Moonleaf III
Contents
Intro
Replacing the old Moonleaf with this one, who actually isn't yet as far as the previous Moonleaf was (hasn't entered Angband yet) but is MUCH more powerful. Sting (Level 45 no earthquake, and the Phial), PDSM, Crown of Gondor, triple immunity cloak, Scepter of Numenor, a flipped Sorcerous Amulet of Weaponmastery (+55,+54) [+4](100%)(100%) (+5), Boots of Speed...
Oh, and you'll notice that this is the most complete character log anyone has ever undertaken, outside of a DitL. *grin*
Chatter
FeathinSilyar: So that Sorcerous Amulet started as a Sorcerous Amulet of Weaponmastery (-55,-54)[+4](100%)(100%)(+5), but flipping it only switched the negatives to damage and to accuracy and did *not* flip the positives, like the spoiler on flipping cursed items said it should have. And I've done exactly that with two of these sorcerous amulets now, so it wasn't a freak occurence. I've got my fingers crossed for one with (-100,-100)...
FeathinSilyar: Oh, and see that Scroll of Artifact Creation I have at home in Bree. Not sure what to use it on, but I'm leaning towards a Ring of Speed, Ring of Extra Attacks, or possibly a Ring of Vitality. It shouldn't allow use on an ego item, I believe, otherwise I'd just use it on my Rohirric Ring of Extra Attacks. I'm planning on switching out my current Radiant Ring of Speed for anything higher, and get illumination via rod. I've already got a bolt with +3 attacks, and the usual on a digger I don't want to do since I'm quite taken with the Scepter of Numenor's granting of incorporeality. And not on the PDSM since it is actually only giving me rNexus and rNether, and I'm eyeing Celeborn hoping to put it on soon. Though since my immunities stem from a cloak so far, and cloak is the source of breath without air for Nether Realm...hm. Now if only I could read it on an Ethereal Elven Cloak of Aman.
Character Log
Beginning Stats
STR: 29
INT: 10
WIS: 10
DEX: 13
CON: 27
CHR: 10
Completed Dungeons Log
Note: Teleporting to the bottom of the dungeon via Thunderlord is marked as “jump”. Rapid descent, not bothering to clear levels is marked as “dive”. Dungeons marked “crawl” were explored fairly thoroughly. However, even in jumps and dives all special levels were “done” in some sense, claiming the treasure in them.
Barrow Downs |
clev 20 |
dive |
Orc Cave |
clev 25 |
dive |
Old Forest |
clev 25 |
dive |
Mirkwood |
clev 31 |
dive |
Maze |
clev 32 |
jump |
Land of Rhun |
clev 33 |
dive |
Moria |
clev 35 |
dive |
Water Cave |
clev 35 |
dive |
Sacred Land of Mountains |
clev 38 |
dive |
Submerged Ruins |
clev 44 |
jump |
Barad-Dur |
clev 44 |
dive |
Dol Amroth |
clev 35 |
dive |
Isengard |
clev 45 |
dive |
Near Harad |
clev 45 |
dive |
Withered Heath |
clev 45 |
jump |
Paths of the Dead |
clev 46 |
jump |
Cirith Ungol |
clev 46 |
jump |
Forodwaith |
clev 47 |
dive |
Sentient Weapons
‘Sting’
Found clev 34, lying on the ground Orc Caves 22
The Short Sword ‘Sting’ (1d7)(+10,+10)(+2 to speed) It is sentient. It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and confusion. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, and undead. It cannot be harmed by acid, cold, lightning, or fire.
Level |
Experience |
Realm |
New Powers |
(+X,+X) |
(pval) |
L:1 |
E:10 |
|
|
(+10,+10) |
(+2) |
L:2 |
E:28 |
|
|
(+11,+11) |
(+2) |
L:3 |
E:63 |
|
|
(+12,+11) |
(+2) |
L:4 |
E:117 |
Fire |
|
(+13,+11) |
(+2) |
L:5 |
E:176 |
|
|
(+14,+11) |
(+2) |
L:6 |
E:260 |
|
|
(+15,+11) |
(+2) |
L:7 |
E:350 |
|
|
(+16,+12) |
(+2) |
L:8 |
E:506 |
|
|
(+17,+12) |
(+2) |
L:9 |
E:730 |
|
|
(+18,+12) |
(+2) |
L:10 |
E:957 |
Fire |
Fire Brand |
(+18,+12) |
(+2) |
L:11 |
E:1284 |
|
|
(+19,+13) |
(+2) |
L:12 |
E:1659 |
Fire |
Resist Fire |
(+19,+13) |
(+3) |
L:13 |
E:2132 |
|
|
(+20,+14) |
(+3) |
L:14 |
E:2810 |
|
|
(+21,+14) |
(+3) |
L:15 |
E:3574 |
|
|
(+22,+15) |
(+3) |
L:16 |
E:4543 |
|
|
(+23,+16) |
(+3) |
L:17 |
E:5998 |
Fire |
Fire Aura |
(+23,+16) |
(+3) |
L:18 |
E:7263 |
|
|
(+24,+16) |
(+3) |
L:19 |
E:9020 |
|
|
(+26,+17) |
(+3) |
L:20 |
E:11063 |
|
|
(+26,+17) |
(+3) |
L:21 |
E:13809 |
|
|
(+26,+17) |
(+3) |
L:22 |
E:17776 |
|
|
(+26,+17) |
(+3) |
L:23 |
E:21743 |
|
|
(+26,+17) |
(+3) |
L:24 |
E:25767 |
|
|
(+26,+17) |
(+3) |
L:25 |
E:31797 |
|
|
(+27,+17) |
(+3) |
L:26 |
E:44453 |
|
|
(+28,+18) |
(+3) |
L:27 |
E:63251 |
|
|
(+29,+18) |
(+3) |
L:28 |
E:87523 |
|
|
(+30,+19) |
(+3) |
L:29 |
E:133901 |
|
|
(+30,+19) |
(+3) |
L:30 |
E:187572 |
|
|
(+31,+20) |
(+3) |
L:31 |
E:254144 |
|
|
(+31,+20) |
(+3) |
L:32 |
E:384632 |
Earth |
|
(+32,+20) |
(+3) |
L:33 |
E:513805 |
Earth |
Sense Giants |
(+32,+20) |
(+3) |
L:34 |
E:703650 |
|
|
(+33,+20) |
(+3) |
L:35 |
E:881488 |
|
|
(+34,+20) |
(+3) |
L:36 |
E:1127335 |
|
|
(+36,+21) |
(+3) |
L:37 |
E:1382203 |
Cold |
|
(+37,+21) |
(+3) |
L:38 |
E:1751083 |
|
|
(+39,+22) |
(+3) |
L:39 |
E:2141200 |
|
|
(+40,+23) |
(+3) |
L:40 |
E:2500637 |
Cold |
Frost Brand |
(+40,+23) |
(+3) |
L:41 |
E:3166574 |
Cold |
Slow Digestion |
(+40,+23) |
(+3) |
L:42 |
E:3758964 |
|
|
(+41,+23) |
(+3) |
L:43 |
E:4500313 |
Lightning |
|
(+42,+23) |
(+3) |
L:44 |
E:5255691 |
Earth |
Tunnelling |
(+42,+23) |
(+3) |
L:45 |
E:6000226 |
Cold |
Invisibility |
(+42,+23) |
(+3) |
Sereghathol
Found clev 47, on a Gold Thunderlord on a plain of grass (Last Alliance).
The Long Sword ‘Sereghathol’ (5d5)(+32,+32)(+2 to speed)
It is sentient. It increases your strength, dexterity, and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning, or fire.
Level |
Experience |
Realm |
New Powers |
(+X,+X) |
(pval) |
L:2 |
E:25 |
|
|
(+32,+32) |
2 |
Light Absorption Junkart
Found clev 23, lying on the ground Orc Caves 20
Uniques Killed:
Name |
# of Shots |
Location |
Uvatha the Horseman |
1 |
Bree |
Dwar, Dog Lord of Waw |
2 |
Paths of the Dead 69 |
Feagwath, the Undead Sorceror |
2 |
Paths of the Dead 70 |
Khamul, the Black Easterling |
2 |
Forodwaith 75 |
Hoarmurath of Dir |
2 |
Erebor 66 |
Powerful Monsters Killed:
Name |
# of Shots |
Location |
Nightwing |
1 |
Erebor 70 |
Quest Log
Standard Quests
Bree
Mushroom Supplies |
clev 31 |
Bandit’s Lair |
clev 1-5 |
Troll’s Glade |
clev 31 |
Dark Horseman |
clev 31 |
Lothlorien
An Old Mage’s Quest |
bugged |
Wolves |
clev 28 |
Spiders of Mirkwood |
clev 28-29 |
Poisoned Water |
clev 44 |
Minas Anor
An Old Mage’s Quest |
clev 48 |
Haunted House |
clev 32 |
Last Alliance |
clev 47 |
Gondolin
Dragons |
clev 31 |
Eol |
clev 31 |
Nirnaeth Arnoediad |
clev 33-34 |
Maeglin |
clev 45 |
Khazad-Dum
Balrogs |
|
Random Quests (49)
Barrow Downs
BDw 2 |
PQ |
6 |
Hatchling White Dragon |
Acidic Main Gauche of Slay Orc |
BDw 4 |
FF |
17 |
Disenchanter Mold |
Long Bow of Extra Shots |
BDw 6 |
FF |
9 |
Hatchling Bronze Dragon |
Spirituality |
BDw 8 |
FF |
16 |
Cave Bear |
Glowing Jewel-Encrusted Crown |
BDw 10 |
PQ |
11 |
Clay Golem |
Dragon Shield |
Mirkwood
Mkw 12 |
PQ |
12 |
Giant Bronze Dragonfly |
Dagger of Rilia |
Mkw 14 |
PQ |
14 |
Gnome Warrior |
Gnomish Shovel of Digging |
Mkw 16 |
PQ |
6 |
White Hulk |
Amulet of Faramir |
Mkw 18 |
PQ |
10 |
Cold Vortex |
Soft Leather Armour of Resist Cold |
Mkw 20 |
PQ |
6 |
Forest Wight |
Shocking Tulwar |
Mkw 22 |
PQ |
6 |
Ghoul |
Long Sword of *Slay Evil* |
Mkw 24 |
FF |
16 |
Balance Drake |
Magic-Device |
Mkw 26 |
PQ |
11 |
Variag |
Glaive |
Mkw 28 |
PQ |
10 |
Cloud Giant |
Dagger of Slay Animal |
Mkw 30 |
PQ |
5 |
Ancient Green Dragon |
Sharp Dagger of Slay Animal |
Mkw 32 |
FF |
20 |
Air Elemental |
Magic-Device |
Barad-Dur
BDr 34 |
FF |
15 |
Grey Wraith |
Symbiosis |
BDr 36 |
PQ |
U |
Quaker, Master of Earth |
Mouse Fur of Protection |
BDr 38 |
FF |
17 |
Greater Basilisk |
Disarming |
BDr 40 |
PQ |
5 |
Ranger Chieftan |
Broad Sword ‘Guthwine’ |
BDr 42 |
FF |
20 |
Oathbreaker |
Magic-Device |
BDr 44 |
PQ |
12 |
Chaos Vortex |
Pick of Digging |
BDr 46 |
FF |
15 |
Chaos Vortex |
Thaumaturgy |
BDr 48 |
FF |
15 |
Master Mystic |
Disarming |
BDr 50 |
PQ |
12 |
Mornungol |
The Anchor of Space-Time |
BDr 52 |
PQ |
10 |
Nether Hound |
Fur Cloak of Electricity |
BDr 54 |
PQ |
14 |
Oathbreaker |
Light Crossbow of Extra Might |
BDr 56 |
PQ |
U |
Harowen the Black Hand |
Halbard ‘Osondir’ |
BDr 58 |
PQ |
12 |
Nether Hound |
Long Bow of Lothlorien |
BDr 60 |
FF |
18 |
Skull Druj |
Monster-Lore |
BDr 62 |
FF |
13 |
Death Vortex |
Spirituality |
BDr 64 |
PQ |
10 |
Greater Titan |
Chain Mail of Arvedui |
BDr 66 |
PQ |
U |
Tevildo, the Prince of Cats |
Long Sword of Angmar |
Dungeon Towns
Orc Caves 10
- Common Shop
- Expensive Black Market
- Haftedmaster
- Jewelry Shop
- Magic Rod Market
- Recaller
- Scribe
- Sword Smith
Old Forest 13
- Hafted Smith
- Library
- Potion Store
- Recaller
- Scribe
- Sword Smith
Old Forest 18
- Axe Smith
- Expensive Black Market
- Footwear Shop
- Scribe
- Soothsayer
Old Forest 22
- Expensive Black Market
- Footwear Shop
- Hafted Smith
- Magic Rod Market
- Recaller
- Soothsayer
- Sword Smith
Land of Rhun 29
- Common Shop
- Footwear Shop
- Potion Store
- Soothsayer
Land of Rhun 32
- Dragon Hunter
- Footwear Shop
- Jewelry Shop
- Potion Store
- Rare Jewelry Shop
- Recaller
- Soothsayer
- Speed Ring Market
Sacred Land of Mountains 65
- Axe Smith
- Common Shop
- Expensive Black Market
- Footwear Shop
- Magic Rod Market
- Potion Store
- Rare Footwear Shop
- Recaller
Char Sheet
[Theme 1.1.2 Character Sheet]
Name : Moonleaf Age 310 STR! 40
Sex : Neuter Height 90 INT! 23
Race : Ent Weight 130 WIS! 37
Class : Swordmaster Social Class 34 DEX! 32
Body : Player CON! 40
God : Manwe Sulimo CHR! 27
+ To Melee Hit 187 Level 50 Max Hit Points 2702
+ To Melee Damage 154 Experience 13036468 Cur Hit Points 2702
+ To Ranged Hit 100 Max Exp 13036468 Max SP (Mana) 414
+ To Ranged Damage 7 Exp to Adv. ***** Cur SP (Mana) 414
AC 60+104 Gold 4173239 Piety 4178
(Miscellaneous Abilities)
Fighting : Legendary[125Perception : Fair Blows/Round: 21
Bows/Throw : Legendary[35]Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 21d7+3234
Stealth : Bad Magic Device: Legendary[22]Infra-Vision: 50 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of an unknown, recent generation of ents. Not
content to watch the forests dwindle, you have left your
glades to take up a sword to fight the encroaching evil.
You don't see anyone as on your side, even the Valar.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 68 (3400')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 57 (2850')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 32 (1600')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Forodwaith: Level 80 (4000')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Tol Eressea: Level 45 (2250')
Utumno: Level 101 (5050')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 8993 enemies.
You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 30th Quelle of the 2890th year of the third age.
You have been adventuring for 44 days.
adefkmnopsuxz{|@
Add Str : 3...5....3...33.
Add Wis : .....4..53......
Add Dex : 3.........4.....
Add Con : 3...5....3...33.
Add Chr : .....4..5.....3.
Mul Mana : ....+...........
Mul SPower: ....+...........
Add Stea. : 3*..............
Add Sear. : .....4..5.......
Add Tun.. : 3...............
Add Speed : 3.4*.....3.8..3+
Add Blows : 3.4..........3..
Chaotic : .............+..
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Orc : +...............
Slay Troll: .............+..
Poison Brd: .............+..
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ....+..+........
Sust Int : .......+........
Sust Wis : ........+.......
Sust Dex : ........+.......
Sust Con : ....+..+........
Sust Chr : ........+.......
Invisible : +...............
Mul life : ....+..........+
Sens Fire : ...............+
Reflect : ................
Free Act : +...+..+..+.....
Hold Life : .......+........
Imm Acid : ......+*+.+.....
Res Elec : ......++++......
Imm Fire : +.....+*.+......
Imm Cold : .+....+*.+......
Res Pois : ......+........+
Res Fear : ..+.+..........+
Res Lite : +..+..+..+......
Res Dark : .....++.+.......
Res Blind : .........+......
Res Conf : +.....++.+......
Res Sound : ......+..+......
Res Shard : ......+..+......
Res Neth : ......+.........
Res Nexus : ......+.........
Res Chaos : ......++.+......
Res Disen : ....+.+++.......
Aura Fire : +......+........
Aura Elec : .......+........
WraithForm: ..............+.
Levitate : ...............+
Lite : +.......++......
See Invis : +........+.....+
Digestion : +.........+....+
Regen : +........+......
Activate : .++..++.+++...+.
Cursed : .+.+..........+.
Hvy Curse : .+.+..........+.
Fly : ......+.........
Sentient : +...............
Orc.ESP : +..............+
Troll.ESP : ...............+
Giant.ESP : +...............
Undead.ESP: +...............
Evil.ESP : ...............+
Spider ESP: +...............
Full ESP : .........+......
Skills (points left: 74)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.800 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 50.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.500 [0.900]
. Stealth -5.-600 [0.500]
. Disarming 06.900 [0.900]
- Magic 01.651 [0.300]
. Magic-Device 47.500 [1.150]
. Thaumaturgy 01.000 [0.300]
- Spirituality 11.400 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 04.500 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to find a Potion of Clumsiness on level 10.
You may meet a Soldier ant on level 9.
You are fated to meet an Aimless-looking merchant on level 5.
You may meet a Large grey snake on level 5.
You are fated to find a Trident on level 1.
You may find a Flask of oil on level 20.
You may meet a Mangy-looking leper on level 14.
[Character Equipment]
a) The Short Sword 'Sting' (E:6394498, L:45) (1d7) (+42,+23) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, stealth, ability to tunnel, speed and attack
speed by 3. It does extra damage from fire and frost. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It makes you invisible. It provides
immunity to paralysis. It provides resistance to fire, light and
confusion. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, spiders, giants and undead. It slows your
metabolism. It speeds your regenerative powers. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of Orc Cave.
d) The Light Crossbow of Brand (x3) (+5,+7) (+10) {cursed}
It can be
activated for explosive rune every 200 turns if it is being worn. It
increases your stealth by 10. It provides resistance to cold. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) a Rohirric Ring of Extra Attacks (+4 to speed)
It can be activated for spinning around
every 50+d25 turns if it is being worn. It increases your speed and
attack speed by 4. It makes you completely fearless. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
f) a Radiant Ring of Speed (+14) {cursed}
It grants you the power of
illuminate if it is being worn. It provides light (radius 5) forever.
It increases your speed by 14. It provides resistance to light. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) a Sorcerous Amulet of Weaponmastery (+55,+54) [+4](100%)(100%) (+5)
It increases your strength, constitution
and spell power by 5. It increases your mana capacity and hit points
by 100%. It sustains your strength and constitution. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Worm on level 72 of Erebor.
m) The Phial of Galadriel (+4) {@w1}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your wisdom, charisma, searching and luck by 4. It provides
resistance to dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young white dragon in the town of
Gondolin .
n) Power Dragon Scale Mail (-3 to accuracy) [40,+10]
o) The Fur Cloak of Arian [3,+12]
It sustains your strength, intelligence and constitution.
It provides immunity to acid, fire and cold. It provides immunity to
paralysis. It provides resistance to life draining, electricity, fire
, cold, chaos and disenchantment. It produces a fiery sheath. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 62 of Barad-Dur.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be
activated for starlight (75) every 75+d75 turns if it is being worn.
It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Golden Crown of Gondor [0,+15] (+3) {@w2}
It can be activated for heal 700 hit points every
250 turns if it is being worn. It provides light (radius 1) forever.
It increases your strength, wisdom, constitution and speed by 3. It
provides resistance to electricity, fire, cold, light, blindness,
confusion, sound, shards and chaos. It allows you to see invisible
monsters. It gives telepathic powers. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 72 of
Erebor.
x) a Pair of Soft Leather Boots of Speed [2,+9] (+8)
It increases your speed by 8.
You bought it from the Black Market.
z) a Silent watcher (1085 hp)
{) The Bolt of Glielinde (1d5) (+25,+15) (+3 attacks)
It increases your strength,
constitution and attack speed by 3. It poisons your foes. It
produces chaotic effects. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
|) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for dispel
good (level*5) every 300+d300 turns if it is being worn. It can be
used to store a spell. It decreases your strength, constitution,
charisma, speed and luck by 3. It renders you incorporeal. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 62 of
Barad-Dur.
[Character Inventory]
a) The Gem of Hate {special, Light Absorption}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Nether wraith on level 64 of Barad-Dur.
b) The Gem of Ghosts {Mass Genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of an Oathbreaker on level 54 of Barad-Dur.
c) 17 Potions of Cure Critical Wounds {50% off}
d) 31 Scrolls of Teleportation {75% off}
e) 14 Scrolls of Satisfy Hunger {@r9}
f) a Fireproof Scroll of Genocide
It cannot be harmed by fire.
You bought it from the Black Market.
g) a Wooden Rod of Capacity of Trap Location (20/20) {@z1 !k}
It can hold more mana.
You bought it from the Black Market.
h) a Moonstone Rod of the Istari of Disarming (150/150) {@z2}
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You bought it from the Magic Rod Market.
i) a Tilkal Rod of Recall (200/200)
j) a Dwarven Lantern of the Magi (+3) {@w1}
It grants you the power of
magic map if it is being worn. It provides light (radius 2) forever.
It can be used to store a spell. It increases your intelligence,
wisdom and charisma by 3. It makes you invisible. It makes you
completely fearless. It provides resistance to blindness. It cannot
be harmed by fire.
It was given to you as a reward.
k) The Anchor of Space-Time
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Iron Helm of Knowledge [6,+20] (-6) {@w2}
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Armoury.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Staff of the Ithryn Luin {Mass Genocide}
It can be activated for mass genocide
every 1000 turns.
You found it in the remains of a Grave wight on level 60 of Erebor.
b) The Bottomless Bottle {Light Absorption}
It
can be activated for light absorption every 80 turns.
You found it lying on the ground on level 20 of Orc Cave.
c) a Death mold (1216 hp)
d) 32 Scrolls of Enchant Weapon To-Hit {25% off}
e) 16 Scrolls of Enchant Weapon To-Dam
f) a Scroll of Artifact Creation
g) a Tilkal Rod of Nothing (200/200) {25% off}
h) 2 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Illumination (8 Mana to cast) {25% off}
j) a Rod Tip of Enlightenment (40 Mana to cast)
k) a Rod Tip of Teleport Other (60 Mana to cast)
l) a Ring of Vitality(40%)
It can be
activated for satisfy hunger every 100 turns if it is being worn. It
increases your hit points by 40%. It sustains your strength,
dexterity and constitution. It provides resistance to life draining.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
m) a Lucky Amulet of Reflection (+4)
It increases your luck by 4.
It reflects bolts and arrows. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
n) a Sorcerous Amulet of Resistance (+37,+4)(60%)(60%) (+3)
It increases your spell power by 3
. It increases your mana capacity and hit points by 60%. It provides
resistance to acid, electricity, fire and cold. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 62 of Erebor.
o) The Blue Stone 'Coimir'(40%) (+2)
It
grants you the power of restore life if it is being worn. It provides
light (radius 1) forever. It can be used to store a spell. It
increases your luck by 2. It increases your hit points by 40%. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath
every 200 turns if it is being worn. It provides light (radius 3)
forever. It increases your strength, wisdom, charisma and speed by 4.
It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 67 of
Angband.
q) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 67 of Angband.
r) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater basilisk on level 38 of Barad-Dur.
s) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
t) The Pearl 'Nimphelos' (+1)
It grants you the
power of dazzle if it is being worn. It provides light (radius 3)
forever. It increases your searching and infravision by 1. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 20 of Orc
Cave.
u) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 70 of The Sacred
Land Of Mountains.
v) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400
turns if it is being worn. It can be used to store a spell. It
increases your charisma and luck by 4. It provides immunity to
paralysis. It provides resistance to confusion. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 62 of
Barad-Dur.
[Home Inventory - Gondolin ]
a) The Box of Horrors {Destruction}
It can be activated for Destruction every 100 turns.
You found it in the remains of a Master mystic on level 48 of Barad-Dur.
b) 7 Sprigs of Athelas
c) 14 Potions of Speed
d) 12 Potions of Healing
e) 6 Potions of *Healing*
f) a Potion of Life
g) 14 Potions of Enlightenment {25% off}
h) 5 Scrolls of *Remove Curse*
i) 6 Scrolls of Reset Recall
j) 4 Scrolls of *Destruction*
k) a Fireproof Scroll of Genocide
l) 2 Scrolls of Genocide
m) a Scroll of Mass Genocide
n) 2 Rod Tips of Disarming (50 Mana to cast)
o) a Wand of Essence of Speed[1|19] (5 charges)
p) a Wand of Demon Blade[17|34] (6 charges)
q) a Staff of Healing[1|22] (3 charges)
r) a Staff of Identify[3|39] (6 charges)
s) a Staff of Genocide[1|8] (4 charges)
t) a Lucky Amulet of Searching (+10)
It increases your searching and luck by 10. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
u) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gold Thunderlord in a plain of grass.
v) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
[Home Inventory - Minas Anor ]
a) The Tome of Moonleaf
It cannot be harmed by acid, cold, lightning or fire.
b) The Crumpled Scroll of Mass Resurrection
c) The Ring of Power of Uvatha the Horseman (+3 attacks)
It
increases your constitution and attack speed by 3. It makes you
invisible. It sustains your intelligence and dexterity. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Khamul, the Black Easterling (+4% of critical hits)
It increases your infravision and ability to score critical hits by 4.
It makes you invisible. It sustains your wisdom. It provides
resistance to confusion and sound. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Khamul, the Black Easterling on level 75 of
Forodwaith.
e) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
It increases your charisma and ability to score critical
hits by 3. It makes you invisible. It sustains your wisdom and
charisma. It provides resistance to fire, poison, nexus and chaos.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 66 of Erebor.
f) The Ring of Power of Dwar, Dog Lord of Waw
It makes you invisible. It sustains your constitution. It makes you
completely fearless. It provides resistance to blindness, nether and
disenchantment. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
of the Dead.
g) The Ring of the Blacklocks (+3)
It increases your dexterity, ability to tunnel and luck by
3. It makes you invisible. It sustains your dexterity. It provides
resistance to nexus. It produces an anti-magic shell. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
h) The Ring of the Stonefoots [+6] (+3)
It provides light (radius 3) forever. It increases your charisma and
ability to tunnel by 3. It makes you invisible. It sustains your
charisma. It provides resistance to shards. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Ring of the Firebeards (+5,+10) (+3)
It increases your strength and ability to
tunnel by 3. It makes you invisible. It sustains your strength. It
makes you completely fearless. It provides resistance to fire. It
allows you to sense the presence of good beings. It drains mana. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
j) The Ring of the Broadbeams [+10] (+3)
It increases your intelligence and ability to tunnel by 3. It makes
you invisible. It sustains your intelligence. It provides resistance
to blindness and sound. It allows you to sense the presence of
non-living things. It drains experience. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
k) The Ring of the Ironfists (+10,+10) (+3)
It increases your wisdom and ability to tunnel by 3. It makes you
invisible. It sustains your wisdom. It provides resistance to cold
and chaos. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
l) The Ring of Barahir (+1)
It can be activated for dispel small life every
55+d55 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth and
searching by 1. It provides resistance to poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
of the Dead.
m) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your constitution and ability to tunnel by 3.
It makes you invisible. It sustains your constitution. It provides
resistance to disenchantment. It allows you to sense the presence of
undead. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
n) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
o) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if
it is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 40 of
Isengard.
p) The Key of Orthanc
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Black Banner of Gondor (-3)
It can be activated
for summon undead every 666+d333 turns if it is being worn. It
provides light (radius 1) forever. It decreases your stealth by 3.
It makes you invisible. It provides resistance to dark, nether and
chaos. It allows you to sense the presence of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 67 of
Angband.
r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes
. It produces chaotic effects. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
s) Climbing Set
t) The Key of Thorin
It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Cup of Thror
v) The Red Arrow of Gondor
It can be activated
for mass human summoning every 1000 turns. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Barad-Dur.
w) The Player corpse
It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Barad-Dur.
x) The Parchment - Map of Thror
[Home Inventory - Caras Galadhon ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides
light (radius 1) forever. It decreases your luck by 20. It does
extra damage from fire. It poisons your foes. It produces chaotic
effects. It is very sharp and can make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
can re-curse itself. It can resist being shattered by morgul beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 28 of
Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible.
It sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dunlending on level 30 of Moria.
c) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+23]
It
can be activated for breathe fire (200) every 90+d90 turns if it is
being worn. It provides resistance to fire. It allows you to fly. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of
fear in every direction if it is being worn. It provides light (radius
1) forever. It increases your strength by 2. It sustains your
strength. It makes you completely fearless. It allows you to sense
the presence of trolls. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gnome warrior on level 34 of Dol Amroth.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, blindness and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 64 of Barad-Dur.
f) The Robe of Belegaer [2,+20] (+5)
It provides light (radius 1) forever. It increases your stealth,
searching and luck by 5. It provides immunity to acid, electricity
and cold. It provides immunity to paralysis. It provides resistance
to dark and blindness. It allows you to breathe underwater. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 45 of
Tol Eressea.
g) an Elven Cloak of Electricity [4,+21] (+4 to stealth)
It increases your stealth, searching and luck by 4. It
provides resistance to electricity. It produces an electric sheath.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
h) a Feathered Cloak of Air [1,+11]
It allows you to breathe without
air.
You found it lying on the ground on level 62 of Erebor.
i) a Cloak of Mist of Air [1,+10] {!k!d!s!v}
It allows you
to breathe without air.
You found it lying in a vault on level 62 of Barad-Dur.
j) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Hunter on level 80 of Forodwaith.
k) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
It
can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Erebor.
l) The Steel Helm of Hammerhand [6,+19] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) a Pair of Soft Leather Boots of Speed [2,+9] (+5)
It increases your speed by 5.
You bought it from the Footwear Shop.
n) a Dagger of Tulkas (1d4) (+10,+11) (+2 to searching) {.}
It can be activated for teleport
(range 100) every 45 turns if it is being worn. It increases your
searching by 2. It does extra damage from electricity. It is a great
bane of dragons. It is a great bane of undead. It fights against
evil with holy fury. It provides immunity to paralysis. It provides
resistance to life draining, nexus and disenchantment. It allows you
to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It induces random teleportation. It
can resist being shattered by morgul beings.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your
intelligence, wisdom and attack speed by 2. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to nexus, chaos and disenchantment. It allows you to see invisible
monsters. It gives telepathic powers. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of Moria.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an
antimagic field. It increases your speed and attack speed by 2. It
does extra damage from fire. It is especially deadly against dragons.
It provides immunity to fire. It makes you completely fearless. It
provides resistance to fire, chaos and disenchantment. It drains mana
, life and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark dwarven priest on level 46 of Moria.
q) a Magical Dwarven Shovel of Digging (+7)
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 48 of Moria.
[The Museum Inventory - Bree ]
a) The Bag of Tricks
It can be
activated for gain corruption every 10 turns.
You found it in the remains of a Mornungol on level 50 of Barad-Dur.
b) The Deck of Wild Magic
It
can be activated for stat loss.
You found it in the remains of a Hill orc on level 21 of Orc Cave.
c) The Boulder of Entmoot
It
can be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 35 of Dol Amroth.
d) The Gem of Chaos
It can be
activated for teleport level every 50 turns.
You found it in the remains of an Oathbreaker on level 54 of Barad-Dur.
e) The Pentagram of Lore
It can be activated for curing every 110 turns.
You found it in the remains of a Dark elven mage on level 17 of Mirkwood.
f) Radagast's Summoning Manual
It can be activated for something weird every 5 turns.
You found it lying on the ground on level 80 of Forodwaith.
g) The Gem of Time
It can be
activated for something weird every 5 turns.
You found it in the remains of an Oathbreaker on level 42 of Barad-Dur.
h) The Lost Works of Melian
It can be activated for decreasing Intelligence.
You found it in the remains of a Mornungol on level 50 of Barad-Dur.
i) The Crystal Ball of Godly Sights
It
can be activated for aggravate.
You found it in the remains of a Phantom on level 72 of Erebor.
j) a Parchment titled ``How to Win the Game''
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