Moonleaf III

Intro

Replacing the old Moonleaf with this one, who actually isn't yet as far as the previous Moonleaf was (hasn't entered Angband yet) but is MUCH more powerful. Sting (Level 45 no earthquake, and the Phial), PDSM, Crown of Gondor, triple immunity cloak, Scepter of Numenor, a flipped Sorcerous Amulet of Weaponmastery (+55,+54) [+4](100%)(100%) (+5), Boots of Speed...

Oh, and you'll notice that this is the most complete character log anyone has ever undertaken, outside of a DitL. *grin*

Chatter

FeathinSilyar: So that Sorcerous Amulet started as a Sorcerous Amulet of Weaponmastery (-55,-54)[+4](100%)(100%)(+5), but flipping it only switched the negatives to damage and to accuracy and did *not* flip the positives, like the spoiler on flipping cursed items said it should have. And I've done exactly that with two of these sorcerous amulets now, so it wasn't a freak occurence. I've got my fingers crossed for one with (-100,-100)...

FeathinSilyar: Oh, and see that Scroll of Artifact Creation I have at home in Bree. Not sure what to use it on, but I'm leaning towards a Ring of Speed, Ring of Extra Attacks, or possibly a Ring of Vitality. It shouldn't allow use on an ego item, I believe, otherwise I'd just use it on my Rohirric Ring of Extra Attacks. I'm planning on switching out my current Radiant Ring of Speed for anything higher, and get illumination via rod. I've already got a bolt with +3 attacks, and the usual on a digger I don't want to do since I'm quite taken with the Scepter of Numenor's granting of incorporeality. And not on the PDSM since it is actually only giving me rNexus and rNether, and I'm eyeing Celeborn hoping to put it on soon. Though since my immunities stem from a cloak so far, and cloak is the source of breath without air for Nether Realm...hm. Now if only I could read it on an Ethereal Elven Cloak of Aman.

Character Log

Beginning Stats

STR: 29

INT: 10

WIS: 10

DEX: 13

CON: 27

CHR: 10

Completed Dungeons Log

Note: Teleporting to the bottom of the dungeon via Thunderlord is marked as “jump”. Rapid descent, not bothering to clear levels is marked as “dive”. Dungeons marked “crawl” were explored fairly thoroughly. However, even in jumps and dives all special levels were “done” in some sense, claiming the treasure in them.

Barrow Downs

clev 20

dive

Orc Cave

clev 25

dive

Old Forest

clev 25

dive

Mirkwood

clev 31

dive

Maze

clev 32

jump

Land of Rhun

clev 33

dive

Moria

clev 35

dive

Water Cave

clev 35

dive

Sacred Land of Mountains

clev 38

dive

Submerged Ruins

clev 44

jump

Barad-Dur

clev 44

dive

Dol Amroth

clev 35

dive

Isengard

clev 45

dive

Near Harad

clev 45

dive

Withered Heath

clev 45

jump

Paths of the Dead

clev 46

jump

Cirith Ungol

clev 46

jump

Forodwaith

clev 47

dive

Sentient Weapons

‘Sting’

Found clev 34, lying on the ground Orc Caves 22

The Short Sword ‘Sting’ (1d7)(+10,+10)(+2 to speed) It is sentient. It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and confusion. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, and undead. It cannot be harmed by acid, cold, lightning, or fire.

Level

Experience

Realm

New Powers

(+X,+X)

(pval)

L:1

E:10

(+10,+10)

(+2)

L:2

E:28

(+11,+11)

(+2)

L:3

E:63

(+12,+11)

(+2)

L:4

E:117

Fire

(+13,+11)

(+2)

L:5

E:176

(+14,+11)

(+2)

L:6

E:260

(+15,+11)

(+2)

L:7

E:350

(+16,+12)

(+2)

L:8

E:506

(+17,+12)

(+2)

L:9

E:730

(+18,+12)

(+2)

L:10

E:957

Fire

Fire Brand

(+18,+12)

(+2)

L:11

E:1284

(+19,+13)

(+2)

L:12

E:1659

Fire

Resist Fire

(+19,+13)

(+3)

L:13

E:2132

(+20,+14)

(+3)

L:14

E:2810

(+21,+14)

(+3)

L:15

E:3574

(+22,+15)

(+3)

L:16

E:4543

(+23,+16)

(+3)

L:17

E:5998

Fire

Fire Aura

(+23,+16)

(+3)

L:18

E:7263

(+24,+16)

(+3)

L:19

E:9020

(+26,+17)

(+3)

L:20

E:11063

(+26,+17)

(+3)

L:21

E:13809

(+26,+17)

(+3)

L:22

E:17776

(+26,+17)

(+3)

L:23

E:21743

(+26,+17)

(+3)

L:24

E:25767

(+26,+17)

(+3)

L:25

E:31797

(+27,+17)

(+3)

L:26

E:44453

(+28,+18)

(+3)

L:27

E:63251

(+29,+18)

(+3)

L:28

E:87523

(+30,+19)

(+3)

L:29

E:133901

(+30,+19)

(+3)

L:30

E:187572

(+31,+20)

(+3)

L:31

E:254144

(+31,+20)

(+3)

L:32

E:384632

Earth

(+32,+20)

(+3)

L:33

E:513805

Earth

Sense Giants

(+32,+20)

(+3)

L:34

E:703650

(+33,+20)

(+3)

L:35

E:881488

(+34,+20)

(+3)

L:36

E:1127335

(+36,+21)

(+3)

L:37

E:1382203

Cold

(+37,+21)

(+3)

L:38

E:1751083

(+39,+22)

(+3)

L:39

E:2141200

(+40,+23)

(+3)

L:40

E:2500637

Cold

Frost Brand

(+40,+23)

(+3)

L:41

E:3166574

Cold

Slow Digestion

(+40,+23)

(+3)

L:42

E:3758964

(+41,+23)

(+3)

L:43

E:4500313

Lightning

(+42,+23)

(+3)

L:44

E:5255691

Earth

Tunnelling

(+42,+23)

(+3)

L:45

E:6000226

Cold

Invisibility

(+42,+23)

(+3)

Sereghathol

Found clev 47, on a Gold Thunderlord on a plain of grass (Last Alliance).

The Long Sword ‘Sereghathol’ (5d5)(+32,+32)(+2 to speed)

It is sentient. It increases your strength, dexterity, and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning, or fire.

Level

Experience

Realm

New Powers

(+X,+X)

(pval)

L:2

E:25

(+32,+32)

2

Light Absorption Junkart

Found clev 23, lying on the ground Orc Caves 20

Uniques Killed:

Name

# of Shots

Location

Uvatha the Horseman

1

Bree

Dwar, Dog Lord of Waw

2

Paths of the Dead 69

Feagwath, the Undead Sorceror

2

Paths of the Dead 70

Khamul, the Black Easterling

2

Forodwaith 75

Hoarmurath of Dir

2

Erebor 66

Powerful Monsters Killed:

Name

# of Shots

Location

Nightwing

1

Erebor 70

Quest Log

Standard Quests

Bree

Mushroom Supplies

clev 31

Bandit’s Lair

clev 1-5

Troll’s Glade

clev 31

Dark Horseman

clev 31

Lothlorien

An Old Mage’s Quest

bugged

Wolves

clev 28

Spiders of Mirkwood

clev 28-29

Poisoned Water

clev 44

Minas Anor

An Old Mage’s Quest

clev 48

Haunted House

clev 32

Last Alliance

clev 47

Gondolin

Dragons

clev 31

Eol

clev 31

Nirnaeth Arnoediad

clev 33-34

Maeglin

clev 45

Khazad-Dum

Balrogs

Random Quests (49)

Barrow Downs

BDw 2

PQ

6

Hatchling White Dragon

Acidic Main Gauche of Slay Orc

BDw 4

FF

17

Disenchanter Mold

Long Bow of Extra Shots

BDw 6

FF

9

Hatchling Bronze Dragon

Spirituality

BDw 8

FF

16

Cave Bear

Glowing Jewel-Encrusted Crown

BDw 10

PQ

11

Clay Golem

Dragon Shield

Mirkwood

Mkw 12

PQ

12

Giant Bronze Dragonfly

Dagger of Rilia

Mkw 14

PQ

14

Gnome Warrior

Gnomish Shovel of Digging

Mkw 16

PQ

6

White Hulk

Amulet of Faramir

Mkw 18

PQ

10

Cold Vortex

Soft Leather Armour of Resist Cold

Mkw 20

PQ

6

Forest Wight

Shocking Tulwar

Mkw 22

PQ

6

Ghoul

Long Sword of *Slay Evil*

Mkw 24

FF

16

Balance Drake

Magic-Device

Mkw 26

PQ

11

Variag

Glaive

Mkw 28

PQ

10

Cloud Giant

Dagger of Slay Animal

Mkw 30

PQ

5

Ancient Green Dragon

Sharp Dagger of Slay Animal

Mkw 32

FF

20

Air Elemental

Magic-Device

Barad-Dur

BDr 34

FF

15

Grey Wraith

Symbiosis

BDr 36

PQ

U

Quaker, Master of Earth

Mouse Fur of Protection

BDr 38

FF

17

Greater Basilisk

Disarming

BDr 40

PQ

5

Ranger Chieftan

Broad Sword ‘Guthwine’

BDr 42

FF

20

Oathbreaker

Magic-Device

BDr 44

PQ

12

Chaos Vortex

Pick of Digging

BDr 46

FF

15

Chaos Vortex

Thaumaturgy

BDr 48

FF

15

Master Mystic

Disarming

BDr 50

PQ

12

Mornungol

The Anchor of Space-Time

BDr 52

PQ

10

Nether Hound

Fur Cloak of Electricity

BDr 54

PQ

14

Oathbreaker

Light Crossbow of Extra Might

BDr 56

PQ

U

Harowen the Black Hand

Halbard ‘Osondir’

BDr 58

PQ

12

Nether Hound

Long Bow of Lothlorien

BDr 60

FF

18

Skull Druj

Monster-Lore

BDr 62

FF

13

Death Vortex

Spirituality

BDr 64

PQ

10

Greater Titan

Chain Mail of Arvedui

BDr 66

PQ

U

Tevildo, the Prince of Cats

Long Sword of Angmar

Dungeon Towns

Orc Caves 10

Old Forest 13

Old Forest 18

Old Forest 22

Land of Rhun 29

Land of Rhun 32

Sacred Land of Mountains 65

Char Sheet

  [Theme 1.1.2 Character Sheet]

 Name  : Moonleaf               Age                310       STR!     40       
 Sex   : Neuter                 Height              90       INT!     23       
 Race  : Ent                    Weight             130       WIS!     37       
 Class : Swordmaster            Social Class        34       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     27       
                                                                               
 + To Melee Hit         187 Level             50    Max Hit Points      2702   
 + To Melee Damage      154 Experience  13036468    Cur Hit Points      2702   
 + To Ranged Hit        100 Max Exp     13036468    Max SP (Mana)        414   
 + To Ranged Damage       7 Exp to Adv.    *****    Cur SP (Mana)        414   
   AC                60+104 Gold         4173239    Piety               4178   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[125Perception  : Fair         Blows/Round:  21        
 Bows/Throw  : Legendary[35]Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  21d7+3234 
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of an unknown, recent generation of ents.  Not           
          content to watch the forests dwindle, you have left your             
          glades to take up a sword to fight the encroaching evil.             
          You don't see anyone as on your side, even the Valar.                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8993 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3...5....3...33.            
        Add Wis   : .....4..53......            
        Add Dex   : 3.........4.....            
        Add Con   : 3...5....3...33.            
        Add Chr   : .....4..5.....3.            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Stea. : 3*..............            
        Add Sear. : .....4..5.......            
        Add Tun.. : 3...............            
        Add Speed : 3.4*.....3.8..3+            
        Add Blows : 3.4..........3..            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+..+........            
        Sust Int  : .......+........            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ....+..+........            
        Sust Chr  : ........+.......            
        Invisible : +...............            
        Mul life  : ....+..........+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +...+..+..+.....            
        Hold Life : .......+........            
        Imm Acid  : ......+*+.+.....            
        Res Elec  : ......++++......            
        Imm Fire  : +.....+*.+......            
        Imm Cold  : .+....+*.+......            
        Res Pois  : ......+........+            
        Res Fear  : ..+.+..........+            
        Res Lite  : +..+..+..+......            
        Res Dark  : .....++.+.......            
        Res Blind : .........+......            
        Res Conf  : +.....++.+......            
        Res Sound : ......+..+......            
        Res Shard : ......+..+......            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......++.+......            
        Res Disen : ....+.+++.......            
        Aura Fire : +......+........            
        Aura Elec : .......+........            
        WraithForm: ..............+.            
        Levitate  : ...............+            
        Lite      : +.......++......            
        See Invis : +........+.....+            
        Digestion : +.........+....+            
        Regen     : +........+......            
        Activate  : .++..++.+++...+.            
        Cursed    : .+.+..........+.            
        Hvy Curse : .+.+..........+.            
        Fly       : ......+.........            
        Sentient  : +...............            
        Orc.ESP   : +..............+            
        Troll.ESP : ...............+            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : ...............+            
        Spider ESP: +...............            
        Full ESP  : .........+......            

Skills (points left: 74)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              -5.-600 [0.500]
          . Disarming                            06.900 [0.900]
 - Magic                                         01.651 [0.300]
          . Magic-Device                         47.500 [1.150]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  11.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  04.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to find a Potion of Clumsiness on level 10.
You may meet a Soldier ant on level 9.
You are fated to meet an Aimless-looking merchant on level 5.
You may meet a Large grey snake on level 5.
You are fated to find a Trident on level 1.
You may find a Flask of oil on level 20.
You may meet a Mangy-looking leper on level 14.


  [Character Equipment]

a) The Short Sword 'Sting' (E:6394498, L:45) (1d7) (+42,+23) (+3 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, ability to tunnel, speed and attack
    speed by 3.  It does extra damage from fire and frost.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to fire, light and 
    confusion.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders, giants and undead.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
d) The Light Crossbow of Brand (x3) (+5,+7) (+10) {cursed}
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Rohirric Ring of Extra Attacks (+4 to speed)
    It can be activated for spinning around
    every 50+d25 turns if it is being worn. It increases your speed and 
    attack speed by 4.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Radiant Ring of Speed (+14) {cursed}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 14.  It provides resistance to light.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) a Sorcerous Amulet of Weaponmastery (+55,+54) [+4](100%)(100%) (+5)
    It increases your strength, constitution
     and spell power by 5.  It increases your mana capacity and hit points
     by 100%.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
m) The Phial of Galadriel (+4) {@w1}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your wisdom, charisma, searching and luck by 4.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
n) Power Dragon Scale Mail (-3 to accuracy) [40,+10]
o) The Fur Cloak of Arian [3,+12]
    It sustains your strength, intelligence and constitution.  
    It provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, electricity, fire
    , cold, chaos and disenchantment.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Barad-Dur.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Golden Crown of Gondor [0,+15] (+3) {@w2}
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, shards and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
x) a Pair of Soft Leather Boots of Speed [2,+9] (+8)
    It increases your speed by 8.  
    You bought it from the Black Market.
z) a Silent watcher (1085 hp)
{) The Bolt of Glielinde (1d5) (+25,+15) (+3 attacks)
    It increases your strength, 
    constitution and attack speed by 3.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel
    good (level*5) every 300+d300 turns if it is being worn. It can be
    used to store a spell.  It decreases your strength, constitution, 
    charisma, speed and luck by 3.  It renders you incorporeal.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 62 of
    Barad-Dur.


  [Character Inventory]

a) The Gem of Hate {special, Light Absorption}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Nether wraith on level 64 of Barad-Dur.
b) The Gem of Ghosts {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Oathbreaker on level 54 of Barad-Dur.
c) 17 Potions of Cure Critical Wounds {50% off}
d) 31 Scrolls of Teleportation {75% off}
e) 14 Scrolls of Satisfy Hunger {@r9}
f) a Fireproof Scroll of Genocide
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Wooden Rod of Capacity of Trap Location (20/20) {@z1 !k}
    It can hold more mana.  
    You bought it from the Black Market.
h) a Moonstone Rod of the Istari of Disarming (150/150) {@z2}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Magic Rod Market.
i) a Tilkal Rod of Recall (200/200)
j) a Dwarven Lantern of the Magi (+3) {@w1}
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Iron Helm of Knowledge [6,+20] (-6) {@w2}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Staff of the Ithryn Luin {Mass Genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Grave wight on level 60 of Erebor.
b) The Bottomless Bottle {Light Absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 20 of Orc Cave.
c) a Death mold (1216 hp)
d) 32 Scrolls of Enchant Weapon To-Hit {25% off}
e) 16 Scrolls of Enchant Weapon To-Dam
f) a Scroll of Artifact Creation
g) a Tilkal Rod of Nothing (200/200) {25% off}
h) 2 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Illumination (8 Mana to cast) {25% off}
j) a Rod Tip of Enlightenment (40 Mana to cast)
k) a Rod Tip of Teleport Other (60 Mana to cast)
l) a Ring of Vitality(40%)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Lucky Amulet of Reflection (+4)
    It increases your luck by 4.  
    It reflects bolts and arrows.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
n) a Sorcerous Amulet of Resistance (+37,+4)(60%)(60%) (+3)
    It increases your spell power by 3
    .  It increases your mana capacity and hit points by 60%.  It provides
    resistance to acid, electricity, fire and cold.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Erebor.
o) The Blue Stone 'Coimir'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Angband.
r) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 38 of Barad-Dur.
s) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 20 of Orc
    Cave.
u) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of The Sacred
    Land Of Mountains.
v) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 62 of
    Barad-Dur.


  [Home Inventory - Gondolin ]

a) The Box of Horrors {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Master mystic on level 48 of Barad-Dur.
b) 7 Sprigs of Athelas
c) 14 Potions of Speed
d) 12 Potions of Healing
e) 6 Potions of *Healing*
f) a Potion of Life
g) 14 Potions of Enlightenment {25% off}
h) 5 Scrolls of *Remove Curse*
i) 6 Scrolls of Reset Recall
j) 4 Scrolls of *Destruction*
k) a Fireproof Scroll of Genocide
l) 2 Scrolls of Genocide
m) a Scroll of Mass Genocide
n) 2 Rod Tips of Disarming (50 Mana to cast)
o) a Wand of Essence of Speed[1|19] (5 charges)
p) a Wand of Demon Blade[17|34] (6 charges)
q) a Staff of Healing[1|22] (3 charges)
r) a Staff of Identify[3|39] (6 charges)
s) a Staff of Genocide[1|8] (4 charges)
t) a Lucky Amulet of Searching (+10)
    
    It increases your searching and luck by 10.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
u) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
v) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.


  [Home Inventory - Minas Anor ]

a) The Tome of Moonleaf
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Crumpled Scroll of Mass Resurrection
c) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It 
    increases your constitution and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Khamul, the Black Easterling (+4% of critical hits)
    
    It increases your infravision and ability to score critical hits by 4.
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to confusion and sound.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 75 of
    Forodwaith.
e) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your charisma and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your wisdom and 
    charisma.  It provides resistance to fire, poison, nexus and chaos.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Erebor.
f) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to blindness, nether and 
    disenchantment.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
    of the Dead.
g) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 
    3.  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
h) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to
    tunnel by 3.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to sense the presence of good beings.  It drains mana.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
j) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
k) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
    of the Dead.
m) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It allows you to sense the presence of 
    undead.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
n) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
p) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) Climbing Set
t) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Cup of Thror
v) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Barad-Dur.
w) The Player corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Barad-Dur.
x) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 30 of Moria.
c) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+23]
    It
    can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides resistance to fire.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of
    fear in every direction if it is being worn. It provides light (radius
    1) forever.  It increases your strength by 2.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to sense
    the presence of trolls.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome warrior on level 34 of Dol Amroth.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 64 of Barad-Dur.
f) The Robe of Belegaer [2,+20] (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
g) an Elven Cloak of Electricity [4,+21] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Feathered Cloak of Air [1,+11]
    It allows you to breathe without
    air.  
    You found it lying on the ground on level 62 of Erebor.
i) a Cloak of Mist of Air [1,+10] {!k!d!s!v}
    It allows you
    to breathe without air.  
    You found it lying in a vault on level 62 of Barad-Dur.
j) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
k) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
l) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) a Pair of Soft Leather Boots of Speed [2,+9] (+5)
    It increases your speed by 5.  
    You bought it from the Footwear Shop.
n) a Dagger of Tulkas (1d4) (+10,+11) (+2 to searching) {.}
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 2.  It does extra damage from electricity.  It is a great
    bane of dragons.  It is a great bane of undead.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to life draining, nexus and disenchantment.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  It
    can resist being shattered by morgul beings.  
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven priest on level 46 of Moria.
q) a Magical Dwarven Shovel of Digging (+7)
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 48 of Moria.


  [The Museum Inventory - Bree ]

a) The Bag of Tricks
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Mornungol on level 50 of Barad-Dur.
b) The Deck of Wild Magic
    It
    can be activated for stat loss.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
c) The Boulder of Entmoot
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 35 of Dol Amroth.
d) The Gem of Chaos
    It can be
    activated for teleport level every 50 turns.  
    You found it in the remains of an Oathbreaker on level 54 of Barad-Dur.
e) The Pentagram of Lore
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven mage on level 17 of Mirkwood.
f) Radagast's Summoning Manual
    
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 80 of Forodwaith.
g) The Gem of Time
    It can be
    activated for something weird every 5 turns.  
    You found it in the remains of an Oathbreaker on level 42 of Barad-Dur.
h) The Lost Works of Melian
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Mornungol on level 50 of Barad-Dur.
i) The Crystal Ball of Godly Sights
    It
    can be activated for aggravate.  
    You found it in the remains of a Phantom on level 72 of Erebor.
j) a Parchment titled ``How to Win the Game''