OK - so this should be a placeholder for a DitL to come shortly, which I hope will enhance the survival chances of Ero, master (actually, I think neuter right now) of sling use and frustrated helper of FumbleFingers. It/he is currently Clvl 46, and has completed Maeglin (right down to munching on the corpse... see the forum!) but not yet quite finished Mordor, never mind Dol Guldur, Erebor, or Angband.
And I even created a Login, despite hating the enforced name format. O wonders! ***
Mordor 66: pit with dark elven warlocks and Uriel; he falls to four slingshots. Warlocks drop *healing*. Nothing else of interest - Durin's Bane was utterly meh. FF reward choices: mimicry, summoning, stealth and magic - useless. Summoning, I guess.
Back to Gondolin, stash potions of *healing*, life and a scroll of genocide. Then off to Dol Goldur - given my kit, I think I may skip the Sacred Land.
Oh, and recharge Noxious Cloud wand while I'm in Gondolin. Expensive!
DG 57: arrive in room w/ death drake, ethereal dragon and ancient gold - all die to slingshots without waking; ditto for the lich also present, to a single shot. Small level.
DG58: arrive next to a grave wight and Erinyes, with a couple of mature/ancient dragons and small 'u's also in LOS. Wight drops in one round, as does the Erinyes, and the rest to no more than two shots. I must remember to get Divine Aim copied onto something, or carry the book, pretty soon. Another small level (3 rooms), with a necromancer and ancient bronze in telepathic range. A potion of wisdom is one of the two non-maxed stats. Greater mummy is another one-shot wonder. An AMHD drops a randart 2-handed sword +18, +20, with frost, poison, and sharpness, but not enough to compete with the randart war axe w/ +3 attacks I'm toting. A lesser balrog takes 3 shots - tough guy ;). And a potion of INT - thankyou, sir. Another AMHD wins the level prize, taking 4 shots. But it's his buddy shadow drake who drops *another* double-immunity (acid/cold) suit of chain mail. I've not seen so many decent armour randarts before. And so on down.
DG 59: continuing the run of tiny levels, this one only two small rooms. I emerge right next to a grand master thief, so swap in the anchor but he in fact falls to one round of Nimthanc attacks. Other than that, only an Eldrak and a skull druj - pah - are in telepathic range, which is likely the whole level. Routine zap of my rod of detection... finds a pack of 14 assorted Quythulgs right on the other side of the wall, though! Hmm. Nothing interesting object-wise, so I think I'll just run rapidly through some rock to the stairs down.
DG 60 - rather more populous, with 40 ghouls, 21 war trolls, and 20 gravity hounds right next to my emergence. Noxious cloud toward the hounds, swap in anchor for protection, demon blade on Nimthanc for some experience on the war trolls - oh, and slingshot for the odd mage first. Sound like a plan? Works fine - and when I get Elendil back online, turns out to be just populous, not a big level after all. Another ghoul pack, and AMHD, and two elder vampires - nothing challenging, I think. Oh, and an eye druj en route. The AMHD drops INT pot, maxing that out.
DG61 - superb feeling. Enter in a small vault w/ master mindcrafter who gets a summon off - marilith, ancient bronze, bunch of vibration hounds - but is then gunned down. Also in range: light hounds, algroths, and a grand master mystic whom I do *not* want to get in range! He takes 19 artifact shots... but he goes down. Moving on: lesser black reaver, grand master thief, no sweat.
DG62 - yet another small level, very good feeling. Bunch of dark elven warlocks, some of my favourite prey. Then... ARGH! Forgot to detect traps, and I hit one of 'Drop everything' just as the warlocks start streaming in and a dreadmaster comes through the wall. Grab the war axe - close to hand - and start swinging; good enough, thankfully. Castamir decides to come join the party. He only takes two shots, and doesn't drop anything that survives squelching.
DG63 - superb feeling, and I can sense most of a giant pit, with a Hru and lesser titan visible at the centre. Giant-slaying shots take care of the *2* Hrus and titan - then Nimthanc gets a workout on the rest. nothing at all in the loot, but a nearby potion of WIS maxes the last stat. Next door is a small vault with a bunch of blink dogs and a lesser balrog - time for the anchor again.
64 - another 'superb' and Ankhorahil is only two spaces away. Fire up a light-speed jump, and he doesn't get to move before the slingshots take him down. A bunch of other level-appropriate troops around: 2 ancient blues, 2 dracolisks, a glabrezu, an aranea.. that's a lot of ammo. Detection shows that the dracolisks and aranea are in a small vault full of mixed hounds, Qs, etc. Think I'll skip the time hounds.
65 - superb again. Emerge next to ancient white and frost giant; more Nimthanc fodder. I can see 22 high elven rangers fighting a bunch of novice mages, not much of interest - tiny level.
66 - 'superb'. Adjacent to mature MHD who drops Caspanion; that fills my pack, mostly with armour, so time to recall after this level.
Well.. maybe not; nothing of interest at all, so down to 67. My first great swamp wyrm., but nothing of interest there or on the level.. so down to 68.
Tiny 2 room level; crowded where I emerge with rotting stuff and the odd Oslyuth. Nothing interesting about the fight. A corridor full of trolls leads to a small room crammed with Ws. I duck out on that - no good avenue of approach - and grab Mormegil from a troll corpse as I leave! I'm a fan of this sword - my only previous character used it to knock off Morgoth. but I need to *Remove Curse* before even thinking of wielding it. Running down to 69, and "I hear the sounds of torture."
A pack of chaos hounds, and Nimthanc gains a level - now +37, +24. Azriel is hanging out around the corner, past a pack of manes. Wow - 26 artifact shots later, he's still coming and not even scared. At least speed of 83 lets me keep backing up and sniping. And Nimthanc takes him and the summoned Archangel down, after backing around a corner into ambush. Still, a tough fight. Hmm - there's a Hru coming through the walls at me before I can gather up ammo or heal easily. Firing up another light-speed jump allows me to gather shots and back up to take him down, though; he's followed through the new passage by a death knight who summons a few ancient dragons and hounds around me - a good use for piercing shots, which work fine at mowing down the mob. An archlich is another victim of slinginess, dropping a potion of life. And now my pack is *really* full - time to recall, but let's search for Durin first.
Hmm. No Durin. Bug?
Down stairs, then recall.
Back to DG 70. Tselakus is also here for the party. The Necromancer puts up only minimal resistance until almost dead, when he summons no fewer than 4 Ringwraiths to cover his fleeing. I manage to get him before he runs using piercing shots, then use Flare to swap out and heal up; Flare again to go back and collect ammo plus Sauron's drop, then flee myself back up to..
DG 69 where Kavlax rapidly dies to slingshots. Then back to report to Galadriel. Nothing from Sauron except the ring of Durin.
Time to head off to Erebor.
Ere60: pretty boring. A few dead dragons, and on to Ere 61: emerge in a mess of stone trolls and assorted dragons. Nothing very dangerous except for a lurking hell knight. Rapid sling death all around. A jelly pit is hardly worth clearing out. So down to Ere62: Death drake, nightmare, ancient white. More sling fodder. Hellhound pack, uruk pack. Ditto. A stray marilith ups the ante. And then a pack of dreads starts to leak out of a trap-filled huge vault. Getting interesting when they bring hellhounds and a pair of Great Ice Wyrms. Then a water hound pack and several green dragons... and I still don't have RPoison equipped. Ere63, to where I eventually fled with an exhausted wand of noxious cloud, after blood sprouts took over Ere62. Great Swamp Wyrm goes down without breathing. A mediocre vault to the north contains a GWoPerplexity which pushes me over into clvl 48. Off to the left, two more vaults, including some more dark elven warlocks who often drop useful loot. Not this time, alas.
Ere64: superb feeling, but nothing of huge interest. Nice to see an elder aranea dieing to one good slingshot, though. On to Ere65 which is again 'superb.' A couple of decent randarts - dagger and fire-immunity shield - and I really need to recall to empty this pack. And charge wands again.
So, via Lothlorien to the stairs..
Find myself on Ere 68. Must have been a deep shaft. Superb feeling. But nothing special - several randarts (of which I'm getting a *lot* this game) including an axe with speed bonus, vampirism and chaotic effects; might be interesting. Still missing RPois except as swap, and RNeth completely.
Down to 69. Nothing too impressive until I get to the level's last arena/vault, where a bunch of drolems (time for the RPois swap!), hounds, and Tselakus (again) are in wait. Tselakus gets off one summon of greater undead, but thankfully no wraiths and they all go down pretty fast; then one nether ball, but that only takes me to 949/1123 hp. No sweat -and then he's an ex-Dreadlord. Oh, and the Pheonix wandered by, briefly, along with Ren ('not completely destroyed...'). So, on to
Ere70: a death drake welcomes me. Then two bone golems - about my least favourite opponents - and their many summons. Good fight, glad for the staff of healing I took from the death drake! Assorted dragons wander into the brawl, too; tidal waves create some space to swing and the enemies go down. My first encounter with a potion of New Life - no idea what it does, but doesn't seem to be harmful, and my hp increase somewhat.
Skip the jelly/mimc pit (which includes no fewer than 12 ultimate mimics!) and down to Ere71, which feels superb. Nothing special, though, and rapidly on to the big boy down on 72. He's pretty close outside the starting small arena room, so I tunnel, encase myself in stone prison, and finish the tunnel. With LightSpeed Jump I'm at speed 91
and he only gets me down to 1043/1179 hp before I step in from slingshots and deliver the final blow with Mormegil. This is the sword's first kill, and it takes him (?) all the way up to lvl 23, gaining one further attack and +17, +4 with a few new powers. Cool. No ring, though :(. Indeed, nothing in the drop makes it through the squelch except a useless randart ring of infravision (!). Don't bother to clear the level, just recall. Next time up: Watcher in the Water, maybe Al Pharazon (although that generation bug is real annoying), and Shelob.
BM has a potion of invulnerability - 343k AU! - which I've never seen before; bought and put in store for Morgoth. Grab the anchor - just in case - and then do the overland-trek-and-recall to Cirith Ungol before Thunderlording down to Shelob.
CUn50: Shelob is immediately visible. I think this is the first time I've ever come to this dungeon, oddly. Lots of webs. A quick stone prison, wait for her to approach, then dig access during lightspeed boost and she falls to slingshots without getting an action. Not so tough... but no ring, alas.
Try Feagwath next... same ritual of wandering overland to the Paths of the Dead top level, coming back out and back to Lothlorien, then thunderlording down to the bottom. A lesser Balrog takes me to clvl 49 - but no final god quest. Hmm. May have to work on that. Meanwhile a large pack of summoned Hezrous and Vrocks to wade through. Time to level Mormegil again, I guess. Tough to level - taking down Feagwath did produce a level, but again no ring. Given the Numenor bug, I guess I go hunting Sauron. Feagwath *did* drop Doomcaller - tempting, but not quite as good as Mormegil - and Eonwe's axe, as well as another randart Great Axe. O well.
Back to surface, and time to go to Angband. Still huge numbers of skill points left, hoping for better FF modifiers to maybe mindcraft, summoning, symbiosis or mimicry? Plus, do I try to go back down to lvl 48 one or more times and try for the final god quest? Divine Aim at 20 is a neat buff.
I may as well give Numenor a crack, as well as the small Water Cave. Then Angband. Probably skip the lose memories scumming.
Watcher is dead... no ring. Al Pharazon, as expected, did not appear. So Angband it is... next time.
Angband 67 - FF for 13 chaos vortices. Looking at the mimicry spoiler suggests that it's not so useful (how do people grow those extra arms??) but maybe I'm missing something (likely). Take boost to summoning from FF. And down to 68.
Princess, 11 Time hounds (yuck). I did notice that the snagas and so on, even, were tougher here. Got to be careful. However, this may allow for a legit (to me, anyway) way of scumming between levels 48 and 49 to try for the final god quest; I think I will try this, so need to get some potions of restore life levels from town.
Hey, it worked! Hounds breathed me down to 48, and Tulkas popped up when I quaffed the first !oRestore Life Levels. Cool! Of course, my stats are shot - but go hunt the rest of the hounds (Nimthanc getting to level 38 in the process) and then back to Bree to restore. Reward: didn't make it past squelch.
Go off to final god quest.. 3 potions of Enlightenment later, we're done with the relic. Boost Prayer to 20 w/ skill points, and now I should start to carry that Tulkas war tome. Back for wand charging, then back to Angband. Princess quest for hell knights - tired, so stop for the night.
Reward choices are bad - and the armour doesn't make it past squelch. A huge vault remains to clear on level, though, full of hounds and humanoids plus some hydras, halfling slingers and a lesser reaver.
The time hounds take me down in stats, but I figure I'll poke my head down before recalling. FF for more time hounds... and it's the Crypt, which I forgot. I guess I'll take a crack. Should be good for piety, anyway. Hey, there's a long sword (4d5) on the floor! Cool!!! Wait... Oh: the long sword of Angmar :-(. The hounds and nether have my int and wis both down to 25, so my mana is maxed at 88 right now - not many spells for me! Wait.. this potion of *Enlightenment* will probably help! The block on teleporting into the reward room is annoying, but I swap with a time hound in the middle of the illusionary path to the southwest to get to the relevant void gate, after slinging the two reavers there. Slingshots take down the assorted vampires - piercing shots are great! Take Luthien, wield that in place of the Elven cloak of electricity, amd bug out. Up and down - back for the hound quest.
Back in 'crypt' - a Great Bile Wyrm and some of the hounds take me to clvl 50. 68 spare skill points plus whatever FF gives me. - which turns out to be monster-lore
as the best option here.
Oh, and Waldern died while heading for the down stairs.
Ang71: Princess, 5 hand druj. These prove to be easier than I expected, hitting me with bolts of acid, fire and cold that I ignored. Reward katana is merely spectral.
Qlxqqlzuup princess quest. Time to bug out, dump a couple of pack items, and grab the anchor! Cambeleg appeared some time, and that plus the elven cloak I took off for Luthien are both to be sold. Grab a pick as fodder for the scroll of artifact creation, also.
The big Q only gets off one summons - of ants! - so no big fuss. He didn't even try to blink away, but bringing down the anchor was still the right move. Reward: wolf pelt only of immolation, not of the hoped-for Air. Follow the bint down - and once again neglect to spend long enough to get a level feeling. Quest is the same lady, being held by 12 great hell wyrms.
Bring out Mormegil for some more levelling on the wyrms. It gains access to Mind - a first for me - at lvl 29. And - yes! - reward is a Mouse Fur of Air, in case I want to go voiding. Nothing decent in the wyrms' multiple drops, really, although they give me a =oS +11 to replace the +10 I was wearing.
Ang74: Princess (sigh) again, 6 black reavers. Reward is boots of... stealth. Onward.
75: FF for storms of unmagic. Once again, useless options of reward - so take stealth.
76: Princess, of course, and this time 11 hand druj. After slinging the first - so there are several of my best artifact shots on the floor of the princess' room - I discover that I'm next to a greater undead pit, and they're pouring out at me. Time to run, I'm afraid. Run across level, use Flare to jump back in and grab the ammo, then up stairs. Use Mormegil on a pit of 'h's, but it doesn't gain a level even on the whole pit. Play with totems for the first time on a dead hell wyrm - kinda fun, and it does get Mormegil to lvl 32, but essentially pointless :-). Back down to the druj. 76 take 2: small level. Take out the adjacent great ice wyrm, prepare to assault drujland. Not so hard - especially after Gandalf the Grey softened up the first couple, even teleporting one out to me. Reward... useless gauntlets of agility.
77: Princess for Cantoras. Take him down to one star with sling, then Mormegil to finish him off. No summons, thankfully. No levelling of Mormegil, either. In the drop: 4 different dragon mails, but no artifacts. However, a local wyrm drops a triple-immunity
suit of red dragon mail - first I've ever seen. Possibly time to shuffle some kit, as it includes acid immunity so a better shield may be in order to cover some of the missing resists. And my pack is pretty full anyway. Take out an orc pit with Mormegil, but still no level - O well. Really feeling the melee - mana contrast I noticed when i tried a sorc: my arms don't run out of steam when hacking through a pit, *but* they only go down one at a time. The reward choices - halberd, two-handed sword, mouse fur - were not exactly inspiring, and the fur turned out to be of immolation -leave it, follow the princess.
78 - yet another princess, this time with 10 hell knights. Choices: dark sword, spider web, gnomish shovel. Take the shovel, hoping to be able to use my artifact scroll on it. Unsurprisingly, though, turns out to be 'of Digging.' Another orc pit again fails to level Mormegil. That's a lot of dead orcs for no return!
Follow the princess... FF for more hell knights. Mormegil finally levels on the summons from two of them, gaining a new Mind power (not sure what yet) at sword level 33. But the skill offerings are the norm - disarming, two that were so useless I forget, and the equally useless necromancy that I take for variety.
And on down. Princess, 12 Archlich. [Archliches?] These turn out to be easily lurable from the princess room, one at a time, and not one gets a single action in before sling death (or Nimthanc death in a couple of cases, gaining a further level). In the midst of the slinging, a Nycadaemon tunnels in from a small vault nearby, but piercing shots work especially well when a bunch of monsters are coming down a 1-wide corridor! Reward (not broad sword, not helm): small leather shield , squelched. Exploring: a GWoBalance and summons (2 Great storm wyrms, one ancient blue) only get me down to 1182/1231 hp, but no further level for Mormegil even knocking them all for the final blow.
We're at Ang81. Princess - sigh - but only for 5 Great Ice Wyrms. There's a GWoMC visible among a bunch of friends as I arrive. However, the place of said arrival is too open *and* contains a large water stream full of water demons. Move on. In the Wyrms' drop is yet another artifact set of armour, with two immunities *and* +40% hp - but -69 to damage. For an archer character, might not be so bad, in fact. I'm going to have to drop my wand of poison blood [19|46] to pick it up, though, or my scroll of mass geno. The latter i really want for the void. So ciao, wand. Reward offerings get worse: mage staff, mage staff (!!), and ring of speed. Which is: only +8. Down..
Ang 82: FF for 16 nightwings (yikes.) Two immediately visible, one of whom blasts my speed, INT and WIS before dying. Also visible, a GV next door, a storm giant (who blinks away almost dead), a priest pit, and assorted nasties. Could be interesting; glad I have a lot of artifact ammo by now. Actually, turns out to be a little more than interesting, as the priests pour out and curse/summon on me. I end up using my scroll of mass geno to dispose of them plus assorted summons (including an archangel who then summoned in his turn). Which still leaves 6 nightwings rapidly approaching and me down to 600/1231 hp. A few speed boosts - and a lot of slingshots - later, though, 14 nightwings are dead. And the 14th dropped both a rod tip of restoration and an adamantite rod, so my stats are back to baseline. Another dropped an Istari Adamantite rod - my first! - which I'll hang on to. Another drops a tome of Tulkas, and I finally copy Divine Aim onto Luthien. This was a good fight - and the loot is corresponding. Heal up - other than sanity, which is down to 727/805 - and carry on through. Hey - the mouth of sauron is around, and not within the large GV. I'm sure that he'll want to play. He does - and so do one set each of greater undead and greater demons. Piercing shots, though, are still my friend against summoners, and down he goes (to Mormegil for the final blow). That leaves essentially just the large GV in the middle to clean out - na dit will have to br brute force, as the MoS plus his liches drained my wands of Tidal Wave and Noxious Cloud. Time for some more blood for Mormegil, I guess. Clear out the first chamber; the next contains a Sky Drake, Gold Thunderlord, and assorted other levelled nasties. Give it a shot..(Mormegil gains a level, and a new Mind power, which I think was boosting INT?)...works fine, although the thunderlord got me with a teleport when almost dead. Come back in on the other side of the GV, knocking off the last Nightwing in the process, and FF actually boosts something I might be interested in trying out (Symbiosis). And - yes! - the loot in the GV includes a Dwarven Shovel which should be good for the artifact scroll...
...cool! +3 to STR, CON (both irrelevant) - but also INT, WIS, speed, **AND** attack speed :-). OK, that I am happy with! {Oh, and it's vampiric, too!) Now I can turn my automatiser back on!
And, of course, the next thing I find is a climbing set... as well as, fortuitously, replacement charged wands of Tidal Wave and Noxious Cloud (the latter of Plenty) which are about the same level as those dumped. Beor's boomerang gets left on the ground, as is Careth Asdriag. Definitely a good loot level. A couple of randarts, too - a small wooden boomerang, a dagger.
Recall back to drop my two randart immunity armours and the cloak of air - not quite needed yet... also that Adamantite Istari rod. Back to the dungeon - 'looks like any other level' but I see at least the Lernean Hydra from the entry point. Falls to shots in one round. Gothmog's shield - didn't I already abandon that once? Guess not - is left to sit. Then, en route to the stairs down, are sitting a GWoBalance and an Archlich. Joy. Well, maybe some decent loot - on we go! Just before dying - because I took the time to switch in Mormegil - the GWoB summons, of course: another GWoBal, a GWoChaos, 2 GWoLaw. More darksword fodder at this point, so activate speed boost and divine aim. Now that's hacking! And I get a sword-level out of it; now up to +24, +9. [And takes down Lesser titans in one round, with Divine Aim and speed.]
I seem - not sure how - to have gone up a level. Well, Omarax is here; let's deal with him. One nether ball later, consider him dealt.
OK - back down to 83, and Princess for 6 GWoMC. Getting tired - time to pause.
Assorted wyrm drops: Barukkheled, Light War Axe of Ice, randart amulet. Only keep the latter (INT, WIS +4, and a bunch of resistances.)
Ang84: Princess, Harowen of the Black Hand. Should be an easy one for once. Superb feeling. But I don't have food -automatiser problem; don't know how to track down the single errant clause - and nothing drops a corpse. So I recall, and decide to take care of the Last Alliance quest. This is stupidly easy: stone prison around myself, wield mormegil, dig a hole, and put up divine aim for the gold thunderlord (who takes two swings). Mormegil gains the new Mind power... of sense spiders. Whoopee ;-). Loot is almost all squished, but includes Hithlomir, Gondricam, and an amulet of the magi. Back on Ang84: nothing interesting, really. Theoden's axe is dropped by a pack of d's; nothing else interesting. Quest room at the end of the level; swap in the anchor, and two melee rounds later that's a dead black hand. Choices: Melkor tome, two-handed sword, or fur cloak... of protection. Leave it, although Harowen drops a randart speed ring; only +7, but also boosts INT and WIS, so I'll keep it. Better than my current +5 anyway.
Oh, right, Dim Gates is next. ESP shows Vecna and Atlas in immediate range. I think I'll wait for a less tired moment to do this one!
Well, next evening: use Flare to wander around the left hand side of the level and down to Narya, then take the opportunity to get Mormegil some more xp on the Great Hell Wyrms. The Princess quest - for archliches - appears not to be here. Mormegil does gain a level, and apparently another Mind power, but I don't see anything obviously new in the ID. Lots of rings of speed dropped, but nothing actually interesting. Mormegil also takes down Atlas and Vecna (who drops Lasher). Then time to go. Vecna summoned some orcs; interesting only because a Tidal Wave knocked two of them through a permanent wall!
Up to Gondolin, recharge Noxious Cloud wand and drop a couple of items, then back down to the Archlich quest. Much easier when experience is not an issue. Fundin is around to help a little, except that I'm once again giving Mormegil experience and so all the summons turn hostile :-). Mormegil does make it to level 39. Leftovers after the liches are all dead include *large* numbers of greater demons. Takes a long time, and a combo of piercing shots and Mormegil, to hack through. Loot: exactly nothing. Reward choices (!): rod tip of acid balls, gnomish shovel, or the cutlass that I take for lack of a better alternative... merely spectral. Finally max INT. For the number of levelled enemies, that should have been better!
Ang86: FF for great Swamp Wyrms - time for the RPois swap-in! Small level, no big problems. Loot: Glimdrir (a first-find for me), a =oS +13 (yey!), Mormegil gains level 40. And my level descriptions get shorter as even massed high-level nasties are getting routine; Mormegil really is a superb weapon (now at +29, +11, but still 'only' +3 attacks). Tidal Wave on this level knocked some of the summons *into* walls. Odder still. Take Combat over Mindcraft - if I'm going to pump either Summoning or Symbiosis, I will not have points for Mindcraft.
Really hoping for a Thain sling one of these levels...
Ang87: Princess for Bahompet. Start next to a GWoBalance, which breathes chaos immediately - great! - but by now I have two good healing rods as well as activations, so no problem. And that was the level's highlight - a pack of high-elven rangers actually chase down the big H for me, so all I do is apply the coup de grace. Choices: small metal shield (taken - of Resist Fire, gee), sheaf arrows, mace. Joy!
Down to Storm Wyrms holding another helpless princess. Enough for the night. On the restart, I'm just settling in to the familiar routine of Mormegil levelling when an infestation of greater wall monsters chases me off the level. Which gives me an excuse to create some pack space, anyway - dropping off the speed ring +13, a fireproof scroll of genocide, and a rod of disarming that I've been toting for too long and never remembering.
Back for try two: I come in just outside the quest room, so here we go again. Power up...the GSWs take 2-3 rounds each. I do consider farming this level, but that's not me. Just take them out and move on, no thanks necessary, ma'am.
A randart battleaxe - wait: something very odd. The sling I've been using *was* x3, with additional +1 to shots and speed etc. It's now only x1, with -1 to speed etc. And not cursed. How/when did that happen??
Ack. At least the reason I noticed is that there's a sling of extra might (x5) on the ground. I guess I'll take that one! [Maybe I should have hoped that my randart sling became x-1??? :))] Just sorting through the loot when a Gold Thunderlord and his coterie arrive to play. Well, I'm playing rough. A Great Bile Wyrm adds to the piles on the floor, but it almost all squelches. There is a light crossbow (x7) and a longbow of Lothlorien (+2) but nothing I'd actually use.
Reward choices: great axe, broad sword, adamantite plate mail. Take the last: of Immunity, with ImmElec. Not better than my randart Blackk Dragon mail, so left. A randart ImmElec scale mail rounds out the loot. Left on the floor with the rest.
Ang89: Princess, Gold Thunderlords (6). Oh, and my first GWoPower right beside me - takes eight rounds of Mormegil at full power, but no significant return damage other than one breath of /magical energy'. And no corpse, alas. His summoned buddy Sky Drake and GWoThunder are much less difficult. None drops anything interesting. But here comes Lungorthin - interesting level, this! And from the other side come a pack of dreads, dreadmasters and dreadlords. Hmm. Flare to the edge of the pack and use them as a shield from Lungorthin for a short while, letting his breaths and a tidal wave weed the pasck out, then hack at Lungorthin with (you guessed it) Mormegil. Two zaps of healing required, but all works fine. I did go down to clvl 49 temporarily and unexpectedly, but Lugorthin brought me back up even before using Luthien. And on to the birds themselves: Level 41 for Mormegil on the first. After #2 teleports away, I remember to swap in the anchor. And no other problems, except for the customary useless squelched reward.
Ang90, and I'm getting tired of princesses - now 14 Greater Balrogs! Once again zero loot. The reward is a second cloak of Air for backup!
Ang91: yes, another Princess (14 Mumaks) - and more interesting, Ancagalon is in a nearby chamber, surrounded by other Ds. Tomorrow.
Tomorrow arrives. As do a couple of ethereal Ds from the entourage. What is it with the ImmElec randart armour this dungeon?
With Ancagalon down, check out the loot - which includes a trueart artifact bolt set (!!), Lebohaum (joy!), some useless randart gauntlets, Amras, and nothing useful. The mumaks are utterly unchallenging for this stage of the game, and don't get a single blow in; reward choices are zweihander, two-handed sword, and bolt trap set. Joy again. Take the first - just of slay demon. On down.
Ang92 is yet another princess, for Pazuzu. Recall out to drop that second Air cloak and recharge wands. Back down, and it's another ton of xp for Mormegil (and Nimthanc actually gains a level, too, on some stray orcs!) with the summoned Us. As ever, though, no decent loot, and the reward (other than sheaf arrows or a catapult set) is a randart seeker arrow with no useful properties. Two potions of *healing*, though. Down..
Ang93: Time hounds (yes, Princess again). Yuck. Forgot to mention that my sanity was down to ~600/880, but a few potions have brought it back up to 820 now. Small level, at least I guess that's good. Wait - I see neither hounds nor Princess. Huh?? Well, there's no down staircase, so I guess do a quick stair hop and try again!
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