Describe GeneralDiscussion/An Ethical Dilemma (spoilers) here.
Here I am, with an ethical dillemma, that I hadn't realized I had until I just reread the excellent guide by LordDimwit
"Commandments
...
Thou shalt not use items that grant more than 3 extra attacks per item, unless these items be sentient and accumulated those attacks on their own."
I've found two such items. I can throw one of them out, even though I really don't want to, simply because I just found it. The other one though...
"The Ring Called 'Ring O' Mold' ... +6 attack speed..."
If you can't tell by the name, it was artifact creation'ed by me, from a +3 attacks ring.
Because it was crafted... well? I just don't know. I want to see how the community reacts. Concidering the rarity of those scrolls, I feel like I've kind of earned it. And concidering how this character is shaping up to be my first winner (knocks on wood) I want it to be a legitimate, in the community's eyes, win.
VeryFoobar: I'd say it is legit, unless you stole-scum or bought-scummed the artifact scroll from a dungeon scribe. Plus I think reading a non-scummed craftsmanship scroll on a +3 attacks weapon is legit too. Just my opinion, though.
Actius: I totally agree. There's other things Dimwit does which are much more powerful in the game than using good rings. For example, pumping up prayer as a melkor-worshipping warrior. Each person plays the game their own way, and self imposed rules where you avoid some game feature are a personal choice, not a moral one.
ReenenLaurie: I've had only one winner myself, and I feel that had it been your 10th or the 3rd or 4th of that class, then it would've been a moral/ethical question, but as it stands the RNG smiled on you... so don't tempt him too much.
NeilStevens: That ring is a bug. It's not supposed to be possible for a ring to give more than +3 to attacks. We've tried to fix that more than once, but the bug keeps coming.
I wouldn't use it.
ElIott: I'll agree with the non-Neil posters. Worshipping Melkor with a Warrior and using auto-curse (which Dimwit certain did) or exploiting trading your life for melee damage (not in a ridiculous possessor sort of way, which is clearly absurd, just in a normal character sort of way, both of which he probably didn't do) are perfectly legit and can impact your character's power in a way that dwarfs even a +10 ring of attacks. As long as you didn't steal scum for the ring or steal/buy scum for the scrolls, you're good. Sure, the ring may be a bug, but they are spectacularly rare and not necessarily more powerful than the Ring of Phasing or the Ring of Precognition, both of which are real artifacts.
AgnostAngel: Well... *coughs* ummm... The RNG has smiled on this character... a great deal. Boots of feanor, all the sentient weapons except sting, the robe of great luck, ring of precog (the two combine to EXTRAORDINARY effect), 3 artifact creation scrolls, 4 craftsmanship scrolls... I'm gonna err on the side of conservancy for two reasons. 1, I shouldn't really need it. 2, its a bug. The sad thing is I can't even mathom it, I'm a lostsoul traveling up and down levels 90-98 of mando's just looking for everything I may need to void dive. The inventory slots are too valuable. So... out it go's. This is gonna be painful. At least it didn't grant immunity's.
VeryFoobar: It's mainly rings that have the blows problem, and I think it's a pretty easy fix. ra_info.txt should add the LIMIT_BLOWS flag to rings:
--- lib/edit/ra_info.txt.orig 2006-01-27 09:04:03.000000000 +0900 +++ lib/edit/ra_info.txt 2006-01-27 09:04:35.000000000 +0900 @@ -1816,7 +1816,7 @@ T:45:0:255 W:40:1:95 C:0:0:0:3 -F:BLOWS +F:BLOWS | LIMIT_BLOWS N:462 X:70:1
Also, to prevent the limit_blows flag from toggling off if an item has two ego attributes that both limit blows, object2.c needs a one-line change to set, not toggle, the limit_blows flag:
--- src/object2.c.orig 2006-01-27 08:46:23.000000000 +0900
+++ src/object2.c 2006-01-27 09:01:11.000000000 +0900
@@ -3743,8 +3743,8 @@
if (fego & ETR4_LIMIT_BLOWS)
{
- /* Swap this flag */
- *limit_blows = !(*limit_blows);
+ /* Set the flag */
+ *limit_blows = TRUE;
}
if (fego & ETR4_PVAL_M1)
Since LIMIT_BLOWS is not a valid flag in k_into.txt, the only way to prevent Extra attacks rings from turning into super-multi-blow random artifacts is to force limit_blows on, when BLOWS is set on the base item:
--- src/randart.c.orig 2006-01-27 08:49:56.000000000 +0900
+++ src/randart.c 2006-01-27 10:38:28.000000000 +0900
@@ -293,6 +293,11 @@
C_MAKE(max_times, max_ra_idx, s16b);
+ if (o_ptr->art_flags1 & TR1_BLOWS)
+ {
+ limit_blows = TRUE;
+ }
+
/* Main loop */
while (powers)
{
VeryFoobar I managed to find a randart strength ring with +5 attacks, running with the above patch. Still needs fixing, I guess.
NeilStevens: Frustrating, isn't it? heh
TheFury: Not really, I am currently looking for a super-ring right now for my dwarf axemaster worshipping aule....
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