KhymChanur: I remember someone saying that the "drains charges" monster attack would need to be rejiggered if/when the alchemist class in 3.0.0 becomes more about using magical devices than creating ego items or artifacts. Even if this doesn't happen, I've found the drain charges attack to be annoying, and even though there should be annoying/dangerous attacks, a monster can only totally drain all charges from a single wand/staff, or not do it at all, with no inbetweens. I think that there should be a variety of charge draining attacks, which would probably be easier to code in 3.0.0 than in 2.x

Some ideas:

RedNaga: I agree about the needed tweaks about the charges draining attacks, alchemist rewrite or not. I almost never use the most powerful staves since, by the time they start showing up, charges draining monster show up too, and the characters who most need them (that is, warrior-like) have them drained in no time, so making them essentially useless.
I like the proposal about rod-draining and artifact-draining (now this is *nasty*) as well as the 'reduced drain' one, but what about combining them all? A single attack could select a random item in your backpack chosen between staves, wands, rods and junkarts (maybe including worn artifacts) and then drain it based on its type: arts/junkarts will need to recharge just as if they were just used, rods would be drained of all their charges, and wands/staves would be drained by a random percentage between 25-75%. Comments?

IdeaArchive/Different charge draining attacks (last edited 2005-01-17 22:37:51 by RedNaga)