Eris Discordia
Email: erik at sky dot com
I've been playing ToME since mid to late summer. Most of my roguelike experience with ADOM, and I was a heavy contributor to the ADOM Usenet group, to which I still somewhat contribute. I never expected to like a *band ("no permalevels, no plot, excessively large levels, tight inventory restrictions, no PV a la ADOM"), but I occasionally spent short periods trying other roguelikes (like Nethack, which I tried and failed to like, and Crawl, which is delicious but torturous), and so one day I "let my guard down" and decided to download Angband. All download sources for it were down. I remembered ToME as a popular *band from browsing rec.games.roguelike.development (which DarkGod frequents), so I decided to try it as compensation. I let my well-advanced ADOMian grey elven farmer go on that day, and have never touched any RL but ToME since. Plotful, well-designed, pleasant interface (after a bit of work), and FUN.
My greatest "masterwork" to date was /Yaehs, the eeeeeeeevil Ent Hermit Sorceror. He is now dead, killed by a ~580 HP wyrm breath in Angband. He had 571 hit points. Sniff. Unfortunately something got screwed up and my endgame character sheet was lost, so the last record of the fellow is a character sheet from his callow youth.
The Real-Life Me: Married, 34 (oof), 1 daughter, have lived in the Czech Republic the last 10 years and plan to stay here (except maybe some time in the US to give my daughter more experience with English). From Ohio originally. I'm a tech support guy for a small-to-midsized software company.
Gaming Habits:
- Tendency to explore all the level.
- Tendency to explore every level of every dungeon; I "thunderlord" only rarely (even when playing a thunderlord) except where dungeon towns are involved or it's a place to which I've already been
Love of high-XP races and subraces, mostly because these are easier. Once I start winning with these, I'll shift more to the less godly types... I promise
- "Monsters learn from their mistakes," "XP to next level," all the "slow" display options, 98 quests, and pure-default starting options
- heavy use of autorolling
- heavy use of the automatizer and macros
- love of spellcaster types
- packratism
- dying.
Thought for the Day:
Abstract thought: A ranger, thief, assassin, or warper might be an interesting jack of all trades character, as they seem to be "built" for that.
Concrete thought: Necromancy and thaumaturgy are natural bedfellows.
Characters:
Having learned of the RANDOMCOMP competition, I've decided to take a break from my current character (see below) and jump in feet first. The RNG either likes me, or it's telling me I need a serious handicap.
That is: it rolled me a Tulkas-worshipping Dunadan Vampire Swordmaster. His name's Olerrasean. Since I don't yet know how to make a wikilink that doesn't lead to its own name, here's the link: /RandComp.
Otherwise, I'm chugging along pretty steadily with a munchkiny type -- I really really do want to see the end of the game, and even the void, and this seems like a pretty simple way to do so without resorting to alchemy or summoning. He's an Eru-worshipping Thunderlord Hermit Thaumaturgist named /Munchkin.
A little while back, I started DitLing an Eru-worshipping swordmaster named /Blade. The DitL is on forums. As of this writing, the character sheet is from somewhat further along than the last installment of the DitL. Meanwhile, the character sheet is far ahead of the character sheet. And... Blade is on ice, until after a) the competition, and b) I win (right?) with Munchkin.
Chatter
MayLith: Thanks, Eris, for copying that Maeglin bit over. It actually belongs on the appropriate spoiler quest page (or subpage thereof), but considering that the Maeglin quest spoiler page doesn't exist yet.... *wink* We can move it later. Thanks again!
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