Contents
Introduction
Arg, died just after posting this character originally. This is my first effort at a complete character log.
Chatter
Character Log
Spells Ycikle Likes
Air
- Noxious Cloud
Conveyance
- Phase Door
- Disarm
- Teleportation
- Recall
- Probability Travel
Divination
- Sense Monsters
- Sense Hidden
- Identify
- Vision
- Greater Identify
Earth
- Stone Skin
- Dig
- Stone Prison
- Shake
Fire
- Globe of Light
- Fire Golem
- Fireflash
- Fiery Shield?
Mana
- Manathrust
- Remove Curses
- Elemental Shield
- Disruption Shield
Meta
- Spellbinder
- Tracker
- Inertia Control
Mind
- Charm
Nature
- Healing
- Recovery
- Regeneration
Temporal
- Magelock
- Slow Monster
- Essence of Speed
- Banishment
Water
- Vapor
- Ent’s Potion
- Tidal Wave
- Ice Storm
Eru Illuvatar
- Listen to the Music
- Lay of Protection
Spellbooks Gained
clev 9: Disarm
clev 14: Identify
clev 14: Vapor
clev 14: Noxious Cloud
clev 14: Magelock
clev 19: Book of Teleportation
clev 21: Dig
clev 23: Indestructible Spellbook of Charm
clev 24: Tome of the Impenetrable Earth
clev 24: Tome of the Time
clev 25: Fireproof Tome of Knowledge
clev 26: Tome of the Eternal Flame
clev 27: Tome of the Everrunning Wave
clev 27: Tome of the Tree
clev 27: Tome of Translocation
clev 29: Tome of Meta Spells
clev 29: Tome of the Blowing Wind
clev 32: Tome of Ycikle (Noxious Cloud, Charm, Listen to the Music)
clev 32: Fireproof Tome of Magical Energy
clev 32: Fireproof Holy Tome of Eru Illuvatar
Items of Note
Sting |
clev 27 |
Dark Dwarven Lord |
Mirkwood 24 |
Phial of Galadriel |
clev 27 |
Dark Dwarven Lord |
Mirkwood 24 |
Light Absorption Junkart |
clev 29 |
Dark Elven Warlock |
Orc Cave 17 |
Completed Fate Log
clev 28 |
a whip |
Level 6 |
Whip of Westernesse |
clev 32 |
Beginner Cantrips |
Level 1 |
Fireproof Beginner Cantrips |
clev 32 |
Potion of Cure Light Insanity |
Level 1 |
Potion of Cure Light Insanity |
clev 41 |
Mangy-Looking Leper |
Level 4 |
Mangy-Looking Leper |
clev 42 |
Apprentice Warrior |
Level 1 |
|
clev 42 |
Battle-Scarred Veteran |
Level 4 |
|
clev 42 |
Potion of Resist Cold |
Level 12 |
Completed Dungeons Log
Note: Teleporting to the bottom of the dungeon via Thunderlord is marked as “jump”. Rapid descent, not bothering to clear levels is marked as “dive”. Dungeons marked “crawl” were explored fairly thoroughly. However, even in jumps and dives all special levels were “done” in some sense, claiming the treasure in them.
Barrow Downs: |
clev 14 |
crawl |
Orc Caves |
clev 24 |
crawl |
Mirkwood |
clev 28 |
dive |
Old Forest |
clev 29 |
dive |
Maze |
clev 32 |
jump |
Near Harad |
clev 32 |
dive |
Withered Heath |
clev 32 |
dive |
Land of Rhun |
clev 32 |
dive |
Moria |
clev 35 |
crawl |
Barad-Dur |
clev 41 |
crawl |
Submerged Ruins |
clev 42 |
jump |
Heart of the Earth |
clev 42 |
dive |
Illusory Castle |
clev 42 |
dive |
Quest Log
Standard Quests
Bree
Mushroom Supplies |
clev 14 |
Bandit’s Lair |
clev 1-4 |
The Wight Grave |
clev 31 |
Dark Horseman |
clev 31-32 |
Lothlorien
An Old Mage’s Quest |
clev 25-26 |
Wolves |
clev 14-15 |
Spiders of Mirkwood |
clev 27 |
Poisoned Water |
clev 27 |
Minas Anor
An Old Mage’s Quest |
clev 32 |
Haunted House |
clev 24-25 |
Last Alliance |
|
Gondolin
Dragons |
clev 26 |
Eol |
clev 28-29 |
Nirnaeth Arnoediad |
clev 29-31 |
Maeglin |
|
Khazad-Dum
Balrogs |
|
Random Quests (30?)
Barrow Downs
BDw 2: |
PQ 12 Blue Ooze |
Robe of Resist Acid |
BDw 5: |
PQ 5 Snow Tiger |
Spectral Fauchard of Slay Evil |
BDw 8: |
PQ 11 Hatchling Multi-Hued Dragon |
Awl-Pike of Slaying |
BDw 10: |
FF 15 Zombified Human |
Magic-Device |
Mirkwood
Mkw 13: |
PQ 10 Light Hound |
Cleaver (Defender) |
Mkw 16: |
PQ 11 Fire Hound |
Crusader Axe of Slay Evil |
Mkw 19: |
FF 12 Gnome Warrior |
Magic |
Mkw 22: |
PQ 10 Giant Brown Tick |
Fiery Glaive of Slay Troll |
Mkw 24: |
FF 18 Dark Dwarven Lord |
(unfinished) |
Mkw 27 |
PQ 6 Dread |
Mail of Peregrin Took |
Mkw 30: |
PQ 12 Ultimate Mimic |
Small Metal Shield of Resist Cold |
Mkw 33: |
PQ Lorgan, Chief of the Easterlings |
Dagger of Spinning |
Barad-Dur
BDr 36: |
PQ 11 Morgulrog |
Feathered Cloak of Protection |
BDr 39: |
FF 13 War Troll |
Magic |
BDr 41: |
PQ 5 Drolem |
Reaper Axe ‘Turagil’ |
BDr 44: |
PQ Harowen the Black Hand |
Mage Staff of Spell |
BDr 47: |
PQ 5 Nether Hound |
Elven Robe of Resist Fire |
BDr 52: |
PQ 11 Mornungol |
Spectral Reaper Axe |
BDr 55: |
PQ 11 Oathbreaker |
Amulet of Carlammas |
BDr 58: |
PQ 14 Mumak |
Bolt of Amain |
BDr 61: |
PQ 14 Skull Druj |
Set of Cesti of Agility |
BDr 64: |
FF 20 Beholder Hive-Mother |
Disarming |
God Quests
First God Quest
Received clev 5
Undertaken clev 14
Relic on 2nd level, depth 4
Second God Quest
Received clev 24
Undertaken clev 24 Relic on 2nd level, depth 17
Third God Quest
Received clev 30
Undertaken clev 32
Relic on 5th level, depth 24
Fourth God Quest
Received clev 38
Undertaken clev 38
Relic on 2nd level, depth 26
Dungeon Towns
Orc Cave 10
- Sword Smith
Orc Cave 11
- Forbidden Library
- Rare Footwear Shop
- Magic Rod Market
- Potion Store
- Footwear Shop
- Recaller
- Speed Ring Market
Orc Cave 17
- Library
- Potion Store
- Hafted Smith
- Speed Ring Market
- Recaller
- Footwear Shop
- Magic Rod Market
- Scribe
Land of Rhun 26
- Rare Jewelry Shop
- Library
- Jewelry Shop
- Magic Rod Market
- Recaller
- Rare Footwear Shop
- Polearm Smith
Character Sheet
[Theme 1.1.2 Character Sheet]
Name : Ycikle Age 177 STR: 27
Sex : Male Height 190 INT! 40
Race : White Dragon Weight 132 WIS! 40
Class : Sorceror Social Class 3 DEX! 28
Body : Player CON! 34
God : Eru Iluvatar CHR! 25
+ To Melee Hit 5 Level 43 Max Hit Points 411
+ To Melee Damage -4 Experience 5758999 Cur Hit Points -112
+ To Ranged Hit 5 Max Exp 5758999 Max SP (Mana) 971
+ To Ranged Damage 0 Exp to Adv. 5880000 Cur SP (Mana) 607
AC 4+74 Gold 976251 Piety 27071
(Miscellaneous Abilities)
Fighting : Bad Perception : Fair Blows/Round: 1
Bows/Throw : Bad Searching : Fair Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: nil!
Stealth : Bad Magic Device: Fair Infra-Vision: 90 feet
Tactic: coward
Explor: running
(Character Background)
You were born in Angband, awakened by a corrupt Mage.
Since then you have destroyed two enemies of the Dark.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Barad-Dur: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 17 (850')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
a Lost Temple: Level 25 (1250')
Near Harad: Level 25 (1250')
Your body was a Player.
You have defeated 8535 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 21 princesses.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 30th Quelle of the 2890th year of the third age.
Your adventure lasted 44 days.
Your Attributes:
You are dead, killed by a Great Storm Worm on level 72 of Erebor.
You can run for your life after hitting something.
You can breath cold.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Skills (points left: 6)
. Barehand-combat 00.000 [0.400]
- Sneakiness 01.000 [0.900]
. Stealth -10.000 [0.400]
. Disarming 02.000 [0.300]
- Magic 50.000 [1.000]
. Magic-Device 07.500 [1.000]
. Spell-power 48.600 [0.600]
. Sorcery 48.600 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 01.000 [1.600]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 12.125 [0.550]
. Prayer 42.500 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Fates]
You may meet an Apprentice warrior on level 1.
You are fated to meet a Battle-scarred veteran on level 4.
You are fated to find a Potion of Resist Cold on level 12.
[Character Equipment]
e) a Ring of Chaos Resistance
It provides resistance to confusion
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
It increases your wisdom,
constitution and infravision by 4. It makes you invisible. It
provides resistance to fire, dark, blindness and nexus. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 64 of
Barad-Dur.
g) a Draconic Ring of Disenchantment Resistance (+5,+1) [+10]
It provides resistance to disenchantment. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
h) The Ring of Barahir (+1)
It can be activated for
dispel small life every 55+d55 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, stealth and searching by 1. It provides resistance to poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 62 of Erebor.
i) The Ring of Power of Uvatha the Horseman (+1)
It
increases your strength and constitution by 1. It makes you
invisible. It provides resistance to electricity, shards and nether.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Blessed Ring of Speed [+7] (+8) {100% off}
It increases your wisdom and speed by 8. It provides resistance to
life draining. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Black Market.
k) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore
life if it is being worn. It provides light (radius 1) forever. It
can be used to store a spell. It increases your luck by 2. It
increases your hit points by 40%. It sustains your strength,
dexterity and constitution. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Filthy Rag of the Wight [1,+8](40%) (+2 to searching)
It increases your
intelligence and searching by 2. It increases your mana capacity by
40%. It provides resistance to blindness and confusion. It renders
you especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
o) (nothing)
s) a Golden Crown of the Magi [Recall] [0,+16] (+2)
It
has a spell stored inside. It increases your intelligence and spell
power by 2. It sustains your intelligence. It provides resistance to
acid, electricity, fire, cold and confusion. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
x) a Rogue's Pair of Hard Leather Boots [3,+12] (+5 to stealth)
It grants you the power of panic
hit if it is being worn. It increases your stealth, searching and
luck by 5. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
[Character Inventory]
a) an Indestructible Tome of Magical Energy
It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Enchantress on level 40 of Moria.
b) an Indestructible Tome of the Eternal Flame
It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Library.
c) 3 Tomes of the Impenetrable Earth
It cannot be harmed by acid.
d) a Fireproof Tome of the Everrunning Wave
It cannot
be harmed by fire.
You bought it from the Library.
e) a Tome of Translocation
f) a Tome of the Tree
g) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Black Market.
h) a Tome of Knowledge
i) a Fireproof Tome of the Time
It cannot be harmed by fire.
You bought it from the Forbidden Library.
j) a Tome of Meta Spells
It cannot be harmed by fire.
k) The Tome of Ycikle
It cannot be harmed by acid, cold, lightning or fire.
l) 19 Potions of Cure Critical Wounds
m) The Ring of the Stonefoots [+6] (+3)
It provides
light (radius 3) forever. It increases your charisma and ability to
tunnel by 3. It makes you invisible. It sustains your charisma. It
provides resistance to shards. It drains experience. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
n) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Worm on level 67 of Erebor.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 67 of Erebor.
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the General Store.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of
fear in every direction if it is being worn. It decreases your
intelligence, wisdom and searching by 5. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 70 of Erebor.
r) The Set of Cesti 'Uthloros' [5,+17]
It sustains your intelligence. It provides resistance to life draining
, acid, light and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 70 of Erebor.
s) The Dagger of Narothal (1d4) (+4,+8)
It does extra damage from acid and frost. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 71 of Erebor.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
u) The Cup of Thror
It can be
activated for alchemy every 500 turns. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of the Blowing Wind
It cannot be harmed
by electricity.
b) a Tome of the Impenetrable Earth
It cannot be harmed by acid.
c) a Tome of Translocation
d) an Indestructible Holy Tome of Eru Iluvatar
It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
e) a Holy Tome of Eru Iluvatar
f) 6 Books of Beginner Cantrips {25% off}
g) a Spellbook of Vision
h) a Spellbook of Identify
i) The Voodoo Doll of Ghan-buri-ghan {Light Absorption}
It can be activated for light
absorption every 80 turns.
You found it in the remains of a Dark naga on level 17 of Orc Cave.
j) a Parchment titled ''Of the Kinslaying Wars'' {Mass Genocide}
It
can be activated for mass genocide every 1000 turns.
You bought it from the Magic shop.
k) a Draconic Ring of Invisibility (+1,+5) [+3]
It makes you invisible. It allows
you to sense the presence of dragons. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
l) a Rohirric Ring of Spell (+1 to speed)
It can be used to store a spell.
It increases your speed by 1. It makes you completely fearless. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 35 of Moria.
m) a Blessed Amulet of the Magi (-4,-4) [+5] (+5 to searching)
It
can be used to store a spell. It increases your intelligence, wisdom
and searching by 5. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to life draining,
blindness and confusion. It allows you to see invisible monsters. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
n) an Amulet of Telepathy
It gives telepathic powers.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5.
It sustains your dexterity. It provides resistance to confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bandobras Took on level 20 of Orc Cave.
p) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
q) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
s) an Iron Crown of Seeing [0,+6] (+1 to searching)
It increases your
searching by 1. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers.
You found it in the remains of a Young blue dragon on level 43 of Illusory
Castle.
t) a Steel Helm of Water Breathing [6,+8]
It allows you to breathe underwater. It cannot be harmed by
acid.
You bought it from the Armoury.
[Home Inventory - Gondolin ]
a) a Tome of the Everrunning Wave
b) a Tome of the Time
c) a Tome of Meta Spells
It cannot be harmed by fire.
d) 6 Potions of Healing
e) 3 Potions of *Healing*
f) 4 Potions of Restore Mana
g) 8 Scrolls of Reset Recall {25% off}
h) 4 Scrolls of *Destruction* {25% off}
i) a Scroll of Genocide
j) 3 Scrolls of Mass Genocide
k) a Rohirric Ring of Poison Resistance (+3 to speed)
It
increases your speed by 3. It makes you completely fearless. It
provides resistance to poison. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
l) a Rohirric Ring of Invisibility (+6)
It increases your speed by 6. It
makes you invisible. It makes you completely fearless. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 62 of Erebor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 62 of Erebor.
[Home Inventory - Minas Anor ]
a) a Potion of Life
b) a Jewel-Encrusted Crown of Telepathy [0,+9]
It
gives telepathic powers. It cannot be harmed by acid.
You found it lying on the ground on level 41 of Barad-Dur.
[Home Inventory - Caras Galadhon ]
a) 10 Wooden Torches (with 4000 turns of light)
It provides
light (radius 1) when fueled.
b) The Key of Orthanc
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Green Dragon Scale Mail of Mirdi (-2 to accuracy) [30,+34]
It can be activated
for breathe poison gas (150) every 90+d90 turns if it is being worn.
It sustains your wisdom. It provides immunity to acid, electricity
and fire. It provides immunity to paralysis. It provides resistance
to electricity, cold, poison, light, dark, nether and chaos. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
d) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers
from beyond(sanity drain) 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It decreases your luck by 6. It
identifies all items for you. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
e) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
f) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence, ability to tunnel and speed by
3. It provides resistance to confusion, shards and chaos. It allows
you to sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
It provides light
(radius 1) forever. It increases your strength, dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against orcs. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison and light. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, spiders and undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
h) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
i) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Museum Inventory - Bree ]
a) Saruman's Unfinished Works
It can be activated
for decreasing Charisma.
You found it lying on the floor of a special level.
b) The Black Candle of Ered Mithrin
It can be activated
for death.
You found it in the remains of a Mummified human on level 41 of Moria.
c) The Tome of Elven Household Magic
It can be activated for decreasing Intelligence.
You found it in the remains of a Spectre on level 41 of Barad-Dur.
d) The Bag of Magic Toys
It
can be activated for experience loss.
You found it in the remains of a Dark elven warlock on level 47 of Moria.
e) The Skull of Ancient Wisdom
It can be activated for darkness.
You found it in the remains of a Dark elven warlock on level 24 of Near
Harad.
f) Radagast's Summoning Manual
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of an Oathbreaker on level 55 of Barad-Dur.
g) The Gem of Time
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of an Ultimate mimic on level 30 of Mirkwood.
h) The Wand Construction Kit
It can be activated for blindness.
You bought it from the Magic shop.
i) The Portable Soldier
It can be activated for death.
You found it in the remains of a Master vampire on level 49 of Moria.
j) The Torch of Isengard
It can be activated for summon pet every 101 turns.
You found it in the remains of a Forest wight in the town of Bree .
k) One Rune to Rule them All
It
can be activated for decreasing Wisdom.
You found it lying on the ground on level 58 of Barad-Dur.
l) The Antique Acorn of Watchfulness
It can be
activated for stun.
You found it in the remains of a Forest wight in the town of Bree .
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It
can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
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