Attacking and Being Attacked

Introduction

Attacking is simple in ToME; attempting to move over a creature attacks it. It is also possible to attack from a distance by firing a missile or by magical means (wand, rod, spell, etc). Creatures attack in the same way. This means that if you do not wish to melee with a creature, it is wise to keep distant from it. This strategy is not perfect -- some monsters, such as dragons, have a way to attack from a distance.

Some creatures, such as Ghosts, have the ability to pass through walls. To attack creatures (that you can see) who are currently in a wall, attempt to move over it (even if you cannot pass through walls, the attack will still happen). Monsters will take less damage from attacks while they are in walls. Also, if you cannot see the monster (e.g. if you are blind, or it is invisible and you do not have see invisible), this will not work: you'll have to try to tunnel. Most spells and magic devices cannot target monsters in walls. In situations like this, it is usually wise to lure the monster out of the wall before attacking it.

to the top

The player's attacks

To-hit

Blows

Damage

So, each blow you are entitled to is checked for a hit. If this is the case, the damage is then applied to the monster. Note that unless you have some barehanded combat training or are possessing a monster, melee without a weapon will result in a single blow that does base damage of 1d1. This might, however, be useful in attacking certain rare monsters that destroy weapons.

Combat with a bow/sling is similar, except ammo is used (which will eventually run out, requiring replacement). Bows don't have a base damage rating (ammo does), instead having a damage multiplier. Bows can, however, be enchanted, and enchantment on bows and arrows is cumulative (meaning that well-enchanted bows and arrows can be one of the more effective weapons in the game. They do, however, tend to be very expensive, as non-artifact arrows frequently break after being fired). Using ammo without the appropriate bow generally has poor results.

to the top

Armor

As the armor class of a monster greatly affects how hard it is for it to be hit, your armor class affects how hard it is for it to hit you. A high armor rating will make it much easier to survive deep in the dungeon. For a warrior style class (Unbelievers, Fighters, Archers, etc), it is generally wise to wear as much and as powerful armor as possible (subject to weight limitations, of course). Spellcasting classes, however, have limits on how much armor they can wear before it disrupts their motion and makes it hard for them to cast spells properly. For many of these classes, gloves are especially bad for spellcasting. Monks and Rogues skilled at dodging will often find heavy armor cumbersome, too. Armor has a base rating and an enchantment rating. The base rating is constant for the type of armor (e.g. paper armor always has a base rating of 4), and the enchantment depends on the item. There are also ways to further enchant armor you have. Certain very powerful enchantments grant resistances.

to the top

Resistances and typed attacks

Many kinds of monsters, traps, and other effects do damage that has a type. Types can have side effects in addition to the raw damage they deal. Certain enchanted items can grant resistances, reducing the raw damage and possibly reducing or eliminating the side effects. Some monsters also have resistances, so watching the messages when attacking a monster can often reveal that a particular attack is ineffective.

Low attacks

Middle attacks

High attacks

Unresistable attacks

to the top

Monster Memory

The thousands of different creatures in ToME have many different characteristics, including spells, resistances, health, attacks, and speed. The information you have learned about each monster from your encounters with them is recorded in the monster memory (accessed with '/' or by 'l'ooking at a monster). It is possible to eventually learn all the characteristics of any given monster by interacting with them enough, but this is not always desirable. Certain spells may help you learn faster, as well as research centres in town.

to the top

Documentation/Attacking monsters (last edited 2005-05-06 15:52:05 by TheFalcon)