Introduction
I guess the plan for this character was to take a rohanknight's terrible stealth and match that up with the assassin's great modifier, and therefore have a killing machine like no other. As with all most all of my warriors that don't go the unbeliever route this guy worships Melkor and as normal curse is really really handy. (Technically strictly speaking you will save points going with other races that have better stealth even though they don't have the weaponmastery modifier).
This guy found a staff of wish with two charges. They were used on the Eleven Cloak of air and the Polished Power Dragon Scale of Immunity. With the Cloak of air this guy went down to try out the void. Big mistake as you can see because he did not last all that long. A pit of bone golems teleported me into sight and that was basically all she wrote. I as normal am too stupid to quaff a !o*Healing* or teleport. I tried the turn off prayer then activate a mass genocide junkart. I was dead after pressing 'p'.
What I learned from the void is that you either need a lot of !oEnlightenment or the spell. I had neither and thought my rod of detection would cover it but it didn't. So I ended up moving around the void not knowing where to look for stairs. I guess live and learn, but for Edilat die and I learn.
Chatter
.....
Character Sheet
[ToME 2.3.4 Character Sheet]
Name : Edilat Age 22 STR! 40
Sex : Male Height 48 INT! 30
Race : RohanKnight Weight 76 WIS! 40
Class : Assassin Social Class 1 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir Chr! 40 40
+ To Melee Hit 132 Level 50 Hit Points -67/ 1294
+ To Melee Damage 108 Experience 45521667 Spell Points 241/ 242
+ To Ranged Hit 60 Max Exp 45612923 Sanity 930/ 930
+ To Ranged Damage 0 Exp to Adv. ***** Piety 300000
AC 64+133 Gold 2989068 Speed Fast (+39)
(Miscellaneous Abilities)
Fighting : Legendary[87]Perception : Excellent Blows/Round: 18
Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 1
Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 72d5+1944
Stealth : Legendary[32]Magic Device: Legendary[12]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, straight brown hair, and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 144 (7200')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 12 (600')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 64 (3200')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 29 (1450')
Your body was a Player.
You have defeated 29604 enemies.
You tried to destroy Melkor forever, but died in the attempt.
Arda will be quiet, but not free from evil.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 98 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 14th Quelle of the 2890th year of the third age.
Your adventure lasted 28 days.
Your Attributes:
You are dead, killed by a Bone golem on level 144 of The Void.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.
adefkmnopsuxz{|@
Add Str : ...24....3...24+
Add Int : ...2..........4+
Add Wis : .3724.........4+
Add Dex : ...2.....34...4.
Add Con : ...2.....3...24+
Add Chr : .3724.........4+
Add Stea. : .3.2...4........
Add Sear. : .......4...4....
Add Infra : ...........4....
Add Tun.. : ...........4..4.
Add Speed : *37243.........+
Add Blows : ..7.............
Slay Evil : +...............
Slay Und. : +............+..
Slay Troll: +...............
Slay Drag.: .............+..
Poison Brd: .............+..
Cold Brand: +...............
Sust Str : .........+......
Sust Int : ..++............
Sust Wis : ...+............
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ...+............
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : +..+......+.....
Hold Life : ...+.+..+.......
Imm Acid : .+....*..++.....
Imm Elec : .+....+.*.......
Res Fire : .+..+.+........+
Imm Cold : ++.*..+..+......
Res Pois : ....+.+.........
Res Fear : +.+.+....+......
Res Light : +....++.........
Res Dark : .....++..+......
Res Blind : ...+............
Res Conf : .....++.+.......
Res Sound : .+....+.........
Res Shard : ......+.........
Res Neth : ......+.+.......
Res Nexus : ......+.++......
Res Chaos : .....++.+.......
Res Disen : ..+.+.+.........
Lite : +.............+.
See Invis : ++++.+..........
Digestion : +........+......
Regen : +...............
Activate : +..++++...+.....
Blessed : +...............
Cursed : ..........++....
Fly : ......+.........
Climb : ...........+....
Orc.ESP : .....+..........
Unique.ESP: .+..............
Full ESP : ...+............
Skills (points left: 0)
- Combat 37.992 [0.800]
- Weaponmastery 50.000 [1.000]
- Sword-mastery 50.000 [0.600]
. Critical-hits 02.000 [0.800]
- Archery 00.500 [0.000]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 11.700 [2.000]
. Stealth 50.000 [2.000]
. Disarming 02.000 [1.000]
. Backstab 50.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 04.020 [0.300]
. Magic-Device 39.000 [0.750]
. Conveyance 03.300 [0.400]
. Divination 00.000 [0.100]
. Temporal 00.000 [0.200]
. Udun 00.000 [0.400]
. Thaumaturgy 01.000 [0.300]
- Spirituality 19.600 [0.700]
. Prayer 40.000 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
One of your companion(s) has been killed.
[Fates]
You are fated to find a Potion of Cure Light Insanity on level 9.
You may meet a Boil-covered wretch on level 2.
You are fated to meet Melinda Proudfoot on level 1.
You may find a Potion of Slowness on level 16.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 90 of Angband.
d) The Harp of Maglor (+3 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 3. It
provides resistance to acid, electricity, fire, cold and sound. It
allows you to see invisible monsters. It allows you to sense the
presence of unique beings. It cannot be harmed by acid, cold,
lightning or fire.
e) The Ring of Arandi (+7)
It increases your wisdom, charisma, speed and attack speed by 7. It
sustains your intelligence. It makes you completely fearless. It
provides resistance to disenchantment. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Phoenix on level 72 of Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+36]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It provides immunity to acid. It provides
resistance to electricity, fire, cold, poison, light, dark, confusion,
sound, shards, nether, nexus, chaos and disenchantment. It allows you
to fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
o) an Elven Cloak of Air [4,+11] (+4 to stealth)
It increases your stealth, searching and luck by 4. It allows you to
breathe without air. It cannot be harmed by acid, cold, lightning or
fire.
p) The Large Metal Shield 'Teith' [5,+9]
It provides immunity to electricity. It provides resistance to life
draining, nether, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 86 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It is cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 43 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) {cursed}
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 92 of Angband.
z) a Death mold (1388 hp)
{) The Bolt 'Morog' (1d5) (+14,+9) (+2)
It increases your strength and constitution by 2. It poisons your foes
. It is especially deadly against dragons. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
|) The Shovel 'Tuman' (+4)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and ability to
tunnel by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
[Character Inventory]
a) The Tome of Edilat
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) Mordekainen's Sneaking Eye {cureinsan}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Novice mage on level 38 of Mordor.
c) The Crystal Ball of Godly Sights {dest}
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 71 of Angband.
d) Baalzebub's Tormented Skullcap {mass geno}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark naga on level 98 of Angband.
e) a Parchment titled ``Planar Travel Made Easy'' {mass geno}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Hezrou on level 127 of Angband.
f) Tenser's Mechanical Magician {geno}
It can be activated for genocide every 500 turns.
You found it in the remains of a Hell knight on level 68 of The Sacred
Land Of Mountains.
g) Raistlin's Ready Ranger (charging) {mass geno}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 14 of Mirkwood.
h) 6 Rations of Food
i) 60 Potions of Cure Insanity
j) 79 Potions of *Healing*
k) 8 Potions of Life
l) 57 Scrolls of Teleportation {25% off}
m) 51 Scrolls of *Identify*
n) 3 Scrolls of *Remove Curse*
o) 90 Scrolls of Satisfy Hunger
p) a Silver Rod of the Istari of Perception (200/200)
q) a Silver Rod of the Istari of Detection (106/200)
r) a Mithril Rod of the Istari of Healing (320/320)
s) a Rod Tip of Healing (120 Mana to cast)
t) a Staff of Wish[1|1] (3 charges)
u) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Queen Ant on level 38 of Moria.
v) a Broad Sword (2d5) (+9,+8) {!D}
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Venom {restore}
It can be activated for restore stats and life levels every 200 turns.
You bought it from the Magic shop.
b) Gamenlon's Summoning Manual {absorb light}
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 55 of The Sacred Land Of
Mountains.
c) a Sprig of Athelas
d) 96 Potions of Healing
e) a Potion of *Enlightenment*
f) a Scroll of Artifact Creation
g) a Silver Rod of Recall (100/100) {!*!*}
h) 2 Rod Tips of Perception (20 Mana to cast)
i) The Ring of Power of Hoarmurath of Dir (+3 to speed)
It increases your wisdom, dexterity, speed and ability to score
critical hits by 3. It makes you invisible. It makes you completely
fearless. It provides resistance to acid and fire. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 72 of Angband.
j) The Ring of Gelkor (+3 attacks)
It increases your wisdom, stealth and attack speed by 3. It sustains
your intelligence and dexterity. It provides immunity to paralysis.
It provides resistance to blindness. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
k) a Ring of Speed (+6)
l) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 127 of Angband.
m) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
n) The Ring of Galas [+15] (+5% of critical hits)
It can be activated for ball of lightning and resist lightning every
50+d50 turns if it is being worn. It increases your ability to score
critical hits by 5. It sustains your wisdom. It provides immunity to
paralysis. It provides resistance to electricity, fire, blindness and
nether. It allows you to levitate. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 68 of The
Sacred Land Of Mountains.
o) The Chain Mail of Doromion (-2 to accuracy) [14,+8]
It sustains your strength and intelligence. It provides immunity to
electricity. It provides resistance to life draining. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 57 of Mordor.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Master vampire on level 45 of The Sacred
Land Of Mountains.
q) The Golden Crown 'Imrair' [0,+11]
It sustains your intelligence. It provides immunity to paralysis. It
provides resistance to acid, light and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Erebor.
r) The Iron Helm of Knowledge [6,+20] (-6)
s) The Sabre 'Careth Asdriag' (2d7) (+3,+5) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless ghost on level 43 of Moria.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
u) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature green dragon on level 61 of The
Sacred Land Of Mountains.
w) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
[Home Inventory - Gondolin ]
a) a Silver Rod of the Istari of Healing (200/200)
b) a Rod Tip of Speed (100 Mana to cast)
c) a Wand of Tidal Wave[2|26] (8 charges)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) The Ring of Power of Uvatha the Horseman (+2 to speed)
It increases your intelligence, searching, speed, attack speed and
ability to score critical hits by 2. It makes you invisible. It
provides resistance to electricity, poison and sound. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring 'Heruninur' (+10,+4) (+3)
It increases your strength, intelligence, dexterity and charisma by 3.
It sustains your strength. It makes you completely fearless. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Half-troll Priest on level 47 of Moria.
g) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness and chaos. It cannot be harmed by fire.
It was given to you as a reward.
h) The Bar Chain Mail of Gling (-2 to accuracy) [18,+16]
It provides immunity to acid and electricity. It provides resistance
to shards, nether, nexus, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Thuringwethil, the Vampire Messenger on
level 70 of Angband.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
j) The Splint Mail 'Elmarost' (-2 to accuracy) [19,+9]
It provides immunity to acid, electricity and fire. It provides
resistance to light, dark and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 52 of Mordor.
k) The Full Plate Armour of Egyth (-3 to accuracy) [25,+7]
It sustains your strength, dexterity and charisma. It provides
immunity to electricity and cold. It provides resistance to acid,
fire, dark, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master lich on level 62 of Dol Guldur.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 69 of Erebor.
n) The Leather Jacket 'Corimria' (-1 to accuracy) [12,+10]
It sustains your intelligence and constitution. It provides immunity
to acid and electricity. It provides resistance to cold, sound and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
o) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 48 of Moria.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
q) The Iron Helm of Ningaeris [5,+0]
It provides light (radius 1) forever. It sustains your charisma. It
makes you completely fearless. It provides resistance to acid,
blindness, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dagger 'Nimthanc' (E:123134, L:40) (1d4) (+35,+21)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It produces chaotic
effects. It can cause earthquakes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It makes you
invisible. It provides resistance to cold, confusion, chaos and
disenchantment. It gives telepathic powers. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Snaga Archer on level 45 of Moria.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
u) The Small Sword of Falmingor (1d6) (+9,+19) (+4)
It increases your strength and wisdom by 4. It poisons your foes. It
is especially deadly against orcs. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 89 of Angband.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
w) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
[Home Inventory - Minas Anor ]
a) a Fireproof Corrupted Tome of Melkor
b) Agannazar's Altruistic Assassin
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Ghoul on level 70 of Angband.
c) 2 Rod Tips of Healing (120 Mana to cast)
d) 2 Rod Tips of Disarming (50 Mana to cast)
e) a Wand of Manathrust[14|25] (14 charges)
f) a Wand of Firewall[3|9] (7 charges)
g) a Wand of Essence of Speed[1|10] (4 charges)
h) The Ring of Feithor (+2% of critical hits)
It increases your charisma, searching and ability to score critical
hits by 2. It sustains your constitution. It provides resistance to
acid, shards and nether. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 57 of The Sacred
Land Of Mountains.
i) The Ring 'Rundamar' [+15] (+4 to speed)
It can be activated for ball of lightning and resist lightning every
50+d50 turns if it is being worn. It increases your constitution,
searching and speed by 4. It makes you invisible. It sustains your
wisdom. It provides resistance to electricity, dark, blindness and
sound. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
k) The Augmented Chain Mail of Manda (-2 to accuracy) [16,+12]
It sustains your wisdom and constitution. It provides immunity to
acid and electricity. It provides immunity to paralysis. It provides
resistance to sound and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 84 of Angband.
l) The Full Plate Armour of Nielmon (-3 to accuracy) [25,+16]
It sustains your intelligence. It provides immunity to fire and cold.
It provides resistance to life draining, acid, shards and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
m) The Full Plate Armour of Eretholo (-3 to accuracy) [25,+2]
It sustains your intelligence, dexterity and constitution. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 41 of Mordor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Lesser Balrog on level 48 of Moria.
q) The Dagger 'Dethanc' (E:343016, L:38) (1d4) (+26,+15) (+5)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It increases your charisma by 5. It does extra damage
from electricity. It poisons your foes. It drains life from your
foes. It can cause earthquakes. It fights against evil with holy
fury. It sustains your charisma. It provides resistance to
electricity, cold and poison. It produces an electric sheath. It
drains experience. It induces random teleportation. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 77 of
Angband.
r) The Dagger 'Narthanc' (E:146110, L:36) (1d4) (+33,+17)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from acid, fire and frost. It can cause earthquakes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It makes you invisible. It provides resistance to acid,
electricity, fire, cold and shards. It slows your metabolism. It
produces an electric sheath. It drains experience. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 41
of Moria.
s) The Dagger of Menduil (1d4) (+9,+18) (+2)
It increases your charisma by 2. It produces chaotic effects. It is
a great bane of dragons. It strikes at demons with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
t) The Sabre of Handir (1d7) (+11,+11) (+5)
It increases your constitution by 5. It does extra damage from frost.
It is very sharp and can cut your foes. It is especially deadly
against dragons. It is a great bane of demons. It is a great bane of
undead. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 30 of Moria.
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 40 of
Mordor.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
[Home Inventory - Lothlorien ]
a) Tenser's Alteration Manual
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 68 of Erebor.
b) 5 Morphic Oils of Spider
c) 37 Potions of Enlightenment
d) a Wand of Stone Prison[2|13] of Plenty (12 charges)
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your constitution, infravision and attack speed by 3. It
makes you invisible. It provides resistance to fire and light. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
Guldur.
f) The Ring of Tuminaedh (+1)
It increases your intelligence and infravision by 1. It sustains your
wisdom. It provides resistance to electricity, fire, poison and chaos
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 63 of Erebor.
g) a Ring of Speed (+11)
h) The Ring of Shelend (+2)
It increases your strength and charisma by 2. It sustains your
dexterity. It makes you completely fearless. It provides resistance
to acid, sound, nether, nexus and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 60 of
Erebor.
i) The Phial of Galadriel (+4)
j) The Metal Brigandine Armour of Lomuriach (-3 to accuracy) [19,+2]
It sustains your strength and wisdom. It provides immunity to
electricity and fire. It makes you completely fearless. It provides
resistance to sound and nether. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Armoury.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, poison, dark and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Thunderlord Coat of Eranwe [9,+11]
It provides immunity to cold. It provides resistance to life draining
, acid, fire, light and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Erebor.
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 30 of Mirkwood.
o) The Small Metal Shield 'Ethrin' [3,+14]
It provides immunity to cold. It provides resistance to fire, light,
nether and nexus. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 127 of Angband.
p) The Large Metal Shield 'Cuthrina' [5,+10]
It sustains your intelligence and dexterity. It provides immunity to
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 61 of The
Sacred Land Of Mountains.
q) The Iron Crown 'Elegrim' [0,+9]
It makes you completely fearless. It provides resistance to cold,
confusion, nether, nexus and chaos. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 62 of Dol Guldur.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
s) The Dragon Helm of Thrain [8,+10]
It provides light (radius 5) forever. It sustains your strength and
charisma. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
t) The Set of Leather Gloves 'Balin' (+8 to damage) [1,+8]
It makes you completely fearless. It provides resistance to
electricity, cold, nexus and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 46 of The Sacred Land Of
Mountains.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It speeds your regenerative powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Shadow drake on level 65 of Dol Guldur.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
[The Mathom-house Inventory - Bree ]
a) a Staff of Wish[1|1] (0 charges)
b) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 114 of Angband.
c) a Brass Lantern of the Magi (with 3178 turns of light) (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) when fueled. It increases your intelligence, wisdom
and charisma by 2. It makes you invisible. It provides resistance
to dark and blindness. It cannot be harmed by fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
d) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll Chieftain on level 45 of
Moria.
e) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 56 of Mordor.
f) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
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