This page was requested by DarkGod to keep track of the functions that I am removing from the C code, so if we ever want them back he knows where to look :).
cmd2.c
function name |
comment |
do_cmd_bash_altar |
used by do_cmd_bash but currently ifdeffed out |
do_cmd_bash_fountain |
used by do_cmd_bash but currently ifdeffed out |
do_cmd_tunnel_test |
used by do_cmd_tunnel_aux but currently ifdeffed out |
twall |
used by do_cmd_tunnel_aux but currently ifdeffed out |
between_effect |
|
tport_vertically |
|
dungeon.c
function name |
comment |
pattern_teleport |
|
process_lasting_spell |
|
files.c
function name |
comment |
prt_lnum |
used by display_player_middle but currently ifdeffed out |
prt_str |
used by display_player_middle but currently ifdeffed out |
likert |
used by display_player_various but currently ifdeffed out |
structure name |
comment |
object_flag_names |
used by display_player_ben_one but currently ifdeffed out |
generate.c
function name |
comment |
add_river |
used by level_generate_dungeon but currently ifdeffed out |
build_streamer |
used by level_generate_dungeon but currently ifdeffed out |
build_streamer2 |
used by level_generate_dungeon but currently ifdeffed out |
destroy_level |
|
monster2.c
structure name |
comment |
horror_desc |
|
funny_desc |
|
funny_comments |
|
object1.c
function name |
comment |
object_desc_chr |
|
object_desc_str |
|
object_desc_num |
|
object_desc_int |
|
object2.c
function name |
comment |
make_artifact_special |
|
plots.c
function name |
comment |
quest_describe |
|
spells1.c
function name |
comment |
mh_attr |
|
spells2.c
structure name |
comment |
enchant_table |
|
xtra1.c
function name |
comment |
get_artifact_idx |
|
Chatter
NerdanelVampire: I have eldritch horrors in Zothiqband, so I'm interested in taking advantage of their descriptions in monster2.c, both serious and funny. Or should that be luafied?
DarkGod: Do that in your module
IngeborgNorden: Two questions about deleted functions... First, is make_artifact_special() related to randart creation? If it is, I'll need it back in Norseband, where randarts should exist: almost every magic item in the sagas had a unique name, history and powers.
Second, are the funny monster descriptions related to hallucination effects? (I will probably use them for the "hallucinatory insanity" trait in Norseband, if they are.)
IngeborgNorden: If lasting spells are gone, then what will happen to the Music school in ToME 3? Will it be gone forever, or reworked somehow?
DarkGod: I'm not sure for ToME yet, as for modules, that's their buisness if they want it or not
Atarlost: From a thematic standpoint music should be in ToME. Music based magic is used by, off the top of my head and not counting the creation account, Melian, Luthien, Finrod, and Sauron (alias Gorthaur). From a gameplay standpoint I'm not so impressed with its current manifestation and if it cannot be made competative with other skills there's not much point in porting it.
DarkGod: Indeed ...
NeilStevens: Guys, relax: This is purely about ENGINE maintenance. It has NOTHING to do with what goes in ANY module.
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