Introduction
A dwarven priest of Eru, with a mix of plusses and minusses.
Chatter
Life is hard...
Character Sheet
[ToME 2.3.1 Character Sheet]
Name : John Age 41 STR: 18
Sex : Male Height 47 INT: 9
Race : Dwarf Weight 136 Wis: 20 21
Class : Priest(Eru) Social Class 77 DEX: 9
Body : Player CON: 19
God : Eru Iluvatar CHR: 9
+ To Melee Hit 9 Level 12 Hit Points -6/ 109
+ To Melee Damage 11 Experience 1122 Spell Points 25/ 56
+ To Ranged Hit 21 Max Exp 1122 Sanity 89/ 89
+ To Ranged Damage 0 Exp to Adv. 1232 Piety 5377
AC 13+4 Gold 283 Speed Slow (-1)
(Miscellaneous Abilities)
Fighting : Fair Perception : Poor Blows/Round: 1
Bows/Throw : Good Searching : Poor Shots/Round: 2
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 2d4+11
Stealth : Bad Magic Device: Superb Infra-Vision: 70 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of two children of a Dwarven Priest. You are a
credit to the family. You have dark brown eyes, straight
black hair, a three foot beard, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 8 (400')
A lost temple: Level 2 (100')
Your body was a Player.
You have defeated 190 enemies.
You saved 3 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 46th Yavie of the 2890th year of the third age.
Your adventure lasted 3 days.
Your Attributes:
You are dead, killed by Ulfast, Son of Ulfang on level 8 of Barrow-Downs.
You can feel the danger of evil magic.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are unlucky.
You are resistant to fire.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
adefkmnopsuxz{|@
Add Str : 1...............
Add Dex : 1...............
Add Con : 1...............
Mul Mana : ...............+
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............1.
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ..+.............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +...............
Hold Life : ................
Res Acid : ................
Res Elec : ................
Res Fire : ...+............
Res Cold : ................
Res Pois : ................
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ...............+
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
See Invis : +...............
Xtra Shots: .+..............
Activate : .+..............
Orc.ESP : +...............
Troll.ESP : +...............
Giant.ESP : +...............
Skills (points left: 0)
- Combat 03.050 [0.700]
- Weaponmastery 05.300 [0.700]
. Axe-mastery 00.000 [0.200]
. Archery 00.500 [0.000]
- Sneakiness 04.580 [0.900]
. Stealth -01.000 [0.400]
. Disarming 02.000 [0.900]
- Magic 11.062 [0.900]
. Magic-Device 16.600 [1.050]
. Spell-power 02.100 [0.700]
- Spirituality 09.600 [1.000]
. Prayer 14.500 [1.500]
. Mindcraft 16.200 [0.600]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mace of Westernesse (2d4) (+8,+9) (+1)
It can be wielded two-handed. It increases your strength, dexterity
and constitution by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) a Ring of Invisibility
f) a Ring of Fire Resistance
It provides resistance to fire. It
cannot be harmed by fire.
You bought it from the Magic shop.
k) (nothing)
m) a Brass Lantern (with 13668 turns of light) {25% off}
It provides light (radius 2) when
fueled. It cannot be harmed by fire.
n) a Soft Studded Leather [5,+0]
o) a Cloak [1,+0]
p) (nothing)
s) a Metal Cap [3,+4]
u) a Set of Leather Gloves [1,+0]
x) a Pair of Hard Leather Boots [3,+0]
z) (nothing)
{) 22 Rounded Pebbles (1d2) (+1,+6)
|) a Shovel (+1)
It increases your ability to
tunnel by 1.
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Book of Summoning
c) a Spellbook of Listen to the Music
d) a Spellbook of See the Music
e) 16 Mushrooms of Cure Serious Wounds {100% off}
f) 7 Rations of Food {@E1!d!k!v!s}
g) 6 Flasks of oil {@F1!d!k!v!s}
h) 2 Potions of Speed
i) 6 Potions of Cure Critical Wounds
j) a Potion of Water
k) 5 Scrolls of Teleportation
l) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
m) a Wand of Manathrust[1|15] (0 charges) {25% off}
n) a Wand of Noxious Cloud[1|25] (8 charges)
o) a Staff of Disarm[1|10] (19 charges)
p) a Hard Leather Armour (-1 to accuracy) [6,+0]
q) a Small Sword (1d6) (+0,+0)
r) a Club (1d4) (+0,+0)
s) 24 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Knowledge
It can be activated for summon monster.
You found it lying on the ground on level 2 of A lost temple.
b) The Clay Tablets of Antiquity
It can be
activated for cure blindness every 100 turns.
You found it lying on the ground on level 2 of A lost temple.
c) 4 Mushrooms of Restore Strength
d) 5 Mushrooms of Restore Constitution
e) a Sprig of Athelas
f) a Potion of Heroism
g) a Scroll of Object Detection
h) a Wand of Teleport Away[1|20] (5 charges)
i) a Parchment - Adventurer's Guide to Middle-earth
j) a Parchment - Adventurer's Guide to Middle-earth
John II
[ToME 2.3.1 Character Sheet]
Name : John Age 41 STR: 22
Sex : Male Height 42 INT: 26
Race : Dwarf Weight 155 WIS: 28
Class : Priest(Eru) Social Class 41 DEX: 17
Body : Player CON: 25
God : Eru Iluvatar CHR: 20
+ To Melee Hit 7 Level 33 Hit Points -9/ 381
+ To Melee Damage 10 Experience 387812 Spell Points 149/ 215
+ To Ranged Hit 7 Max Exp 387812 Sanity 335/ 335
+ To Ranged Damage 5 Exp to Adv. 398750 Piety 14620
AC 27+72 Gold 711604 Speed Fast (+5)
(Miscellaneous Abilities)
Fighting : Excellent Perception : Fair Blows/Round: 2
Bows/Throw : Fair Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 2d4+20
Stealth : Bad Magic Device: Legendary[10]Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of a Dwarven Miner. You are a
credit to the family. You have dark brown eyes, straight
brown hair, a one foot beard, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sandworm lair: Level 22 (1100')
A lost temple: Level 22 (1100')
Your body was a Player.
You have defeated 6817 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 16 princesses.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 6th Quelle of the 2890th year of the third age.
Your adventure lasted 20 days.
Your Attributes:
You are dead, killed by a Snotling on level 22 of A lost temple.
You can feel the danger of evil magic.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
adefkmnopsuxz{|@
Add Str : ...3............
Add Int : ....2.3..2......
Add Wis : 1.....3..2.....+
Add Dex : .2.....3........
Add Con : ....2.3.........
Add Chr : .......3........
Mul Mana : ...............+
Add Sear. : .........2......
Add Tun.. : ..............1.
Add Speed : ..5.............
Slay Evil : +...............
Slay Orc : .+..............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : .+..............
Sust Con : ..........++....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .......+..+.....
Hold Life : +......+...+....
Res Acid : ....+.++...+....
Res Elec : ...........+....
Imm Fire : ....+..+*.......
Res Cold : .......+........
Res Pois : ......+.+.......
Res Fear : +.......+.......
Res Light : ..........+.....
Res Dark : .....+..........
Res Blind : ......+..+.....+
Res Conf : ....+.+.........
Res Sound : ...........+....
Res Shard : ................
Res Neth : ........+.......
Res Nexus : ........+.......
Res Chaos : ....+...........
Res Disen : ....+...........
Levitate : ...........+....
Lite : .....+....+.....
See Invis : ....+....+......
Activate : ......++.++.....
Blessed : +...............
Cursed : .+..............
Orc.ESP : .+..............
Evil.ESP : +...............
Skills (points left: 0)
- Combat 22.650 [0.700]
- Weaponmastery 13.000 [0.700]
. Axe-mastery 00.000 [0.200]
. Archery 01.500 [0.300]
- Sneakiness 16.280 [0.900]
. Stealth -01.000 [0.400]
. Disarming 11.000 [0.900]
- Magic 30.313 [0.900]
. Magic-Device 37.600 [1.050]
. Spell-power 04.200 [0.700]
- Spirituality 16.200 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 37.200 [0.600]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You may meet a Dark elven warrior on level 6.
You are fated to meet a Cave orc on level 1.
You are fated to die on level 1.
[Character Equipment]
a) a Dagger of *Slay Evil* (1d4) (+6,+3) (+1)
It increases your wisdom by 1. It fights against evil with holy fury.
It makes you completely fearless. It provides resistance to life
draining. It allows you to sense the presence of evil beings. It has
been blessed by the gods.
You found it lying on the ground on level 18 of Mirkwood.
d) a Wooden Boomerang of *Slay Orc* (1d8) (+6,+5) (+2) {cursed}
It increases
your dexterity by 2. It is especially deadly against orcs. It
sustains your dexterity. It allows you to sense the presence of orcs.
It is cursed.
You found it in the remains of a Hill orc on level 13 of Orc Cave.
e) a Ring of Speed (+5)
It
increases your speed by 5.
f) an Indestructible Ring of Strength (+3)
It increases your strength by 3. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) The Amulet 'Lamron' (+2)
It increases your intelligence and
constitution by 2. It provides resistance to acid, fire, chaos and
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 22 of Orc Cave.
m) an Everburning Torch of Brightness
It
provides light (radius 5) forever. It provides resistance to dark.
It cannot be harmed by fire.
You found it lying in a vault on level 17 of Orc Cave.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be
activated for destroy doors and traps every 10 turns if it is being
worn. It increases your intelligence, wisdom and constitution by 3.
It provides resistance to acid, poison, blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood.
o) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to life draining, acid, fire and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc Shaman on level 15 of A lost
temple.
p) The Small Leather Shield of Riendi [2,+8]
It provides immunity to fire. It makes you completely
fearless. It provides resistance to poison, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of A lost temple.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
It can
be activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it while digging a rubble.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!}
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Morolwil' [2,+5]
It sustains your
constitution. It provides resistance to life draining, acid,
electricity and sound. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 14 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
It
increases your ability to tunnel by 1.
[Character Inventory]
a) a Fireproof Spellbook of Know the Music
It cannot be harmed by fire.
You bought it from the Temple.
b) a Spellbook of Lay of Protection
c) a Fireproof Spellbook of Listen to the Music
It cannot be harmed by fire.
You bought it from the Temple.
d) a Fireproof Spellbook of See the Music
It cannot be harmed by fire.
e) 12 Lembases
f) 14 Pints of Fine Ale
g) 9 Potions of Speed
h) 3 Potions of Healing better
i) 2 Potions of Restore Mana
j) a Scroll of Teleportation
k) 6 Scrolls of Word of Recall
l) a Scroll of Reset Recall
m) a Mithril Rod of Cheapness of Detection (160/160)
It can
cast spells for a lesser mana cost.
You bought it from the Black Market.
n) a Wand of Tidal Wave[1|26] (8 charges)
o) 12 Wands of Noxious Cloud[1|25] (37 charges)
p) The Wand of Digging of Thrain (28 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
q) a Staff of Globe of Light[3|10] (14 charges)
r) a Fireproof Staff of Recovery[2|18] (11 charges)
It cannot be harmed by fire.
You found it lying on the ground on level 29 of Mirkwood.
s) a Staff of Sterilize[2|20] (8 charges)
t) The Amulet 'Ithan' (+2 to infravision)
It increases
your strength, intelligence, wisdom, constitution, charisma and
infravision by 2. It sustains your dexterity, constitution and
charisma. It makes you completely fearless. It provides resistance
to fire, poison, dark, confusion, sound, nether and chaos. It allows
you to levitate. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 32 of
Mirkwood.
u) The Set of Gauntlets 'Paurhach' [2,+15]
v) an Elemental Mace (2d4) (+6,+4)
w) 19 Empty Bottles
[Home Inventory - Bree ]
a) Tenser's Alteration Manual summon monster
It can be activated for summon monster.
You found it lying on the ground on level 2 of Barrow-Downs.
b) a Parchment titled ``Tenser's Last Words'' cure hallucination
It can be
activated for cure hallucination every 100 turns.
You found it lying on the ground on level 15 of Orc Cave.
c) 7 Sprigs of Athelas
d) 10 Potions of Cure Serious Insanity
e) 18 Potions of Cure Critical Insanity
f) 6 Potions of Cure Insanity
g) a Potion of *Healing* best
h) a Scroll of *Remove Curse*
i) a Scroll of Rune of Protection
j) a Silver Rod of Capacity of Nothing (200/200)
It can hold
more mana.
You bought it from the Black Market.
k) an Amulet of Charisma (+6) {^>}
It increases your charisma by 6.
You bought it from the Magic shop.
l) an Amulet of the Serpents [+4] (+2)
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity by 2. It provides resistance to poison.
You bought it from the Black Market.
m) a Robe of Permanence [2,+4]
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to life draining, acid, electricity, fire, cold
and light. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Kobold Captain on level 7 of A lost
temple.
n) a Spider Web [1,+2]
o) The Hard Leather Cap 'Tiriachor' [2,+1]
It sustains your intelligence and dexterity. It provides
resistance to acid, electricity, poison, sound and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) a Guisarme of Aman (2d5) (+9,+12) [+3] (+2)
It can be wielded
two-handed. It increases your wisdom by 2. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It sustains your intelligence. It makes you
completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
You found it in the remains of an Elite uruk Shaman on level 20 of A lost
temple.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
[Home Inventory - Lothlorien ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
b) a Parchment titled ``Household Magic''
It can be
activated for cure stun every 100 turns.
You found it in the remains of a Mystic on level 33 of Mirkwood.
c) a Mushroom of Restoring
d) a Sprig of Athelas
e) 16 Potions of Cure Light Insanity
f) 2 Potions of Cure Serious Insanity
g) a Potion of *Healing* best
h) a Potion of Curing very good
i) a Scroll of Teleport Level
j) a Fireproof Scroll of Genocide
It
cannot be harmed by fire.
You bought it from the Black Market.
k) an Iron Rod of Charging of Polymorph (50/50)
It regenerates its mana faster.
You bought it from the Black Market.
l) a Moonstone Rod of Nothing (75/75)
m) a Wand of Tidal Wave[4|23] of Plenty (9 charges)
n) a Wand of Tidal Wave[3|24] (9 charges)
o) a Wand of Teleport Away[8|29] (4 charges)
p) a Wand of Teleport Away[7|28] (4 charges)
q) a Staff of Mana[2|24] (3 charges)
r) a Ring of Invisibility
s) a Ring of Flying
t) an Indestructible Amulet of Charisma (+5)
u) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold, poison and blindness. It allows you to fly. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, poison and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
x) a Fiery Glaive of *Slay Evil* (2d6) (+6,+5) (+2)
It
can be wielded two-handed. It provides light (radius 1) forever. It
increases your wisdom by 2. It does extra damage from fire. It
fights against evil with holy fury. It makes you completely fearless.
It provides resistance to fire. It allows you to sense the presence
of evil beings. It slows your metabolism. It has been blessed by the
gods. It cannot be harmed by fire.
You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave.
[The Mathom-house Inventory - Bree ]
a) The Grail of Kenault
It can be activated for confusion.
You found it lying in a vault on level 23 of The Old Forest.
b) Jor's Compendium of Strange Behaviour summon monster
It can be
activated for summon monster.
You found it lying on the ground on level 2 of Barrow-Downs.
c) The Ring of Power of Uvatha the Horseman (+2)
It
increases your intelligence and charisma by 2. It makes you
invisible. It makes you completely fearless. It provides resistance
to poison. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
ToME Wiki