Stith, Theme Lygrog Sorceror
Contents
Introduction
Well for the fun of it, I had to try one of those munchkiny lygrog sorcs. And boy was it fun! Stith was my first character ever to go to the Void, and thrived there quite handily, going so far as to smash several greater demon pits. Tiki was a really easy pushover. Melkor gave a little bit more trouble, but with several teleportations and creeping back to draw him away from his summons I managed.
Chatter
Character Log
Mutations Log
Level |
Level or Mid |
+/- |
Corruption |
1 |
Mid |
|
Nothing |
2 |
Level |
+ |
Random Teleportation |
2 |
Mid |
+ |
Vampiric Drain |
2 |
Mid |
- |
Vampiric Drain |
3 |
Level |
+ |
Detect Monsters |
4 |
Level |
- |
Detect Monsters |
5 |
Level |
- |
Random Teleportation |
6 |
Level |
+ |
Glaurung's Spell |
6 |
Mid |
+ |
Polymorph |
7 |
Level |
+ |
Vampiric Drain |
8 |
Mid |
+ |
Saruman's Power |
12 |
Level |
+ |
Smaug's Breath |
12 |
Mid |
+ |
Random Teleportation |
14 |
Level |
+ |
Ancalgon's Breath |
16 |
Level |
+ |
Resist Elements |
16 |
Mid |
+ |
Swap Position |
23 |
Level |
- |
Resist Elements |
24 |
Mid |
- |
Saruman's Power |
25 |
Level |
+ |
Demon Spirit |
27 |
Level |
- |
Polymorph |
28 |
Level |
+ |
Glaurung's Gaze |
28 |
Mid |
+ |
Balrog Strength |
33 |
Level |
+ |
Earthquake |
34 |
Level |
+ |
Grow Mold |
37 |
Level |
+ |
Midas Touch |
38 |
Mid |
+ |
Demon Hide |
43 |
Level |
+ |
Resist Elements |
44 |
Level |
+ |
Blink |
45 |
Mid |
- |
Polymorph |
48 |
Level |
- |
Glaurung's Spell |
49 |
Level |
- |
Midas Touch |
50 |
Level |
+ |
Demon Breath |
50 |
Mid |
+ |
Carcharoth's Nose |
50 |
Mid |
+ |
Berserk |
50 |
Mid |
+ |
Earthquake |
Completed Dungeons Log
Barrow Downs |
clev 12 |
Orc Caves |
clev 26 |
Old Forest |
clev 29 |
Mirkwood |
clev 30 |
Moria |
clev 36 |
Land of Rhun |
clev 36 |
Near Harad |
clev 37 |
Barad-Dur |
clev 41 |
Dol Guldur |
clev 42 |
Erebor |
clev 44 |
Paths of the Dead |
clev 47 |
Isengard |
clev 47 |
The Maze |
clev 47 |
Dol Amroth |
clev 47 |
Angmar |
clev 49 |
Forodwaith |
clev 50 |
Emyn Luin |
clev 50 |
Submerged Ruins |
clev 50 |
Tol Eressea |
clev 50 |
Illusory Castle |
clev 50 |
Helcaraxe |
clev 50 |
Orodruin |
clev 50 |
Angband |
clev 50 |
Utumno |
clev 50 |
Nether Realm |
clev 50 |
The Void |
clev 50 |
Quest Log
Storyline Quests
Prisoner of Dol Guldur |
clev 41 |
|
Necromancer |
clev 41 |
|
The One Ring (find) |
clev 44 |
Glaurung |
The One Ring (d/w) |
clev 50 |
destroyed |
The One Ring (Sauron) |
clev 50 |
Mt Doom |
Morgoth |
clev 50 |
|
Melkor |
clev 50 |
Town Quests
Bree
Mushroom Supplies |
|
Bandit’s Lair |
clev 1-5 |
Wight Grave |
clev 32-33 |
Dark Horseman |
clev 33 |
Lothlorien
An Old Mage’s Quest |
bugged |
Wolves |
clev 29 |
Spiders of Mirkwood |
clev 29 |
Poisoned Water |
clev 44 |
Minas Anor
An Old Mage’s Quest |
clev 45 |
Haunted House |
clev 31 |
Last Alliance |
clev 45-46 |
Gondolin
Dragons |
clev 28-29 |
Eol |
clev 30 |
Nirnaeth Arnoediad |
clev 34-36 |
Maeglin |
clev 45 |
Khazad-Dum
Balrogs |
clev 50 |
Random Quests (20)
Barrow Downs
BDw 2 |
PQ |
14 |
Brown Yeek |
Mouse Fur of Aman |
BDw 8 |
PQ |
6 |
Swordsman |
Battle Axe of *Slay Troll* |
Mirkwood
Mkw 13 |
PQ |
12 |
Night Hulk |
Fur Cloak of Stealth |
Mkw 18 |
PQ |
11 |
Nexus Hound |
Crusader Axe of the Maiar |
Mkw 23 |
PQ |
12 |
Killer Silver Beetle |
Frozen Lance |
Mkw 27 |
PQ |
5 |
Chaos Drake |
Necklace of Girion |
Mkw 32 |
PQ |
5 |
Water Elemental |
Long Sword of *Slay Orc* |
Barad-Dur
BDr 37 |
PQ |
6 |
Swamp Wight |
Elven Cloak of Electricity |
BDr 42 |
PQ |
U |
Ariel, Queen of Air |
Mage Staff of Power |
BDr 47 |
PQ |
11 |
Dracolisk |
Rod Tip of Recall |
BDr 52 |
PQ |
5 |
Oathbreaker |
Arrow of Niatarn |
BDr 57 |
FF |
9 |
Dracholich |
Spirituality |
BDr 62 |
PQ |
5 |
Greater Rotting Quylthulg |
Large Metal Shield of Resist Acid |
==== Angband ===
Ang 67 |
PQ |
5 |
Time Hound |
Small Wooden Boomerang of Slay Animal |
Ang 72 |
PQ |
10 |
Chaos Vortex |
Sorcerous Amulet of the Magi |
Ang 76 |
FF |
17 |
White Balrog |
Sneakiness |
Ang 82 |
PQ |
6 |
Old Sorceror |
Hard Leather Boots of Nevrast |
Ang 86 |
FF |
9 |
Ethereal Hound |
Disarming |
Ang 91 |
FF |
9 |
Dracolisk |
Necromancy |
Ang 96 |
PQ |
10 |
Nightwalker |
Iron Crown of Seeing |
God Quests
Number |
Received |
Started |
Relic level |
Depth |
|
First |
clev 5 |
clev 20 |
2nd |
11 |
|
Second |
clev 21 |
clev 22 |
4th |
17 |
|
Third |
clev 27 |
clev 29 |
3rd |
20 |
failed |
Dungeon Towns
Dol Amroth -26
- Axe Smith
- Expensive Black Market
- Hafted Smith
- Library
- Potion Store
- Recaller
- Scribe
- Soothsayer
Dol Amroth –32
- Axe Smith
- Common Shop
- Expensive Black Market
- Footwear Shop
- Magic Rod Market
- Potion Store
- Soothsayer
- Sword Smith
Illusory Castle 42
- Axe Smith
- Forbidden Library
- Hafted Smith
- Jewelry Shop
- Library
- Soothsayer
- Recaller
Land of Rhun 29
- Common Shop
- Footwear Shop
- Jewelry Shop
- Master Archer
Land of Rhun 30
- Expensive Black Market
- Hafted Smith
- Library
- Magic Rod Market
- Potion Store
- Rare Jewelry Shop
Moria 31
- Expensive Black Market
- Footwear Shop
- Forbidden Library
- Hafted Smith
- Library
- Rare Footwear Shop
- Recaller
- Scribe
Moria 48
- Footwear Shop
- Forbidden Library
- Jewelry Shop
- Master Archer
- Polearm Smith
Near Harad 22
- Axe Smith
- Footwear Shop
- Hafted Smith
- Library
- Speed Ring Market
- Sword Smith
Old Forest 16
- Footwear Shop
- Rare Jewelry Shop
- Recaller
- Sword Smith
Orc Caves 16
- Expensive Black Market
- Footwear Shop
- Forbidden Library
- Hafted Smith
- Magic Rod Market
- Polearm Smith
- Recaller
[Theme 1.1.3 Character Sheet]
Name : Stith Age 30 STR! 40
Sex : Female Height 56 INT! 40
Race : Demon (Lygrog) Weight 66 WIS! 40
Class : Sorceror Social Class 61 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 102 Level 50 Hit Points 1621/ 1621
+ To Melee Damage 75 Experience 92112857 Spell Points 4555/ 4555
+ To Ranged Hit 102 Max Exp 92112857 Sanity 930/ 930
+ To Ranged Damage 0 Exp to Adv. *****
AC 51+268 Gold 4295010 Speed Fast (+50)
(Miscellaneous Abilities)
Fighting : Legendary[20]Perception : Fair Blows/Round: 1
Bows/Throw : Legendary[20]Searching : Fair Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 75
Stealth : Superb Magic Device: Bad Infra-Vision: 1310 feet
Tactic: coward
Explor: normal
(Character Background)
You have only recently been corrupted, and you consider
that to have been your true birth. Your gleaming gree eyes
radiate cunning greed for power.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 17 (850')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
a Lost Temple: Level 22 (1100')
Forodwaith: Level 80 (4000')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Angmar: Level 90 (4500')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Tol Eressea: Level 45 (2250')
Utumno: Level 127 (6350')
Your body is a Player.
You are currently in the town of Caras Galadhon.
You have defeated 28160 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 20 princesses.
You saved Arda and became a famed Queen.
You found 2 of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
ekmnosz{@
Add Str : .....*...
Add Int : .....*...
Add Wis : .....*...
Add Dex : .9...*...
Add Con : .....*...
Add Chr : .....*...
Mul Mana : ++.......
Mul SPower: ++......+
Add Stea. : ....1....
Add Sear. : ..4......
Add Infra : .....*...
Add Speed : 4.......+
Sust Str : ........+
Sust Int : ........+
Sust Wis : ........+
Sust Dex : ........+
Sust Con : ........+
Sust Chr : ........+
Invisible : .........
Mul life : .+......+
Sens Fire : .........
Reflect : ........+
Free Act : ....+...+
Hold Life : ...++...+
Imm Acid : ...+.+..*
Imm Elec : ...+.+..*
Imm Fire : ...+.+..*
Imm Cold : ...+.+..*
Res Pois : .+.+.+..+
Res Fear : +.......+
Res Light : ...+.+..+
Res Dark : ...+.+..+
Res Blind : ...+....+
Res Conf : ...+.+..+
Res Sound : ...+....+
Res Shard : ...+....+
Imm Neth : ...+++..*
Res Nexus : ...+.+..+
Res Chaos : ...+....+
Res Disen : ...+....+
Auto Curse: .+.......
WraithForm: ........+
Levitate : ...+....+
Lite : .....+..+
See Invis : ....++..+
Digestion : ........+
Regen : ...+....+
Activate : .++++....
Aggravate : ........+
Cursed : .....+...
Hvy Curse : .....+...
Prm Curse : .....+...
Precogn. : ........+
Fly : ...+....+
Climb : ........+
Orc.ESP : ........+
Troll.ESP : ........+
Dragon.ESP: ...+....+
Giant.ESP : ........+
Demon.ESP : ........+
Undead.ESP: ........+
Evil.ESP : ........+
Animal.ESP: ........+
TLord.ESP : ........+
Good.ESP : ........+
Nlive.ESP : ........+
Unique.ESP: ........+
Full ESP : .....+..+
Corruption list:
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Smaug's Breath:
Fires a fire ball.
Damage=2*level Radius 1+(level/20)
Level=20, Cost=10, Stat=CON, Difficulty=18
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Resist Elements:
You can harden yourself to the ravages of the elements.
Level dependant chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Skills (points left: 0)
. Archery 01.000 [0.300]
- Sneakiness 07.770 [1.100]
. Stealth 11.800 [0.600]
. Disarming 01.200 [0.300]
- Magic 50.000 [1.200]
. Magic-Device 03.000 [1.300]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 05.600 [0.400]
. Necromancy 23.400 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 50.000 [0.550]
. Prayer 05.000 [0.500]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Sheep on level 12.
You may find a Dagger on level 9.
[Character Equipment]
e) a Rohirric Ring of Wizardry [Greater Identify](80%) (+4)
It has a spell stored inside. It increases your speed and spell power
by 4. It increases your mana capacity by 80%. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 126 of Utumno.
k) a Sorcerous Amulet of the Serpents (+76,+65) [+5](180%)(180%) (+9) {cursed}
It can be
activated for venom breathing every 40+d60 turns if it is being worn.
It increases your dexterity and spell power by 9. It increases your
mana capacity and hit points by 180%. It provides resistance to
poison. It is cursed. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 127 of Utumno.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
n) The Power Dragon Scale Mail of the Sun (-8 to accuracy) [50,+35]
It is
the ultimate armor. It can be activated for invulnerability (4+d8)
every 800 turns if it is being worn. It provides resistance to life
draining, acid, electricity, fire, cold, poison, light, dark,
blindness, confusion, sound, shards, nether, nexus, chaos and
disenchantment. It allows you to levitate. It allows you to fly. It
allows you to sense the presence of dragons. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
o) an Ethereal Spider Web of Aman [1,+51] (+1 to stealth)
It can be activated for wraith-form every 50+d50
turns if it is being worn. It increases your stealth by 1. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 127 of Utumno.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides
light (radius 1) forever. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma and infravision by 125. It
provides resistance to acid, electricity, fire, cold, poison, light,
dark, confusion, nether and nexus. It allows you to see invisible
monsters. It gives telepathic powers. It is permanently cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
z) (nothing)
{) (nothing)
[Character Inventory]
a) an Indestructible Tome of Magical Energy
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 104 of
Utumno.
b) an Indestructible Tome of the Eternal Flame
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 63 of Paths of the Dead.
c) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of an Elder vampire on level 45 of Paths of
the Dead.
d) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Forbidden Library.
e) an Indestructible Tome of the Everrunning Wave
It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 115 of Utumno.
f) an Indestructible Tome of Translocation
It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 63 of Paths of the Dead.
g) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it in the remains of Saruman of Many Colours on level 40 of
Isengard.
h) an Indestructible Tome of Knowledge
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Forbidden Library.
i) an Indestructible Tome of the Time
It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Patriarch on level 69 of Paths of the
Dead.
j) an Indestructible Tome of Meta Spells
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 79 of Forodwaith.
k) an Indestructible Unholy Tome of the Hellflame
It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 58 of Barad-Dur.
l) The Tome of Stith
It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) 36 Potions of *Healing*
n) 32 Potions of Restore Mana
o) a Potion of Invulnerability
p) 2 Potions of New Life
q) a Golden Rod of Home Summoning (125/125)
r) 48 Daggers of the Noldor (1d4) (+30,+27) [+1] (+2 to stealth)
It increases your wisdom, dexterity,
constitution and stealth by 2. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It provides resistance
to life draining, acid, electricity, fire, cold and poison. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) an Indestructible Tome of the Mind
It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 57 of
Barad-Dur.
b) The Shopping Bag of Gaffer Gamgee
It can be activated for paralyze.
You found it lying on the ground on level 126 of Utumno.
c) an Indestructible Scroll of Craftsmanship
It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 126 of Utumno.
d) The Ring called 'Wizard's Wish'(40%) (+2)
It can be used
to store a spell. It increases your intelligence, constitution,
infravision and spell power by 2. It increases your mana capacity by
40%. It provides immunity to paralysis. It provides resistance to
cold and light. It allows you to levitate. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
e) a Ring of Speed (+14)
It increases your speed by 14. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 127 of
Utumno.
f) The Ring of Precognition
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 127 of Utumno.
g) The Anchor of Space-Time
It provides
light (radius 1) forever. It prevents the space-time continuum from
being disrupted. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
It grants you the power of poison dart if it is being worn. It
increases your strength, wisdom and constitution by 2. It increases
your hit points by 40%. It sustains your strength, wisdom and
constitution. It provides resistance to fire, cold, poison and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 126
of Utumno.
i) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
It grants you the power of berserk if it is being worn. It
increases your dexterity, stealth and speed by 5. It makes you
invisible. It sustains your dexterity. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 123 of Utumno.
j) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your
dexterity and stealth by 4. It makes you invisible. It provides
immunity to acid. It provides immunity to paralysis. It allows you
to breathe underwater. It allows you to climb mountains. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 127 of Utumno.
k) a Spider Web of Air [1,+16]
It allows you to
breathe without air.
You found it lying in a vault on level 127 of Utumno.
l) The Shield of Deflection of Earendil [20,+80]
It can be
activated for invulnerability (4+d8) every 800 turns if it is being
worn. It provides resistance to electricity, fire, dark, blindness and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 126 of Utumno.
m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
n) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It
grants you the power of panic hit if it is being worn. It increases
your intelligence, dexterity, charisma, stealth, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
light and dark. It allows you to levitate. It allows you to sense
the presence of good beings and unique beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Utumno.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your
strength, constitution and speed by 3. It makes you completely
fearless. It allows you to climb mountains. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 127 of Utumno.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be
activated for vampiric drain (3*100) every 250 turns if it is being
worn. It increases your dexterity and stealth by 4. It drains life
from your foes. It is a great bane of undead. It provides resistance
to dark. It allows you to see invisible monsters. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Utumno.
q) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
It can be
activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
provides light (radius 1) forever. It does extra damage from fire.
It provides resistance to fire and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 126
of Utumno.
r) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire
. It makes you completely fearless. It allows you to sense the
presence of dragons. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient green dragon on level 127 of
Utumno.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4.
It does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Morgulrog on level 126 of Utumno.
t) The Spear of Caradhras (4d6) (+15,+15) (+4)
It
can be activated for stone to mud every 5 turns if it is being worn.
It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fire-drake on level 126 of Utumno.
u) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
It
can be activated for ball of lightning (100) every 500 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom and dexterity by 4. It does extra damage from electricity and
frost. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It is a
great bane of undead. It provides immunity to paralysis. It provides
resistance to electricity, cold and light. It slows your metabolism.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Grave wight on level 127 of Utumno.
v) The Mace of Disruption 'Nguruthos' (7d8) (+18,+18) (+6)
It
must be wielded two-handed. It increases your strength and ability to
tunnel by 6. It does extra damage from fire. It poisons your foes.
It drains life from your foes. It is especially deadly against
dragons. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to fire. It provides resistance to dark, chaos and
disenchantment. It prevents teleportation. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
w) The Dwarven Pick of Erebor (+5,+20) (+5)
It can be activated for open a secret passage
every 75 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength and ability to tunnel by 5. It
does extra damage from acid. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It sustains your strength. It provides resistance to
light, dark and chaos. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Utumno.
x) The Mattock of Nain (+12,+18) (+6 to searching)
It can be
activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 127 of Utumno.
[Home Inventory - Gondolin ]
a) a Rune [Arrow] {quest}
b) 98 Potions of Water Curing {quest}
c) a Dazzling Ring of Wizardry(40%) (+2)
It grants you the
power of illuminate if it is being worn. It provides light (radius 5)
forever. It can be used to store a spell. It increases your spell
power by 2. It increases your mana capacity by 40%. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 126 of Utumno.
d) a Sorcerous Amulet of Protection from Evil (-16,-4)(40%)(40%) (+2)
It can be
activated for protection from evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your spell power by 2. It
increases your mana capacity and hit points by 40%. It allows you to
sense the presence of evil beings. It has been blessed by the gods.
It can re-curse itself.
You found it in the remains of an Apprentice paladin on level 45 of Paths
of the Dead.
e) a Sorcerous Amulet of Brilliance (+62,+40)(180%)(180%) (+9)
It provides light (radius 1) forever. It increases your
intelligence, wisdom and spell power by 9. It increases your mana
capacity and hit points by 180%. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 124 of
Utumno.
f) a Sorcerous Amulet of Brilliance (-19,-64)(180%)(180%) (+9)
It provides light (radius 1) forever. It increases your
intelligence, wisdom and spell power by 9. It increases your mana
capacity and hit points by 180%. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 127
of Utumno.
g) a Sorcerous Amulet of Brilliance (-73,-18)(120%)(120%) (+6)
It provides light (radius 1) forever. It increases your
intelligence, wisdom and spell power by 6. It increases your mana
capacity and hit points by 120%. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black drake on level 124 of Utumno.
h) a Sorcerous Amulet of the Magi (-23,-78)(100%)(100%) (+5 to searching)
It
can be used to store a spell. It increases your intelligence,
searching and spell power by 5. It increases your mana capacity and
hit points by 100%. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to blindness and
confusion. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) a Sorcerous Amulet of Resistance (-13,-32)(40%)(40%) (+2)
It increases your spell power by 2.
It increases your mana capacity and hit points by 40%. It provides
resistance to acid, electricity, fire, cold and disenchantment. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 46 of Submerged Ruins.
j) a Sorcerous Amulet of Resistance (-79,-13)(60%)(60%) (+3)
It
increases your spell power by 3. It increases your mana capacity and
hit points by 60%. It provides resistance to acid, electricity, fire
and cold. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 89 of Angmar.
k) a Sorcerous Amulet of Resistance (-44,-60)(20%)(20%) (+1)
It increases your spell power by 1. It increases your mana capacity
and hit points by 20%. It provides resistance to acid, electricity,
fire, cold and poison. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 62 of Paths of the
Dead.
l) a Sorcerous Amulet of the Serpents (-53,-50) [+3](100%)(100%) (+5)
It can be activated for venom breathing every 40+d60 turns if it
is being worn. It increases your dexterity and spell power by 5. It
increases your mana capacity and hit points by 100%. It provides
resistance to poison. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
m) a Sorcerous Amulet of the Serpents (-35,-59) [+3](140%)(140%) (+7) {cursed}
It can be activated for venom breathing every 40+d60 turns
if it is being worn. It increases your dexterity and spell power by 7
. It increases your mana capacity and hit points by 140%. It
provides resistance to poison. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 115
of Utumno.
n) a Sorcerous Amulet of Infravision (+46,+38)(180%)(180%) (+9)
It increases your infravision and spell power by 9. It
increases your mana capacity and hit points by 180%. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 126 of
Utumno.
o) a Sorcerous Amulet of Infravision (+25,+34)(120%)(120%) (+6)
It increases your infravision and spell power by 6. It
increases your mana capacity and hit points by 120%. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black wraith on level 40 of Paths of the
Dead.
p) a Sorcerous Amulet of Spell (-78,-17)(20%)(20%) (+1)
It can be used to store a spell. It increases your spell power
by 1. It increases your mana capacity and hit points by 20%. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master rogue on level 44 of Paths of the
Dead.
q) a Sorcerous Amulet of Wisdom (-51,-26)(140%)(140%) (+7)
It increases your wisdom and spell power by 7. It increases your
mana capacity and hit points by 140%. It sustains your wisdom. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 123 of Utumno.
r) a Sorcerous Amulet of Wisdom (-15,-5)(80%)(80%) (+4)
It
increases your wisdom and spell power by 4. It increases your mana
capacity and hit points by 80%. It sustains your wisdom. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 42 of Paths of the Dead.
s) a Sorcerous Amulet of Wisdom (-46,-54)(80%)(80%) (+4)
It
increases your wisdom and spell power by 4. It increases your mana
capacity and hit points by 80%. It sustains your wisdom. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 69 of
Paths of the Dead.
t) a Robe of the Ithryn (-2,-2) [2,+18] (+1)
It can be used to store a spell. It increases your
spell power by 1. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to blindness, confusion
, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Balrog on level 126 of Utumno.
u) a Robe of the Ithryn (-2,-3) [2,+25]
It
can be used to store a spell. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to blindness,
confusion and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog on level 127 of Utumno.
v) a Robe of the Ithryn (-2,-1) [2,+24]
It
can be used to store a spell. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to light,
blindness and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Olog on level 126 of Utumno.
w) a Robe of the Ithryn (-5,-2) [2,+19]
It can
be used to store a spell. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to blindness, confusion
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 127 of
Utumno.
x) a Pair of Metal Shod Boots of Speed [6,+17] (+10)
It increases your speed by 10.
You found it lying in a vault on level 98 of Orodruin.
[Home Inventory - Minas Anor ]
a) a Fireproof Staff of Wish[1|1] (0 charges)
It cannot be
harmed by fire.
You found it lying in a vault on level 126 of Utumno.
b) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be
activated for remove fear and cure poison every 5 turns if it is being
worn. It increases your dexterity and charisma by 5. It sustains your
constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Orodruin.
c) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
It decreases
your wisdom and stealth by 4. It poisons your foes. It provides
resistance to light, dark, blindness, confusion and nether. It allows
you to sense the presence of good beings. It drains mana and life.
It carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Orodruin.
d) The Trident of Osse (4d8) (+15,+19) (+4)
It can be
activated for teleport away every 200 turns if it is being worn. It
increases your dexterity by 4. It is especially deadly against
dragons. It is especially deadly against natural creatures. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 125 of Utumno.
e) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It
can be activated for detection, probing and identify true every 1000
turns if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom, charisma and searching by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It provides resistance to life draining, fire and nether.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 127 of Utumno.
[Home Inventory - Caras Galadhon ]
a) a Potion of New Life
b) an Indestructible Scroll of Craftsmanship
c) a Fireproof Scroll of Artifact Creation
It cannot be harmed by fire.
You found it in the remains of a Skeleton Dark elven priest on level 126
of Utumno.
d) The Ring of Power of The Witch-King of Angmar (+2 attacks)
It increases your charisma and attack speed by 2. It makes
you invisible. It provides resistance to electricity and poison. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 142 of
The Void.
e) a Ring of Clear Thought
It can be activated for cure insanity every 200 turns if it
is being worn. It sustains your intelligence and wisdom. It makes you
completely fearless. It provides resistance to confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 684 of Nether Realm.
f) The Ring 'Fuin' (+15 to speed)
It grants
you the power of teleport if it is being worn. It increases your
speed and luck by 15. It provides immunity to nether. It provides
resistance to life draining. It renders you incorporeal. It allows
you to breathe without air. It allows you to see invisible monsters.
It speeds your regenerative powers. It drains experience. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
g) The Blasted Filthy Rag of the Wight [1,-6]
h) The Robe of Great Luck [2,+0] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 127 of Utumno.
i) The Robe 'Gwardir' (-46,-28) [2,+17](40%)
It increases your
hit points by 40%. It provides immunity to electricity and fire. It
provides immunity to paralysis. It provides resistance to life
draining, acid and dark. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Munchkin on level 671 of Nether Realm.
j) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 668 of Nether Realm.
k) The Bolt 'Celebrame' (1d5) (+11,+12)
It does extra damage from frost. It is a great bane of dragons. It
is especially deadly against orcs. It fights against evil with holy
fury. It drains experience. It induces random teleportation. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
l) 25 Empty Bottles
[The Museum Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mimic on level 25 of Cirith Ungol.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Swamp wight on level 67 of Paths of the
Dead.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma
by 5. It allows you to see invisible monsters. It allows you to
sense the presence of demons. It slows your metabolism. It speeds
your regenerative powers. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 66 of Dol Guldur.
d) a Book of Beginner Cantrips
e) The Bag of Tricks
It can be
activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Black orc Rogue on level 18 of Orc Cave.
f) Pandora's Box
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 50 of Barad-Dur.
g) The Box of Horrors
It can be
activated for Destruction every 100 turns.
You bought it from the Magic shop.
h) Saruman's Unfinished Works
It can be activated for cure cuts
every 100 turns.
You found it in the remains of a Dark elven priest on level 22 of Orc Cave.
i) The Gem of Fire
It can be activated for high experience loss.
j) The Gem of Ice
It can be activated for
darkness.
k) The Gem of Venom
It can be activated for create hunger.
You found it in the remains of a Silver naga on level 19 of Orc Cave.
l) The Gem of Knowledge
It can be activated for cure fear every 100 turns.
You found it in the remains of a Vampire ogre on level 127 of Utumno.
m) The Gem of Rage
It can be activated for decreasing Dexterity.
You found it lying on the ground on level 127 of Utumno.
n) The Gem of Wisdom
It can be
activated for decreasing Charisma.
You found it in the remains of a Vermicious Knid on level 126 of Utumno.
o) The Gem of Ghosts
It can be activated for cure stun every 100 turns.
You found it in the remains of a Random Number Generator on level 57 of
Barad-Dur.
p) The Voodoo Doll of Ghan-buri-ghan
It can be activated for teleport level every 50 turns.
You found it lying on the ground on level 127 of Utumno.
q) The Mirror of Alternate Dimensions
It can be
activated for cuts.
You found it lying in a vault on level 126 of Utumno.
r) The Ebon Cube of Darkness
It can be
activated for summon pet every 101 turns.
You found it in the remains of a Vampire gnome on level 49 of The Sacred
Land Of Mountains.
s) The Diamond Prism of Light
It can be activated for teleport (range 100) every
100 turns.
You found it lying on the ground on level 47 of Barad-Dur.
t) The Gem of Chaos
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Mornungol on level 63 of Dol Guldur.
u) The Space-Time Continuum
It can be activated for genocide every 500 turns.
You found it in the remains of an Oathbreaker on level 79 of Forodwaith.
v) The Shard of Pottery that is Not Junk
It can be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 46 of Barad-Dur.
w) The Tome of Collected Strange Magic
It can be
activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 127 of Utumno.
x) The Pendulum of Immortality
It can be
activated for curing every 110 turns.
You found it lying on the floor of a special level.
a) The Staff of the Ithryn Luin
It can be activated
for decreasing Constitution.
You found it in the remains of a Vampire lord on level 70 of Angband.
b) The Dagger ``Thanc''
It can be activated for cure serious wounds every 75 turns.
You found it lying on the ground on level 127 of Utumno.
c) a Piece of the Mage Staff of Olorin
It can be
activated for darkness.
You found it lying on the ground on level 46 of Barad-Dur.
d) The Skull of Ancient Wisdom
It can be
activated for cure serious wounds every 75 turns.
e) The Box of Wizardry
It can be activated
for cure confusion every 100 turns.
You found it lying on the ground on level 56 of Paths of the Dead.
f) The Potion of Winning
It
can be activated for acquirement every 3000 turns.
You found it lying in a vault on level 100 of Angband.
g) Radagast's Summoning Manual
It can be
activated for decreasing Dexterity.
You found it lying on the ground on level 20 of a Lost Temple.
h) The Gem of Time
It can
be activated for cure hallucination every 100 turns.
You found it lying on the ground on level 44 of Paths of the Dead.
i) The Lost Works of Melian
It
can be activated for decreasing Wisdom.
You found it in the remains of an Old Sorcerer on level 81 of Angband.
j) The Box of Many Wonders
It can be activated for teleport level every 50 turns.
You found it in the remains of a Priest on level 126 of Utumno.
k) The Wand Construction Kit
It can
be activated for cure serious wounds every 75 turns.
You found it in the remains of a Black wraith on level 40 of Paths of the
Dead.
l) Darkgod's Voodoo Doll of the Player
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Night naga on level 92 of Angband.
m) The Skeleton of Nob
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