Moonleaf IV Ent Swordmaster
Contents
Intro
Yet another try at Moonleaf, looking good enough with Sereghathol (it got Vampirism!), a Geno junkart and triple immunity armor to go ahead and post.
And then in Nameless I died. A druj offscreen summoned around me in the long room filled with traps (yes, nearly finished with the level!) and he got a chain summoning wyrm (among other things) and soon I was surrounded by several layers. There were several ways I could have been able to get out of it, but unfortunately I didn't come to my senses in time and died to insanity from the dratted druj's brain smashing.
And I didn't get a death dump. Grr. So the dump included is from clev 47, just after finishing Barad-Dur.
Chatter
FeathinSilyar: At this point, the Dagger of Samwise has access to Fire, Cold, Acid, Lightning, Poison, Air and Earth (I'm not joking, it has all those! Now only if it would have gotten more powers. Sereghathol has Fire, Cold, Acid, Lightning, Poison, and Earth.
Character Log
Beginning Stats
- Str: 29
- Int: 10
- Wis: 10
- Dex: 13
- Con: 27
- Chr: 10
Completed Dungeons Log
Barrow Downs |
CL 16 |
Orc Caves |
CL 24 |
Old Forest |
CL 24 |
The Maze |
CL 29 |
Mirkwood |
CL 31 |
Moria |
CL 34 |
Land of Rhun |
CL 34 |
Near Harad |
CL 35 |
Illusory Castle |
CL 35 |
Barad-Dur |
CL 46 |
Dol Guldur |
CL 49 |
Erebor |
CL 49 |
Paths of the Dead |
CL 49 |
Submerged Ruins |
9.5 M |
Emyn Luin |
9.9 M |
Helcaraxe |
9.9 M |
Angmar |
10.1 M |
Forodwaith |
10.3 M |
Withered Heath |
10.3 M |
Cirith Ungol |
10.4 M |
Tol Eressa |
10.5 M |
Dol Amroth |
10.5 M |
Small Water Cave 10.9 M |
Sentient Weapon Log
Mormegil
Found clev 32, on Sangahyando of Umbar on Moria 46.
The Dark Sword 'Mormegil' (E: 45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It is sentient. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you fearless. It provides resistance to chaos and disenchantment. It drains mana, life, and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning, or fire.
Level |
Experience |
Realm |
New Powers |
(+X,+X) |
(pval) |
L:3 |
E:45 |
|
|
(+10,+10) |
(+2) |
Dagger of Samwise
Found clev 40, by fate on Barrow Downs 1.
The Dagger of Samwise (1d4)(+4,+6) It is sentient. It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire.
Level |
Experience |
Realm |
New Powers |
(+X,+X) |
(pval) |
L:1 |
E:10 |
|
|
(+10,+10) |
|
L:2 |
E:26 |
|
|
(+11,+10) |
|
L:3 |
E:62 |
Fire |
|
(+12,+10) |
|
L:4 |
E:112 |
|
|
(+13,+10) |
|
L:5 |
E:175 |
|
|
(+14,+10) |
|
L:6 |
E:256 |
|
|
(+15,+11) |
|
L:7 |
E:354 |
Lightning |
|
(+16,+11) |
|
L:8 |
E:502 |
|
|
(+17,+12) |
|
L:9 |
E:706 |
Poison |
|
(+18,+12) |
|
L:10 |
E:954 |
Acid |
|
(+19,+12) |
|
L:11 |
E: |
Cold |
|
(+,+) |
|
L:12 |
E: |
Air |
|
(+,+) |
|
L:13 |
E: |
|
|
(+,+) |
|
L:14 |
E: |
Fire |
Slay Undead |
(+,+) |
|
L:15 |
E: |
Lightning |
Resist Electricity |
(+,+) |
|
L:16 |
E: |
Fire |
Fiery Sheath |
(+,+) |
|
L:17 |
E: |
Poison |
Drain XP |
(+,+) |
|
L:18 |
E: |
|
|
(+,+) |
|
L:19 |
E: |
|
|
(+,+) |
|
L:20 |
E: |
|
|
(+,+) |
|
L:21 |
E: |
|
|
(+,+) |
|
L:22 |
E: |
|
|
(+,+) |
|
L:23 |
E:21132 |
|
|
(+30,+15) |
|
L:24 |
E:25597 |
|
|
(+31,+15) |
|
L:25 |
E:32409 |
Cold |
Slay Demon |
(+31,+15) |
|
L:26 |
E:44240 |
|
|
(+33,+16) |
|
L:27 |
E:65521 |
|
|
(+34,+17) |
|
L:28 |
E:88185 |
|
|
(+35,+17) |
|
L:29 |
E:125413 |
|
|
(+36,+17) |
|
L:30 |
E:187613 |
|
|
(+36,+17) |
|
L:31 |
E:298357 |
Acid |
Tunneling |
(+36,+17) |
(+2) |
L:32 |
E:375375 |
|
|
(+38,+18) |
(+2) |
L:33 |
E:502599 |
|
|
(+39,+18) |
(+2) |
L:34 |
E:690075 |
Earth |
|
(+40,+18) |
(+2) |
L:35 |
E:885292 |
|
|
(+41,+19) |
(+2) |
L:36 |
E:1128613 |
|
|
(+42,+20) |
(+2) |
L:37 |
E:1379119 |
|
|
(+43,+20) |
(+2) |
L:38 |
E:1800690 |
|
|
(+45,+21) |
(+2) |
Seraghathol
Found clev 46, as a Princess Quest reward on Barad-Dur 66.
The Long Sword 'Sereghathol' (E: 25, L:2) (5d5) (+32,+32) (+2 to speed) It is sentient. It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning, or fire.
Level |
Experience |
Realm |
New Powers |
(+X,+X) |
(pval) |
L:2 |
E:25 |
|
|
(+32,+32) |
(+2) |
L:3 |
E:63 |
|
|
(+33,+33) |
(+2) |
L:4 |
E:113 |
Fire |
|
(+34,+33) |
(+2) |
L:5 |
E:179 |
|
|
(+35,+34) |
(+2) |
L:6 |
E:252 |
|
|
(+36,+34) |
(+2) |
L:7 |
E:351 |
Fire |
Fire Resistance |
(+36,+34) |
(+2) |
L:8 |
E:511 |
Fire |
Light |
(+36,+34) |
(+2) |
L:9 |
E:717 |
Fire |
Slay Undead |
(+36,+34) |
(+2) |
L:10 |
E:951 |
|
|
(+37,+34) |
(+2) |
L:11 |
E:1265 |
Poison |
|
(+38,+34) |
(+2) |
L:12 |
E:1626 |
|
|
(+40,+35) |
(+2) |
L:13 |
E:2136 |
|
|
(+42,+36) |
(+2) |
L:14 |
E:2761 |
|
|
(+44,+37) |
(+2) |
L:15 |
E:3532 |
Fire |
Fire Brand |
(+44,+37) |
(+2) |
L:16 |
E:4514 |
Lightning |
|
(+45,+37) |
(+3) |
L:17 |
E:5754 |
Poison |
Vampiric |
(+45,+37) |
(+3) |
L:18 |
E:7265 |
Fire |
Fire Aura |
(+45,+37) |
(+3) |
L:19 |
E:9095 |
|
|
(+46,+38) |
(+3) |
L:20 |
E:11028 |
Poison |
Sustain Charisma |
(+46,+38) |
(+3) |
L:21 |
E:13546 |
Poison |
Poison Resistance |
(+46,+38) |
(+4) |
L:22 |
E:17107 |
Poison |
Sense Trolls |
(+46,+38) |
(+5) |
L:23 |
E:21014 |
|
|
(+48,+39) |
(+5) |
L:24 |
E:25590 |
Poison |
Sense Giants |
(+48,+39 |
(+5) |
L:25 |
E:36887 |
|
|
(+49,+39) |
(+5) |
L:26 |
E:45781 |
Acid |
|
(+50,+39) |
(+5) |
L:27 |
E:68658 |
Cold |
|
(+51,+39) |
(+5) |
L:28 |
E:87838 |
|
|
(+52,+39) |
(+5) |
L:29 |
E:125478 |
Poison |
Poison Brand |
(+52,+39) |
(+5) |
L:30 |
E:190548 |
Lightning |
Random Teleportation |
(+52,+39) |
(+5) |
L:31 |
E:257541 |
|
|
(+54,+40) |
(+5) |
L:32 |
E:376339 |
|
|
(+55,+40) |
(+5) |
L:33 |
E:509843 |
|
|
(+56,+40) |
(+5) |
L:34 |
E:688540 |
|
|
(+57,+41) |
(+5) |
L:35 |
E:875006 |
Poison |
Add Charisma |
(+57,+41) |
(+5) |
L:36 |
E:1125237 |
|
|
(+58,+42) |
(+5) |
L:37 |
E:1443720 |
Cold |
Slay Demon |
(+58,+42) |
(+5) |
L:38 |
E:1760727 |
|
|
(+60,+43) |
(+5) |
L:39 |
E:2128915 |
Acid |
Acid Resistance |
(+60,+43) |
(+5) |
L:40 |
E:2503844 |
|
|
(+62,+44) |
(+5) |
L:41 |
E:3139920 |
|
|
(+63,+44) |
(+5) |
L:42 |
E:3755575 |
Lightning |
Electric Sheath |
(+63,+44) |
(+5) |
L:43 |
E:4505134 |
Earth |
|
(+64,+44) |
(+5) |
L:44 |
E:5252358 |
|
|
(+66,+45) |
(+5) |
L:45 |
E:6367221 |
|
|
(+67,+45) |
(+5) |
Quest Log
Town Quests
Bree
Mushroom Supplies |
CL 12 |
Bandit’s Lair |
CL 1-5 |
Troll’s Glade |
CL 29 |
Dark Horseman |
CL 30 |
Lothlorien
Wolves |
CL 16 |
Spiders of Mirkwood |
CL 29-30 |
Poisoned Water |
CL 34 |
Minas Anor
An Old Mage’s Quest |
CL 48 |
Haunted House |
CL 39 |
Last Alliance |
CL 47-48 |
Gondolin
Dragons |
CL 24-26 |
Eol |
CL 26-27 |
Maeglin |
CL 48 |
Khazad-Dum
Balrogs |
11.1 M |
Beastmaster Quests
Ancient Green Dragon |
CL 48 |
Erebor 67 |
Giant Salamander |
Random Quests (49)
Barrow Downs
Dungeon |
Type |
# |
Monster |
Reward |
|
BDw 2 |
PQ |
12 |
Skeletal Orc |
Pair of Soft Leather Boots of Jumping |
CL 8 |
BDw 4 |
PQ |
12 |
Tiger |
Bastard Sword (Holy Avenger) |
CL 11 |
BDw 6 |
PQ |
5 |
Grey Yeek |
Dagger of Extra Attacks |
CL 12 |
BDw 8 |
LS |
18 |
Clear Hound |
Spirituality |
CL 15 |
BDw 10 |
PQ |
14 |
White Mold |
Dagger (Defender) |
CL 16 |
Mirkwood
Dungeon |
Type |
# |
Monster |
Reward |
|
Mkw 12 |
LS |
16 |
Ogre |
Stealth |
CL 30 |
Mkw 14 |
PQ |
10 |
Werewolf |
Acidic Dagger |
CL 30 |
Mkw 16 |
LS |
15 |
Giant Bronze Dragonfly |
Symbiosis |
CL 30 |
Mkw 18 |
PQ |
5 |
Slow Vortex |
Large Leather Shield of Reflection |
CL 30 |
Mkw 20 |
PQ |
10 |
Ghoul |
Fiery Halbard (Defender) |
CL 31 |
Mkw 22 |
PQ |
10 |
Spectator |
Sharp Double Axe |
CL 31 |
Mkw 24 |
LS |
9 |
Mountain Ogre |
Spirituality |
CL 31 |
Mkw 26 |
LS |
18 |
Mind Flayer |
Magic |
CL 31 |
Mkw 28 |
PQ |
11 |
6-Headed Hydra |
Ethereal Feathered Cloak of Protection |
CL 31 |
Mkw 30 |
PQ |
6 |
Smoke Elemental |
Large Metal Shield of Resist Lighting |
CL 31 |
Mkw 32 |
PQ |
11 |
Vampire Lord |
Bar Chain Mail of Resist Lighting |
CL 31 |
Barad-Dur
Dungeon |
Type |
# |
Monster |
Reward |
|
BDr 34 |
FF |
18 |
Inertia Hound |
Monster-Lore |
CL 40 |
BDr 36 |
PQ |
12 |
Ancient Black Dragon |
Elven Robe of Resist Acid |
CL 40 |
BDr 38 |
PQ |
12 |
Faunungol |
Large Metal Shield of Anarion |
CL 40 |
BDr 40 |
FF |
13 |
Ancient Black Dragon |
Magic-Device |
CL 40 |
BDr 42 |
PQ |
11 |
Great Crystal Drake |
Augmented Chain Mail of Caspanion |
CL 41 |
BDr 44 |
PQ |
6 |
Ungorrog |
Chain Mail of Resist Lightning |
CL 41 |
BDr 46 |
PQ |
11 |
Storm of Unmagic |
Broad Sword 'Guthwine' |
CL 41 |
BDr 48 |
PQ |
U |
Harowen the Black Hand |
Metal Scale Mail of Resist Lighting |
CL 41 |
BDr 50 |
? |
? |
? |
? |
CL 41 |
BDr 52 |
PQ |
U |
Watcher of Cirith Ungol |
Golden Crown of Seeing |
CL 41 |
BDr 54 |
PQ |
11 |
Time Hound |
Basilard of Slay Orc |
CL 42 |
BDr 56 |
FF |
15 |
13-Headed Hydra |
Reward |
CL 43 |
BDr 58 |
PQ |
13 |
Great Ice Wyrm |
Bar Chain Mail of Resist Cold |
CL 44 |
BDr 60 |
PQ |
12 |
Great Storm Wyrm |
Blazing Jewel Encrusted Crown |
CL 44 |
BDr 62 |
PQ |
9 |
Nightwing |
Symbiosis |
CL 45 |
BDr 64 |
PQ |
12 |
Demilich |
an excellent robe |
CL 46 |
BDr 66 |
PQ |
6 |
Master Mystic |
Long Sword 'Sereghathol' |
CL 46 |
==== Angband ===
Dungeon |
Type |
# |
Monster |
Reward |
|
Ang 68 |
FF |
18 |
Great Storm Wyrm |
Sneakiness |
11.8 M |
Ang 70 |
PQ |
14 |
Aether Vortex |
Great Scimitar of Slay Orc |
12.3 M |
Ang 72 |
FF |
15 |
Old Sorceror |
Magic |
12.5 M |
Ang 74 |
PQ |
U |
Ungoliant the Unlight |
Katana of Tulkas |
12.6 M |
Ang 76 |
PQ |
U |
Draugluin, Sire of All Werewolves |
Two-Handed Sword of the Maiar |
12.8 M |
Ang 78 |
PQ |
5 |
Dreadlord |
Silver Rod of the Istari of Nothing |
13.2 M |
Ang 80 |
PQ |
12 |
Master Quylthulg |
Metal Boomerang of Argollar |
13.5 M |
Ang 82 |
PQ |
10 |
Master Quylthulg |
Spectral Broad Sword |
13.9 M |
Ang 84 |
PQ |
11 |
Black Reaver |
Bastard Sword of Slay Dragon |
14.4 M |
Ang 86 |
PQ |
U |
Oikeroi. Bodyguard of Tevildo |
Elven Leather Scale Mail of Resist Lightning |
15.1 M |
Ang 88 |
PQ |
6 |
Arch-Lich |
Dwarven Metal Lamellar Armor |
15.3 M |
Ang 90 |
PQ |
6 |
Great Wyrm of Chaos |
Double Axe of Ephel |
15.9 M |
Ang 92 |
PQ |
12 |
Nightwing |
Sharp Short Sword |
16.1 M |
Dungeon Towns
Near Harad 24
- Axe Smith
- Footwear Shop
- Hafted Smith
- Magic Rod Market
- Scribe
- Sword Smith
Sacred Land of the Mountains 51
- Axe Smith
- Common Shop
- Library
- Recaller
- Boil-covered Wretch with Wand of Tidal Wave
Emyn Luin 64
- Common Shop
- Expensive Black Market
- Dragon Hunter
- Forbidden Library
- Magic Rod Market
- Master Archer
- Rare Footwear Shop
- Recaller
[Theme 1.1.3 Character Sheet]
Name : Moonleaf Age 310 STR! 40
Sex : Neuter Height 79 INT: 22
Race : Ent Weight 130 WIS: 35
Class : Swordmaster Social Class 34 DEX: 33
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 139 Level 47 Hit Points 1229/ 1229
+ To Melee Damage 108 Experience 6674008 Spell Points 185/ 185
+ To Ranged Hit 38 Max Exp 6674008 Sanity 663/ 663
+ To Ranged Damage 0 Exp to Adv. 7350000
AC 45+142 Gold 969694 Speed Fast (+18)
(Miscellaneous Abilities)
Fighting : Legendary[95]Perception : Bad Blows/Round: 13
Bows/Throw : Heroic Searching : Bad Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 65d5+1404
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 50 feet
Tactic: normal
Explor: running
(Character Background)
You are one of an unknown, recent generation of ents. Not
content to watch the forests dwindle, you have left your
glades to take up a sword to fight the encroaching evil.
You don't see anyone as on your side, even the Valar.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 64 (3200')
The Old Forest: Level 25 (1250')
Moria: Level 43 (2150')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
Near Harad: Level 25 (1250')
Your body is a Player.
You are currently in the town of Caras Galadhon.
You have defeated 9706 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 32 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 35th Quelle of the 2890th year of the third age.
You have been adventuring for 49 days.
adefkmnopsuxz{|@
Add Str : 5...4....32..1..
Add Wis : ....4...5.......
Add Dex : 5........3...1..
Add Con : .........32.....
Add Chr : .2..4...5....14.
Add Stea. : ..7.............
Add Sear. : ........5.......
Add Speed : 5.7.43.........+
Add Blows : ...2............
Vampiric : +...............
Slay Evil : +............+..
Slay Und. : +...............
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Sharpness : +...............
Poison Brd: +...............
Fire Brand: +...............
Sust Str : .........+......
Sust Int : ................
Sust Wis : ........+.......
Sust Dex : ..+.....++......
Sust Con : .........+......
Sust Chr : ++......+.......
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : +......+..+...+.
Hold Life : .....+.+........
Res Acid : .+......++......
Imm Elec : .+....*.+.......
Imm Fire : ++..+.*.........
Imm Cold : .+....*..+......
Res Pois : +...+..........+
Res Fear : ....+....+.....+
Res Light : ...+.++.........
Res Dark : .....+..++......
Res Blind : ................
Res Conf : ..+..+........+.
Res Sound : ................
Res Shard : .......+........
Res Neth : .+..............
Res Nexus : .........+......
Res Chaos : .....+..........
Res Disen : ....+...+.......
Aura Fire : +...............
Lite : +.......+.......
See Invis : +++..+.+.......+
Digestion : +........+.....+
Regen : +...............
Activate : ...+++.++..+..+.
Teleport : +...............
Blessed : .............++.
Sentient : +...............
Orc.ESP : .....+.........+
Troll.ESP : +..............+
Giant.ESP : +...............
Evil.ESP : ...............+
Skills (points left: 51)
- Combat 50.000 [0.900]
- Weaponmastery 49.377 [0.950]
. Sword-mastery 49.300 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.800 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 49.800 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.500 [0.900]
. Stealth -05.600 [0.500]
. Disarming 01.500 [0.900]
- Magic 02.189 [0.400]
. Magic-Device 49.800 [1.150]
- Spirituality 14.400 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 01.500 [0.500]
. Symbiosis 01.300 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to find a Scroll of Aggravation on level 1.
You are fated to find a Wand of Magelock on level 1.
You may find a Soft Studded Leather on level 4.
You may find a Scroll of Aggravation on level 3.
You are fated to find a Pair of Metal Shod Boots on level 3.
[Character Equipment]
a) The Long Sword 'Sereghathol' (E:190548, L:30) (5d5) (+52,+39) (+5 to speed) {}
It provides light (radius 1) forever. It increases your strength,
dexterity and speed by 5. It does extra damage from fire. It poisons
your foes. It drains life from your foes. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your charisma. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to see
invisible monsters. It allows you to sense the presence of trolls and
giants. It slows your metabolism. It speeds your regenerative
powers. It produces a fiery sheath. It induces random teleportation.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) a Harp of Power (+2)
It increases your charisma by 2. It
sustains your charisma. It provides resistance to acid, electricity,
fire, cold and nether. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Music Store.
e) The Ring of Hildor (+7)
It increases your stealth and speed
by 7. It sustains your dexterity. It provides resistance to
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
f) a Radiant Ring of Extra Attacks (+2 attacks) {100% off}
It can be activated for spinning around
every 50+d25 turns if it is being worn. It grants you the power of
illuminate if it is being worn. It provides light (radius 5) forever.
It increases your attack speed by 2. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and
cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur.
m) The Arkenstone of Thrain (+3) {@w0}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Full Plate Armour 'Arthir' (-3 to accuracy) [25,+8]
It provides
immunity to electricity, fire and cold. It provides resistance to
light. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 52 of
Barad-Dur.
o) an Ethereal Feathered Cloak of Protection [1,+24]
It can be activated for wraith-form every 50+d50 turns if it
is being worn. It provides immunity to paralysis. It provides
resistance to life draining and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w1}
It grants you the power of berserk if it
is being worn. It increases your strength, dexterity and constitution
by 3. It sustains your strength, dexterity and constitution. It
makes you completely fearless. It provides resistance to acid, cold,
dark and nexus. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 40 of The Land Of Rhun.
x) a Pair of Soft Leather Boots of Jumping [2,+6]
It
can be activated for phasing every 10+d10 turns if it is being worn.
It grants you the power of blink if it is being worn.
It was given to you as a reward.
z) a Silent watcher (1042 hp)
{) The Silver Bolt of Taramdan (3d5) (+14,+20) (+1)
It increases your strength, dexterity
and charisma by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of undead. It fights against evil with
holy fury. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
|) The Rod of Annuminas (+4)
It can be activated for rune of
protection every 400 turns if it is being worn. It can be used to
store a spell. It increases your charisma and luck by 4. It provides
immunity to paralysis. It provides resistance to confusion. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Worm on level 64 of Barad-Dur.
[Character Inventory]
a) The Pentagram of Lore {Genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 32 of Moria.
b) 9 Potions of Cure Insanity {25% off}
c) 27 Potions of Speed
d) 20 Potions of Cure Critical Wounds {90% off}
e) 17 Scrolls of Teleportation
f) 5 Scrolls of Word of Recall {25% off}
g) 11 Scrolls of Satisfy Hunger {@r9}
h) a Silver Rod of Trap Location (100/100) {@z1}
i) a Golden Rod of Charging of Enlightenment (125/125) {@z3}
It regenerates its mana faster.
You found it in the remains of a Vampire lord on level 62 of Barad-Dur.
j) a Golden Rod of Charging of Disarming (125/125) {@z2}
It regenerates its mana faster.
You found it in the remains of a Demilich on level 64 of Barad-Dur.
k) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 35 of Moria.
l) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
m) a Dwarven Shovel of Digging (+7)
It increases your ability to tunnel by 7. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 53 of The Sacred Land Of
Mountains.
n) 9 Boulders {@v1}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 8 Sprigs of Athelas
b) 12 Potions of Cure Insanity
c) 3 Potions of Healing
d) 2 Potions of *Healing*
e) 2 Potions of Enlightenment
f) 3 Potions of Resistance
g) 3 Scrolls of Reset Recall
h) The Ring of the Broadbeams [+10] (+3)
It increases your intelligence and ability to tunnel by 3.
It makes you invisible. It sustains your intelligence. It provides
resistance to blindness and sound. It allows you to sense the
presence of non-living things. It drains experience. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) a Draconic Ring of Damage (+5,+16) [+7]
It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
j) a Dazzling Ring of Speed of the Elements (+8)
It grants you the power of
illuminate if it is being worn. It provides light (radius 2) forever.
It increases your speed by 8. It provides resistance to acid,
electricity, fire, cold, poison and light. It renders you especially
vulnerable to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15)
& map area every 50+d50 turns if it is being worn. It grants you the
power of detect curses if it is being worn. It provides light (radius
4) forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
l) The Black Banner of Gondor (-3)
It can be activated for
summon undead every 666+d333 turns if it is being worn. It provides
light (radius 1) forever. It decreases your stealth by 3. It makes
you invisible. It provides resistance to dark, nether and chaos. It
allows you to sense the presence of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 62 of Barad-Dur.
m) The Pearl 'Nimphelos' (+1)
It
grants you the power of dazzle if it is being worn. It provides light
(radius 3) forever. It increases your searching and infravision by 1.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It
can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength by 2. It sustains your strength. It makes you completely
fearless. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 64 of Barad-Dur.
o) The Splint Mail of Ildanda (-2 to accuracy) [19,+11]
It sustains your strength and constitution. It provides immunity to
fire. It provides resistance to electricity, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 52 of The
Sacred Land Of Mountains.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500
turns if it is being worn. It increases your strength and charisma by
4. It provides resistance to acid, electricity, fire, cold, dark and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gold Thunderlord on level 70 of The
Sacred Land Of Mountains.
q) a Large Leather Shield of Reflection [4,+10]
It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Captain on level 35 of Moria.
s) The Dagger of Samwise (E:1821048, L:38) (1d4) (+45,+21) (+2)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
ability to tunnel by 2. It does extra damage from fire. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
provides resistance to acid, electricity and fire. It produces a
fiery sheath. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity
and speed by 3. It is especially deadly against trolls. It is
especially deadly against giants. It provides immunity to paralysis.
It allows you to levitate. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+10,+10) [-20] (+2 to speed) {!*}
It generates an
antimagic field. It increases your speed and attack speed by 2. It
does extra damage from fire. It is especially deadly against dragons.
It provides immunity to fire. It makes you completely fearless. It
provides resistance to chaos and disenchantment. It drains mana, life
and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Sangahyando of Umbar on level 46 of Moria.
v) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) 3 Potions of Enlightenment
b) a Scroll of *Destruction*
c) a Scroll of Genocide
d) a Fireproof Scroll of Mass Genocide
It cannot be harmed
by fire.
You bought it from the Black Market.
e) 3 Scrolls of Mass Genocide
f) a Silver Rod of Charging of Nothing (100/100)
g) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of a Demilich on level 64 of Barad-Dur.
h) a Mithril Rod of Home Summoning (160/160)
i) a Rod Tip of Recall (80 Mana to cast)
j) 2 Rod Tips of Disarming (50 Mana to cast)
k) a Wand of Tidal Wave[8|50] (7 charges)
l) 2 Wands of Tidal Wave[4|31] (14 charges)
m) an Indestructible Staff of Genocide[1|5] (4 charges)
It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
n) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
o) a Fireproof Staff of Genocide[1|5] (3 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
p) a Staff of Genocide[1|10] (3 charges)
q) a Staff of Genocide[1|5] (3 charges)
r) an Amulet of of War (+3 attacks)
It increases your strength,
dexterity and attack speed by 3. It drains mana and experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Magic shop.
s) an Unlucky Amulet of the Serpents (+3,+2) [+1] (+8)
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity and luck by 8. It provides resistance to poison. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Chaos drake on level 52 of The Sacred
Land Of Mountains.
[Home Inventory - Caras Galadhon ]
a) 3 Potions of Healing
b) a Scroll of Mass Genocide
c) a Silver Rod of Curing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Rod Tip of Recall (80 Mana to cast)
f) 2 Rod Tips of Illumination (8 Mana to cast)
g) a Rod Tip of Enlightenment (40 Mana to cast)
h) 3 Rod Tips of Trap Location (8 Mana to cast)
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life
levels every 750 turns if it is being worn. It provides light (radius
1) forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Erebor.
j) a Dwarven Lantern of the Magi (+2) {@w0}
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It cannot be harmed by fire.
It was given to you as a reward.
k) The Phial of Galadriel (+4) {@w0}
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 32 of
Mirkwood.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 60 of
Erebor.
m) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Cup of Thror
It can be activated
for alchemy every 500 turns. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Museum Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light
(radius 2) forever. It decreases your charisma by 5. It allows you
to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
b) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
c) The Ring of Power of Ji Indur Dawndeath (+1 to infravision)
It increases your infravision by 1. It makes you invisible.
It sustains your intelligence. It makes you completely fearless. It
provides resistance to chaos. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ji Indur Dawndeath on level 60 of Barad-Dur.
d) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your strength. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Worm on level 60 of Barad-Dur.
f) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven priest on level 37 of Moria.
g) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 69 of The
Sacred Land Of Mountains.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5)
every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 70 of The
Sacred Land Of Mountains.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5. It sustains
your dexterity. It provides resistance to confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Bandobras Took on level 19 of Orc Cave.
j) The Key of Orthanc
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, shards, nexus and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, light and confusion.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Robe of Curunir (-40,-40) [38,+0] (+10)
It can be activated for ball of
lightning (100) every 500 turns if it is being worn. It can be used to
store a spell. It increases your speed by 10. It sustains your
strength, intelligence, dexterity, constitution and charisma. It
provides immunity to electricity and cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snow-troll on level 42 of Moria.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It
increases your stealth and searching by 4. It provides resistance to
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your
strength, dexterity and constitution by 5. It provides immunity to
paralysis. It allows you to see invisible monsters. It gives
telepathic powers. It is cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom
by 2. It provides resistance to blindness and nexus. It allows you
to sense the presence of orcs, trolls and evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can
be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave orc on level 34 of Barad-Dur.
u) The Set of Gauntlets 'Paurhach' [2,+15]
It
can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mind flayer on level 26 of Mirkwood.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 21 of Orc Cave.
w) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
It
increases your intelligence and charisma by 3. It does extra damage
from frost. It sustains your dexterity. It provides immunity to cold
. It provides resistance to nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
x) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is
especially deadly against natural creatures. It provides resistance
to cold and light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient blue dragon on level 64 of The
Sacred Land Of Mountains.
a) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It provides light (radius 1) forever. It
increases your ability to score critical hits by 1. It is very sharp
and can make your foes bleed. It is especially deadly against orcs.
It makes you completely fearless. It provides resistance to blindness
. It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever.
It increases your searching by 1
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