BucketMan: Could we have a map.symbol that allows the placement of terrain FEAT's based on functions instead of quest states?

(From discussion on the forums):

"...there is no map.symbol method to allow terrain features to be be placed based on independant variables. Just quests, and only a single quest. You couldn't have two different quests both place or remove the same feature, for instance. Sometimes you can work around this by doing it manually in code, but some terrain features don't like being placed in this way. Dungeons, for instance."

DarkGod: a simple if should work, how does it break ?

BucketMan: I'll retract some of that. I've since figured out how to place buidings and dungeons in code. It's just more complicated than simply setting the feature. So...this is far less necessary than I thought, but it still might be nice to be able to do all of the above in the map file.

Developers Corner/Proposals/New map symbol: map.FUNCTION (last edited 2006-12-17 02:44:07 by BucketMan)