Being discussed
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Accepted
/Allow modules to disable the map-edge feature (implemented)
/ON_MAKE for dungeon features (implemented)
/Replace cave_type 'special' fields with flagset (implemented)
/Some changes to the flavour system (implemented)
/show_file() for addons? (implemented)
/CAN_PASS and PASS_WALL as flagsets (implemented)
/Make sval constants dynamicaly 'defined as' (implemented)
/Separate traps from spells (implemented)
Rejected
/Module configurable max damage for project_p() (damage limit should be moved out from project_p() and into the calling code)
/Allowing modules to implement keys for locks? (already possible)
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