I decided that if I'm going to play ToME as much as I have been, I may as well create an entity here. Especially since I'm going to start editing other pages.
Contents
Characters
Vampire Dark-Elf Sorcerer Bolt XXVII
Slight source code mods (adventurer had an option "e) One skill point") make it a nonstandard win, but as far as I'm concerned it's the real deal. I really like the alternative sorcerer build that results in 1000 hp
with average hp and without the Ration of Greater Life. (1004 would be with average hp)
Yeek Hermit Sorceror Eowym
- Eowym is dead, Mana storms just are a bit much, I'll have to wait even longer on the next Yeek. probably 500 or so hp should be enough for the Necromancer.
Yeek Hermit Sorcerer Deimar
Eowym died two hours of play after I posted him. Hopefully Deimar does better (he's Eowym's successor, so two in a row to get through important stat gain
Deimar won the regular game, Deimar is currently Wyrm farming on Angband 127. The Void is up next, after some more fountain hunting in Erebor to get *Healing* (made stacks of 99 Augmentation, 99 Enlightenment, and 99 *Enlightenment* while not seeing any *Healing* at all) Deimar continues to Wyrm farm. It found BugReport439 that allows "perfect" randarts with patience and a bunch of Scrolls of Artifact Creation. It's debating if it should use the results of this or not (check out his Minas Anor home for the work in progress). Deimar will continue to farm until it can wear Toris, Eol and the Anchor with full imms/prots and 18/*** CON. At least it'll start getting randarts again. Deimar made short work of the Nether Realm and the Void. Melkor was more interesting than with Bolt XXVII. He actually used his big unresistable attack this time. However, he never got Deimar under 100 hp (Morgoth put Deimar at 20 due to a lack of one resist), and potions of *Healing* were available to rectify the situation.
Debating what race/class to run next, maybe a melee type for a change, but that just doesn't excite me. Suggestions?
My alternate sorcerer build (one that doesn't put sorcery to 50). The description is very spoily.
Game Commentary
Where I talk about how things should be, or in other words "what I think would be good for the game". You may agree or disagree. Feel free to discuss on the subpage.
/LostAdventurerRewards - How to improve them
/CodeOddities - Things I found odd about the src/lua/edit files, but don't feel are buggish enough to submit to BugReports
Chatter
DanRosenberry: Neil, not sure what the ettiquite is here, but I moved your comments to a new subpage. I had planned on starting a section for some ideas of mine. Guess I'll lead with the Lost Adventurer. If you dislike what I've done, please feel free to edit the pages, I'll let whatever you do stand as "examples of common ettiquite on this wiki".
The subpage is still in flux depending on when you get to it.
NeilStevens: Your homepage can be organized however you like, within the bounds of the site rules and style guide. No problem at all.
DanRosenberry: subpage for Lost Adventurer Rewards is done
- (but you probably just read the Changelog)
ToME Wiki