Introduction
While Yaehs is no Ygg, he ain't doing bad either. The highest I'd gotten before him is level 29. Huzzah!
My current short-term goal is the poisoned water quest (just for the street cred). Medium-term, I'm gearing up for Gondolin Trolls, Maeglin, and Numenor, in no particular order. I am way beyond the farthest I have ever been in the game -- fortunately, I have been taking on most challenges ridiculously late (Uvatha went down in two manathrusts, for example), and so I have had a reserve.
Scariest moments:
- A sea of greater wall monsters guarding a half-looted vault in the sandworm lair, and me with almost no HP or SP. I could have recalled out at almost any moment, but I kept on dancing and globe of lighting... dang near got me killed, but at least it got my adrenaline flowing.
- The Galleon, which I'd heard of but wasn't really expecting. Two words: Greater Kraken.
- The Galleon Part II! Two words: eye drujs.
- Erebor: waltzing along not paying much attention and all of a sudden I'm a "4" due to one poison breath from some odd dragon. If I'd been leaning on the keys any more it'd all be over.
Funniest moment:
- "OK, I'll give this randart of acquirement ONE LAST CH -- hmm, "Elfstone of Elessar," now THAT sounds good!
Chatter
ErisDiscordia: First update - only a few hours since posting, but am now wearing a GREAT +40% life armor with nice resists -- I've now got everything nicely covered but nether. Found some of the most famous artifacts, mathomed some stuff. And FF just brought my symbiosis up to 0.400 just for bumping off a dozen or so ethereal dragons! Looks like I might get some summoning from my moldy friends... looks like I'll have to alter inertia control soon: it's currently set to Vapor. Guess I'll set it to autocast Sense Monsters.
Probability travel is becoming a mainstay for me. Many thanks to Yottle for suggesting I use it almost constantly. It's already literally saved my once, when I got a Great Crystal Drake princess quest, decided to take it on, and had no shard resistance.
I'm gradually becoming curious as to why the Star of Elendil is so beloved. We'll see!
ErisDiscordia: New update. My, the 2.3 Mathom House is large.
Character Sheet
[ToME 2.3.0(CVS) Character Dump]
Name : Yaehs Age 301 STR! 40
Sex : Male Height 66 INT! 35
Race : Ent Hermit Weight 115 WIS! 40
Class : Sorceror Social Class 1 DEX! 24
Body : Player CON! 40
God : Melkor Bauglir CHR! 40
+ To Melee Hit 11 Level 48 Max Hit Points 473
+ To Melee Damage 6 Experience 9419267 Cur Hit Points 473
+ To Ranged Hit 16 Max Exp 9419267 Max SP (Mana) 1147
+ To Ranged Damage 11 Exp to Adv. 10400000 Cur SP (Mana) 702
AC 14+136 Gold 9688235 Piety 299997
(Miscellaneous Abilities)
Fighting : Poor Perception : Superb Blows/Round: 4
Bows/Throw : Fair Searching : Superb Shots/Round: 2
Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 12d4+24
Stealth : Excellent Magic Device: Fair Infra-Vision: 90 feet
Tactic: coward
Explor: brisk
(Character Background)
You are of an unknown generation of the Ents. You have
brown skin and unflexible members.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 59 (2950')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 63 (3150')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently on level 59 of Mordor.
You have defeated 32183 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 59 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 34th Hrive of the 2890th year of the third age.
You have been adventuring for 102 days.
adefkmnopsuxz{|@
Add Str : .33.4...4......+
Add Int : 3.....6........+
Add Wis : 33..4....3.....+
Add Dex : .3..............
Add Con : .33.....4......+
Add Chr : ..3.4....3.....+
Mul Mana : +...............
Mul SPower: +.....+.........
Add Stea. : .......4........
Add Sear. : ..3..464........
Add Infra : 3...............
Add Tun.. : ..............3.
Add Speed : .3.*4..........+
Sust Str : ................
Sust Int : +...............
Sust Wis : +.........+.....
Sust Dex : ................
Sust Con : ..........++....
Sust Chr : ................
Invisible : ............+..+
Mul life : ................
Sens Fire : +.....+........+
Reflect : ................
Free Act : ........+.+.....
Hold Life : ..........+.....
Imm Acid : ........*.......
Res Elec : .......+..++....
Imm Fire : ..*.+..........*
Imm Cold : *...............
Res Pois : ....+.....++....
Res Fear : ....+......+....
Res Lite : ..........++....
Res Dark : ..........+.....
Res Blind : +.....+.........
Res Conf : ......+..+......
Res Sound : ........+.+.....
Res Shard : ..........+.....
Res Neth : ..........+.....
Res Nexus : ........+.......
Res Chaos : ........+.+.....
Res Disen : ....+......+....
Aura Elec : .......+........
Levitate : ...........+....
See Invis : +.+...+........+
Digestion : ...............+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ..+.++..........
Fly : ..+.............
Orc.ESP : ........+......+
Troll.ESP : ...............+
Evil.ESP : ...............+
TLord.ESP : ..+.............
Skills (points left: 0)
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 00.000 [0.600]
- Sneakiness 01.500 [0.900]
. Stealth 00.000 [0.400]
. Disarming 00.500 [0.000]
- Magic 45.600 [1.000]
. Magic-Device 07.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 00.400 [0.400]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 05.400 [0.900]
- Spirituality 39.685 [0.550]
. Prayer 18.500 [0.500]
- Monster-lore 03.350 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 25.200 [0.500]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
* Tree walking
[Fates]
You may meet a Jackal on level 1.
You are fated to meet a Giant slug on level 25.
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (+2,+4)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Long Bow of Narimlar (x6) (+6,+11) (+3 to speed)
It increases your
strength, wisdom, dexterity, constitution and speed by 3. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 54 of Mordor.
e) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 54 of Mordor.
f) a Ring of Speed (+12) {25% off}
It
increases your speed by 12.
You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and
cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
m) The Phial of Galadriel (+4)
It can be activated for
light area (dam 2d15) every 10+d10 turns if it is being worn. It
provides light (radius 3) forever. It increases your searching and
luck by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of Mirkwood.
n) The Filthy Rag of the Wight [1,+7] (+6 to searching)
It increases
your intelligence, searching and spell power by 6. It provides
resistance to blindness and confusion. It renders you especially
vulnerable to fire. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
o) an Elven Cloak of Electricity [4,+16] (+4 to stealth)
It increases your
stealth, searching and luck by 4. It provides resistance to
electricity. It produces an electric sheath. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, nexus and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases
your wisdom, charisma and luck by 3. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 31 of Moria.
u) The Set of Leather Gloves of Gelchilwe (+3,+3) [1,+10]
It
sustains your wisdom and constitution. It provides immunity to
paralysis. It provides resistance to life draining, electricity,
poison, light, dark, sound, shards, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young bronze dragon on level 35 of Moria.
x) The Pair of Soft Leather Boots of Sular [2,+9]
It sustains your constitution. It makes you completely fearless. It
provides resistance to electricity, poison, light and disenchantment.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) a Demonic quylthulg (480 hp)
{) (nothing)
|) a Magical Pick of Digging (+3)
It grants you the power of stone to mud
if it is being worn. It increases your ability to tunnel by 3. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Tome of the Everrunning Wave {!k!v!d!s}
b) a Tome of Translocation {@m2@b2 !k!v!d!s}
c) a Tome of Knowledge {@m3@b3 !k!v!d!s}
d) The Tome of Yaehs {!*!*!*}
It cannot be harmed by acid, cold,
lightning or fire.
e) 8 Potions of Cure Serious Insanity
f) a Potion of Cure Insanity
g) a Potion of Healing
h) 7 Potions of *Healing*
i) a Potion of Restore Mana
j) 2 Potions of Enlightenment
k) 4 Potions of Resistance
l) 3 Scrolls of Trap Creation
m) a Fireproof Scroll of Protection from Evil
n) 4 Scrolls of Protection from Evil
o) a Scroll of *Destruction* {!*!*}
p) 2 Scrolls of Dispel Undead {!*!*}
q) a Scroll of Genocide {!*!*}
r) The Ring of Power of Adunaphel the Quiet (+3 to speed) {cursed}
It increases your intelligence, searching,
infravision, speed and ability to score critical hits by 3. It makes
you invisible. It sustains your intelligence and constitution. It
makes you completely fearless. It provides resistance to acid. It
drains experience. It is heavily cursed. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 56 of Mordor.
s) The Ring 'Elinor' (+4)
It increases your strength, intelligence, wisdom, dexterity, charisma
and speed by 4. It provides resistance to electricity, fire and
blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 57 of Mordor.
t) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 59 of Mordor.
u) The Hard Leather Armour of Himring [6,+15]
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 57 of Mordor.
v) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be
activated for berserk strength every 50+d50 turns if it is being worn.
It increases your strength and constitution by 2. It sustains your
strength and constitution. It makes you completely fearless. It
provides resistance to poison and blindness. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 59 of Mordor.
w) The Horn of Helm (+2)
It can be
activated for sound ball (300) every 300 turns if it is being worn. It
increases your strength and constitution by 2. It provides immunity
to cold. It makes you completely fearless. It provides resistance to
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 57 of Mordor.
[Home Inventory - Bree ]
a) a Tome of Magical Energy {!k!v!d!s}
b) a Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
c) a Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
It cannot be
harmed by acid. It cannot be harmed by fire.
You bought it from the Black Market.
e) a Tome of the Tree {@m5@b5 !k!v!d!s}
f) a Tome of the Time {!k!v!d!s}
g) 2 Tomes of Meta Spells {!k!v!d!s}
h) a Fireproof Tome of the Mind {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Black Market.
i) an Unholy Tome of the Hellflame {!k!v!d!s}
j) a Corrupted Tome of Melkor {!k!v!d!s}
k) The Bag of Tricks {LtAbsorp}
It can be activated for light
absorption.
You found it in the remains of a Hezrou on level 54 of Mordor.
l) The Deck of Wild Magic {700 every 250}
It can
be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Novice mage on level 17 of Orc Cave.
m) The Devil's Pentagram {tel range 100 each 45}
It can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 3 of Barrow-Downs.
n) Lloth's Ceremonial Dagger {Geno each 500}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Master mystic on level 54 of Mordor.
o) The Crystal Ball of Godly Sights {{LtAbsorp}}
It can be activated for light absorption.
You found it lying on the ground on level 2 of Barrow-Downs.
p) Tenser's Mechanical Magician {Destruction}
It can be
activated for Destruction.
You found it lying on the ground on level 29 of The Sandworm lair.
q) Mordenkainen's Mysterious Mind-Masher {teleport level - weird recharge}
It
can be activated for teleport level.
You found it lying in a vault on level 29 of The Sandworm lair.
r) 12 Scrolls of Recharging
s) a Silver Rod of the Istari of Acid Bolts (200/200)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
t) a Silver Rod of Capacity of Disarming (200/200)
u) a Silver Rod of Capacity of Sleep Monster (200/200)
It can hold more mana.
You found it lying on the ground on level 30 of The Sandworm lair.
v) an Adamantite Rod of Charging of Acid Balls (200/200)
w) an Adamantite Rod of Detection (200/200)
x) an Adamantite Rod of Sleep Monster (200/200)
[Home Inventory - Gondolin ]
a) 16 Sprigs of Athelas
b) 96 Potions of Cure Light Insanity
c) 82 Potions of Cure Serious Insanity
d) 39 Potions of Cure Critical Insanity
e) 66 Potions of Cure Insanity
f) 49 Potions of Healing
g) 13 Potions of *Healing* {25% off}
h) a Potion of Life
i) 32 Potions of Restore Mana
j) 58 Potions of Enlightenment
k) 2 Potions of *Enlightenment*
l) 50 Potions of Resistance
m) 21 Potions of Curing
n) 24 Scrolls of Trap Creation
o) 4 Fireproof Scrolls of Teleport Level {!*!*}
It
cannot be harmed by fire.
You bought it from the Black Market.
p) 49 Scrolls of Teleport Level {!*!*}
q) 29 Scrolls of Reset Recall {!d!k!v!s!r}
r) 16 Scrolls of Protection from Evil
s) 4 Scrolls of Rune of Protection
t) 12 Scrolls of *Destruction* {!*!*}
u) 2 Fireproof Scrolls of Dispel Undead {!*!*}
v) 3 Scrolls of Dispel Undead {!*!*}
w) a Fireproof Scroll of Genocide {!*!*}
It cannot be harmed by fire.
You bought it from the Black Market.
x) 6 Scrolls of Genocide {!*!*}
[Home Inventory - Minas Anor ]
a) 99 Potions of Water Curing {quest}
b) a Fireproof Scroll of Dispel Undead {!*!*}
c) The Crumpled Scroll of Mass Resurrection {!*}
It cannot be harmed by acid, cold,
lightning or fire.
d) The Ring of Power of Uvatha the Horseman (+5)
It increases your strength, intelligence and
wisdom by 5. It makes you invisible. It sustains your charisma. It
provides resistance to cold. It allows you to fly. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Erutumir (+13,+7) (+3 to searching)
It increases your constitution, charisma and searching by 3. It makes
you invisible. It sustains your intelligence. It provides resistance
to nexus. It allows you to levitate. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 60 of Erebor.
f) The Ring 'Ossaur' (+2 to infravision)
It increases your dexterity and infravision by 2. It sustains your
strength. It provides resistance to acid, cold, poison, confusion,
sound and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young white dragon on level 45 of Mordor.
g) The Amulet of Ellith (+2)
It increases your searching and infravision by 2. It makes you
completely fearless. It provides resistance to confusion, nether and
disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master rogue on level 39 of Mordor.
h) an Amulet of Brilliance (+4)
It
provides light (radius 1) forever. It increases your intelligence and
wisdom by 4.
You found it in the remains of an Ancient multi-hued dragon on level 62 of
Erebor.
i) The Amulet 'Ramlaque' (+1 to infravision)
It increases your infravision by 1. It sustains your strength,
wisdom and constitution. It makes you completely fearless. It
provides resistance to dark. It reflects bolts and arrows. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
j) The Anchor of Space-Time
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
k) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Chain Mail 'Eranarn' (-46,-3) [14,+10](20%)
It increases your
hit points by 20%. It sustains your strength, intelligence, wisdom
and dexterity. It provides immunity to fire. It provides resistance
to acid, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 63 of Erebor.
m) The Splint Mail of Gorgorth (-2 to accuracy) [19,+15]
It
sustains your dexterity. It provides immunity to fire. It makes you
completely fearless. It provides resistance to light, dark and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 61 of
Erebor.
n) a Fur Cloak of Air [3,+4] {!*}
It allows you to breathe without air.
You found it lying on the ground on level 34 of The Helcaraxe.
o) The Mouse Fur of Halathor [1,+10]
It
sustains your intelligence. It provides immunity to fire. It
provides resistance to electricity, poison, light and shards. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 23 of The Old Forest.
p) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 38 of Moria.
q) an Iron Crown of Telepathy [0,+9]
It
gives telepathic powers.
You found it in the remains of an Ethereal dragon on level 61 of Erebor.
r) an Iron Crown of the Magi [Greater Identify] [0,+9] (+1)
It has a spell stored inside. It increases your intelligence by 1.
It sustains your intelligence. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to levitate. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 35 of The
Helcaraxe.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides
immunity to fire and cold. It provides immunity to paralysis. It
provides resistance to poison, nether and disenchantment. It drains
mana. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 47 of Moria.
t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
It
provides light (radius 1) forever. It increases your strength,
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to light. It allows you to see invisible
monsters. It allows you to sense the presence of orcs, spiders and
undead. It cannot be harmed by acid, cold, lightning or fire.
u) a Katana (*Defender*) (3d4) (-7,-2) [+10] (+2 to stealth)
It can
be wielded two-handed. It increases your wisdom, dexterity,
constitution and stealth by 2. It sustains your wisdom. It provides
immunity to paralysis. It provides resistance to life draining, acid,
electricity, fire, cold, poison and nexus. It allows you to levitate.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 32 of Mirkwood.
v) 2 Climbing Sets
[Home Inventory - Lothlorien ]
a) The Ring 'Eraglos' (+4 to infravision)
It increases your constitution and infravision by 4. It provides
immunity to paralysis. It provides resistance to dark and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 43 of Mordor.
b) an Indestructible Ring of Lordly Protection [+22]
It
provides immunity to paralysis. It provides resistance to life
draining, poison, light and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
c) The Ring of Vanorth (+1% of critical hits)
It can be used to store a spell. It
increases your wisdom, searching and ability to score critical hits by
1. It makes you invisible. It provides resistance to fire, nether
and disenchantment. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
d) The Amulet 'Rufin' (+2)
It increases your dexterity by 2. It sustains your
charisma. It provides resistance to poison, confusion, nexus and
chaos. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snotling Shaman on level 19 of Mirkwood.
e) an Indestructible Amulet of Brilliance (+5)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 5. It cannot be harmed by acid, cold, lightning or
fire.
f) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Demilich on level 52 of Mordor.
g) a Dwarven Lantern of the Magi (+2)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 2. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
h) The White Dragon Scale Mail of Arerin (-2 to accuracy) [30,+25]
It can be activated for breathe frost
(110) every 90+d90 turns if it is being worn. It sustains your
intelligence, dexterity and constitution. It provides immunity to
acid, fire and cold. It provides immunity to paralysis. It provides
resistance to electricity, cold, poison, confusion, nexus, chaos and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 48 of Mordor.
i) The Bar Chain Mail of Eluin (-28,-51) [18,+4](40%)
It increases your
hit points by 40%. It sustains your wisdom. It provides resistance
to acid, poison, light, dark, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
j) The Hard Studded Leather of Silon (-1 to accuracy) [7,+11]
It sustains your strength, wisdom and constitution. It
provides immunity to cold. It provides immunity to paralysis. It
provides resistance to acid, electricity, light, shards and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 56 of Mordor.
k) The Rhino Hide Armour 'Egilost' (-24,-13) [8,+9](40%)
It
increases your hit points by 40%. It sustains your constitution. It
provides resistance to confusion, sound and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 34 of Mordor.
l) The Cloak 'Holcolleth' [1,+6] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
m) The Small Leather Shield 'Mingain' [2,+8]
It sustains your intelligence and
wisdom. It provides immunity to cold. It provides resistance to
confusion and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-troll on level 47 of Moria.
n) The Large Metal Shield 'Frost' [5,+6]
It
sustains your strength and wisdom. It provides immunity to fire. It
provides resistance to acid, fire and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 50 of
Mordor.
o) a Large Metal Shield of Reflection [5,+12]
It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Crystal drake on level 33 of Mirkwood.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 32 of The Helcaraxe.
q) The Steel Helm 'Searwath' [6,+12]
It sustains your charisma. It makes you completely fearless. It
provides resistance to cold, sound, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Pair of Hard Leather Boots of Amarin [3,+11]
It sustains your
strength. It provides immunity to paralysis. It provides resistance
to cold, poison and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Light Crossbow of Amachad (x4) (+14,+15) (+1 to speed)
It provides light
(radius 1) forever. It increases your wisdom, dexterity, constitution
, charisma and speed by 1. It fires missiles with extra might. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll on level 46 of Moria.
v) The Drum of the Druedain (+4 to stealth)
It
can be activated for detection every 99 turns if it is being worn. It
increases your stealth, searching and infravision by 4. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 62 of Erebor.
w) a Mage Staff of Power (1d4) (-18,-10) (+10)
x) a Mage Staff of Wizardry (1d4) (-11,-29)(80%) (+4)
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides
light (radius 1) forever. It decreases your luck by 20. It does
extra damage from fire. It poisons your foes. It produces chaotic
effects. It is very sharp and can make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
can re-curse itself. It can resist being shattered by morgul beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a White wraith on level 44 of Mordor.
b) The Demonshield of Morod [5,+9]
It
sustains your intelligence, wisdom and charisma. It provides
resistance to acid. It speeds your regenerative powers. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 44 of Moria.
c) The Demonshield of Gothmog [13,+13] (+4)
It increases
your dexterity by 4. It makes you invisible. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
d) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 38 of Mordor.
e) The Gem of Hate
It can be
activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 60 of Erebor.
f) a Potion of Augmentation
g) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
It increases
your charisma and stealth by 4. It makes you invisible. It sustains
your dexterity and constitution. It makes you completely fearless.
It provides resistance to chaos and disenchantment. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 47 of Moria.
h) The Ring of Ossilim (+6 to searching)
It increases your searching by 6. It sustains your strength and
intelligence. It makes you completely fearless. It provides
resistance to cold, poison, light, confusion, chaos and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
i) The Ring 'Avaloroth' (+2% of critical hits)
It increases your infravision and ability to score critical hits
by 2. It sustains your strength, constitution and charisma. It
provides resistance to blindness and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 48 of Moria.
j) The Ring 'Vatarn' (+3)
It increases your strength and constitution by 3. It sustains your
intelligence and dexterity. It provides resistance to electricity,
shards, chaos and disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 26 of The Helcaraxe.
k) The Ring 'Nascaroth' (-4) {cursed}
It
decreases your constitution by 4. It provides immunity to paralysis.
It provides resistance to acid, light and chaos. It induces random
teleportation. It fills you with the Black Breath. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 46 of Mordor.
l) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Phial of Undeath (-5) {cursed}
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold and sound. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison, confusion and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogrillon on level 48 of Moria.
p) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless ghost on level 37 of The
Helcaraxe.
q) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom and searching by 3. It sustains your intelligence and wisdom.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Iron Helm 'Luilion' [5,+11]
It provides light
(radius 1) forever. It sustains your dexterity. It makes you
completely fearless. It provides resistance to life draining,
electricity and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 31 of Mirkwood.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be
activated for rays of fear in every direction if it is being worn. It
decreases your intelligence, wisdom and searching by 5. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 42 of Mordor.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll on level 47 of Moria.
w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It
can be wielded two-handed. It can be activated for detect orcs every
10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 33 of The Small Water Cave.
x) The Dagger of Lumin (1d4) (-3,+4) (+4 to speed)
It increases your intelligence and speed by 4. It is a great bane of
dragons. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at demons with holy wrath. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity,
stealth and searching by 4. It does extra damage from acid. It
poisons your foes. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It provides resistance to dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelatinous cube on level 38 of The
Helcaraxe.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if
it is being worn. It increases your dexterity, speed and attack speed
by 2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 44 of Moria.
c) The Dagger of Rilia (2d4) (+4,+3)
It can
be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
is being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 62 of Erebor.
d) The Rapier of Ivrien (1d6) (+6,+15) (+5 to speed)
It increases your wisdom, constitution and speed by 5. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
is a great bane of dragons. It is especially deadly against trolls.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Olog on level 38 of Moria.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It
increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Mirkwood.
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 50 of Moria.
g) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It
decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon in the town of
Gondolin .
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded two-handed. It increases your
constitution by 5. It is a great bane of dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It provides resistance to
disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It
must be wielded two-handed. It increases your strength, charisma and
infravision by 4. It does extra damage from fire. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to fire and chaos. It allows you to see invisible monsters. It
drains mana. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Mordor.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra
damage from fire and frost. It poisons your foes. It produces
chaotic effects. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 40 of Moria.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It
can be wielded two-handed. It increases your charisma by 3. It does
extra damage from fire. It is especially deadly against giants. It
strikes at undead with holy wrath. It provides resistance to fire and
sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3
. It poisons your foes. It is very sharp and can cut your foes. It
is especially deadly against orcs. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to poison. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 62 of Erebor.
n) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 52 of Mordor.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Stone troll on level 44 of Moria.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It
can be wielded two-handed. It can be activated for destruction every
200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 62 of Erebor.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Novice warrior on level 30 of
Mirkwood.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 45 of Mordor.
t) The Mage Staff of Adalval [Ent's Potion] (1d4) (-1,-6) [+2](20%) (+1)
It can be wielded two-handed. It has a spell stored inside. It
increases your intelligence and spell power by 1. It increases your
mana capacity by 20%. It provides resistance to blindness and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Mordor.
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