I'm fearoffours. I work on the ToME helpfiles and do occasional other dev-team work.
Useful Ideas I might do something about
Khazad-dum quests scratchpad
Mine mithril ore, watch out for cave-ins and rock-boring monsters. Open the minng shop as reward. Higher ore returns will yield better rewards - mithril armour/AU or get a dwarf smithy to make a custom armour for you.
Stuff I've done recently
Added number in (ctrl-Q)uest screen, and MassimilianoMarangio 's messages to character sheet.
Automatizer Help
VileVanity: Hi Fearoffours, I read in the automatizer documentation that this was the place to go for help, so... here I am!
My problem - I can't get pre-loaded .atm files to work. At all. I can add rules once I'm in the game, but I can't seem to get the ones already implemented to operate properly. I've tried re-starting the automatizer, re-starting the game, re-starting both, nothing. I'm using a vanilla file provided by the game and I'm not gettin' squat, so to speak.
Heck, since I'm playing FuryMod, I've even switched in the file provided by ... zip. Here's an example of what I'm trying to use on a level 25 'toon:
clean_ruleset()
add_ruleset
[[
...foo...
<rule name="swords" type="destroy" module="fury">
<and>
<tval>23</tval>
<or>
<and>
<level min="0" max="50"></level>
<or>
<status>very bad</status>
<status>bad</status>
</or>
</and>
<and>
<level min="15" max="50"></level>
<status>average</status>
</and>
<and>
<level min="25" max="50"></level>
<status>good</status>
</and>
<and>
<level min="40" max="50"></level>
<status>very good</status>
</and>
</or>
</and>
</rule>
...morefoo...
[[
At level 15, pseudo-id'd swords of {average} or worse should be gettin' zapped, but they're not, my 'toon just walks right over them.
Now, if I add a rule using the 'k$' interface, then that particular rule works as it should, but there are a number of reasons why I would rather have a more complete solution.
Any help would be appreciated.
Thanks!
VileVanity: Ok, figured out the issue, the Automatizer tag 'module=foo' is case sensitive, which - IMO - a bad state of affairs, because there's no in-game way to tell what ToME thinks is the proper spelling of a module (including the standard one!). This means, that depending on your system, Tome, ToME, tome, or TOME might be the proper spelling of a 'module' tag. This 'feature' really should be documented more clearly. Maybe putting in a list of every tag available for use at the end of the tutorial might be a good idea too?
Comments
MayLith: Hi FearofFours. Just wanted to touch base with you re: the documentation. If there is any way I can make things easier for you, and/or do anything differently, please let me know.
TheFalcon: Hi, just about the help files on the main t-o-m-e.net site. None of the stuff in <> show up on the actual pages, presumably they are taken for html tags. This is especially predominant in the automatizer help, and the game commands. Also, the game commands has a boldness issue halfway down. The Game options help lacks a description of the avoid_shimmer option, so I created one for the wiki in the relevant section.
I'm finishing the game commands section that Maylith left, and the rest of the to do lists she made at the moment.
ToME Wiki