KhymChanur: Currently the T-Engine's project_p() (function for beam/bolt/ball damage to the player) has a hard-coded limit of 1600 HP for a single invocation. Shouldn't this be a limit that the module should decide? It could be a single variable, or each damage type could have its own limit.

DarkGod: or just do not have a limit, it is rather silly to have one no ? spells should define their own maxes

KhymChanur: Makes sense.

So why was there originally a hard-coded damage limit of 1600 HP?

Developers Corner/Proposals/Module configurable max damage for project p() (last edited 2006-02-27 12:14:05 by KhymChanur)