This page was requested by DarkGod to keep track of the functions that I am removing from the C code, so if we ever want them back he knows where to look :).

cmd2.c

function name

comment

do_cmd_bash_altar

used by do_cmd_bash but currently ifdeffed out

do_cmd_bash_fountain

used by do_cmd_bash but currently ifdeffed out

do_cmd_tunnel_test

used by do_cmd_tunnel_aux but currently ifdeffed out

twall

used by do_cmd_tunnel_aux but currently ifdeffed out

between_effect

tport_vertically

dungeon.c

function name

comment

pattern_teleport

process_lasting_spell

files.c

function name

comment

prt_lnum

used by display_player_middle but currently ifdeffed out

prt_str

used by display_player_middle but currently ifdeffed out

likert

used by display_player_various but currently ifdeffed out

structure name

comment

object_flag_names

used by display_player_ben_one but currently ifdeffed out

generate.c

function name

comment

add_river

used by level_generate_dungeon but currently ifdeffed out

build_streamer

used by level_generate_dungeon but currently ifdeffed out

build_streamer2

used by level_generate_dungeon but currently ifdeffed out

destroy_level

monster2.c

structure name

comment

horror_desc

funny_desc

funny_comments

object1.c

function name

comment

object_desc_chr

object_desc_str

object_desc_num

object_desc_int

object2.c

function name

comment

make_artifact_special

plots.c

function name

comment

quest_describe

spells1.c

function name

comment

mh_attr

spells2.c

structure name

comment

enchant_table

xtra1.c

function name

comment

get_artifact_idx

Chatter

NerdanelVampire: I have eldritch horrors in Zothiqband, so I'm interested in taking advantage of their descriptions in monster2.c, both serious and funny. Or should that be luafied?

DarkGod: Do that in your module :)

IngeborgNorden: Two questions about deleted functions... First, is make_artifact_special() related to randart creation? If it is, I'll need it back in Norseband, where randarts should exist: almost every magic item in the sagas had a unique name, history and powers. :)

Second, are the funny monster descriptions related to hallucination effects? (I will probably use them for the "hallucinatory insanity" trait in Norseband, if they are.)

IngeborgNorden: If lasting spells are gone, then what will happen to the Music school in ToME 3? Will it be gone forever, or reworked somehow?

DarkGod: I'm not sure for ToME yet, as for modules, that's their buisness if they want it or not :)

Atarlost: From a thematic standpoint music should be in ToME. Music based magic is used by, off the top of my head and not counting the creation account, Melian, Luthien, Finrod, and Sauron (alias Gorthaur). From a gameplay standpoint I'm not so impressed with its current manifestation and if it cannot be made competative with other skills there's not much point in porting it.

DarkGod: Indeed ...

NeilStevens: Guys, relax: This is purely about ENGINE maintenance. It has NOTHING to do with what goes in ANY module.

Developers Corner/Unused functions that have been removed (last edited 2006-10-01 13:24:27 by NeilStevens)