Introduction

Arg, died just after posting this character originally. This is my first effort at a complete character log.

Chatter

Character Log

Spells Ycikle Likes

Air

Conveyance

Divination

Earth

Fire

Mana

Meta

Mind

Nature

Temporal

Water

Eru Illuvatar

Spellbooks Gained

clev 9: Disarm
clev 14: Identify
clev 14: Vapor
clev 14: Noxious Cloud
clev 14: Magelock
clev 19: Book of Teleportation
clev 21: Dig
clev 23: Indestructible Spellbook of Charm
clev 24: Tome of the Impenetrable Earth
clev 24: Tome of the Time
clev 25: Fireproof Tome of Knowledge
clev 26: Tome of the Eternal Flame
clev 27: Tome of the Everrunning Wave
clev 27: Tome of the Tree
clev 27: Tome of Translocation
clev 29: Tome of Meta Spells
clev 29: Tome of the Blowing Wind
clev 32: Tome of Ycikle (Noxious Cloud, Charm, Listen to the Music)
clev 32: Fireproof Tome of Magical Energy
clev 32: Fireproof Holy Tome of Eru Illuvatar

Items of Note

Sting

clev 27

Dark Dwarven Lord

Mirkwood 24

Phial of Galadriel

clev 27

Dark Dwarven Lord

Mirkwood 24

Light Absorption Junkart

clev 29

Dark Elven Warlock

Orc Cave 17

Completed Fate Log

clev 28

a whip

Level 6

Whip of Westernesse

clev 32

Beginner Cantrips

Level 1

Fireproof Beginner Cantrips

clev 32

Potion of Cure Light Insanity

Level 1

Potion of Cure Light Insanity

clev 41

Mangy-Looking Leper

Level 4

Mangy-Looking Leper

clev 42

Apprentice Warrior

Level 1

clev 42

Battle-Scarred Veteran

Level 4

clev 42

Potion of Resist Cold

Level 12

Completed Dungeons Log

Note: Teleporting to the bottom of the dungeon via Thunderlord is marked as “jump”. Rapid descent, not bothering to clear levels is marked as “dive”. Dungeons marked “crawl” were explored fairly thoroughly. However, even in jumps and dives all special levels were “done” in some sense, claiming the treasure in them.

Barrow Downs:

clev 14

crawl

Orc Caves

clev 24

crawl

Mirkwood

clev 28

dive

Old Forest

clev 29

dive

Maze

clev 32

jump

Near Harad

clev 32

dive

Withered Heath

clev 32

dive

Land of Rhun

clev 32

dive

Moria

clev 35

crawl

Barad-Dur

clev 41

crawl

Submerged Ruins

clev 42

jump

Heart of the Earth

clev 42

dive

Illusory Castle

clev 42

dive

Quest Log

Standard Quests

Bree

Mushroom Supplies

clev 14

Bandit’s Lair

clev 1-4

The Wight Grave

clev 31

Dark Horseman

clev 31-32

Lothlorien

An Old Mage’s Quest

clev 25-26

Wolves

clev 14-15

Spiders of Mirkwood

clev 27

Poisoned Water

clev 27

Minas Anor

An Old Mage’s Quest

clev 32

Haunted House

clev 24-25

Last Alliance

Gondolin

Dragons

clev 26

Eol

clev 28-29

Nirnaeth Arnoediad

clev 29-31

Maeglin

Khazad-Dum

Balrogs

Random Quests (30?)

Barrow Downs

BDw 2:

PQ 12 Blue Ooze

Robe of Resist Acid

BDw 5:

PQ 5 Snow Tiger

Spectral Fauchard of Slay Evil

BDw 8:

PQ 11 Hatchling Multi-Hued Dragon

Awl-Pike of Slaying

BDw 10:

FF 15 Zombified Human

Magic-Device

Mirkwood

Mkw 13:

PQ 10 Light Hound

Cleaver (Defender)

Mkw 16:

PQ 11 Fire Hound

Crusader Axe of Slay Evil

Mkw 19:

FF 12 Gnome Warrior

Magic

Mkw 22:

PQ 10 Giant Brown Tick

Fiery Glaive of Slay Troll

Mkw 24:

FF 18 Dark Dwarven Lord

(unfinished)

Mkw 27

PQ 6 Dread

Mail of Peregrin Took

Mkw 30:

PQ 12 Ultimate Mimic

Small Metal Shield of Resist Cold

Mkw 33:

PQ Lorgan, Chief of the Easterlings

Dagger of Spinning

Barad-Dur

BDr 36:

PQ 11 Morgulrog

Feathered Cloak of Protection

BDr 39:

FF 13 War Troll

Magic

BDr 41:

PQ 5 Drolem

Reaper Axe ‘Turagil’

BDr 44:

PQ Harowen the Black Hand

Mage Staff of Spell

BDr 47:

PQ 5 Nether Hound

Elven Robe of Resist Fire

BDr 52:

PQ 11 Mornungol

Spectral Reaper Axe

BDr 55:

PQ 11 Oathbreaker

Amulet of Carlammas

BDr 58:

PQ 14 Mumak

Bolt of Amain

BDr 61:

PQ 14 Skull Druj

Set of Cesti of Agility

BDr 64:

FF 20 Beholder Hive-Mother

Disarming

God Quests

First God Quest

Received clev 5
Undertaken clev 14
Relic on 2nd level, depth 4

Second God Quest

Received clev 24
Undertaken clev 24 Relic on 2nd level, depth 17

Third God Quest

Received clev 30
Undertaken clev 32
Relic on 5th level, depth 24

Fourth God Quest

Received clev 38
Undertaken clev 38
Relic on 2nd level, depth 26

Dungeon Towns

Orc Cave 10

Orc Cave 11

Orc Cave 17

Land of Rhun 26

Character Sheet

  [Theme 1.1.2 Character Sheet]

 Name  : Ycikle                 Age                177       STR:     27       
 Sex   : Male                   Height             190       INT!     40       
 Race  : White Dragon           Weight             132       WIS!     40       
 Class : Sorceror               Social Class         3       DEX!     28       
 Body  : Player                                              CON!     34       
 God   : Eru Iluvatar                                        CHR!     25       
                                                                               
 + To Melee Hit           5 Level             43    Max Hit Points       411   
 + To Melee Damage       -4 Experience   5758999    Cur Hit Points      -112   
 + To Ranged Hit          5 Max Exp      5758999    Max SP (Mana)        971   
 + To Ranged Damage       0 Exp to Adv.  5880000    Cur SP (Mana)        607   
   AC                  4+74 Gold          976251    Piety              27071   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  nil!      
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in Angband, awakened by a corrupt Mage.                
          Since then you have destroyed two enemies of the Dark.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 25 (1250')
        Near Harad: Level 25 (1250')

 Your body was a Player.
 You have defeated 8535 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 21 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Quelle of the 2890th year of the third age.
 Your adventure lasted 44 days.

     Your Attributes:
You are dead, killed by a Great Storm Worm on level 72 of Erebor.
You can run for your life after hitting something.
You can breath cold.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 6)
          . Barehand-combat                      00.000 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              -10.000 [0.400]
          . Disarming                            02.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.500 [1.000]
          . Spell-power                          48.600 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           01.000 [1.600]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  12.125 [0.550]
          . Prayer                               42.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet an Apprentice warrior on level 1.
You are fated to meet a Battle-scarred veteran on level 4.
You are fated to find a Potion of Resist Cold on level 12.


  [Character Equipment]

e) a Ring of Chaos Resistance
    It provides resistance to confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
    It increases your wisdom, 
    constitution and infravision by 4.  It makes you invisible.  It
    provides resistance to fire, dark, blindness and nexus.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of
    Barad-Dur.
g) a Draconic Ring of Disenchantment Resistance (+5,+1) [+10]
    It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Erebor.
i) The Ring of Power of Uvatha the Horseman (+1)
    It 
    increases your strength and constitution by 1.  It makes you
    invisible.  It provides resistance to electricity, shards and nether.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Blessed Ring of Speed [+7] (+8) {100% off}
    
    It increases your wisdom and speed by 8.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your luck by 2.  It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Filthy Rag of the Wight [1,+8](40%) (+2 to searching)
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It renders
    you especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) (nothing)
s) a Golden Crown of the Magi [Recall] [0,+16] (+2)
    It
    has a spell stored inside.  It increases your intelligence and spell
    power by 2.  It sustains your intelligence.  It provides resistance to 
    acid, electricity, fire, cold and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) a Rogue's Pair of Hard Leather Boots [3,+12] (+5 to stealth)
    It grants you the power of panic
    hit if it is being worn.  It increases your stealth, searching and 
    luck by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
b) an Indestructible Tome of the Eternal Flame
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
c) 3 Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  
d) a Fireproof Tome of the Everrunning Wave
    It cannot
    be harmed by fire.  
    You bought it from the Library.
e) a Tome of Translocation
    
f) a Tome of the Tree
    
g) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Tome of Knowledge
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
j) a Tome of Meta Spells
    It cannot be harmed by fire.  
k) The Tome of Ycikle
    
    It cannot be harmed by acid, cold, lightning or fire.  
l) 19 Potions of Cure Critical Wounds
    
m) The Ring of the Stonefoots [+6] (+3)
    It provides
    light (radius 3) forever.  It increases your charisma and ability to
    tunnel by 3.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to shards.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
n) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Erebor.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Worm on level 67 of Erebor.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Erebor.
r) The Set of Cesti 'Uthloros' [5,+17]
    
    It sustains your intelligence.  It provides resistance to life draining
    , acid, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Erebor.
s) The Dagger of Narothal (1d4) (+4,+8)
    
    It does extra damage from acid and frost.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
u) The Cup of Thror
    It can be
    activated for alchemy every 500 turns.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind
    It cannot be harmed
    by electricity.  
b) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
c) a Tome of Translocation
    
d) an Indestructible Holy Tome of Eru Iluvatar
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Holy Tome of Eru Iluvatar
f) 6 Books of Beginner Cantrips {25% off}
    
g) a Spellbook of Vision
    
h) a Spellbook of Identify
    
i) The Voodoo Doll of Ghan-buri-ghan {Light Absorption}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Dark naga on level 17 of Orc Cave.
j) a Parchment titled ''Of the Kinslaying Wars'' {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
k) a Draconic Ring of Invisibility (+1,+5) [+3]
    It makes you invisible.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) a Rohirric Ring of Spell (+1 to speed)
    It can be used to store a spell.  
    It increases your speed by 1.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 35 of Moria.
m) a Blessed Amulet of the Magi (-4,-4) [+5] (+5 to searching)
    It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 5.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    blindness and confusion.  It allows you to see invisible monsters.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) an Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bandobras Took on level 20 of Orc Cave.
p) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
q) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) an Iron Crown of Seeing [0,+6] (+1 to searching)
    It increases your 
    searching by 1.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of a Young blue dragon on level 43 of Illusory
    Castle.
t) a Steel Helm of Water Breathing [6,+8]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    You bought it from the Armoury.


  [Home Inventory - Gondolin ]

a) a Tome of the Everrunning Wave
    
b) a Tome of the Time
    
c) a Tome of Meta Spells
    It cannot be harmed by fire.  
d) 6 Potions of Healing
    
e) 3 Potions of *Healing*
    
f) 4 Potions of Restore Mana
    
g) 8 Scrolls of Reset Recall {25% off}
    
h) 4 Scrolls of *Destruction* {25% off}
    
i) a Scroll of Genocide
j) 3 Scrolls of Mass Genocide
    
k) a Rohirric Ring of Poison Resistance (+3 to speed)
    It 
    increases your speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) a Rohirric Ring of Invisibility (+6)
    It increases your speed by 6.  It
    makes you invisible.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 62 of Erebor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Erebor.


  [Home Inventory - Minas Anor ]

a) a Potion of Life
    
b) a Jewel-Encrusted Crown of Telepathy [0,+9]
    It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying on the ground on level 41 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) 10 Wooden Torches (with 4000 turns of light)
    It provides
    light (radius 1) when fueled.  
b) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Green Dragon Scale Mail of Mirdi (-2 to accuracy) [30,+34]
    It can be activated
    for breathe poison gas (150) every 90+d90 turns if it is being worn. 
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold, poison, light, dark, nether and chaos.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
e) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 
    3.  It provides resistance to confusion, shards and chaos.  It allows
    you to sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison and light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
h) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
i) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) Saruman's Unfinished Works
    It can be activated
    for decreasing Charisma.  
    You found it lying on the floor of a special level.
b) The Black Candle of Ered Mithrin
    It can be activated
    for death.  
    You found it in the remains of a Mummified human on level 41 of Moria.
c) The Tome of Elven Household Magic
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Spectre on level 41 of Barad-Dur.
d) The Bag of Magic Toys
    It
    can be activated for experience loss.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
e) The Skull of Ancient Wisdom
    
    It can be activated for darkness.  
    You found it in the remains of a Dark elven warlock on level 24 of Near
    Harad.
f) Radagast's Summoning Manual
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Oathbreaker on level 55 of Barad-Dur.
g) The Gem of Time
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Ultimate mimic on level 30 of Mirkwood.
h) The Wand Construction Kit
    
    It can be activated for blindness.  
    You bought it from the Magic shop.
i) The Portable Soldier
    It can be activated for death.  
    You found it in the remains of a Master vampire on level 49 of Moria.
j) The Torch of Isengard
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
k) One Rune to Rule them All
    It
    can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 58 of Barad-Dur.
l) The Antique Acorn of Watchfulness
    It can be
    activated for stun.  
    You found it in the remains of a Forest wight in the town of Bree .
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


CategoryCharacterSheet

FeathinSilyar/Ycikle (last edited 2005-01-31 16:29:33 by FeathinSilyar)