Introduction
Joseph, the Dunadan Eru Priest. Dove very slowly due to lack of firepower.
Chatter
Character Sheet
[ToME 2.3.1 Character Sheet]
Name : Joseph Age 78 STR: 20
Sex : Male Height 79 INT: 12
Race : Dunadan Weight 190 WIS: 25
Class : Priest(Eru) Social Class 92 DEX: 19
Body : Player CON: 13
God : Eru Iluvatar CHR: 18
+ To Melee Hit 15 Level 27 Hit Points -47/ 162
+ To Melee Damage 20 Experience 56500 Spell Points 53/ 116
+ To Ranged Hit 12 Max Exp 56500 Sanity 234/ 234
+ To Ranged Damage 13 Exp to Adv. 70000 Piety 16680
AC 24+62 Gold 122145 Speed Fast (+9)
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 1
Bows/Throw : Good Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 2d5+20
Stealth : Good Magic Device: Heroic Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of the Royal Blood Line.
You are a credit to the family. You have brown eyes, wavy
brown hair, and a very dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 12 (600')
Barrow-Downs: Level 4 (200')
Orc Cave: Level 11 (550')
A lost temple: Level 19 (950')
Your body was a Player.
You have defeated 2843 enemies.
You saved 6 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 1st Enderi of the 2890th year of the third age.
Your adventure lasted 12 days.
Your Attributes:
You are dead, killed by a Monastic lich in the town of Minas Anor.
You can feel the danger of evil magic.
You are bleeding.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of evil beings.
You are unlucky.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
adefkmnopsuxz{|@
Add Str : ...3............
Add Wis : 1..............+
Add Dex : ......3.........
Mul Mana : ...............+
Add Stea. : ...........3....
Add Sear. : ....5...........
Add Tun.. : ..............3.
Add Speed : ..6...3.........
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Sust Str : ................
Sust Int : +...............
Sust Wis : .........+......
Sust Dex : ................
Sust Con : ..........+....+
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .........++.....
Hold Life : ................
Res Acid : ......+.........
Res Elec : .......+........
Res Fire : ................
Res Cold : .........+......
Res Pois : .........+......
Res Fear : +...............
Res Light : ..........+.....
Res Dark : .........+......
Res Blind : ................
Res Conf : ................
Res Sound : .+....+.........
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Aura Elec : .......+........
Lite : ..........+.....
See Invis : +........+......
Regen : ...............+
Xtra Might: .+..............
Activate : ..........+.....
Blessed : +...............
Evil.ESP : +...............
Skills (points left: 0)
- Combat 20.550 [0.700]
. Weaponmastery 13.000 [0.700]
. Archery 01.000 [0.000]
- Sneakiness 03.060 [0.900]
. Stealth 02.400 [0.500]
. Disarming 13.000 [0.900]
- Magic 16.624 [0.900]
. Magic-Device 30.900 [1.050]
. Spell-power 07.000 [0.700]
- Spirituality 08.900 [1.000]
. Prayer 40.000 [1.500]
. Mindcraft 16.800 [0.600]
. Monster-lore 01.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Character Equipment]
a) a Broad Sword of Aman (2d5) (+12,+13) [+4] (+1)
It increases your wisdom by 1. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It sustains your intelligence. It makes you
completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
You found it lying on the ground on level 19 of Orc Cave.
d) a Long Bow of Extra Might (x5) (+9,+13)
It provides
resistance to sound. It fires missiles with extra might.
You bought it from the Weaponsmith.
e) a Ring of Speed (+6)
f) a Ring of Strength (+3)
It increases your strength by 3.
You bought it from the Black Market.
k) an Indestructible Amulet of Searching (+5)
It increases your searching by 5.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and
speed by 3. It provides resistance to acid, sound and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Cloak of Electricity [1,+11]
It provides
resistance to electricity. It produces an electric sheath. It cannot
be harmed by acid. It cannot be harmed by electricity.
You bought it from the Black Market.
p) a Small Metal Shield [3,+0]
s) The Hard Leather Cap 'Nedhren' [2,+5]
It provides light (radius 3)
forever. It sustains your wisdom. It provides immunity to paralysis.
It provides resistance to cold, poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 5 of Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+5] (+3 to stealth) {25% off}
It increases your
stealth by 3.
You bought it from the Footwear Shop.
z) (nothing)
{) 7 Arrows (exploding) (1d4) (+4,+1)
|) a Mattock (+3)
[Character Inventory]
a) a Tome of Knowledge
b) a Holy Tome of Eru Iluvatar
c) a Spellbook of Manathrust
d) Boccob's Magical Mish-mash
It can be activated for satisfy
hunger every 100 turns.
You found it in the remains of an Imp on level 14 of Orc Cave.
e) The Immortal Skull of Benetar
f) 24 Pints of Fine Ale
g) 5 Potions of Speed
h) 11 Potions of Cure Critical Wounds {75% off}
i) a Potion of Healing
j) 7 Scrolls of Teleportation
k) 6 Scrolls of Word of Recall {25% off}
l) 7 Scrolls of Recharging
m) a Moonstone Rod of Charging of Disarming (75/75) {!!}
It
regenerates its mana faster.
You bought it from the Black Market.
n) a Wand of Fireflash[2|18] (8 charges)
o) 5 Wands of Noxious Cloud[1|25] (36 charges)
p) a Wand of Charm[1|20] (12 charges)
q) The Wand of Digging of Thrain (16 charges)
r) a Ring of Invisibility
s) an Elven Cord Armour [6,+6] (+2 to stealth)
It increases your stealth by 2.
It provides resistance to acid, electricity, fire, cold and poison.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snotling Shaman on level 12 of Orc Cave.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Listen to the Music
b) The Gem of Fire
It can be activated for something weird every 5 turns.
You found it lying on the ground on level 3 of Barrow-Downs.
c) Benetar's Death Ray Experiment
It can be
activated for summon monster.
You found it lying on the ground on level 3 of Barrow-Downs.
d) a Mushroom of Cure Confusion
e) 2 Mushrooms of Restore Strength
f) 3 Mushrooms of Restore Constitution
g) 10 Potions of Cure Light Insanity
h) a Potion of *Healing*
i) 5 Scrolls of *Identify* {50% off}
j) a Wooden Rod of Nothing (10/10)
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be
activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) a Parchment - Adventurer's Guide to Middle-earth
m) a Parchment - Adventurer's Guide to Middle-earth
n) a Parchment - Numenorean for Beginners (II)
o) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
[Home Inventory - Lothlorien ]
a) Gruumsh's Bottle of Death
It can be activated for cure
hallucination every 100 turns.
You found it in the remains of a Black orc on level 12 of Orc Cave.
b) a Parchment titled ``Tenser's Last Words''
It
can be activated for aggravate.
You found it in the remains of a Poltergeist on level 6 of A lost temple.
c) 2 Lembases
d) 2 Sprigs of Athelas
e) a Potion of Cure Light Insanity
f) a Potion of Curing
g) 8 Scrolls of Object Detection
h) a Silver Rod of Quickness of Nothing (100/100)
i) a Rod Tip of Light (15 Mana to cast)
j) a Rod Tip of Polymorph (25 Mana to cast)
k) a Wand of Banishment[3|12] (3 charges)
l) a Staff of Identify[2|16] (1 charge)
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) a Flail of Westernesse (2d6) (+9,+10) (+1)
It can be wielded
two-handed. It increases your strength, dexterity and constitution by
1. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It allows you to sense the presence of
orcs, trolls and giants. It can resist being shattered by morgul
beings.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) The Lead-Filled Mace of Baliach (3d4) (-2,+2) {cursed}
It can be wielded two-handed. It does
extra damage from electricity and frost. It produces chaotic effects.
It drains experience. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 6 of
Barrow-Downs.
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