Introduction
This character is for the RandomComp1. In the process of rolling it up, got orc vampire, was wondering if I'd get axemaster and match MassimilianoMarangio's char, but then it turned out as a Ranger.
Agh, killed by a deathsword. Always get to the point where I forget to watch for them, but then another char falls to one and the next couple games at least I'm exceedingly cautious about any "|" sitting in dungeons when I am a low level on a low level.
Chatter
Standard Quests and Godquests
Did Bree House Quest.
Princess and Fumblefingers
BD1 PQ 10 Giant Salamander Rapier of Slay Troll (+7,+8) (wear) BD2 PQ 6 Large Grey Snake Long Bow of Extra Shots (x3)(+14,+8) (wear) BD3 FF 18 Disenchanter Eye Combat BD4 PQ 11 Dark Elven Priest Venemous Lucerne Hammer BD5 FF 17 Cave Orc Divination BD6 FF 15 Dark Elven Priest Archery BD7 FF 20 Tengu Conveyance BD8 PQ 5 Mongbat Metal Cap of Beauty [3,+1](+3) (wear) BD9 PQ 6 Air Hound Chaotic Dagger BD10 PQ 10 Warg Lead-Filled Mace of Slay Evil
Character Sheet
[ToME 2.2.7 Character Dump]
Name : Voremar Age 13 STR: 20
Sex : Male Height 66 INT: 13
Race : Vampire Orc Weight 160 Wis: 7 10
Class : Ranger Social Class 54 DEX: 17
Body : Player Con: 10 15
God : Nobody CHR: 16
+ To Melee Hit 11 Level 19 Max Hit Points 147
+ To Melee Damage 21 Experience 10408 Cur Hit Points -3
+ To Ranged Hit 21 Max Exp 10408 Max SP (Mana) 18
+ To Ranged Damage 8 Exp to Adv. 10560 Cur SP (Mana) 18
AC 11+7 Gold 29072
(Miscellaneous Abilities)
Fighting : Heroic Perception : Poor Blows/Round: 2
Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 2
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 2d4+42
Stealth : Bad Magic Device: Very Good Infra-Vision: 40 feet
Tactic: aggressive
Explor: fast
(Character Background)
You are one of several children of an Uruk Warrior from the
Pits of Angband. You have tiny black eyes, short black
hair, and green leprous skin.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 12 (600')
Your body was a Player.
You have defeated 844 enemies.
You saved 10 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 46th Yavie of the 2890th year of the third age.
Your adventure lasted 3 days.
Your Attributes:
You are dead, killed by a Death sword on level 12 of Orc Cave.
You can drain life from a foe.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon is especially deadly against trolls.
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 33.800 [0.800]
. Weaponmastery 23.500 [0.500]
- Archery 23.500 [0.750]
. Sling-mastery 00.000 [0.300]
. Bow-mastery 00.000 [0.300]
. Crossbow-mastery 00.000 [0.300]
. Boomerang-mastery 00.000 [0.300]
- Sneakiness 01.000 [0.950]
. Disarming 01.000 [1.000]
- Magic 02.057 [0.700]
. Magic-Device 04.300 [1.100]
. Conveyance 01.500 [0.500]
. Divination 08.000 [0.500]
. Nature 00.000 [0.500]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.700]
Abilities
* Ammo creation
[Character Equipment]
a) a Chaotic Dagger of *Slay Troll* (1d4) (+4,+8) (+2) {cursed}
It increases your strength by 2. It produces chaotic effects. It is
especially deadly against trolls. It sustains your strength. It
provides resistance to blindness and chaos. It allows you to sense
the presence of trolls. It speeds your regenerative powers. It is
cursed. It cannot be harmed by acid. It cannot be harmed by
electricity. It cannot be harmed by fire.
You found it in the remains of Smeagol on level 4 of Barrow-Downs.
d) a Long Bow of Extra Shots (x3) (+14,+8)
e) a Ring of Levitation {cursed}
f) a Ring of Free Action
k) an Amulet of Infravision (+1) {cursed}
m) a Brass Lantern (with 6264 turns of light)
It
provides light (radius 2) when fueled. It cannot be harmed by fire.
n) Soft Leather Armour of Resist Acid [4,+6]
o) (nothing)
p) a Small Metal Shield [3,+5]
s) a Metal Cap of Beauty [3,+1] (+3)
u) a Set of Leather Gloves [1,-1]
x) (nothing)
z) (nothing)
{) 45 Arrows (1d4) (+0,+0)
|) (nothing)
[Character Inventory]
a) 4 Flasks of oil
b) a Potion of Cure Light Wounds
c) a Potion of Lose Memories
d) 7 Scrolls of Darkness {!*}
e) 20 Scrolls of Teleportation
f) a Scroll of Word of Recall
g) 18 Scrolls of Identify {@r0}
h) 18 Scrolls of Satisfy Hunger
i) an Amulet of Anti-Teleportation
j) Soft Studded Leather [5,+3]
k) Cord Armour [6,+4]
l) a Dagger (1d4) (-9,-7) {cursed}
m) a Small Sword (1d6) (+0,+0)
n) a Sabre (1d7) (+6,+4)
o) a Cutlass (1d7) (+2,+2)
p) a Spear (1d6) (+0,+0)
q) a Quarterstaff (1d9) (-2,-6) {cursed}
r) a War Hammer (3d3) (+3,+3)
s) 22 Bolts (1d5) (+0,+0)
t) 15 Arrows of Acid (1d4) (+3,+1) {90% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
u) a Broken Stick
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Phase Door
b) a Ring of Invisibility
c) a Spectral Beaked Axe (2d6) (+4,+6)
d) a Shard of Pottery
e) a Shard of Pottery
f) a Shard of Pottery
g) a Shard of Pottery
h) a Broken Stick
i) a Human Skeleton
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