Stith, Theme Lygrog Sorceror

Introduction

Well for the fun of it, I had to try one of those munchkiny lygrog sorcs. And boy was it fun! Stith was my first character ever to go to the Void, and thrived there quite handily, going so far as to smash several greater demon pits. Tiki was a really easy pushover. Melkor gave a little bit more trouble, but with several teleportations and creeping back to draw him away from his summons I managed.

Chatter

Character Log

Mutations Log

Level

Level or Mid

+/-

Corruption

1

Mid

Nothing

2

Level

+

Random Teleportation

2

Mid

+

Vampiric Drain

2

Mid

-

Vampiric Drain

3

Level

+

Detect Monsters

4

Level

-

Detect Monsters

5

Level

-

Random Teleportation

6

Level

+

Glaurung's Spell

6

Mid

+

Polymorph

7

Level

+

Vampiric Drain

8

Mid

+

Saruman's Power

12

Level

+

Smaug's Breath

12

Mid

+

Random Teleportation

14

Level

+

Ancalgon's Breath

16

Level

+

Resist Elements

16

Mid

+

Swap Position

23

Level

-

Resist Elements

24

Mid

-

Saruman's Power

25

Level

+

Demon Spirit

27

Level

-

Polymorph

28

Level

+

Glaurung's Gaze

28

Mid

+

Balrog Strength

33

Level

+

Earthquake

34

Level

+

Grow Mold

37

Level

+

Midas Touch

38

Mid

+

Demon Hide

43

Level

+

Resist Elements

44

Level

+

Blink

45

Mid

-

Polymorph

48

Level

-

Glaurung's Spell

49

Level

-

Midas Touch

50

Level

+

Demon Breath

50

Mid

+

Carcharoth's Nose

50

Mid

+

Berserk

50

Mid

+

Earthquake

Completed Dungeons Log

Barrow Downs

clev 12

Orc Caves

clev 26

Old Forest

clev 29

Mirkwood

clev 30

Moria

clev 36

Land of Rhun

clev 36

Near Harad

clev 37

Barad-Dur

clev 41

Dol Guldur

clev 42

Erebor

clev 44

Paths of the Dead

clev 47

Isengard

clev 47

The Maze

clev 47

Dol Amroth

clev 47

Angmar

clev 49

Forodwaith

clev 50

Emyn Luin

clev 50

Submerged Ruins

clev 50

Tol Eressea

clev 50

Illusory Castle

clev 50

Helcaraxe

clev 50

Orodruin

clev 50

Angband

clev 50

Utumno

clev 50

Nether Realm

clev 50

The Void

clev 50

Quest Log

Storyline Quests

Prisoner of Dol Guldur

clev 41

Necromancer

clev 41

The One Ring (find)

clev 44

Glaurung

The One Ring (d/w)

clev 50

destroyed

The One Ring (Sauron)

clev 50

Mt Doom

Morgoth

clev 50

Melkor

clev 50

Town Quests

Bree

Mushroom Supplies

Bandit’s Lair

clev 1-5

Wight Grave

clev 32-33

Dark Horseman

clev 33

Lothlorien

An Old Mage’s Quest

bugged

Wolves

clev 29

Spiders of Mirkwood

clev 29

Poisoned Water

clev 44

Minas Anor

An Old Mage’s Quest

clev 45

Haunted House

clev 31

Last Alliance

clev 45-46

Gondolin

Dragons

clev 28-29

Eol

clev 30

Nirnaeth Arnoediad

clev 34-36

Maeglin

clev 45

Khazad-Dum

Balrogs

clev 50

Random Quests (20)

Barrow Downs

BDw 2

PQ

14

Brown Yeek

Mouse Fur of Aman

BDw 8

PQ

6

Swordsman

Battle Axe of *Slay Troll*

Mirkwood

Mkw 13

PQ

12

Night Hulk

Fur Cloak of Stealth

Mkw 18

PQ

11

Nexus Hound

Crusader Axe of the Maiar

Mkw 23

PQ

12

Killer Silver Beetle

Frozen Lance

Mkw 27

PQ

5

Chaos Drake

Necklace of Girion

Mkw 32

PQ

5

Water Elemental

Long Sword of *Slay Orc*

Barad-Dur

BDr 37

PQ

6

Swamp Wight

Elven Cloak of Electricity

BDr 42

PQ

U

Ariel, Queen of Air

Mage Staff of Power

BDr 47

PQ

11

Dracolisk

Rod Tip of Recall

BDr 52

PQ

5

Oathbreaker

Arrow of Niatarn

BDr 57

FF

9

Dracholich

Spirituality

BDr 62

PQ

5

Greater Rotting Quylthulg

Large Metal Shield of Resist Acid

==== Angband ===

Ang 67

PQ

5

Time Hound

Small Wooden Boomerang of Slay Animal

Ang 72

PQ

10

Chaos Vortex

Sorcerous Amulet of the Magi

Ang 76

FF

17

White Balrog

Sneakiness

Ang 82

PQ

6

Old Sorceror

Hard Leather Boots of Nevrast

Ang 86

FF

9

Ethereal Hound

Disarming

Ang 91

FF

9

Dracolisk

Necromancy

Ang 96

PQ

10

Nightwalker

Iron Crown of Seeing

God Quests

Number

Received

Started

Relic level

Depth

First

clev 5

clev 20

2nd

11

Second

clev 21

clev 22

4th

17

Third

clev 27

clev 29

3rd

20

failed

Dungeon Towns

Dol Amroth -26

Dol Amroth –32

Illusory Castle 42

Land of Rhun 29

Land of Rhun 30

Moria 31

Moria 48

Near Harad 22

Old Forest 16

Orc Caves 16

  [Theme 1.1.3 Character Sheet]

 Name  : Stith                  Age                 30       STR!     40       
 Sex   : Female                 Height              56       INT!     40       
 Race  : Demon (Lygrog)         Weight              66       WIS!     40       
 Class : Sorceror               Social Class        61       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         102 Level             50    Hit Points     1621/  1621 
 + To Melee Damage       75 Experience  92112857    Spell Points   4555/  4555 
 + To Ranged Hit        102 Max Exp     92112857    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                51+268 Gold         4295010    Speed           Fast (+50) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Legendary[20]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  75        
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You have only recently been corrupted, and you consider              
          that to have been your true birth. Your gleaming gree eyes           
          radiate cunning greed for power.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 22 (1100')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 28160 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 20 princesses.
 You saved Arda and became a famed Queen.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    ekmnosz{@                   
        Add Str   : .....*...                   
        Add Int   : .....*...                   
        Add Wis   : .....*...                   
        Add Dex   : .9...*...                   
        Add Con   : .....*...                   
        Add Chr   : .....*...                   
        Mul Mana  : ++.......                   
        Mul SPower: ++......+                   
        Add Stea. : ....1....                   
        Add Sear. : ..4......                   
        Add Infra : .....*...                   
        Add Speed : 4.......+                   
        Sust Str  : ........+                   
        Sust Int  : ........+                   
        Sust Wis  : ........+                   
        Sust Dex  : ........+                   
        Sust Con  : ........+                   
        Sust Chr  : ........+                   
        Invisible : .........                   
        Mul life  : .+......+                   
        Sens Fire : .........                   
        Reflect   : ........+                   
        Free Act  : ....+...+                   
        Hold Life : ...++...+                   
        Imm Acid  : ...+.+..*                   
        Imm Elec  : ...+.+..*                   
        Imm Fire  : ...+.+..*                   
        Imm Cold  : ...+.+..*                   
        Res Pois  : .+.+.+..+                   
        Res Fear  : +.......+                   
        Res Light : ...+.+..+                   
        Res Dark  : ...+.+..+                   
        Res Blind : ...+....+                   
        Res Conf  : ...+.+..+                   
        Res Sound : ...+....+                   
        Res Shard : ...+....+                   
        Imm Neth  : ...+++..*                   
        Res Nexus : ...+.+..+                   
        Res Chaos : ...+....+                   
        Res Disen : ...+....+                   
        Auto Curse: .+.......                   
        WraithForm: ........+                   
        Levitate  : ...+....+                   
        Lite      : .....+..+                   
        See Invis : ....++..+                   
        Digestion : ........+                   
        Regen     : ...+....+                   
        Activate  : .++++....                   
        Aggravate : ........+                   
        Cursed    : .....+...                   
        Hvy Curse : .....+...                   
        Prm Curse : .....+...                   
        Precogn.  : ........+                   
        Fly       : ...+....+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: ...+....+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : .....+..+                   

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    07.770 [1.100]
          . Stealth                              11.800 [0.600]
          . Disarming                            01.200 [0.300]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         03.000 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 05.600 [0.400]
          . Necromancy                           23.400 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Sheep on level 12.
You may find a Dagger on level 9.


  [Character Equipment]

e) a Rohirric Ring of Wizardry [Greater Identify](80%) (+4)
        It has a spell stored inside.  It increases your speed and spell power
     by 4.  It increases your mana capacity by 80%.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 126 of Utumno.
k) a Sorcerous Amulet of the Serpents (+76,+65) [+5](180%)(180%) (+9) {cursed}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity and spell power by 9.  It increases your 
    mana capacity and hit points by 180%.  It provides resistance to 
    poison.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 127 of Utumno.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
n) The Power Dragon Scale Mail of the Sun (-8 to accuracy) [50,+35]
    It is
    the ultimate armor.  It can be activated for invulnerability (4+d8)
    every 800 turns if it is being worn. It provides resistance to life
    draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) an Ethereal Spider Web of Aman [1,+51] (+1 to stealth)
    It can be activated for wraith-form every 50+d50
    turns if it is being worn. It increases your stealth by 1.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 104 of
    Utumno.
b) an Indestructible Tome of the Eternal Flame
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Paths of the Dead.
c) a Fireproof Tome of the Blowing Wind
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Elder vampire on level 45 of Paths of
    the Dead.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) an Indestructible Tome of the Everrunning Wave
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
f) an Indestructible Tome of Translocation
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Paths of the Dead.
g) a Fireproof Tome of the Tree
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
h) an Indestructible Tome of Knowledge
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
i) an Indestructible Tome of the Time
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 69 of Paths of the
    Dead.
j) an Indestructible Tome of Meta Spells
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 79 of Forodwaith.
k) an Indestructible Unholy Tome of the Hellflame
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Barad-Dur.
l) The Tome of Stith
    It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) 36 Potions of *Healing*
n) 32 Potions of Restore Mana
o) a Potion of Invulnerability
p) 2 Potions of New Life
q) a Golden Rod of Home Summoning (125/125)
r) 48 Daggers of the Noldor (1d4) (+30,+27) [+1] (+2 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 2.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold and poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible Tome of the Mind
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 57 of
    Barad-Dur.
b) The Shopping Bag of Gaffer Gamgee
    It can be activated for paralyze.  
    You found it lying on the ground on level 126 of Utumno.
c) an Indestructible Scroll of Craftsmanship
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 126 of Utumno.
d) The Ring called 'Wizard's Wish'(40%) (+2)
    It can be used
    to store a spell.  It increases your intelligence, constitution, 
    infravision and spell power by 2.  It increases your mana capacity by 
    40%.  It provides immunity to paralysis.  It provides resistance to 
    cold and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
e) a Ring of Speed (+14)
    It increases your speed by 14.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 127 of
    Utumno.
f) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
g) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 126
    of Utumno.
i) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being worn.  It 
    increases your dexterity, stealth and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 123 of Utumno.
j) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
k) a Spider Web of Air [1,+16]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 127 of Utumno.
l) The Shield of Deflection of Earendil [20,+80]
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It provides resistance to electricity, fire, dark, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 126 of Utumno.
m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
n) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be
    activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
q) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 126
    of Utumno.
r) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire
    .  It makes you completely fearless.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 127 of
    Utumno.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Morgulrog on level 126 of Utumno.
t) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 126 of Utumno.
u) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight on level 127 of Utumno.
v) The Mace of Disruption 'Nguruthos' (7d8) (+18,+18) (+6)
    It
    must be wielded two-handed.  It increases your strength and ability to
    tunnel by 6.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage
    every 75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and ability to tunnel by 5.  It
    does extra damage from acid.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
x) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.


  [Home Inventory - Gondolin ]

a) a Rune [Arrow] {quest}
b) 98 Potions of Water Curing {quest}
c) a Dazzling Ring of Wizardry(40%) (+2)
    It grants you the
    power of illuminate if it is being worn.  It provides light (radius 5)
    forever.  It can be used to store a spell.  It increases your spell
    power by 2.  It increases your mana capacity by 40%.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 126 of Utumno.
d) a Sorcerous Amulet of Protection from Evil (-16,-4)(40%)(40%) (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your spell power by 2.  It
    increases your mana capacity and hit points by 40%.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It can re-curse itself.  
    You found it in the remains of an Apprentice paladin on level 45 of Paths
    of the Dead.
e) a Sorcerous Amulet of Brilliance (+62,+40)(180%)(180%) (+9)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and spell power by 9.  It increases your mana
    capacity and hit points by 180%.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 124 of
    Utumno.
f) a Sorcerous Amulet of Brilliance (-19,-64)(180%)(180%) (+9)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and spell power by 9.  It increases your mana
    capacity and hit points by 180%.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
g) a Sorcerous Amulet of Brilliance (-73,-18)(120%)(120%) (+6)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and spell power by 6.  It increases your mana
    capacity and hit points by 120%.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 124 of Utumno.
h) a Sorcerous Amulet of the Magi (-23,-78)(100%)(100%) (+5 to searching)
    It
    can be used to store a spell.  It increases your intelligence, 
    searching and spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) a Sorcerous Amulet of Resistance (-13,-32)(40%)(40%) (+2)
    It increases your spell power by 2.  
    It increases your mana capacity and hit points by 40%.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 46 of Submerged Ruins.
j) a Sorcerous Amulet of Resistance (-79,-13)(60%)(60%) (+3)
    It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  It provides resistance to acid, electricity, fire
     and cold.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 89 of Angmar.
k) a Sorcerous Amulet of Resistance (-44,-60)(20%)(20%) (+1)
    
    It increases your spell power by 1.  It increases your mana capacity
     and hit points by 20%.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 62 of Paths of the
    Dead.
l) a Sorcerous Amulet of the Serpents (-53,-50) [+3](100%)(100%) (+5)
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity and spell power by 5.  It
    increases your mana capacity and hit points by 100%.  It provides
    resistance to poison.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
m) a Sorcerous Amulet of the Serpents (-35,-59) [+3](140%)(140%) (+7) {cursed}
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity and spell power by 7
    .  It increases your mana capacity and hit points by 140%.  It
    provides resistance to poison.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 115
    of Utumno.
n) a Sorcerous Amulet of Infravision (+46,+38)(180%)(180%) (+9)
    It increases your infravision and spell power by 9.  It
    increases your mana capacity and hit points by 180%.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 126 of
    Utumno.
o) a Sorcerous Amulet of Infravision (+25,+34)(120%)(120%) (+6)
    It increases your infravision and spell power by 6.  It
    increases your mana capacity and hit points by 120%.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 40 of Paths of the
    Dead.
p) a Sorcerous Amulet of Spell (-78,-17)(20%)(20%) (+1)
    It can be used to store a spell.  It increases your spell power
     by 1.  It increases your mana capacity and hit points by 20%.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master rogue on level 44 of Paths of the
    Dead.
q) a Sorcerous Amulet of Wisdom (-51,-26)(140%)(140%) (+7)
    It increases your wisdom and spell power by 7.  It increases your 
    mana capacity and hit points by 140%.  It sustains your wisdom.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 123 of Utumno.
r) a Sorcerous Amulet of Wisdom (-15,-5)(80%)(80%) (+4)
    It 
    increases your wisdom and spell power by 4.  It increases your mana
    capacity and hit points by 80%.  It sustains your wisdom.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 42 of Paths of the Dead.
s) a Sorcerous Amulet of Wisdom (-46,-54)(80%)(80%) (+4)
    It 
    increases your wisdom and spell power by 4.  It increases your mana
    capacity and hit points by 80%.  It sustains your wisdom.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Paths of the Dead.
t) a Robe of the Ithryn (-2,-2) [2,+18] (+1)
    It can be used to store a spell.  It increases your 
    spell power by 1.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness, confusion
    , shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Balrog on level 126 of Utumno.
u) a Robe of the Ithryn (-2,-3) [2,+25]
    It
    can be used to store a spell.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog on level 127 of Utumno.
v) a Robe of the Ithryn (-2,-1) [2,+24]
    It
    can be used to store a spell.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to light, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Olog on level 126 of Utumno.
w) a Robe of the Ithryn (-5,-2) [2,+19]
    It can
    be used to store a spell.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 127 of
    Utumno.
x) a Pair of Metal Shod Boots of Speed [6,+17] (+10)
    It increases your speed by 10.  
    You found it lying in a vault on level 98 of Orodruin.


  [Home Inventory - Minas Anor ]

a) a Fireproof Staff of Wish[1|1] (0 charges)
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 126 of Utumno.
b) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Orodruin.
c) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases 
    your wisdom and stealth by 4.  It poisons your foes.  It provides
    resistance to light, dark, blindness, confusion and nether.  It allows
    you to sense the presence of good beings.  It drains mana and life.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Orodruin.
d) The Trident of Osse (4d8) (+15,+19) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 125 of Utumno.
e) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It
    can be activated for detection, probing and identify true every 1000
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 127 of Utumno.


  [Home Inventory - Caras Galadhon ]

a) a Potion of New Life
b) an Indestructible Scroll of Craftsmanship
c) a Fireproof Scroll of Artifact Creation
    
    It cannot be harmed by fire.  
    You found it in the remains of a Skeleton Dark elven priest on level 126
    of Utumno.
d) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    It increases your charisma and attack speed by 2.  It makes
    you invisible.  It provides resistance to electricity and poison.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 142 of
    The Void.
e) a Ring of Clear Thought
    It can be activated for cure insanity every 200 turns if it
    is being worn. It sustains your intelligence and wisdom.  It makes you
    completely fearless.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 684 of Nether Realm.
f) The Ring 'Fuin' (+15 to speed)
    It grants
    you the power of teleport if it is being worn.  It increases your 
    speed and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining.  It renders you incorporeal.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
g) The Blasted Filthy Rag of the Wight [1,-6]
    
h) The Robe of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Utumno.
i) The Robe 'Gwardir' (-46,-28) [2,+17](40%)
    It increases your 
    hit points by 40%.  It provides immunity to electricity and fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 671 of Nether Realm.
j) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 668 of Nether Realm.
k) The Bolt 'Celebrame' (1d5) (+11,+12)
    
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It fights against evil with holy
    fury.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
l) 25 Empty Bottles


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mimic on level 25 of Cirith Ungol.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swamp wight on level 67 of Paths of the
    Dead.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Dol Guldur.
d) a Book of Beginner Cantrips
e) The Bag of Tricks
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Black orc Rogue on level 18 of Orc Cave.
f) Pandora's Box
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 50 of Barad-Dur.
g) The Box of Horrors
    It can be
    activated for Destruction every 100 turns.  
    You bought it from the Magic shop.
h) Saruman's Unfinished Works
    It can be activated for cure cuts
    every 100 turns.  
    You found it in the remains of a Dark elven priest on level 22 of Orc Cave.
i) The Gem of Fire
    
    It can be activated for high experience loss.  
j) The Gem of Ice
    It can be activated for 
    darkness.  
k) The Gem of Venom
    It can be activated for create hunger.  
    You found it in the remains of a Silver naga on level 19 of Orc Cave.
l) The Gem of Knowledge
    
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Vampire ogre on level 127 of Utumno.
m) The Gem of Rage
    
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 127 of Utumno.
n) The Gem of Wisdom
    It can be
    activated for decreasing Charisma.  
    You found it in the remains of a Vermicious Knid on level 126 of Utumno.
o) The Gem of Ghosts
    
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Random Number Generator on level 57 of
    Barad-Dur.
p) The Voodoo Doll of Ghan-buri-ghan
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 127 of Utumno.
q) The Mirror of Alternate Dimensions
    It can be
    activated for cuts.  
    You found it lying in a vault on level 126 of Utumno.
r) The Ebon Cube of Darkness
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of a Vampire gnome on level 49 of The Sacred
    Land Of Mountains.
s) The Diamond Prism of Light
    It can be activated for teleport (range 100) every
    100 turns.  
    You found it lying on the ground on level 47 of Barad-Dur.
t) The Gem of Chaos
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mornungol on level 63 of Dol Guldur.
u) The Space-Time Continuum
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Oathbreaker on level 79 of Forodwaith.
v) The Shard of Pottery that is Not Junk
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 46 of Barad-Dur.
w) The Tome of Collected Strange Magic
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 127 of Utumno.
x) The Pendulum of Immortality
    It can be
    activated for curing every 110 turns.  
    You found it lying on the floor of a special level.
a) The Staff of the Ithryn Luin
    It can be activated
    for decreasing Constitution.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) The Dagger ``Thanc''
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 127 of Utumno.
c) a Piece of the Mage Staff of Olorin
    It can be
    activated for darkness.  
    You found it lying on the ground on level 46 of Barad-Dur.
d) The Skull of Ancient Wisdom
    It can be
    activated for cure serious wounds every 75 turns.  
e) The Box of Wizardry
    It can be activated
    for cure confusion every 100 turns.  
    You found it lying on the ground on level 56 of Paths of the Dead.
f) The Potion of Winning
    It
    can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 100 of Angband.
g) Radagast's Summoning Manual
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 20 of a Lost Temple.
h) The Gem of Time
    It can
    be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 44 of Paths of the Dead.
i) The Lost Works of Melian
    It
    can be activated for decreasing Wisdom.  
    You found it in the remains of an Old Sorcerer on level 81 of Angband.
j) The Box of Many Wonders
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Priest on level 126 of Utumno.
k) The Wand Construction Kit
    It can
    be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Black wraith on level 40 of Paths of the
    Dead.
l) Darkgod's Voodoo Doll of the Player
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Night naga on level 92 of Angband.
m) The Skeleton of Nob
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