Intelligence (INT) is the stat affecting failure rate for this skill.
Mind Spells
The mind school of magic contains spells which alter the mind.
There are four spells available for the mind school:
Charm (school level 1) Tries to manipulate the mind of a monster to make it friendly.
- At spell level 15 it turns into a ball.
- At spell level 35 it affects all monsters in sight.
Confuse (school level 5) Tries to manipulate the mind of a monster to confuse it.
- At spell level 15 it turns into a ball.
- At spell level 35 it affects all monsters in sight.
Armor of Fear (school level 10) Creates a shield of pure fear around you. Any monster attempting to hit you must save or flee.
Stun (school level 15) Tries to manipulate the mind of a monster to stun it.
- At spell level 20 it turns into a ball.
Combined Spells
There is one combined school spell available for the Mind school:
Fire Golem (dual school: Mind/Fire level 7) Creates a fiery golem and controls it.
- During the control the available keylist is:
- Movement keys: move the golem(depending on its speed it can move more
- than one square).
- , : pickup all items on the floor
- d : drop all carried items
- i : list all carried items
- m : end the possession/use golem powers
- Movement keys: move the golem(depending on its speed it can move more
- Most of the other keys are disabled, you cannot interact with your real body while controlling the golem.
- But to cast the spell you will need a lantern or a wooden torch to create the golem from.
Your Fire and Mind skills must have reached a combined average level of 7 in order to cast this spell.
- During the control the available keylist is:
God given ability
Eru Illuvatar at 1/3 prayer level.
Melkor Bauglir at 1/3 prayer level.
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