Dexterity (DEX) is the stat affecting failure rate for this skill.
Runecraft
You are warned that runecraft is, in current versions of ToME, considered BROKEN
Runecrafters combine runes using the 'm' command. They first select a rune that controls magic type, then apply one or more runes to fine-tune effects, (pressing ESC when done), and then input the amount of mana they wish to expend on the spell.
Runecrafters can cast the spells from their runes in several ways:
- As they go, combining runes when they need them.
- Memorise rune combinations for quick use when needed (and they don't then need to be able to see), and which can later be cast from memory.
- Carving them into a Runestone, then using the Runestone later. This takes less mana, but they have to be able to see.
Spell Types:
(Some kinds are not listed, and are left for the reader to discover...)
Knowledge: Identify all objects in affected grids. Self-knowledge if Self rune is used.
Life: Heals monsters in affected grids. Heals player if Self rune is used.
Fire, Cold, Lightning, Acid: Casts magics of that element.
Elements: Irresistible damage.
Mind: A mind blast that badly effects intelligent monsters. Temporary ESP if Self rune is used.
Gravity: A gravity spell that both does damage and moves affected creatures around.
Spell Effects
(all are listed)
Self: Effects the caster. This rune can be used with any other; if used alone, only the caster's grid is affected.
Arrow: Spell will include a bolt effect. Allows aiming.
Ray: Spell will include a beam effect. Increases difficulty slightly. Allows aiming.
Sphere: Spell will end with a circular explosion. Increases difficulty a bit. Can be used alone, or with Self, Arrow, or Ray.
Power Surge: Not currently recommended for use. Increases difficulty a lot. (presumably increases spell power).
Armageddon: Hurls down meteors of the magical type in the vicinity of the caster. Increases difficulty noticeably, but can do a great deal of damage.
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