Introduction

A dwarven priest of Eru, with a mix of plusses and minusses.

Chatter

Life is hard...

Character Sheet

  [ToME 2.3.1 Character Sheet]

 Name  : John                   Age                 41       STR:     18       
 Sex   : Male                   Height              47       INT:      9       
 Race  : Dwarf                  Weight             136       Wis:     20     21
 Class : Priest(Eru)            Social Class        77       DEX:      9       
 Body  : Player                                              CON:     19       
 God   : Eru Iluvatar                                        CHR:      9       
                                                                               
 + To Melee Hit           9 Level             12    Hit Points       -6/   109 
 + To Melee Damage       11 Experience      1122    Spell Points     25/    56 
 + To Ranged Hit         21 Max Exp         1122    Sanity           89/    89 
 + To Ranged Damage       0 Exp to Adv.     1232    Piety                 5377 
   AC                  13+4 Gold             283    Speed            Slow (-1) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Poor         Blows/Round:  1         
 Bows/Throw  : Good         Searching   : Poor         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  2d4+11    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Priest.  You are a          
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 8 (400')
        A lost temple: Level 2 (100')

 Your body was a Player.
 You have defeated 190 enemies.
 You saved 3 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Yavie of the 2890th year of the third age.
 Your adventure lasted 3 days.

     Your Attributes:
You are dead, killed by Ulfast, Son of Ulfang on level 8 of Barrow-Downs.
You can feel the danger of evil magic.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are unlucky.
You are resistant to fire.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : 1...............            
        Add Dex   : 1...............            
        Add Con   : 1...............            
        Mul Mana  : ...............+            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ...+............            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ...............+            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : +...............            
        Xtra Shots: .+..............            
        Activate  : .+..............            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Giant.ESP : +...............            

Skills (points left: 0)
 - Combat                                        03.050 [0.700]
          - Weaponmastery                        05.300 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    04.580 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         11.062 [0.900]
          . Magic-Device                         16.600 [1.050]
          . Spell-power                          02.100 [0.700]
 - Spirituality                                  09.600 [1.000]
          . Prayer                               14.500 [1.500]
          . Mindcraft                            16.200 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mace of Westernesse (2d4) (+8,+9) (+1)
        It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Invisibility
f) a Ring of Fire Resistance
    It provides resistance to fire.  It
    cannot be harmed by fire.  
    You bought it from the Magic shop.
k) (nothing)
m) a Brass Lantern (with 13668 turns of light) {25% off}
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) a Soft Studded Leather [5,+0]
o) a Cloak [1,+0]
    
p) (nothing)
s) a Metal Cap [3,+4]
    
u) a Set of Leather Gloves [1,+0]
    
x) a Pair of Hard Leather Boots [3,+0]
    
z) (nothing)
{) 22 Rounded Pebbles (1d2) (+1,+6)
|) a Shovel (+1)
    It increases your ability to
    tunnel by 1.  


  [Character Inventory]

a) a Book of Beginner Cantrips {!d!k!v!s}
    
b) a Book of Summoning
c) a Spellbook of Listen to the Music
    
d) a Spellbook of See the Music
    
e) 16 Mushrooms of Cure Serious Wounds {100% off}
f) 7 Rations of Food {@E1!d!k!v!s}
    
g) 6 Flasks of oil {@F1!d!k!v!s}
    
h) 2 Potions of Speed
i) 6 Potions of Cure Critical Wounds
    
j) a Potion of Water
k) 5 Scrolls of Teleportation
    
l) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
    
m) a Wand of Manathrust[1|15] (0 charges) {25% off}
    
n) a Wand of Noxious Cloud[1|25] (8 charges)
    
o) a Staff of Disarm[1|10] (19 charges)
p) a Hard Leather Armour (-1 to accuracy) [6,+0]
q) a Small Sword (1d6) (+0,+0)
r) a Club (1d4) (+0,+0)
s) 24 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Knowledge
    It can be activated for summon monster.  
    You found it lying on the ground on level 2 of A lost temple.
b) The Clay Tablets of Antiquity
    It can be
    activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 2 of A lost temple.
c) 4 Mushrooms of Restore Strength
d) 5 Mushrooms of Restore Constitution
e) a Sprig of Athelas
    
f) a Potion of Heroism
g) a Scroll of Object Detection
h) a Wand of Teleport Away[1|20] (5 charges)
i) a Parchment - Adventurer's Guide to Middle-earth
j) a Parchment - Adventurer's Guide to Middle-earth

John II

  [ToME 2.3.1 Character Sheet]

 Name  : John                   Age                 41       STR:     22       
 Sex   : Male                   Height              42       INT:     26       
 Race  : Dwarf                  Weight             155       WIS:     28       
 Class : Priest(Eru)            Social Class        41       DEX:     17       
 Body  : Player                                              CON:     25       
 God   : Eru Iluvatar                                        CHR:     20       
                                                                               
 + To Melee Hit           7 Level             33    Hit Points       -9/   381 
 + To Melee Damage       10 Experience    387812    Spell Points    149/   215 
 + To Ranged Hit          7 Max Exp       387812    Sanity          335/   335 
 + To Ranged Damage       5 Exp to Adv.   398750    Piety                14620 
   AC                 27+72 Gold          711604    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Fair         Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  2d4+20    
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 6817 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 16 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Snotling on level 22 of A lost temple.
You can feel the danger of evil magic.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : ...3............            
        Add Int   : ....2.3..2......            
        Add Wis   : 1.....3..2.....+            
        Add Dex   : .2.....3........            
        Add Con   : ....2.3.........            
        Add Chr   : .......3........            
        Mul Mana  : ...............+            
        Add Sear. : .........2......            
        Add Tun.. : ..............1.            
        Add Speed : ..5.............            
        Slay Evil : +...............            
        Slay Orc  : .+..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .+..............            
        Sust Con  : ..........++....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : +......+...+....            
        Res Acid  : ....+.++...+....            
        Res Elec  : ...........+....            
        Imm Fire  : ....+..+*.......            
        Res Cold  : .......+........            
        Res Pois  : ......+.+.......            
        Res Fear  : +.......+.......            
        Res Light : ..........+.....            
        Res Dark  : .....+..........            
        Res Blind : ......+..+.....+            
        Res Conf  : ....+.+.........            
        Res Sound : ...........+....            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ........+.......            
        Res Chaos : ....+...........            
        Res Disen : ....+...........            
        Levitate  : ...........+....            
        Lite      : .....+....+.....            
        See Invis : ....+....+......            
        Activate  : ......++.++.....            
        Blessed   : +...............            
        Cursed    : .+..............            
        Orc.ESP   : .+..............            
        Evil.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        22.650 [0.700]
          - Weaponmastery                        13.000 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              01.500 [0.300]
 - Sneakiness                                    16.280 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            11.000 [0.900]
 - Magic                                         30.313 [0.900]
          . Magic-Device                         37.600 [1.050]
          . Spell-power                          04.200 [0.700]
 - Spirituality                                  16.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            37.200 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Dark elven warrior on level 6.
You are fated to meet a Cave orc on level 1.
You are fated to die on level 1.


  [Character Equipment]

a) a Dagger of *Slay Evil* (1d4) (+6,+3) (+1)
        It increases your wisdom by 1.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life
    draining.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it lying on the ground on level 18 of Mirkwood.
d) a Wooden Boomerang of *Slay Orc* (1d8) (+6,+5) (+2) {cursed}
    It increases 
    your dexterity by 2.  It is especially deadly against orcs.  It
    sustains your dexterity.  It allows you to sense the presence of orcs.
    It is cursed.  
    You found it in the remains of a Hill orc on level 13 of Orc Cave.
e) a Ring of Speed (+5)
    It 
    increases your speed by 5.  
f) an Indestructible Ring of Strength (+3)
    It increases your strength by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet 'Lamron' (+2)
    It increases your intelligence and 
    constitution by 2.  It provides resistance to acid, fire, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 22 of Orc Cave.
m) an Everburning Torch of Brightness
    It
    provides light (radius 5) forever.  It provides resistance to dark.  
    It cannot be harmed by fire.  
    You found it lying in a vault on level 17 of Orc Cave.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood.
o) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 15 of A lost
    temple.
p) The Small Leather Shield of Riendi [2,+8]
    It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to poison, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!}
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Morolwil' [2,+5]
    It sustains your 
    constitution.  It provides resistance to life draining, acid, 
    electricity and sound.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It 
    increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Fireproof Spellbook of Know the Music
    It cannot be harmed by fire.  
    You bought it from the Temple.
b) a Spellbook of Lay of Protection
    
c) a Fireproof Spellbook of Listen to the Music
    It cannot be harmed by fire.  
    You bought it from the Temple.
d) a Fireproof Spellbook of See the Music
    It cannot be harmed by fire.  
e) 12 Lembases
    
f) 14 Pints of Fine Ale
    
g) 9 Potions of Speed
    
h) 3 Potions of Healing better
    
i) 2 Potions of Restore Mana
    
j) a Scroll of Teleportation
k) 6 Scrolls of Word of Recall
    
l) a Scroll of Reset Recall
m) a Mithril Rod of Cheapness of Detection (160/160)
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
n) a Wand of Tidal Wave[1|26] (8 charges)
o) 12 Wands of Noxious Cloud[1|25] (37 charges)
    
p) The Wand of Digging of Thrain (28 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Staff of Globe of Light[3|10] (14 charges)
r) a Fireproof Staff of Recovery[2|18] (11 charges)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of Mirkwood.
s) a Staff of Sterilize[2|20] (8 charges)
    
t) The Amulet 'Ithan' (+2 to infravision)
    It increases 
    your strength, intelligence, wisdom, constitution, charisma and 
    infravision by 2.  It sustains your dexterity, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to fire, poison, dark, confusion, sound, nether and chaos.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 32 of
    Mirkwood.
u) The Set of Gauntlets 'Paurhach' [2,+15]
v) an Elemental Mace (2d4) (+6,+4)
w) 19 Empty Bottles


  [Home Inventory - Bree ]

a) Tenser's Alteration Manual summon monster
    It can be activated for summon monster.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) a Parchment titled ``Tenser's Last Words'' cure hallucination
    It can be
    activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 15 of Orc Cave.
c) 7 Sprigs of Athelas
    
d) 10 Potions of Cure Serious Insanity
e) 18 Potions of Cure Critical Insanity
f) 6 Potions of Cure Insanity
    
g) a Potion of *Healing* best
h) a Scroll of *Remove Curse*
i) a Scroll of Rune of Protection
j) a Silver Rod of Capacity of Nothing (200/200)
    It can hold
    more mana.  
    You bought it from the Black Market.
k) an Amulet of Charisma (+6) {^>}
    It increases your charisma by 6.  
    You bought it from the Magic shop.
l) an Amulet of the Serpents [+4] (+2)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 2.  It provides resistance to poison.  
    You bought it from the Black Market.
m) a Robe of Permanence [2,+4]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Kobold Captain on level 7 of A lost
    temple.
n) a Spider Web [1,+2]
    
o) The Hard Leather Cap 'Tiriachor' [2,+1]
    It sustains your intelligence and dexterity.  It provides
    resistance to acid, electricity, poison, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Guisarme of Aman (2d5) (+9,+12) [+3] (+2)
    It can be wielded
    two-handed.  It increases your wisdom by 2.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your intelligence.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of an Elite uruk Shaman on level 20 of A lost
    temple.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
b) a Parchment titled ``Household Magic''
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Mystic on level 33 of Mirkwood.
c) a Mushroom of Restoring
    
d) a Sprig of Athelas
    
e) 16 Potions of Cure Light Insanity
f) 2 Potions of Cure Serious Insanity
g) a Potion of *Healing* best
    
h) a Potion of Curing very good
i) a Scroll of Teleport Level
    
j) a Fireproof Scroll of Genocide
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
k) an Iron Rod of Charging of Polymorph (50/50)
    It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Moonstone Rod of Nothing (75/75)
m) a Wand of Tidal Wave[4|23] of Plenty (9 charges)
n) a Wand of Tidal Wave[3|24] (9 charges)
o) a Wand of Teleport Away[8|29] (4 charges)
    
p) a Wand of Teleport Away[7|28] (4 charges)
    
q) a Staff of Mana[2|24] (3 charges)
r) a Ring of Invisibility
s) a Ring of Flying
t) an Indestructible Amulet of Charisma (+5)
u) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and blindness.  It allows you to fly.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Fiery Glaive of *Slay Evil* (2d6) (+6,+5) (+2)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to fire.  It allows you to sense the presence 
    of evil beings.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by fire.  
    You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) The Grail of Kenault
    
    It can be activated for confusion.  
    You found it lying in a vault on level 23 of The Old Forest.
b) Jor's Compendium of Strange Behaviour summon monster
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your intelligence and charisma by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to poison.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .


CategoryCharacterSheet

HarryErwin/JohnTheDwarfEruPriest (last edited 2005-10-23 19:35:11 by HarryErwin)