Introduction
Paetrem was rolled up completely randomly, using the restrictions specified in the Unofficial competition. I thought the race/subrace/class combination was extremely lucky so I've decided to carry it through.
Chatter
Not much to say yet - she was just born a minute ago, and I don't have time to play right now. The STR and CON are unbelievable, though, for a Wood-Elf. The wisdom is horrible, which tells me I'll probably ignore Manwe altogether.
Part 1
The first thing Paetrem did was successfully steal a Climbing Set from the Black Market. Oh yes, I can get into this. She now has both tree-walking and mountain-walking - in the Barrow-downs that'll mean escape from even dragons, and in the Orc Caves it'll mean foolproof escape if things get hairy. So Paetrem is whistling happily as she pelts her sling bullets at her enemies. But I'm getting ahead of myself.
Wandered north of Bree, killed an ant to gain a level and get ammo creation. Got the first Manwe quest promptly - ha! Killed a bunch of icky things for some conveyance magic, and killed Wormtongue on Level 2 of the Barrow-downs. Did the Thieves quest, got Maggot's mushrooms back. The Maggot quest was tiring (and I did not scum by switching views), but not as difficult as with other characters - gotta love Rangers with their conveyance school and Wood-elves with tree walking. It required lots of mana and lots of tree-resting, but I only needed eight mushrooms so that was OK. Coming up on Barrow-downs level 3 is a FF quest for Novice mindcrafters. The biggest source of concern for me there is lack of rConf, because while I can shoot blindly down a corridor, I cannot shoot accurately while confused.
Part 2
Through the Barrow-downs. The last two levels netted her Colannon and Durandil - the speed and luck boosts are going to be very handy. Next up - Orc Caves, though I'll be scumming Barrow-downs level 10 for rod tips of trap detection. Managed to get herelf locked out of the black market (trying to steal an amulet of the serpents - she doesn't even need rPoison, sheesh!), so will have to use a wooden rod until something better comes along.
At this point, she's got all the basic resists, which is encouraging: usually my characters are missing at least one resist even after they are through the Barrow-downs. However, she still needs free action - hoping to reach Cammithrim before she dies a gruesome death due to paralysis. Still haven't bothered about the Manwe quest. I'll probably wait till Paetrem's clvl50 (if she lives that long) and go do it then. :P
The tentative skill point allocation strategy that I'm currently mulling over involves maxxing archery (no specialisation - though I might change my mind), combat, and conveyance, plus magic device. Hoping for symbiosis at some point, though for the HP only.
Part 3
Very slowly making it through the Orc Caves. Paetrem spent a bit of time scumming Barrow-downs level 10 for a trap detection tip - knocked off Smeagol and Brodda while she was at it. Finally found a rod tip (and a wooden rod, natch), headed for the Orc Caves. Right before recalling from the last trip, ate a Slime Mold off the floor and got the Grow Mold power - w00t! Mountain climbing in the Orc Caves is absolutely priceless. Had an interesting fight with Boldor and friends on Orc Cave 14 - Paetrem shot at him, he woke up and healed himself, and immediately summonned yeeks all around poor Paetrem. So what does she do? Blink away? Read a scroll of teleportation? No. She grows mold.
Amazingly, it works even if you're surrounded by monsters - I never knew that. The yeeks that got summonned on her were too busy fighting off her mold friends, and she made quick work of Boldor in the meantime - he couldn't summon any more as the room was filled with mold and yeeks (it was a small room), and Paetrem lost a grand total of 3 HP in the fight. That was fun. *nods* Once she's through the Orc Caves, I'll send her on to Lothlorien and Mirkwood - need a bit of extra FF goodness before I decide on skill points.
Part 4
Made it through the Orc Caves, offed Azog, got his wand. Currently slogging through Mirkwood slowly but surely. Kit is rounding out nicely, got a good running speed on her and decent stealth. Not much time to play lately, so just doing an update before the "official" deadline - obviously not a winner, but I've still got 2 weeks, heh. Potion of Self Knowledge revealed that she's unlucky - and that's while wielding Durandil! Must find Phial.
Character Sheet
[ToME 2.2.7 Character Dump]
Name : Paetrem Age 166 STR: 14
Sex : Female Height 50 INT: 14
Race : Zombie Wood-Elf Weight 93 WIS: 6
Class : Ranger Social Class 33 DEX: 24
Body : Player CON: 17
God : Manwe Sulimo CHR: 8
+ To Melee Hit 9 Level 26 Max Hit Points 209
+ To Melee Damage 23 Experience 37526 Cur Hit Points 209
+ To Ranged Hit 23 Max Exp 37526 Max SP (Mana) 12
+ To Ranged Damage 0 Exp to Adv. 51250 Cur SP (Mana) 12
AC 25+78 Gold 182630 Piety -1044
(Miscellaneous Abilities)
Fighting : Excellent Perception : Excellent Blows/Round: 1
Bows/Throw : Legendary[22]Searching : Excellent Shots/Round: 2
Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 2d5+23
Stealth : Heroic Magic Device: Excellent Infra-Vision: 90 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Nandorin Ranger. You
have light grey eyes, wavy black hair, and a fair
complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 23 (1150')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 1282 enemies.
You saved 22 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 50th Yavie of the 2890th year of the third age.
You have been adventuring for 7 days.
adefkmnopsuxz{|@
Add Int : .........2......
Add Wis : .........2......
Add Dex : ......3.........
Add Stea. : .......3...3....
Add Sear. : .2.......2......
Add Infra : .2..2...........
Add Speed : ......33........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ..+.............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : ......++........
Res Elec : ........+.......
Res Fire : ................
Res Cold : ...............+
Res Pois : ...............+
Res Fear : +...............
Res Lite : ..........+....+
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ......+.........
Res Shard : ......+.........
Res Neth : ................
Res Nexus : .......+........
Res Chaos : ................
Res Disen : ................
Lite : .....+....+.....
See Invis : .........+.....+
Digestion : ...............+
Xtra Might: ...............+
Xtra Shots: .+..............
Activate : ++.....+.++.....
Skills (points left: 77)
- Combat 29.800 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 29.500 [0.950]
. Sling-mastery 00.000 [0.300]
. Bow-mastery 00.000 [0.300]
. Crossbow-mastery 00.000 [0.300]
. Boomerang-mastery 00.000 [0.300]
- Sneakiness 01.000 [0.950]
. Disarming 01.000 [1.000]
- Magic 01.000 [0.700]
. Magic-Device 04.300 [1.100]
. Conveyance 03.000 [0.500]
. Divination 00.000 [0.500]
. Nature 00.000 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.700]
. Symbiosis 01.000 [0.300]
Abilities
* Ammo creation
* Tree walking
[Character Equipment]
a) The Long Sword 'Durandil' (2d5) (+6,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) an Agate Ring of Invisibility
It makes you invisible.
You found it in the remains of Smeagol on level 10 of Barrow-Downs.
f) a Bone Ring of Damage (+12)
You found it in the remains of a Novice warrior on level 10 of
Barrow-Downs.
k) a Coral Amulet of Infravision (+2)
It increases your infravision by 2.
You found it lying on the ground on level 10 of Barrow-Downs.
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated
for teleport (range 100) every 45 turns if it is being worn. It
increases your stealth and speed by 3. It provides resistance to acid
and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Large Leather Shield of Resist Lightning [4,+8]
It provides resistance to electricity.
It cannot be harmed by electricity.
You found it in the remains of Wormtongue, Agent of Saruman on level 2 of
Barrow-Downs.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if
it is being worn. It increases your intelligence, wisdom and searching
by 2. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+7] (+3 to stealth)
It increases your
stealth by 3.
It was given to you as a reward.
z) (nothing)
{) 15 Mithril Shots (3d4) (+9,+11) {90% off}
|) Climbing Set {100% off}
[Character Inventory]
a) a Spellbook of Phase Door {!k!d!v!s}
b) 10 Pungent Potions of Cure Critical Wounds
c) 7 Scrolls of Teleportation
d) 5 Scrolls titled "it ite rhov" of Word of Recall {!r}
e) 13 Scrolls of Magic Mapping
f) 4 Scrolls titled "gardalf zunood" of Satisfy Hunger {25% off}
g) a Wooden Rod of Trap Location (10/10) {@z1}
h) a Willow Staff of Identify[3|20] (11 charges)
i) 15 Iron Shots of Venom (1d4) (+4,+9) {90% off}
It poisons your foes.
You made it yourself.
j) 16 Iron Shots of Flame (1d4) (+5,+5) {90% off}
It does extra damage from fire. It cannot be
harmed by fire.
You made it yourself.
k) 26 Iron Shots of Frost (1d4) (+5,+4) {90% off}
It does extra damage from frost. It cannot be
harmed by cold.
You made it yourself.
l) 25 Iron Shots of Wounding (1d4) (+7,+12) {90% off}
You made it yourself.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Wand of Digging of Thrain (16 charges)
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and
speed by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) 2 Broken Skulls
d) 4 Broken Bones
e) 4 Canine Skeletons
f) a Gnome Skeleton
g) a Dwarf Skeleton
h) 2 Human Skeletons
[Home Inventory - Lothlorien ]
a) The Bottomless Bottle {acquirement}
It can be activated
for acquirement.
You found it in the remains of a Mind flayer on level 22 of Mirkwood.
b) a Brown Potion of Cure Serious Insanity
c) a Violet Speckled Potion of Cure Insanity
d) 20 Potions of Cure Critical Wounds
e) a Gloopy Green Potion of Healing
f) 20 Scrolls of Teleportation
g) 13 Scrolls titled "it ite rhov" of Word of Recall {!r}
h) a Scroll titled "doesta danban" of Reset Recall
i) 22 Scrolls titled "gardalf zunood" of Satisfy Hunger {25% off}
j) a Moonstone Rod of Nothing (75/75)
k) 21 Arrows of Wounding (1d4) (+8,+5)
l) 18 Elf Skeletons
[The Mathom-house Inventory - Bree ]
a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 14 of Orc Cave.
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