Feathin the Slime Foxan Sorceror for the Gerband Quest competition

Intro

You were once a foxan like any other, content in your hole. Then a shadow crept over your land, and while you were fast asleep your burrow grew slimy. When you woke up, the slime had worked its way throughout you.


This chap is *tough*. This is around the tenth shot at this character. And I know that he could still die in a flash, though he is wielding a fair bit of power. I'm being really careful (usually) with him, but I have had some very close calls. His incredibly low strength makes it really hard to wear much equipment to fill out resistances and such (carrying his standard kit of 56 pounds as of clev 33 puts him at 140% weight cap). As soon as he gets an intelligence of 25, he'll purchase Undead Form.


So now my weight allowance is more comfortable, and Essence of Speed evens things out anyway. I have Undead Form, though I haven't had to use it yet. That is somewhat surprising, considering how much I've courted death, giving such things as Demilichs and Elder Vampires chances to attack me long-distance. I'm still very mortal, easily killable in one shot, though having the reflection does save me from bolt attacks fortunately.

Meanwhile, I killed Slash since he got mad when he wandered into my noxious cloud. So he put the morgothian curse on me which replicated to my Ring of Barahir and put no blows on my mage staff (OH NO! *wink*) and then he summoned a GWoP as well. I thought about killing the GWoP (I could have, using my higher speed), but decided not to. The morgothian curse also gave me the Black Breath, which I have no means to cure until I manage to find an athelas (no place in town has herbal healing). Fortunately having Recovery allows me to replenish my stats as soon as they are drained.


Thanks to the new version and wandering around a while with the Black Breath waiting for the store to refresh, I'm cured. And I'm happily on my way, carefully slaughtering whatever I choose to. The princess keeps on picking difficult monsters, so I'm rather annoyed with her. Amazingly, I've taken out 14 demilichs, 14 elder vampires, 14 great storm wyrms, and 6 archlichs without having died once. Speed, strategy, and fortune there. Meanwhile, I'm a hop and skip away from level 45. Unfortunately, there's no Maeglin quest to look forward to. :-( That would be a really nice reward, around now. But hey, I have broken 200 HP! My equipment is really behind, which is annoying considering how many princess quests I've been doing, but she never offers anything interesting. Grr, why can't she just hand me a nice randart mage staff, or a randart armor with +60% hp, or...*subsides into muttering* And I'm seriously hoping to find some Nazgul soon, since my rings are pathetic...wait...they were probably removed. :-/


*stunned shock* Not again! Agh. So I was jumping in and out of one of those 4-room pits killing things, and The Incubus (coalined unique, passes through walls) was hanging around chattering (and getting himself slammed by several Osyluths). I mopped up a bunch of trolls and wolves using Noxious Cloud (while the Incubus was left a safe distance behind thanks to Probability Travel) and then retreated back to the edge of the screen to rest. The Incubus rejoined me there, but as soon as he got there he was inexplicably hit a number of times and died, laying the Morgothian curse on me and summoning a GWoP (which failed to be summoned since I was in the middle of a large section of granite wall). The curse landed itself on my mage staff of power (+11). What I'm assuming here is that the Incubus wandered through my noxious cloud while out of LOS, then returned to me and somehow had the effects applied then, killing him. And isn't he a demon? Greater Demons are usually immune to noxious cloud anyway...though I guess sucubi/incubi are more human-like in form, so maybe they are an exception. At any rate, I'm beginning to hate coalined uniques more than hrus, swans, water hounds, master Qs, and aranea combined. (note that the character log and dump do not reflect this latest development)


Okay, enough for tonight. Going on 1:00 in the morning, and I don't want to stupidly kill this guy. Because there's no reason for him to die. He's invincible! MWAHAHAHAH. Er, right. But, things are going quite nicely. Still have never died.

Here's my basic strategy: Essence of Speed, Regeneration, Stone Skin, Absorb Soul, Probability Travel, and Balrog Form are kept running pretty much all the time. I do most of my movement by Probability Travel, jumping into a room and killing everything, staying by the wall to provide an immediate escape. When I run out of mana, I travel to the edge of the map and rest. Most killing is done with manathrust, but I also use fireflash and electric bolt and noxious cloud a lot. I use genocide liberally, and wraithform when it is useful (moving around in vaults with granite walls). That's basically it, aside from a lot of being very careful. Oh, and I have Spellbinder with healing, fireflash, electric bolt, and banishment, set at 50% (I used to have it at 25%, but it kept firing every time I'd do a genocide or take a lil' bit of damage from anything).

The princess was nice to me a couple, times, as you can see from the quest log. Two quests for Master Quylthulgs. Easy as pie. Just filled their room with trees before going in, then put on the Anchor, cast wraithform, walked through the doors, and manathrust manathrust manathrust. Heh. Of course, she hasn't given me anything useful. After a long time of no fumblefingers, he finally returned several times in a row, and gave me symbiosis two more times. So I've got a .5 mod in that, and I threw all the skillpoints I had left into it. It didn't net me any particularly useful abilities, as the highest I have is minor powers, but it should inspire my symbiant to more frequently take damage. Still, Stealth and/or Spirituality probably would have been better choices.

My equipment is still terrible, but it hasn't really caused any problems. I'm fast enough and hit hard enough and avoid pretty much all damage, and if anything does damage me then it gets my spellbinder in its face. Still, if I was faced with an ancient dragon horde and knew that one of them had a randart ring of intelligence I'd take the lot of them out. Or a randart shield with reflection, so I could ditch my amulet of reflection in favor of Toris Mejistos. Or a staff of wizardry (+4) or better. Eh.

But my main concern now is...how to win? "Find the potion of remove evil curse" tells me a lot. Is there a special level with it? Is it randomly generated below depth 100? Is there a boss monster carrying it? Is it just a really rare potion, that if I was lucky I might have found 70 levels ago? Well, hopefully I'll figure out most of that tomorrow (er, later today). Meanwhile, I get to go to sleep dreaming slimy dreams of foxes grabbing every potion in sight...


So, it turns out that my main concern still should have been how to stay alive. I took out 12 old sorcerors for a princess quest easily enough, luring them out one by one from their room. But then a Great Swamp Wyrm followed them out of the room (I knew he was coming, of course. I'd taken out several of them before). Unfortunately, I had just run out of mana, and while killing the old sorcerors my probability travel had worn off. No prob, I thought, just two steps to safety. One step - *boom*, poison breath, and in death form. Which, nicely, filled my mana back up, so I locked the Great Swamp Wyrm in a stone prison, cast probability travel, and travelled to a giant pit just a screen to the north. It was just a couple cyclops and hill giants, so I was fairly incautious (stupid me) and started fireflashing. One hill giant got a hit on me and activated spellbinder, which killed him and several others, so I backed off a pace so that none would melee me. Killed a bunch more with a fireflash, just 11 to go. Then from somewhere in the mix a hill giant priest cursed me, taking me from 21 death points to -19 death points. Not fun.

Next shot is going to be modified. I got pretty much *nothing* out of the random quests, and it gave me symbiosis, and wasted a lot of time. If I hadn't gotten symbiosis I would have trained a bunch more in spirituality and probably would have resisted that curse. So I'll take like 5 random quests this time, and be careful not to forgetfully go beyond 30 points in necromancy. Forgive my incautiousness with him in death form, this is the first time I've ever used it with any char, so it hadn't dawned on me just how vulnerable you are with a mere 21 "hp" at depth 94.

Chatter


FeathinSilyar: On dungeon level 26 I came across a checkerboard greater vault. Using Recall to jump around in it, I retrieved:


CosmicGerbil Noxious cloud makes pet uniques turn unfriendly? I didn't know that :O

Heh, I bet that Princess Quest for Draconic Quylthulgs was a pain ;)

FeathinSilyar: Well actually, with Essence of Speed and Stone Prison the Draconic Quylthulg quest wasn't too bad. I was fast enough to pretty much kill the dragons as fast as 3-4 Qs would summon them. Once I start getting Greater Qs that summon multiple at once then I'll be in trouble. Well, except that now I've got Wings of the Winds and Grow Trees, so actually Q princess quests will be the easiest quests ever since they'll never get any chance to do me harm.

CosmicGerbil Cool! I always have a problem fighting Q's

What were the Sea Anemones like? I just wondered, because they're a new type of non-moving monster I added in.

FeathinSilyar: 'Bout all I recall from the sea anemones is blasting right through them. :-D Running into various clams and such while dungeon-crawling has startled me many times, but fortunately their melee doesn't seem to be able to knock me out like a death sword would. Haven't lost a char to one of these new sessile creatures yet. Most of my low-level tries I have lost to gerbils, actually, by accidentally targetting them with manathrust when they come into view and thinking them a mouse or whatever. Hm, I think Theme/Fury has made it so it won't auto-target neutral creatures; perhaps you could do the same?

CosmicGerbil Oops, I'd better toughen up the new sessile creatures then ;) I won't do it until the comp is over though.

Making it so you cannot target neutral creatures is a good idea. I'll look at Theme and FuryMod and find out how to do it. I'll do that for my pet uniques too :D

FeathinSilyar: I think those uniques (Slash and his friend) are already non-autotargettable since they are coalined. The problem with him was only because he wandered into my Noxious Cloud. Not sure if you can make them not attack when they are attacked, or that you would/should make them do that.

CosmicGerbil OK then, I'll just do the gerbils and grues ;)

CosmicGerbil Oops, not sure if I should make it so that you cannot target neutral creatures. Because if you are doing a princess or FF quest and you have to kill such monsters, would it become impossible if you could not target them?

FeathinSilyar: No, you just have to use the direction keys then.

CosmicGerbil Cool OK, the gerbils and grues will be given the no target flag.

How is Feathin, your Foxan sorcerer coming on?

FeathinSilyar: Ah, sorry, I've been playing Galactica Anno Dominari and X-Com Terror From the Deep recently. I just beat a game of Galactica and nearly have TFTD finished, so I'm nearly back to this chap.

CosmicGerbil Hey, I've been reading the updates. I know what you mean about the princess, she hardly ever gives any decent rewards.

Oh dear, I thought the Incubus had got poison resistance. He is meant to have it, so I'll have to fix that.

I did remove the rings of power, sorry. I was trying to make Gerband more D&D like and less Tolkien like. I'll make up some new rings that are powerful and randomly scatter them through the dungeon.

Sorry that my pet uniques are so annoying :D Maybe I should give them the JOKEANGBAND flag, so that you can choose to turn them off. Or maybe just make them really rare.

Would you like a hint on how to find the potion? If you would I'll post one up on my main Gerband Quest page.

FeathinSilyar: The Incubus probably does have poison resistance, but this was high-level noxious cloud so it depends on breath without air. At any rate, I remembered that you can dismiss coalined anyway, so they aren't a problem anymore. I just tell them to go away. :-D

I'll try to find the potion without any hints first...I'll just keep heading down until I can't go down any farther and then just scum for interesting uniques and watch for unidentified potions.

CosmicGerbil OK then :D Good luck in finding the potion.

CosmicGerbil Ah, sorry to hear Feathin your Foxan sorcerer is dead :( I was really enjoying reading his adventures.

Character Log

Beginning Stats

Quest Log

Storyline Quests

Quaff the Potion!

Random Quests (35)

Dungeon

Type

#

Monster

Reward

Ang 2

PQ

6

Brown Mold

Morning Star of Slay Undead

clev 9

Ang 5

PQ

6

Apprentice Mindcrafter

Frozen Quarterstaff

clev 11

Ang 8

PQ

10

Orc

Long Magic Bow of Power

clev 14

Ang 10

PQ

5

Giant Salamander

Katana of *Slay Demon*

clev 15

Ang 13

PQ

10

Umber Hulk

Small Metal Boomerang of Accuracy

clev 20

Ang 16

PQ

6

Forest Wight

Chaotic Halbard

clev 23

Ang 19

PQ

11

Elite Uruk

Tulwar of *Slay Evil*

clev 27

Ang 22

PQ

11

Forest Wight

Spectral Glaive

clev 28

Ang 24

PQ

14

Sea Anemone

Cloak of Electricity

clev 28

Ang 27

PQ

10

Mummified Troll

Main Gauche of Slay Giant

clev 30

Ang 30

FF

15

Invisible Stalker

Symbiosis

clev 31

Ang 33

FF

15

Foxan Hunter

Spirituality

clev 32

Ang 37

PQ

12

Minotaur

Fiery Broad Sword of *Slay Undead*

clev 34

Ang 41

PQ

12

Grand Master Thief

Mage Staff of Wizardry (+2)

clev 34

Ang 44

PQ

11

Draconic Quylthulg

Fiery Metal Boomerang

clev 35

Ang 47

PQ

14

Cult Leader

Quarterstaff of the air elementals

clev 36

Ang 50

PQ

12

Mature Red Dragon

Thunderlord Coat of Resist Acid

clev 37

Ang 52

PQ

6

Mature White Dragon

Star of Elendil

clev 38

Ang 55

PQ

14

Demilich

Snakeskin Cloak of Electricity

clev 40

Ang 58

PQ

14

Elder Vampire

Leather Scale Mail of Resist Acid

clev 40

Ang 61

PQ

14

Great Storm Wyrm

Katana of *Slay Giant*

clev 42

Ang 64

PQ

6

Archlich

Bolts of Acid

clev 44

Ang 69

PQ

14

Master Quylthulg

Morning Star of Slay Animal

clev 47

Ang 72

PQ

U

Vlad Dracula, Prince of Darkness

Great Hammer of Slay Animal

clev 47

Ang 75

PQ

10

Master Quylthulg

Mage Staff of Power (+6)

clev 47

Ang 78

PQ

12

Old Sorceror

Chain Mail of Arvedui

clev 48

Ang 80

PQ

11

Ancient Red Dragon

Rhino Hide Armor of Resist Cold

clev 48

Ang 83

FF

15

Mature Multi-hued Dragon

Summoning

clev 49

Ang 86

FF

18

Ancient White Dragon

Symbiosis

clev 50

Ang 89

FF

9

Great Storm Wyrm

Symbiosis

7.2 M

Ang 92

PQ

10

Mature Multi-hued Dragon

Necklace 'Nauglamir'

7.5 M

Ang 94

PQ

12

Old Sorceror

unknown

8.0M

Char Dump

  [Gerband Quest 1.1.0 Character Sheet]

 Name  : Feathin                Age                 29       STR:     11       
 Sex   : Male                   Height              56       INT:     26       
 Race  : Foxan Slime            Weight             125       WIS:     25       
 Class : Sorceror               Social Class         1       DEX:     12       
 Body  : Player                                              CON:     28       
 God   : Melkor Bauglir                                      CHR:     22       
                                                                               
 + To Melee Hit         -14 Level             50    Death Points    -19/    21 
 + To Melee Damage      -38 Experience   7953031    Spell Points    773/  1076 
 + To Ranged Hit         -7 Max Exp      7953031    Sanity          430/   430 
 + To Ranged Damage      11 Exp to Adv.    *****    Piety               102248 
   AC                31+231 Gold         2217131    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  2         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  1d4-38    
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You were once a foxan like any other, content in your hole.          
          Then a shadow crept over your land, and while you were fast          
          asleep your burrow grey slimy.  When you woke up, the slime          
          had worked its way throughout you.                                   


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 94 (4700')

 Your body was a Player.
 You have defeated 4438 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Hill giant Priest on level 94 of Angband.
You can cover your enemies with slime
You are poisoned.
You are protected by a mystic shield.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ...3...2.......+            
        Add Wis   : .......2.....4.+            
        Add Con   : ...........3.4.+            
        Add Chr   : ...............+            
        Mul Mana  : ++..............            
        Add Stea. : ......42...3....            
        Add Sear. : ......4.........            
        Add Speed : ..9..3.2...3....            
        Chaotic   : .............+..            
        Slay Und. : .............+..            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++.......*            
        Res Elec  : ......+.........            
        Imm Fire  : ......+.*......*            
        Imm Cold  : ......+.*.......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : .....+..+.......            
        Res Dark  : .....++.........            
        Res Blind : ................            
        Res Conf  : .....+..........            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ................            
        See Invis : .....+..........            
        Digestion : ...............+            
        Xtra Shots: .+..............            
        Activate  : .....+.+.+......            
        Orc.ESP   : .....+..........            

Skills (points left: 0)
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    01.400 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         02.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 20.000 [0.400]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  03.150 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.250 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            14.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+11,-11)(80%)
d) a Long Magic Bow of Extra Shots (x3) (+13,+11)(80%)
e) a Ring of Speed (+9)
f) a Ring of Intelligence (+3)
        It increases your intelligence by 3.  
    You found it in the remains of a Young black dragon on level 34 of Angband.
k) an Indestructible Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Angband.
p) The Small Leather Shield 'Esgirin' [2,+10]
    It provides
    immunity to fire and cold.  It provides resistance to light and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 32 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Angband.
u) a Set of Leather Gloves of Free Action [1,+5]
    It provides
    immunity to paralysis.  
    You bought it from the Black Market.
x) The Pair of Hard Leather Boots of Fyon [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of Angband.
z) an Ultimate Mimic (1702 hp)
{) The Bolt of Belion (1d5) (+9,-3) (+4)
    It increases your 
    wisdom and constitution by 4.  It does extra damage from acid and fire
    .  It produces chaotic effects.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Angband.
|) (nothing)


  [Character Inventory]

a) a Tome of Magical Energy
    
b) a Tome of the Eternal Flame
    It cannot be
    harmed by fire.  
c) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    72 of Angband.
e) a Tome of the Everrunning Wave
    
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of Angband.
g) a Tome of the Tree
    
h) a Tome of Knowledge
    
i) a Fireproof Tome of the Time
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 26 of Angband.
j) a Fireproof Tome of Meta Spells
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of Angband.
l) a Parchment titled ''Immortality For Dummies''
m) a Potion of Cure Critical Wounds
    
n) 6 Potions of Healing
    
o) 2 Potions of Restore Mana
    
p) The Ring of Astirion (+3)
q) The Necklace 'Nauglamir' (+3)
r) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Angband.
s) a Mouse Fur of Air [1,+15]
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Vanilla]

a) a Fireproof Corrupted Tome of Melkor
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of Angband.
b) a Death mold (1405 hp)
c) 2 Sprigs of Athelas {25% off}
    
d) a Potion of Cure Insanity
    
e) 4 Potions of *Healing*
    
f) a Potion of Life
g) 3 Scrolls of Reset Recall
    
h) 5 Scrolls of Divination
    
i) a Scroll of *Destruction*
j) a Ring of Speed (+8)
    It increases your 
    speed by 8.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
k) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Angband.
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Angband.
m) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Angband.
n) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of Angband.
o) The Mithril Plate Mail of Celeborn [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Angband.
p) The Heavy Magic Crossbow of Crimlar (x5) (+18,+13)(20%) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, charisma and speed by 1.  It
    increases your mana capacity by 20%.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
q) a Mage Staff of Power (1d4) (-15,-5) (+6)
r) a Mage Staff of Power (1d4) (-4,-5) (+6)
s) a Mage Staff of Wizardry (1d4) (-28,-21)(40%) (+2)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 2.  It increases your mana capacity by 40%.  
    It was given to you as a reward.
t) a Mage Staff of Power (1d4) (+6,+0) (+11)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 11.  It
    can't attack.  It carries an ancient Morgothian curse.  
    You found it lying on the ground on level 48 of Angband.


CategoryCharacterSheet

FeathinSilyar/Feathin (last edited 2005-12-28 19:52:08 by host86-134-95-251)