BucketMan: At present, the random number of floor items generated in a dungeon is fixed. A 1x1 dungeon gets just as many floor items as a 5x5 dungeon. This isn't good. A module should be able to control this, and as of alpha5 there is no way to increase item density, and the system for decreasing density by returning nulls from an object theme is broken:

from dungeons.lua

        -- No objects just lying around on the ground in the wilderness
        OBJ_THEME = getter.flags {}

When applied to a dungeon, this generates LUA errors for every item that fail to generate.

Developers Corner/Proposals/Dungeon floor item density control (last edited 2006-09-22 22:58:36 by BucketMan)