MrConceit: I was more curious than anything else about this. Why _doesn't_ berserk worsen your stealth while it's active? It does some other *bands. I'm running an antimagic troll monk with really really high stealth. And I can berserk at will (+ to hit is very key with barehanders) and not screw with my stealth.
NeilStevens: What berserk are you talking about?
MrConceit: Currently the racial ability given to trolls. But I'm relatively sure that's identical to the ability given by hammerhand, which is a set artifact that anybody can get if they want it. I also think it's the same thing as a potion of berserker strength, but I'm not _certain_ of that. It appears to be +24 to hit, which is pretty nice, especially for barehanded fighters. I mainly asked because on the last variant I played on, Hengband/Entroband, berserk (either by racial troll/barbarian, or by the mutation ability berserk) really screwed up your stealth, which thematically seemed to make sense. You go berserk, basically frothing at the mouth, screaming, yadda yadda which improves your combat abilities but it isn't too darned quiet.
Derakon: Berserk in ToME is the same berserk we've had ever since vanilla, and is basically a pumped up Heroism effect. I'm actually fairly impressed that it's managed to survive unchanged when practically everything else in the game is different. I do think though that if it's going to kill your stealth, it should be counterbalanced with another boost; say, increased regeneration or something. I agree that lowered stealth is thematically appropriate, but the ability still needs to be useful.
NeilStevens: These effects have been tossed and are being rewritten where appropriate in ToME 3.
MrConceit: Hmm, ok cool. I guess I should download and look at 3 sometime, even if it isn't in beta yet. I just haven't bothered yet since it's supposed to be pretty far from completion. I like fully functional games, :).
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