Introduction

I guess the plan for this character was to take a rohanknight's terrible stealth and match that up with the assassin's great modifier, and therefore have a killing machine like no other. As with all most all of my warriors that don't go the unbeliever route this guy worships Melkor and as normal curse is really really handy. (Technically strictly speaking you will save points going with other races that have better stealth even though they don't have the weaponmastery modifier).

This guy found a staff of wish with two charges. They were used on the Eleven Cloak of air and the Polished Power Dragon Scale of Immunity. With the Cloak of air this guy went down to try out the void. Big mistake as you can see because he did not last all that long. A pit of bone golems teleported me into sight and that was basically all she wrote. I as normal am too stupid to quaff a !o*Healing* or teleport. I tried the turn off prayer then activate a mass genocide junkart. I was dead after pressing 'p'.

What I learned from the void is that you either need a lot of !oEnlightenment or the spell. I had neither and thought my rod of detection would cover it but it didn't. So I ended up moving around the void not knowing where to look for stairs. I guess live and learn, but for Edilat die and I learn.

Chatter

.....

Character Sheet

  [ToME 2.3.4 Character Sheet]

 Name  : Edilat                 Age                 22       STR!     40       
 Sex   : Male                   Height              48       INT!     30       
 Race  : RohanKnight            Weight              76       WIS!     40       
 Class : Assassin               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      Chr!     40     40
                                                                               
 + To Melee Hit         132 Level             50    Hit Points      -67/  1294 
 + To Melee Damage      108 Experience  45521667    Spell Points    241/   242 
 + To Ranged Hit         60 Max Exp     45612923    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               300000 
   AC                64+133 Gold         2989068    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Excellent    Blows/Round:  18        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  72d5+1944 
 Stealth     : Legendary[32]Magic Device: Legendary[12]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 144 (7200')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 64 (3200')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 29604 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Bone golem on level 144 of The Void.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : ...24....3...24+            
        Add Int   : ...2..........4+            
        Add Wis   : .3724.........4+            
        Add Dex   : ...2.....34...4.            
        Add Con   : ...2.....3...24+            
        Add Chr   : .3724.........4+            
        Add Stea. : .3.2...4........            
        Add Sear. : .......4...4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..4.            
        Add Speed : *37243.........+            
        Add Blows : ..7.............            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Troll: +...............            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ..++............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+......+.....            
        Hold Life : ...+.+..+.......            
        Imm Acid  : .+....*..++.....            
        Imm Elec  : .+....+.*.......            
        Res Fire  : .+..+.+........+            
        Imm Cold  : ++.*..+..+......            
        Res Pois  : ....+.+.........            
        Res Fear  : +.+.+....+......            
        Res Light : +....++.........            
        Res Dark  : .....++..+......            
        Res Blind : ...+............            
        Res Conf  : .....++.+.......            
        Res Sound : .+....+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.+.......            
        Res Nexus : ......+.++......            
        Res Chaos : .....++.+.......            
        Res Disen : ..+.+.+.........            
        Lite      : +.............+.            
        See Invis : ++++.+..........            
        Digestion : +........+......            
        Regen     : +...............            
        Activate  : +..++++...+.....            
        Blessed   : +...............            
        Cursed    : ..........++....            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Unique.ESP: .+..............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        37.992 [0.800]
          - Weaponmastery                        50.000 [1.000]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    11.700 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            02.000 [1.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         04.020 [0.300]
          . Magic-Device                         39.000 [0.750]
          . Conveyance                           03.300 [0.400]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  19.600 [0.700]
          . Prayer                               40.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 9.
You may meet a Boil-covered wretch on level 2.
You are fated to meet Melinda Proudfoot on level 1.
You may find a Potion of Slowness on level 16.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 90 of Angband.
d) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring of Arandi (+7)
    It increases your wisdom, charisma, speed and attack speed by 7.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Phoenix on level 72 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+36]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to acid.  It provides
    resistance to electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) an Elven Cloak of Air [4,+11] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Large Metal Shield 'Teith' [5,+9]
    It provides immunity to electricity.  It provides resistance to life
    draining, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 86 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) {cursed}
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Angband.
z) a Death mold (1388 hp)
{) The Bolt 'Morog' (1d5) (+14,+9) (+2)
    It increases your strength and constitution by 2.  It poisons your foes
    .  It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Shovel 'Tuman' (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Character Inventory]

a) The Tome of Edilat
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Mordekainen's Sneaking Eye {cureinsan}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Novice mage on level 38 of Mordor.
c) The Crystal Ball of Godly Sights {dest}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 71 of Angband.
d) Baalzebub's Tormented Skullcap {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark naga on level 98 of Angband.
e) a Parchment titled ``Planar Travel Made Easy'' {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 127 of Angband.
f) Tenser's Mechanical Magician {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 68 of The Sacred
    Land Of Mountains.
g) Raistlin's Ready Ranger (charging) {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
h) 6 Rations of Food
    
i) 60 Potions of Cure Insanity
    
j) 79 Potions of *Healing*
    
k) 8 Potions of Life
l) 57 Scrolls of Teleportation {25% off}
    
m) 51 Scrolls of *Identify*
    
n) 3 Scrolls of *Remove Curse*
    
o) 90 Scrolls of Satisfy Hunger
    
p) a Silver Rod of the Istari of Perception (200/200)
q) a Silver Rod of the Istari of Detection (106/200)
r) a Mithril Rod of the Istari of Healing (320/320)
s) a Rod Tip of Healing (120 Mana to cast)
t) a Staff of Wish[1|1] (3 charges)
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 38 of Moria.
v) a Broad Sword (2d5) (+9,+8) {!D}
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Venom {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You bought it from the Magic shop.
b) Gamenlon's Summoning Manual {absorb light}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
c) a Sprig of Athelas
d) 96 Potions of Healing
    
e) a Potion of *Enlightenment*
f) a Scroll of Artifact Creation
    
g) a Silver Rod of Recall (100/100) {!*!*}
h) 2 Rod Tips of Perception (20 Mana to cast)
i) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your wisdom, dexterity, speed and ability to score
    critical hits by 3.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid and fire.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Angband.
j) The Ring of Gelkor (+3 attacks)
    It increases your wisdom, stealth and attack speed by 3.  It sustains 
    your intelligence and dexterity.  It provides immunity to paralysis.  
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) a Ring of Speed (+6)
l) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
n) The Ring of Galas [+15] (+5% of critical hits)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your ability to score
    critical hits by 5.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, blindness and 
    nether.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 68 of The
    Sacred Land Of Mountains.
o) The Chain Mail of Doromion (-2 to accuracy) [14,+8]
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 57 of Mordor.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 45 of The Sacred
    Land Of Mountains.
q) The Golden Crown 'Imrair' [0,+11]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, light and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Erebor.
r) The Iron Helm of Knowledge [6,+20] (-6)
s) The Sabre 'Careth Asdriag' (2d7) (+3,+5) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 43 of Moria.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
u) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 61 of The
    Sacred Land Of Mountains.
w) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Silver Rod of the Istari of Healing (200/200)
b) a Rod Tip of Speed (100 Mana to cast)
c) a Wand of Tidal Wave[2|26] (8 charges)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) The Ring of Power of Uvatha the Horseman (+2 to speed)
    It increases your intelligence, searching, speed, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    provides resistance to electricity, poison and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring 'Heruninur' (+10,+4) (+3)
    It increases your strength, intelligence, dexterity and charisma by 3.
    It sustains your strength.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 47 of Moria.
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Bar Chain Mail of Gling (-2 to accuracy) [18,+16]
    It provides immunity to acid and electricity.  It provides resistance 
    to shards, nether, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Splint Mail 'Elmarost' (-2 to accuracy) [19,+9]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to light, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
k) The Full Plate Armour of Egyth (-3 to accuracy) [25,+7]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to electricity and cold.  It provides resistance to acid, 
    fire, dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 62 of Dol Guldur.
    
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 69 of Erebor.
n) The Leather Jacket 'Corimria' (-1 to accuracy) [12,+10]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and electricity.  It provides resistance to cold, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 48 of Moria.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Iron Helm of Ningaeris [5,+0]
    It provides light (radius 1) forever.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to acid, 
    blindness, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Nimthanc' (E:123134, L:40) (1d4) (+35,+21)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It produces chaotic
    effects.  It can cause earthquakes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides resistance to cold, confusion, chaos and 
    disenchantment.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Archer on level 45 of Moria.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
u) The Small Sword of Falmingor (1d6) (+9,+19) (+4)
    It increases your strength and wisdom by 4.  It poisons your foes.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 89 of Angband.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
w) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Minas Anor ]

a) a Fireproof Corrupted Tome of Melkor
b) Agannazar's Altruistic Assassin
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Ghoul on level 70 of Angband.
c) 2 Rod Tips of Healing (120 Mana to cast)
d) 2 Rod Tips of Disarming (50 Mana to cast)
e) a Wand of Manathrust[14|25] (14 charges)
f) a Wand of Firewall[3|9] (7 charges)
g) a Wand of Essence of Speed[1|10] (4 charges)
h) The Ring of Feithor (+2% of critical hits)
    It increases your charisma, searching and ability to score critical
    hits by 2.  It sustains your constitution.  It provides resistance to 
    acid, shards and nether.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 57 of The Sacred
    Land Of Mountains.
i) The Ring 'Rundamar' [+15] (+4 to speed)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your constitution, 
    searching and speed by 4.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to electricity, dark, blindness and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
k) The Augmented Chain Mail of Manda (-2 to accuracy) [16,+12]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It provides
    resistance to sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 84 of Angband.
l) The Full Plate Armour of Nielmon (-3 to accuracy) [25,+16]
    It sustains your intelligence.  It provides immunity to fire and cold.
    It provides resistance to life draining, acid, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
m) The Full Plate Armour of Eretholo (-3 to accuracy) [25,+2]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
q) The Dagger 'Dethanc' (E:343016, L:38) (1d4) (+26,+15) (+5)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your charisma by 5.  It does extra damage 
    from electricity.  It poisons your foes.  It drains life from your
    foes.  It can cause earthquakes.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides resistance to 
    electricity, cold and poison.  It produces an electric sheath.  It 
    drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 77 of
    Angband.
r) The Dagger 'Narthanc' (E:146110, L:36) (1d4) (+33,+17)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, fire and frost.  It can cause earthquakes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It slows your metabolism.  It
    produces an electric sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 41
    of Moria.
s) The Dagger of Menduil (1d4) (+9,+18) (+2)
    It increases your charisma by 2.  It produces chaotic effects.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Sabre of Handir (1d7) (+11,+11) (+5)
    It increases your constitution by 5.  It does extra damage from frost.
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It is a great bane of demons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 30 of Moria.
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
    


  [Home Inventory - Lothlorien ]

a) Tenser's Alteration Manual
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 68 of Erebor.
b) 5 Morphic Oils of Spider
    
c) 37 Potions of Enlightenment
d) a Wand of Stone Prison[2|13] of Plenty (12 charges)
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your constitution, infravision and attack speed by 3.  It
    makes you invisible.  It provides resistance to fire and light.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
f) The Ring of Tuminaedh (+1)
    It increases your intelligence and infravision by 1.  It sustains your 
    wisdom.  It provides resistance to electricity, fire, poison and chaos
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 63 of Erebor.
g) a Ring of Speed (+11)
h) The Ring of Shelend (+2)
    It increases your strength and charisma by 2.  It sustains your 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to acid, sound, nether, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Erebor.
i) The Phial of Galadriel (+4)
j) The Metal Brigandine Armour of Lomuriach (-3 to accuracy) [19,+2]
    It sustains your strength and wisdom.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Thunderlord Coat of Eranwe [9,+11]
    It provides immunity to cold.  It provides resistance to life draining
    , acid, fire, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Mirkwood.
o) The Small Metal Shield 'Ethrin' [3,+14]
    It provides immunity to cold.  It provides resistance to fire, light, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 127 of Angband.
p) The Large Metal Shield 'Cuthrina' [5,+10]
    It sustains your intelligence and dexterity.  It provides immunity to 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient red dragon on level 61 of The
    Sacred Land Of Mountains.
q) The Iron Crown 'Elegrim' [0,+9]
    It makes you completely fearless.  It provides resistance to cold, 
    confusion, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 62 of Dol Guldur.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 5) forever.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Leather Gloves 'Balin' (+8 to damage) [1,+8]
    It makes you completely fearless.  It provides resistance to 
    electricity, cold, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 65 of Dol Guldur.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.


  [The Mathom-house Inventory - Bree ]

a) a Staff of Wish[1|1] (0 charges)
    
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 114 of Angband.
c) a Brass Lantern of the Magi (with 3178 turns of light) (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) when fueled.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to dark and blindness.  It cannot be harmed by fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 45 of
    Moria.
e) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 56 of Mordor.
f) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


CategoryCharacterSheet

Ehud42/Elayt (last edited 2007-03-14 02:01:31 by EhUd42)