Moonleaf IV Ent Swordmaster

Intro

Yet another try at Moonleaf, looking good enough with Sereghathol (it got Vampirism!), a Geno junkart and triple immunity armor to go ahead and post.

And then in Nameless I died. A druj offscreen summoned around me in the long room filled with traps (yes, nearly finished with the level!) and he got a chain summoning wyrm (among other things) and soon I was surrounded by several layers. There were several ways I could have been able to get out of it, but unfortunately I didn't come to my senses in time and died to insanity from the dratted druj's brain smashing.

And I didn't get a death dump. Grr. So the dump included is from clev 47, just after finishing Barad-Dur.

Chatter

FeathinSilyar: At this point, the Dagger of Samwise has access to Fire, Cold, Acid, Lightning, Poison, Air and Earth (I'm not joking, it has all those! Now only if it would have gotten more powers. Sereghathol has Fire, Cold, Acid, Lightning, Poison, and Earth.

Character Log

Beginning Stats

Completed Dungeons Log

Barrow Downs

CL 16

Orc Caves

CL 24

Old Forest

CL 24

The Maze

CL 29

Mirkwood

CL 31

Moria

CL 34

Land of Rhun

CL 34

Near Harad

CL 35

Illusory Castle

CL 35

Barad-Dur

CL 46

Dol Guldur

CL 49

Erebor

CL 49

Paths of the Dead

CL 49

Submerged Ruins

9.5 M

Emyn Luin

9.9 M

Helcaraxe

9.9 M

Angmar

10.1 M

Forodwaith

10.3 M

Withered Heath

10.3 M

Cirith Ungol

10.4 M

Tol Eressa

10.5 M

Dol Amroth

10.5 M

Small Water Cave 10.9 M

Sentient Weapon Log

Mormegil

Found clev 32, on Sangahyando of Umbar on Moria 46.

The Dark Sword 'Mormegil' (E: 45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It is sentient. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you fearless. It provides resistance to chaos and disenchantment. It drains mana, life, and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning, or fire.

Level

Experience

Realm

New Powers

(+X,+X)

(pval)

L:3

E:45

(+10,+10)

(+2)

Dagger of Samwise

Found clev 40, by fate on Barrow Downs 1.

The Dagger of Samwise (1d4)(+4,+6) It is sentient. It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire.

Level

Experience

Realm

New Powers

(+X,+X)

(pval)

L:1

E:10

(+10,+10)

L:2

E:26

(+11,+10)

L:3

E:62

Fire

(+12,+10)

L:4

E:112

(+13,+10)

L:5

E:175

(+14,+10)

L:6

E:256

(+15,+11)

L:7

E:354

Lightning

(+16,+11)

L:8

E:502

(+17,+12)

L:9

E:706

Poison

(+18,+12)

L:10

E:954

Acid

(+19,+12)

L:11

E:

Cold

(+,+)

L:12

E:

Air

(+,+)

L:13

E:

(+,+)

L:14

E:

Fire

Slay Undead

(+,+)

L:15

E:

Lightning

Resist Electricity

(+,+)

L:16

E:

Fire

Fiery Sheath

(+,+)

L:17

E:

Poison

Drain XP

(+,+)

L:18

E:

(+,+)

L:19

E:

(+,+)

L:20

E:

(+,+)

L:21

E:

(+,+)

L:22

E:

(+,+)

L:23

E:21132

(+30,+15)

L:24

E:25597

(+31,+15)

L:25

E:32409

Cold

Slay Demon

(+31,+15)

L:26

E:44240

(+33,+16)

L:27

E:65521

(+34,+17)

L:28

E:88185

(+35,+17)

L:29

E:125413

(+36,+17)

L:30

E:187613

(+36,+17)

L:31

E:298357

Acid

Tunneling

(+36,+17)

(+2)

L:32

E:375375

(+38,+18)

(+2)

L:33

E:502599

(+39,+18)

(+2)

L:34

E:690075

Earth

(+40,+18)

(+2)

L:35

E:885292

(+41,+19)

(+2)

L:36

E:1128613

(+42,+20)

(+2)

L:37

E:1379119

(+43,+20)

(+2)

L:38

E:1800690

(+45,+21)

(+2)

Seraghathol

Found clev 46, as a Princess Quest reward on Barad-Dur 66.

The Long Sword 'Sereghathol' (E: 25, L:2) (5d5) (+32,+32) (+2 to speed) It is sentient. It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning, or fire.

Level

Experience

Realm

New Powers

(+X,+X)

(pval)

L:2

E:25

(+32,+32)

(+2)

L:3

E:63

(+33,+33)

(+2)

L:4

E:113

Fire

(+34,+33)

(+2)

L:5

E:179

(+35,+34)

(+2)

L:6

E:252

(+36,+34)

(+2)

L:7

E:351

Fire

Fire Resistance

(+36,+34)

(+2)

L:8

E:511

Fire

Light

(+36,+34)

(+2)

L:9

E:717

Fire

Slay Undead

(+36,+34)

(+2)

L:10

E:951

(+37,+34)

(+2)

L:11

E:1265

Poison

(+38,+34)

(+2)

L:12

E:1626

(+40,+35)

(+2)

L:13

E:2136

(+42,+36)

(+2)

L:14

E:2761

(+44,+37)

(+2)

L:15

E:3532

Fire

Fire Brand

(+44,+37)

(+2)

L:16

E:4514

Lightning

(+45,+37)

(+3)

L:17

E:5754

Poison

Vampiric

(+45,+37)

(+3)

L:18

E:7265

Fire

Fire Aura

(+45,+37)

(+3)

L:19

E:9095

(+46,+38)

(+3)

L:20

E:11028

Poison

Sustain Charisma

(+46,+38)

(+3)

L:21

E:13546

Poison

Poison Resistance

(+46,+38)

(+4)

L:22

E:17107

Poison

Sense Trolls

(+46,+38)

(+5)

L:23

E:21014

(+48,+39)

(+5)

L:24

E:25590

Poison

Sense Giants

(+48,+39

(+5)

L:25

E:36887

(+49,+39)

(+5)

L:26

E:45781

Acid

(+50,+39)

(+5)

L:27

E:68658

Cold

(+51,+39)

(+5)

L:28

E:87838

(+52,+39)

(+5)

L:29

E:125478

Poison

Poison Brand

(+52,+39)

(+5)

L:30

E:190548

Lightning

Random Teleportation

(+52,+39)

(+5)

L:31

E:257541

(+54,+40)

(+5)

L:32

E:376339

(+55,+40)

(+5)

L:33

E:509843

(+56,+40)

(+5)

L:34

E:688540

(+57,+41)

(+5)

L:35

E:875006

Poison

Add Charisma

(+57,+41)

(+5)

L:36

E:1125237

(+58,+42)

(+5)

L:37

E:1443720

Cold

Slay Demon

(+58,+42)

(+5)

L:38

E:1760727

(+60,+43)

(+5)

L:39

E:2128915

Acid

Acid Resistance

(+60,+43)

(+5)

L:40

E:2503844

(+62,+44)

(+5)

L:41

E:3139920

(+63,+44)

(+5)

L:42

E:3755575

Lightning

Electric Sheath

(+63,+44)

(+5)

L:43

E:4505134

Earth

(+64,+44)

(+5)

L:44

E:5252358

(+66,+45)

(+5)

L:45

E:6367221

(+67,+45)

(+5)

Quest Log

Town Quests

Bree

Mushroom Supplies

CL 12

Bandit’s Lair

CL 1-5

Troll’s Glade

CL 29

Dark Horseman

CL 30

Lothlorien

Wolves

CL 16

Spiders of Mirkwood

CL 29-30

Poisoned Water

CL 34

Minas Anor

An Old Mage’s Quest

CL 48

Haunted House

CL 39

Last Alliance

CL 47-48

Gondolin

Dragons

CL 24-26

Eol

CL 26-27

Maeglin

CL 48

Khazad-Dum

Balrogs

11.1 M

Beastmaster Quests

Ancient Green Dragon

CL 48

Erebor 67

Giant Salamander

Random Quests (49)

Barrow Downs

Dungeon

Type

#

Monster

Reward

BDw 2

PQ

12

Skeletal Orc

Pair of Soft Leather Boots of Jumping

CL 8

BDw 4

PQ

12

Tiger

Bastard Sword (Holy Avenger)

CL 11

BDw 6

PQ

5

Grey Yeek

Dagger of Extra Attacks

CL 12

BDw 8

LS

18

Clear Hound

Spirituality

CL 15

BDw 10

PQ

14

White Mold

Dagger (Defender)

CL 16

Mirkwood

Dungeon

Type

#

Monster

Reward

Mkw 12

LS

16

Ogre

Stealth

CL 30

Mkw 14

PQ

10

Werewolf

Acidic Dagger

CL 30

Mkw 16

LS

15

Giant Bronze Dragonfly

Symbiosis

CL 30

Mkw 18

PQ

5

Slow Vortex

Large Leather Shield of Reflection

CL 30

Mkw 20

PQ

10

Ghoul

Fiery Halbard (Defender)

CL 31

Mkw 22

PQ

10

Spectator

Sharp Double Axe

CL 31

Mkw 24

LS

9

Mountain Ogre

Spirituality

CL 31

Mkw 26

LS

18

Mind Flayer

Magic

CL 31

Mkw 28

PQ

11

6-Headed Hydra

Ethereal Feathered Cloak of Protection

CL 31

Mkw 30

PQ

6

Smoke Elemental

Large Metal Shield of Resist Lighting

CL 31

Mkw 32

PQ

11

Vampire Lord

Bar Chain Mail of Resist Lighting

CL 31

Barad-Dur

Dungeon

Type

#

Monster

Reward

BDr 34

FF

18

Inertia Hound

Monster-Lore

CL 40

BDr 36

PQ

12

Ancient Black Dragon

Elven Robe of Resist Acid

CL 40

BDr 38

PQ

12

Faunungol

Large Metal Shield of Anarion

CL 40

BDr 40

FF

13

Ancient Black Dragon

Magic-Device

CL 40

BDr 42

PQ

11

Great Crystal Drake

Augmented Chain Mail of Caspanion

CL 41

BDr 44

PQ

6

Ungorrog

Chain Mail of Resist Lightning

CL 41

BDr 46

PQ

11

Storm of Unmagic

Broad Sword 'Guthwine'

CL 41

BDr 48

PQ

U

Harowen the Black Hand

Metal Scale Mail of Resist Lighting

CL 41

BDr 50

?

?

?

?

CL 41

BDr 52

PQ

U

Watcher of Cirith Ungol

Golden Crown of Seeing

CL 41

BDr 54

PQ

11

Time Hound

Basilard of Slay Orc

CL 42

BDr 56

FF

15

13-Headed Hydra

Reward

CL 43

BDr 58

PQ

13

Great Ice Wyrm

Bar Chain Mail of Resist Cold

CL 44

BDr 60

PQ

12

Great Storm Wyrm

Blazing Jewel Encrusted Crown

CL 44

BDr 62

PQ

9

Nightwing

Symbiosis

CL 45

BDr 64

PQ

12

Demilich

an excellent robe

CL 46

BDr 66

PQ

6

Master Mystic

Long Sword 'Sereghathol'

CL 46

==== Angband ===

Dungeon

Type

#

Monster

Reward

Ang 68

FF

18

Great Storm Wyrm

Sneakiness

11.8 M

Ang 70

PQ

14

Aether Vortex

Great Scimitar of Slay Orc

12.3 M

Ang 72

FF

15

Old Sorceror

Magic

12.5 M

Ang 74

PQ

U

Ungoliant the Unlight

Katana of Tulkas

12.6 M

Ang 76

PQ

U

Draugluin, Sire of All Werewolves

Two-Handed Sword of the Maiar

12.8 M

Ang 78

PQ

5

Dreadlord

Silver Rod of the Istari of Nothing

13.2 M

Ang 80

PQ

12

Master Quylthulg

Metal Boomerang of Argollar

13.5 M

Ang 82

PQ

10

Master Quylthulg

Spectral Broad Sword

13.9 M

Ang 84

PQ

11

Black Reaver

Bastard Sword of Slay Dragon

14.4 M

Ang 86

PQ

U

Oikeroi. Bodyguard of Tevildo

Elven Leather Scale Mail of Resist Lightning

15.1 M

Ang 88

PQ

6

Arch-Lich

Dwarven Metal Lamellar Armor

15.3 M

Ang 90

PQ

6

Great Wyrm of Chaos

Double Axe of Ephel

15.9 M

Ang 92

PQ

12

Nightwing

Sharp Short Sword

16.1 M

Dungeon Towns

Near Harad 24

Sacred Land of the Mountains 51

Emyn Luin 64

  [Theme 1.1.3 Character Sheet]

 Name  : Moonleaf               Age                310       STR!     40       
 Sex   : Neuter                 Height              79       INT:     22       
 Race  : Ent                    Weight             130       WIS:     35       
 Class : Swordmaster            Social Class        34       DEX:     33       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         139 Level             47    Hit Points     1229/  1229 
 + To Melee Damage      108 Experience   6674008    Spell Points    185/   185 
 + To Ranged Hit         38 Max Exp      6674008    Sanity          663/   663 
 + To Ranged Damage       0 Exp to Adv.  7350000                               
   AC                45+142 Gold          969694    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  65d5+1404 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of an unknown, recent generation of ents.  Not           
          content to watch the forests dwindle, you have left your             
          glades to take up a sword to fight the encroaching evil.             
          You don't see anyone as on your side, even the Valar.                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 64 (3200')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Near Harad: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 9706 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5...4....32..1..            
        Add Wis   : ....4...5.......            
        Add Dex   : 5........3...1..            
        Add Con   : .........32.....            
        Add Chr   : .2..4...5....14.            
        Add Stea. : ..7.............            
        Add Sear. : ........5.......            
        Add Speed : 5.7.43.........+            
        Add Blows : ...2............            
        Vampiric  : +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ..+.....++......            
        Sust Con  : .........+......            
        Sust Chr  : ++......+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +......+..+...+.            
        Hold Life : .....+.+........            
        Res Acid  : .+......++......            
        Imm Elec  : .+....*.+.......            
        Imm Fire  : ++..+.*.........            
        Imm Cold  : .+....*..+......            
        Res Pois  : +...+..........+            
        Res Fear  : ....+....+.....+            
        Res Light : ...+.++.........            
        Res Dark  : .....+..++......            
        Res Blind : ................            
        Res Conf  : ..+..+........+.            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : .+..............            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        Aura Fire : +...............            
        Lite      : +.......+.......            
        See Invis : +++..+.+.......+            
        Digestion : +........+.....+            
        Regen     : +...............            
        Activate  : ...+++.++..+..+.            
        Teleport  : +...............            
        Blessed   : .............++.            
        Sentient  : +...............            
        Orc.ESP   : .....+.........+            
        Troll.ESP : +..............+            
        Giant.ESP : +...............            
        Evil.ESP  : ...............+            

Skills (points left: 51)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        49.377 [0.950]
                   . Sword-mastery               49.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     49.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         02.189 [0.400]
          . Magic-Device                         49.800 [1.150]
 - Spirituality                                  14.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to find a Scroll of Aggravation on level 1.
You are fated to find a Wand of Magelock on level 1.
You may find a Soft Studded Leather on level 4.
You may find a Scroll of Aggravation on level 3.
You are fated to find a Pair of Metal Shod Boots on level 3.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:190548, L:30) (5d5) (+52,+39) (+5 to speed) {}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 5.  It does extra damage from fire.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It induces random teleportation.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Harp of Power (+2)
    It increases your charisma by 2.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.
e) The Ring of Hildor (+7)
    It increases your stealth and speed
     by 7.  It sustains your dexterity.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) a Radiant Ring of Extra Attacks (+2 attacks) {100% off}
    It can be activated for spinning around
    every 50+d25 turns if it is being worn. It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your attack speed by 2.  It provides resistance to light.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur.
m) The Arkenstone of Thrain (+3) {@w0}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Full Plate Armour 'Arthir' (-3 to accuracy) [25,+8]
    It provides
    immunity to electricity, fire and cold.  It provides resistance to 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 52 of
    Barad-Dur.
o) an Ethereal Feathered Cloak of Protection [1,+24]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w1}
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
x) a Pair of Soft Leather Boots of Jumping [2,+6]
    It
    can be activated for phasing every 10+d10 turns if it is being worn. 
    It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
z) a Silent watcher (1042 hp)
{) The Silver Bolt of Taramdan (3d5) (+14,+20) (+1)
    It increases your strength, dexterity
     and charisma by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 64 of Barad-Dur.


  [Character Inventory]

a) The Pentagram of Lore {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
b) 9 Potions of Cure Insanity {25% off}
c) 27 Potions of Speed
d) 20 Potions of Cure Critical Wounds {90% off}
e) 17 Scrolls of Teleportation
f) 5 Scrolls of Word of Recall {25% off}
g) 11 Scrolls of Satisfy Hunger {@r9}
h) a Silver Rod of Trap Location (100/100) {@z1}
i) a Golden Rod of Charging of Enlightenment (125/125) {@z3}
    
    It regenerates its mana faster.  
    You found it in the remains of a Vampire lord on level 62 of Barad-Dur.
j) a Golden Rod of Charging of Disarming (125/125) {@z2}
    
    It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 64 of Barad-Dur.
k) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 35 of Moria.
l) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) a Dwarven Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
n) 9 Boulders {@v1}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
b) 12 Potions of Cure Insanity
c) 3 Potions of Healing
d) 2 Potions of *Healing*
e) 2 Potions of Enlightenment
f) 3 Potions of Resistance
g) 3 Scrolls of Reset Recall
h) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) a Draconic Ring of Damage (+5,+16) [+7]
    It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) a Dazzling Ring of Speed of the Elements (+8)
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 2) forever.
    It increases your speed by 8.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Black Banner of Gondor (-3)
    It can be activated for 
    summon undead every 666+d333 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your stealth by 3.  It makes
    you invisible.  It provides resistance to dark, nether and chaos.  It
    allows you to sense the presence of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 62 of Barad-Dur.
m) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 64 of Barad-Dur.
o) The Splint Mail of Ildanda (-2 to accuracy) [19,+11]
    
    It sustains your strength and constitution.  It provides immunity to 
    fire.  It provides resistance to electricity, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 52 of The
    Sacred Land Of Mountains.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500
    turns if it is being worn. It increases your strength and charisma by 
    4.  It provides resistance to acid, electricity, fire, cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
q) a Large Leather Shield of Reflection [4,+10]
    It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Captain on level 35 of Moria.
s) The Dagger of Samwise (E:1821048, L:38) (1d4) (+45,+21) (+2)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 2.  It does extra damage from fire.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    provides resistance to acid, electricity and fire.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+10,+10) [-20] (+2 to speed) {!*}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 46 of Moria.
v) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) 3 Potions of Enlightenment
b) a Scroll of *Destruction*
c) a Scroll of Genocide
d) a Fireproof Scroll of Mass Genocide
    It cannot be harmed
    by fire.  
    You bought it from the Black Market.
e) 3 Scrolls of Mass Genocide
f) a Silver Rod of Charging of Nothing (100/100)
g) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 64 of Barad-Dur.
h) a Mithril Rod of Home Summoning (160/160)
i) a Rod Tip of Recall (80 Mana to cast)
j) 2 Rod Tips of Disarming (50 Mana to cast)
k) a Wand of Tidal Wave[8|50] (7 charges)
l) 2 Wands of Tidal Wave[4|31] (14 charges)
m) an Indestructible Staff of Genocide[1|5] (4 charges)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
o) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Staff of Genocide[1|10] (3 charges)
q) a Staff of Genocide[1|5] (3 charges)
r) an Amulet of of War (+3 attacks)
    It increases your strength, 
    dexterity and attack speed by 3.  It drains mana and experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
s) an Unlucky Amulet of the Serpents (+3,+2) [+1] (+8)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and luck by 8.  It provides resistance to poison.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Chaos drake on level 52 of The Sacred
    Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) 3 Potions of Healing
b) a Scroll of Mass Genocide
c) a Silver Rod of Curing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Rod Tip of Recall (80 Mana to cast)
f) 2 Rod Tips of Illumination (8 Mana to cast)
g) a Rod Tip of Enlightenment (40 Mana to cast)
h) 3 Rod Tips of Trap Location (8 Mana to cast)
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
j) a Dwarven Lantern of the Magi (+2) {@w0}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4) {@w0}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 32 of
    Mirkwood.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.
m) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Power of Ji Indur Dawndeath (+1 to infravision)
    It increases your infravision by 1.  It makes you invisible.  
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Barad-Dur.
d) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your strength.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Barad-Dur.
f) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 37 of Moria.
g) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of The
    Sacred Land Of Mountains.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bandobras Took on level 19 of Orc Cave.
j) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It can be used to
    store a spell.  It increases your speed by 10.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll on level 42 of Moria.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and nexus.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 34 of Barad-Dur.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 26 of Mirkwood.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black orc on level 21 of Orc Cave.
w) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is
    especially deadly against natural creatures.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 64 of The
    Sacred Land Of Mountains.
a) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It 
    increases your ability to score critical hits by 1.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It makes you completely fearless.  It provides resistance to blindness
    .  It allows you to sense the presence of orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1