KhymChanur: Currently the T-Engine's project_p() (function for beam/bolt/ball damage to the player) has a hard-coded limit of 1600 HP for a single invocation. Shouldn't this be a limit that the module should decide? It could be a single variable, or each damage type could have its own limit.
DarkGod: or just do not have a limit, it is rather silly to have one no ? spells should define their own maxes
KhymChanur: Makes sense.
So why was there originally a hard-coded damage limit of 1600 HP?
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