even without the DROP_CORPSE flag
BugReport17 (2.2.7) "Rod of something" - should this object exist?
BugReport14 (2.2.7) HTML screendump crashes game, corrupts savefile, when window > 255x255
BugReport13 (2.2.7) Hobbit set gives +1 wis/cha instead of +4
BugReport4 (2.3.0) Misc skill can be selected in the 'G'ain skill menu
BugReport3 (2.2.7) Thaumaturgy can make the game un-winnable *Spoiler*
BugReport1 (2.2.7) Fates can produce silly artifacts {fix included}
StatusReport220 (2.3.0) 2.3/3.0 Special-level reward status report spoiler
In-game typographical errors
This section should be used to report in-game typos, spelling or grammatical errors.
BugReport148 (2.3.0) Trapkit names and description
BugReport207 (2.2.7) Misleading information in quest introduction speech (spoilers)
BugReport227 (2.x) Double article in junkart messages
BugReport285 (2.3.0) Wrong light radius for artifact lights in the Halls of Mandos
BugReport331 (2.3.1) Wrong statement in Melkor help page
BugRepor501 (2.3.2) typo in items/desc.lua
BugReport516 (2.3.3) Object cutoff on pick up
BugReport517 (2.3.3) False (Angband) Info in Artifact Lores.
BugReport822 (2.3.4) Wrong version number on the title screen
BugReport835 (2.3.3) Melkor hates elves should be a disadvantage
Alchemy Bugs
BugReport7 (2.3.0) when the failure rate of alchemy appears, it's too late you might die. {fix included}
BugReport8 (2.3.0) rings of slaying (and some others?) rerolled when ring made indestructible
BugReport15 (2.2.7) Alchemy ego adding may result in "empty" artifacts!
BugReport16 (2.3.0) Cannot artifact - many items! {fix included, applied to CVS}
BugReport43 (2.2.7) Artifact Experience negative overflow when increasing pval (very spoily) {fix included}
BugReport45 (2.3.0) Artifacts can't gain spell power bonuses, but pval affects it anyhow
BugReport46 (2.3.0) Raising pval is not allowed without adding a flag in Artifact Creation
BugReport112 (2.3.0 old CVS) Exploding bolts and arrows artifacts - explode and remain
BugReport181 (2.3.0) Alchemy: Some known recipes are not listed in the essence lists.
BugReport256 (2.3.0) When potions are made, empty bottle may remain
Tome 3 Bugs (Section Deprecated!)
BugReport764 (3.0.0 alpha12): MOVED Destroying artifacts with inventory subsystem generates LUA
BugReport763 (3.0.0 alpha12): MOVED CRASH Bizarre crash on 'insufficiently interesting' special levels
BugReport761 (3.0.0 alpha12): MOVED massive slowdown on screen refresh when monsters shooting
BugReport760 (3.0.0 alpha12): MOVED Wrong relational comparison when skilling up? >= used
BugReport759 (3.0.0 alpha12): MOVED Sun goes down ... while in dungeon and gets rid of all expl
BugReport758 (3.0.0 alpha12): MOVED Unable to use the new module packer under windows
BugReport757 (3.0.0 alpha12): MOVED Companions using zombie ai --> LUA errors when they targ
BugReport756 (3.0.0 alpha12): MOVED Picking up to a full inventory
BugReport755 (3.0.0 alpha12): MOVED m_ptr error caused by nexus breath
BugReport749 (3.0.0 alpha11): MOVED no_wilderness_continuity=true places #'s at map diagonals
BugReport748 (3.0.0 alpha11): MOVED max_skil_level for values > 50 is ignored
BugReport736 (3.0.0 alpha7): Untested Negative mana regeneration between -2000 and zero is ignored
BugReport744 (3.0.0 alpha10): Tunneling a spot with a secret door shouldn't give away that there's a secret door
BugReport743 (3.0.0 alpha11): Quivers useless
BugReport734 (3.0.0 alpha8): ??? In shops, some (long?) item examination turns off the screen
BugReport733 (3.0.0 alpha8): Macros: no more way to use inscriptions in macros, like mb1a
BugReport731 (3.0.0 alpha8): Macros: old naming system does not work (mb@Cast a spell\r@Manathrust\r)
BugReport729 (3.0.0 alpha8): Looking at person at wilderness/town: sometimes says 'grass'
BugReport728 (3.0.0 alpha8): Look at selects the previous target, which is not needed
BugReport727 (3.0.0 alpha8): Look command - recall monster, other commands are not present
BugReport725 (3.0.0 alpha8): Items sold unidentified, can be purchased back for $1
BugReport724 (3.0.0 alpha8): Death report: inventory asks multiple times for save file name
BugReport702 (3.0.0 alpha7): Buffer overflow in z-form.c
BugReport696 (3.0.0 alpha5): "$" races don't get generated
BugReport695 (3.0.0 alpha5): Fear resistance has no effect
BugReport690 (3.0.0 alpha5): Knocket out and active
BugReport689 (3.0.0 alpha5): Multiple death messages.
BugReport688 (3.0.0 alpha5): Inappropriately frightened monster
BugReport687 (3.0.0 alpha5): Taking stairs to dungeon border: CRASH + broken savefile
BugReport685 (3.0.0 alpha5): Numerous Window bugs
BugReport684 (3.0.0 alpha5): Stat maximums are not displayed visually
BugReport683 (3.0.0 alpha5): Stat drain doesn't become visible immediately
BugReport682 (3.0.0 alpha5): Cannot wish for a monster
BugReport681 (3.0.0 alpha5): Mimics destroy savefiles
BugReport680 (3.0.0 alpha5): Pets disarming traps: message error
BugReport677 (3.0.0 alpha5): Some potions are working incorrectly
BugReport674 (3.0.0 alpha5): Monsters and damaging terrain
BugReport672 (3.0.0 alpha5): Adding an entrance map causes strange dungeon glitches
BugReport671 (3.0.0 alpha5): Pits multiplying uniques, artifacts, and crashes
BugReport670 (3.0.0 alpha2): Removal Crash
BugReport668 (3.0.0 alpha5): Roads shouldn't be walls
BugReport667 (3.0.0 alpha4): Backstabbing allies
BugReport665 (3.0.0 alpha4): Monsters using secret doors produces black squares
BugReport664 (3.0.0 alpha4): Crash-inducing mis-egoing
BugReport663 (3.0.0 alpha4): Broken/Redundant/Counterintuitive FEAT flags
BugReport658 (3.0.0 alpha4): Cannot update a module
BugReport656 (3.0.0 alpha4): Startup time considerations
BugReport655 (3.0.0 alpha4): Actions should be choosable in the inventory/equipment
BugReport653 (3.0.0 alpha4): Accessing ground via '-' is one-way, should toggle ground/inventory
BugReport652 (3.0.0 alpha4): Function calls mispelled: aura / arua
BugReport651 (3.0.0 alpha4): Wizard mode doesn't know what to call stats after six
BugReport650 (3.0.0 alpha4): Artificial stat minimum of 3
BugReport614 (3.0.0 alpha3): player's wilderness coordinates set too late
BugReport613 (3.0.0 alpha3): adding new flag to flag.h causes segfault
BugReport607 (3.0.0 aplha3): Memory trampling caused by dam.call()/project_p()
BugReport606 (3.0.0 alpha3): No disturbance on hunger
BugReport599 (3.0.0CVS0314): Crash on startup
BugReport598 (3.0.0 alpha3): inven_drop() or drop_near() bug
BugReport596 (3.0.0 alpha3): monster memory error on full knowledge of no-blow monsters
BugReport591 (3.0.0 alpha3): reordering right after "You have a foo (X)" message
BugReport589 (3.0.0 alpha3): Need slightly different character sheet during character creation
BugReport588 (3.0.0 alpha3) Spell "Ent Draught" uses old food access function.
BugReport587 (3.0.0 alpha3) PATCH Option window inventory list not refreshed correctly.
BugReport584 (3.0.0 alpha3) Carrying huge amount of weight slows down hunger
BugReport583 (3.0.0 alpha3) GLOBAL_SPEED has no effect
BugReport582 (3.0.0 alpha3) Can't open chests you're standing on top of
BugReport581 (3.0.0 alpha3) Wands don't work right with identification
BugReport580 (3.0.0 alpha3) "Monster take hit for -32355 damage."
BugReport579 (3.0.0 alpha3) "View" area spells have no visual effect
BugReport577 (3.0.0 alpha3) "Boring level" regeneration
BugReport576 (3.0.0 alpha3) Up a level in flat dungeon gives down a level message
BugReport575 (3.0.0 alpha3) Wizard Mode: crashers
BugReport573 (3.0.0 alpha3) Wilderness map responsiveness
BugReport572 (3.0.0 alpha3) Drowning crash
BugReport571 (3.0.0 alpha3) Flags gained by objects after *ID* are never known
BugReport570 (3.0.0 alpha3) No message for spells cast by out-of-sight monster
BugReport567 (3.0.0 alpha3) PATCH Spellings
BugReport565 (3.0.0 alpha3) No 'store.ACTION_RUMOR' or 'store.ACTION_HEAL'. Hacks included.
BugReport558 (3.0.0 alpha3) A rod of what?
BugReport557 (3.0.0 alpha3) Y/N default answer
BugReport556 (3.0.0 alpha3) Inventory list usability degradation
BugReport553 (3.0.0.alpha3) PATCH necromantic teethes
BugReport550 (3.0.0 alpha3) Gorged -> faint with one step
BugReport549 (3.0.0 alpha3) Temple TV_DRUID_BOOK error
BugReport548 (3.0.0 alpha3) Cannot move past friendly monsters
BugReport547 (3.0.0 alpha3) Free ID at shops
BugReport504 (3.0.0 alpha2) Problem with Win32 port's font handling
BugReport494 (3.0.0 alpha2) Mana overflow
BugReport492 (3.0.0 alpha2) Sun rises seven times
BugReport490 (3.0.0 alpha2) Thaumaturgy suddenly bugged
BugReport488 (3.0.0 alpha) Dungeon entrances do not display descriptions in wild_mode
BugReport486 (3.0.0 alpha) PATCH Buying message is inconsistent
BugReport485 (3.0.0 alpha) PATCH Player has "no items to sell"
BugReport484 (3.0.0 alpha) Inn will buy anything, as will the Bree mayor
BugReport483 (3.0.0 alpha) Inn is empty, but purchasing gives choice message
BugReport482 (3.0.0 alpha) PATCH Losing an item produces pluralisation bug
BugReport481 (3.0.0 alpha) Looking at empty equipment gives odd message
BugReport480 (3.0.0 alpha) Examining item in stores bugs
BugReport479 (3.0.0 alpha) Graphics preferences files give wrong definitions
BugReport478 (3.0.0 alpha) (WinXP) Window starts off too small for full loadscreen and does not refresh
BugReport477 (3.0.0 alpha) (WinXP) Window "restore down" exits game
BugReport469 (3.0.0 alpha) Must activate numlock to use menu's
BugReport467 (3.0.0 alpha) ODE: Inappropriate damage status messages
BugReport466 (3.0.0 alpha) ODE: Player char showing percent of HP does not reload immediately after resting.
BugReport465 (3.0.0 alpha3) Build issue on FreeBSD with lua/ldo.c PHYSFS_openRead function [PATCH INCLUDED]
BugReport464 (3.0.0 alpha) ODE: Dark room inconsistency
BugReport463 (3.0.0 alpha) ODE: Cannot eat food
BugReport364 (CVS - March 23, 2005) Graphical display issue under cygwin in WinXP
Module Bugs
Annals of Ea
AnnalsBug5 (0.3.1)(2.3.x) Random maia subrace choice crashes game.
Gerband
GerbandBug6 (1.1.0) (2.3.2) Lua error when dumping char
GerbandBug7 (1.1.0) (2.3.3) Teleport Level in God temple causes crash
GerbandBug10 (1.1.2) (2.3.3) Archaeologist class name doesn't show up and can't worship gods
Gerband Quest
GerbandQuestBug2 (1.0)(2.3.2) Lua error when dumping char
Hobbit
HobbitBug2 princess doesn't get generated in Orc Caves
Narnia
NarniaBug1 (0.3.0)(2.3.3) Typos in Help Files etc
Scroll
ScrollBug1 (CVS 1.4)(2.3.1) Savefiles default to T.o.M.E., causing errors
Theme
ThemeBug18 (1.1.2)(2.3.1) Song of Belagaer wrong damage.
ThemeBug37 (1.2.0)(2.3.3) Trone drops a (nothing) instead of coat.
ThemeBug38 (1.2.0)(2.3.3) Rawrog Spear of Darkness does light damage.
ThemeBug620 (1.2.0)(2.3.3) Sentient Weapon XP and Mimicry Cloaks
ThemeBug39 (1.2.0)(2.3.3) Midas touch inscribes artifacts with {special}
ThemeBug40 (1.2.0)(2.3.3) Player is dropped in deep sea when exiting Orc Cave "backward".
Furymod
FuryBug1 (2.9.0) (2.3.2) wrong ac when using offhand weapons
Website bugs
BugReport848 docs page mess up
BugReport847 Ladder is broken
BugReport793 Downloading modules for ToME 3 BROKEN
BugReport136 The text of the Angband version history is duplicated
BugReport458 wiki anchor links don't close properly in Firefox
Resolved Bugs
ToME 2
BugReport11 (2.2.7) Magic essence price for starting an artifact is anormal
BugReport32 (2.2.7) Sandworm queen vanishing
BugReport96 (2.3.0) Alchemy, creating dagger of slaying duplicates base damage (very spoily)
BugReport138 (2.3.0) Kavlax the Many Headed has only one head
BugReport141 (2.2.7) Typo in description of trueart ring (spoiler)
BugReport142 (2.3.0) Alchemy: re-apply an ego other than the first applied, powerful cheat, !2.2.6 (very spoily)
BugReport143 (2.3.0) Junk (sticks, pottery shards) is unid'd / unstackable at gen. With poss. fix.
BugReport170 (2.2.7) Game options - "Angband" should be "ToME"
BugReport241 (2.2.7) God quest experience check
BugReport288 (2.3.0) Morgoth worshippers killed by own mass genocide
BugReport301 (2.3.0) Noxious cloud make undead pets angry
BugReport303 (2.3.0) Duplicate dungeon town shop fix {fix included}
BugReport315 (2.3.0) Bubble Vault has unreachable area
BugReport320 (2.4.0) Lost sword quest weird reward pattern
BugReport353 (2.3.1) Sentient weapon display doesn't follow "exp_need" option
BugReport380 (2.3.1) Sentient weapons do not gain experience when you are using the spell demon blade
BugReport396 (2.3.1) Wordwrap errors in character dump
BugReport402 (2.3.1) Help files missing from repository
BugReport420 (2.3.1) mouse mimicry says "suddently"
BugReport421 (2.3.1) Bowel Cramps trap is devastatingly powerful
BugReport422 (2.3.1) Letting pets kill undead gives no Yavanna piety
BugReport424 (2.3.2) Human hit dice not shown
BugReport427 (2.4.0) Roguelike keys cause commands not to work in shops
BugReport429 (2.3.1) Upgrades from Craftsmaster in Gondolin don't display immediately.
BugReport431 (2.3.2) Random Skill Gain Quests do not pick skills according to the right percentages.
BugReport434 (2.3.1) Trap door chest on quest level crashes game, can obliterate player.
BugReport435 (2.3.2) Newbie FAQ (Tang.txt) missing from Windows port
BugReport436 (2.3.2) Zelazny/Amber references
BugReport440 (2.3.2) Lava burns inventory even when levitating or flying (logical bug)
BugReport442 (2.3.2) file lib/help/bldg.txt is missing for town history command in stores.
BugReport444 (2.3.2) high-level noxious cloud angers coaligned undead
BugReport447 (2.3.2) Unable to see Ego/randart Demon equipment flags at shops.
BugReport450 (2.3.2) Nightcrawler XP
BugReport454 (2.3.x) SAFE_SETUID_POSIX broken on OSX. ( w/ Patch )
BugReport520 (2.3.3) main-crb.c (Mac OS X Carbon and Classic Carbon) has term window drift {fix included}
BugReport532 (2.3.3-Mac) Menu selection 'save'... doesn't.
BugReport564 (2.3.3) Formatting errors in character sheet
BugReport595 (2.3.3) Showstopping runtime error on start
BugReport600 (2.3.2) Probability Travel not working for my char
BugReport609 (2.3.3) Wilderness zone borders don't match
BugReport611 (2.3.3) Mac OSX build doesn't handle modules correctly
BugReport620 (2.3.3) "Melinda Proudfoot dies", but is still alive.
BugReport625 (2.3.3) Unique summoned several times on a level.
BugReport626 (2.3.3) Real barehanded damage is *NOT* affected by to-damage bonuses.
BugReport830 (2.3.4) TOME in Windows Vista does not display Extended/High Ascii characters.
(If you think an older resolved bug is missing, see /Old_resolved_bugs)
ToME 3
BugReport792 (3.0.0 alpha14): MOVED Tunneling missing its keypress hook
BugReport705 (3.0.0 alpha7): MOVED Lost Soul does not have special scrolls
BugReport791 (3.0.0 alpha12): Untested Fatal crash relating to ego items and savefiles
BugReport771 (3.0.0 alpha12): to_a bonuses from ego types are applied as to_h bonuses
BugReport794 (3.0.0 alpha14): Typo in a variable name
BugReport790 (3.0.0 alpha14): Game does not accept keyboard commands.
BugReport753 (3.0.0 alpha11): Arrow keys don't work on some systems
BugReport746 (3.0.0 alpha11): Raw file version directory names improperly mix versions
BugReport741 (3.0.0 alpha11): Unhandled multiple characters with the same name issue relating to levels
BugReport739 (3.0.0 alpha11): Error on wielding item from floor with full pack
BugReport738 (3.0.0 alpha11): T-Engine usability at gamestart
BugReport737 (3.0.0 alpha9): Brands don't work properly with negative resists
BugReport722 (3.0.0 alpha8): Ctrl-T turns off the screen
BugReport721 (3.0.0 alpha8): Targetting mystery
BugReport718 (3.0.0 alpha7): skills.txt could not open Win XP
BugReport710 (3.0.0 alpha7): New faction handling breaks neutral monsters and Dragonball T dialogue
BugReport708 (3.0.0 alpha7): New AI ignores sleeping monsters/hp meter
BugReport707 (3.0.0 alpha7): Corruption potions quaffed from ground don't get 'used up'
BugReport697 (3.0.0 alpha6): The Jackal fails to cast Stop control at you
BugReport679 (3.0.0 alpha5): Player can't tunnel
BugReport462 (3.0.0 alpha) Instant crash
BugReport470 (3.0.0 alpha) Plethora of error messages from lua_call
BugReport471 (3.0.0 alpha) Yellow jelly breaks spellcasting -- resolved by 3.0.0.a3
BugReport472 (3.0.0 alpha) Mysterious weapon damages -- 'works as expected'
BugReport473 (3.0.0 alpha) Impossible to play a hobbit -- resolved by 3.0.0.a3
BugReport474 (3.0.0 alpha) Monster status typo "ennemy" - fixed shortly after 3a3 in cvs
BugReport475 (3.0.0 alpha) Wilderness monsters in the town
BugReport476 (3.0.0 alpha) Examining fire staff in wizard mode results in lua error -- resolved by 3.0.0.a3
BugReport487 (3.0.0 alpha) Browsing spell-book gives *bad* level numbers for spells you can't cast
BugReport468 (3.0.0 alpha) Link problem under Mac OSX 10.4.3 - undefined symbols (_gz)
BugReport489 (3.0.0 alpha2) Player starts insane
BugReport493 (3.0.0 alpha2) Melee suddenly broken
BugReport491 (3.0.0 alpha2) Instadeath by lava
BugReport495 (3.0.0 alpha2) Quiver useless
BugReport496 (3.0.0 alpha2) Crash by short-range shooting
BugReport497 (3.0.0 alpha2) Glacier crash
BugReport498 (3.0.0 alpha2) Status ailment healing message bug
BugReport499 (3.0.0 alpha2win) Icky Queen in swamp?
BugReport500 (3.0.0 alpha2win) Point screen dup of 562
BugReport501 (3.0.0 alpha2) Hunger does not put the player out of wild mode
BugReport502 (3.0.0 alpha2) counter.set() doesn't work: thaumaturgy spells are free to cast
BugReport503 (3.0.0 alpha2) Could not compile on OSX 10.3
BugReport505 (3.0.0 alpha2) Rest isn't stopped when disturbed (fix included)
BugReport507 (3.0.0 alpha2) Food redeclared in /addons/food/patch.lua -- Build error, not bug
BugReport540 (3.0.0 alpha3) "makefile", line 242: Need an operator (make.bsd) -- EASY FIX
BugReport541 (3.0.0 alpha3) Choose one: SV_MSTAFF or SV_MAGE_STAFF, -- EASY FIX ENCLOSED
BugReport542 (3.0.0 alpha3) The jackal bites the jackal
BugReport543 (3.0.0 alpha3) Sanity progression on level-up -- SOLUTION ENCLOSED
BugReport544 (3.0.0 alpha3) source_possessive
BugReport545 (3.0.0 alpha3) Artifact list crash
BugReport546 (3.0.0 alpha3) Altruistic Wormtongue
BugReport551 (3.0.0 alpha3) Crashy shop in Lothlorien
BugReport552 (3.0.0 alpha3) Permanent level + crash -> uncompletable quest
BugReport559 (3.0.0 alpha3) [MINOR] Missing icon
BugReport560 (3.0.0 alpha3) [ERROR] LUA: error: undefined global variable 'SV_MSTAFF' LUA:
BugReport561 (3.0.0 alpha3) [CRASH] ctrl+q causes crash - repeatable
BugReport562 (3.0.0 alpha3) Point based stat allocater weirdness. Functional PATCH enclosed.
BugReport566 (3.0.0 alpha3) Each killed monster places a "player" pet into the pet list
BugReport568 (3.0.0 alpha3) Dismissing (all) pets crashes the game
BugReport569 (3.0.0 alpha3) Pets will fire missiles at you
BugReport574 (3.0.0 alpha3) Object ID message
BugReport578 (3.0.0 alpha3) Runecrafting runes "sphere" and "view" don't work properly
BugReport585 (3.0.0 cvs) It's spelled Isengard
BugReport586 (3.0.0CVS0303) PATCH Point based stat allocater - 1 point gets 2 STR.
BugReport590 (3.0.0 alpha3): General store sometimes starts items at letter "b" or "c"
BugReport592 (3.0.0 alpha3): item supplied vulnerabilites don't apply
BugReport593 (3.0.0CVS0309): Entering a store changes location from 'Bree' in 'Bdw'. And generates a dungeon if you sleep.
BugReport594 (3.0.0CVS0309): A newly created savefile causes a CRASH.
BugReport597 (3.0.0CVS0312): Problems with a ranger in ToME 3.0
BugReport605 (3.0.0 alpha4): Only one possible subrace causes crash(easy fix)
BugReport654 (3.0.0 alpha4): [CRASH] Player intrinsic REGEN_LIFE flag > 4999 causes crash
BugReport657 (3.0.0 alpha4): Downloadable module doesn't stay downloaded
BugReport659 (3.0.0 alpha4): T-Engine cannot cope with rectangular town maps?!?
BugReport660 (3.0.0 alpha4): Pressing U and * breaks the game
BugReport661 (3.0.0 alpha4): Fixed monsters are duplicated in adjacent wilderness towns
BugReport662 (3.0.0 alpha4): Racial skills may not show up in the G screen
BugReport675 (3.0.0 alpha5): One-choice situations don't register in character creation
BugReport676 (3.0.0 alpha5): Enhancement: automatic word wrap in dialogue
BugReport678 (3.0.0 alpha5): Free id at shops
BugReport679 (3.0.0 alpha5): Numerous Window bugs
BugReport680 (3.0.0 alpha5): Incarnation bug
BugReport686 (3.0.0 alpha5): Incarnation bug
BugReport691 (3.0.0 alpha5): Error in util.pkg
BugReport692 (3.0.0 alpha5): Slipping on ice and through granite
BugReport693 (3.0.0 alpha5): Monster bolts are actually balls
BugReport694 (3.0.0 alpha5): Something crashy about note_kill
BugReport698 (3.0.0 alpha6): Walking into a monster crashes the game
BugReport699 (3.0.0 alpha6): It's called "disintegration"
BugReport700 (3.0.0 alpha6): Hafted weapons should use hafted-mastery
BugReport701 (3.0.0 alpha6): Immediate segfault after starting
BugReport703 (3.0.0 alpha7): A wall blocks your way when you want to leave an area.
BugReport704 (3.0.0 alpha7): Spelling error in quest info by Rohan
BugReport706 (3.0.0 alpha7): Corruption RANDROM_TELEPORT doesn't actually teleport
BugReport709 (3.0.0 alpha7): Object/Drop theme issues
BugReport711 (3.0.0 alpha7): set_get_aim_dir() always generates direction 1
BugReport712 (3.0.0 alpha7): Companions cannot enter NO_NEW_MONSTER levels, and trigger MON_DEATH
BugReport713 (3.0.0 alpha7): Persistent levels aren't persistent
BugReport714 (3.0.0 alpha7): Companion + SAVE_LEVEL=true --> infinite companions (even uniques)
BugReport715 (3.0.0 alpha7): Ai Zombie intermittant LUA error, difficult to reproduce
BugReport716 (3.0.0 alpha7): You cannot have subraces with hyphens
BugReport717 (3.0.0 alpha7): Uniques, once spawned, can never be made to spawn again
BugReport719 (3.0.0 alpha7): Trap of Wasting does not refresh the screen to show lower CON
BugReport720 (3.0.0 alpha7): [CRASH] Monster picks up > 2 items from floor = LUA errors, mnster dies --> crash
BugReport730 (3.0.0 alpha8): Option 9 in knowledge screen (~) hangs everything
BugReport735 (3.0.0 alpha8): Dying in searching mode causes new player to start in searching mode
BugReport740 (3.0.0 alpha11): Targetting acting illogically
BugReport742 (3.0.0 alpha11): Rogue-like movement keys don't work during target selection
BugReport745 (3.0.0 alpha11): Inventory Subsystem lacks 'I' command for object description
BugReport747 (3.0.0 alpha11): Tunneling consumes no energy
BugReport750 (3.0.0 alpha11): BabyFace lets you try to start a game when there are no modules
BugReport751 (3.0.0 alpha11): exiting from 'l'ook doesn't re-center panel on player.
BugReport752 (3.0.0 alpha11): 100th item in a stack is lost.
BugReport754 (3.0.0 alpha12): zlib1.dll, full screen button, ESC button, selling
BugReport762 (3.0.0 alpha14): crash when Lua parser attempts to print parsing error
BugReport768 (3.0.0 alpha14): flag_set_full() having trouble with with node collision avoidance
BugReport769 (3.0.0 alpha12): Ego items can't have SPEEDS flags assigned to them via ON_MAKE
BugReport770 (3.0.0 alpha12): summon_monster() does not properly apply faction to summoned monsters
BugReport772 (3.0.0 alpha12): Monsters attacking monsters generates 'force_name' error
BugReport776 (3.0.0 alpha12): Could we have skills visible when they are > 0, as opposed to >= 1?
BugReport777 (3.0.0 alpha12): Unable to assign certain cave flag types outside of a FEAT definition
BugReport778 (3.0.0 alpha12): Items placed in a full home vanish
BugReport796 (3.0.0 alpha14): Keyboard locks while trying to save the game
BugReport797 (3.0.0 alpha14): getter.ego_allow() does not work as advertised
BugReport849 (3.0.0 alpha14b): Windows SDL version crashes if you resize the window
Modules
Annals of Ea
AnnalsBug1 (Unreleased)(2.3.1) ATTR_MULTI flag for monsters does not work as it should.
AnnalsBug2 (Unreleased)(2.3.x)Lua wilderness generation produces "nothing" feature.
AnnalsBug3 (Unreleased)(3.0.0 alpha) Game crashes at birth with lua error
AnnalsBug4 (Unreleased)(3.0.0 alpha) Monster list unidentifiable crashes
Gerband
GerbandBug1 (0.0.9) (2.3.2) Friendly Squizard appears when he shouldn't (slightly spoily)
GerbandBug2 (0.0.9) (2.3.2) Hobbit's racial power doesn't work
GerbandBug3 (0.0.9) (2.3.2) Cannot leave Azlua town (spoily)
GerbandBug4 (1.0.0) (2.3.2) Random quests are generated in wrong dungeon
GerbandBug5 (1.1.0) (2.3.3) Wrong message in quest (spoily)
GerbandBug8 (1.1.1) (2.3.3) Temple services given for free!
GerbandBug9 (1.1.1) (2.3.3) Wumpus quest bug
GerbandBug10 (1.1.2) (2.3.4) Archaeologist class does not show up on C screen
Gerband Quest
GerbandQuestBug1 (1.0)(2.3.2) Max depth lost when recall is set lower
GerbandQuestBug3 (1.1) (2.3.3) Monsters represented by solid block
Theme
ThemeBug3 (?) * freezes t-engine when choosing dragon colour
ThemeBug4 (1.1.0) Graphic tiles of the following monsters
ThemeBug5 (1.1.0) Spears have double description text
ThemeBug6 - t-engine freezes sometimes in melee
ThemeBug7 (1.1.0) - Sacrifices to Aule produce Lua errors (fix provided)
ThemeBug8 (1.1.2) Maps of Lothlorien should be maps of Caras Galadhon
ThemeBug9 (1.1.2) Morgoth temple quest directions off..
ThemeBug10 (1.1.2) Dagger of Merridoc is not in Peregrin's set
ThemeBug11 (1.1.2)(2.3.1) Indestructible Tome Stacks with Fireproof Tome
ThemeBug12 (1.1.2)(2.3.1) Caras Galadhon Mage Quest, Rune is (nothing)
ThemeBug13 (1.1.2)(2.3.1) Outdated trueart names in parchment
ThemeBug14 (1.1.2)(2.3.0) Stairs from Nether Realm to Void take you back to Caras Galadhon
ThemeBug15 (1.1.2)(2.3.1) fireproof quest fails to recognise quest item
ThemeBug17 (1.1.2)(2.3.1) Aule godspell enchant armor has no effect.
ThemeBug16 (1.1.2)(2.2.7) Character sheet problem with Demon class
ThemeBug20 (1.1.2)(2.3.1) Last Alliance quest gives incomplete reward.
ThemeBug21 (1.1.2)(2.3.1) Sets contain incorrect items.
ThemeBug22 (1.1.3)(2.3.1) Various Starting equipment issues.
ThemeBug23 (1.1.2)(2.3.0) Erebor key duplicate.
ThemeBug24 (latest version) Speed handling error.
ThemeBug25 (latest) Duplicate artifacts (a la ThemeBug23)
ThemeBug26 (1.1.2)(2.2.7) Disarming trapped fountains sometimes deletes them.
ThemeBug27 (1.1.2)(2.3.1) Woodland Realm set has wrong P index for bow, should be 239.
ThemeBug28 (1.1.2)(2.3.1) Equipment woes with Antimagic users.
ThemeBug29 (1.1.2)(2.3.1) Duplicate Arkenstone. (MOVED: Duplicate of ThemeBug25)
ThemeBug30 (1.1.2)(2.3.1) Surrounding the Tower of Dol Gulder with trees is a really bad idea.
ThemeBug31 (1.1.2)(2.3.1) Sorcerous amulet penalties too harsh? *Spoily*
ThemeBug32 (1.1.3)(2.3.1) Stolen Items can be Midas Touched for gold
ThemeBug33 (1.1.3)(2.3.1) Problems with self-polymorph ability
ThemeBug34 (1.1.3)(2.3.2) Dungeon Towns problem
ThemeBug35 (1.1.3)(2.3.2) Artifact set misplacement.
ThemeBug36 (1.1.3)(2.3.2) Last staircase bug.
ThemeBugEdits (1.1.2)(2.3.1) Various edit file corrections
Website Bugs
BugReport509 Wiki Table of Contents numbering wrong
Chatter
/Old_Chatter has been moved to make this page easier to edit.
Is it feasible to have a search facility which only searches Bug pages? This list is getting quite long and I want to avoid posting duplicate bugs... By the way, is there a way to mark bugs as duplicates? 327 is a duplicate of 37 -- JulesBean
Bandobras: I see 2.3.2 has just been released. Great. But it seems, the fixes included with bug reports above did not make it into 2.3.2. In particular, the fix for the awful dark arena bug (see http://www.killerbunnies.org/angband/). :< At least, I couldn't find them in the changes.txt file. Could someone please confirm?
ReenenLaurie: Naming the pages according to the heading is a good idea, as then you don't have to go up and down to see which number to use. Like ThemeBugX. AFAIK you cannot start a page name with a number (just write it down in camelcase). So 3.0.0's bugs could look like TEngine300_BugX. It is just a suggestion.
NeilStevens: ToME 3 alpha bug report removed, because we're not ready for beta testing yet. Sorry.
NotsoSwift: (My first time. Hope I'm doing this right. The directions said "the bottom of the list", so that's what I did)...Theme 1.20 over ToME 2.3.3: I just found two artifacts that I had mathomed under an earlier version of Theme (1.14): Faramir and Girion. When I went back to the museum (the one in Lothlorien), the entries for these items were blank--as were a number of other entries--and the ID descriptions were screwed up, saying they grant the ability to spit acid, or somesuch. A few non-blank entries also appeared screwed up. e.g. "an amulet of &Necklace~". My guess is that the other entries that were blank are going to reappear in a dungeon at some point as well. Don't know if reporting this is apropos since the cause may possibly be attributable to changing Theme versions in the middle of a character.
To: NotsoSwift - the artifact list was compacted in Theme 2.3.3 - probably to make it easier for the author to see how many open slots were left for artifacts. Certain artifacts had their numbers changed; I believe this is, also, the reason for the Theme bug about Trone's coat.
TobiasParker: Could someone (with more patience than i) divide this page up so that each bug report section (Tome 2, Tome 3, Mods) is it's own subpage. I just tried to add some bugs and it took me 15 minutes just to find the right section and the first time i accidently put it under Resolved bugs. Maybe i am just dumb but it seems it could be more efficient.
ReenenLaurie: Yes, this page is getting too large, but I think moving/rearranging them down is quite a large task.
- I have this suggestion though: Can't we just add newer bugreports at the TOP of the section, that way you just search for 3.0.0 and then you're where you want to be.
NeilStevens: The situation is being resolved by the developers. In fact, I'd better get in gear and finish this question before we release the first engine beta.
ShrikeDeCil There's a lot of of T3 bugs that still happen that are not marked 'alpha12/14' and thus haven't made the transition yet. I was going to weed through the whole list of T3 bugs here and plug ones that still happen into the new bug tracker. But I'd like to make notations _here_ of what exactly happened to some of these bugs. Some of the bugs are going to be harder to reproduce than others, for instance. This whole section is deprecated, so I don't think adding 'MOVED' or 'IRREPRODUCIBLE' or 'NOTMACOSX' or whatever should be too offensive. Example above for just the first couple of T3 bugs. Reasonable? I wanted to ask before hacking this page too much, it is pretty unwieldy already. (Witness new bug tracker, heartfelt thanks much
EricStevens: Sounds good to me. I moved some of the newer bugs, but I really didn't have the time to look at all of them. I appreciate the help.
ToME Wiki