RavenRed: Very quick idea. Rubble is moderaltely inappropriate in a forest setting... Instead:
new_feature_type
{
define_as = "FEAT_PERM_FTREE"
name = "a fallen tree"
on_block = "a fallen tree blocks your way"
display = ':' color = color.umber
flags =
{
SUPPORT_LIGHT=getter.lit(color.YELLOW, color.LIGHT_DARK)
WALL=true NO_WALK=true NO_VISION=true NOTICE=true
CAN_FLY=2 PERMANENT=true SUBST_ROCK=false SUBST_RUBBLE=true
CAN_PASS=getter.flags{
PASS_TREE=1
PASS_CLIMB=1
PASS_INCORP=1
PASS_GASEOUS=1
PASS_LIQUID=1
}
NO_TUNNEL_MSG="Oof! This tree is too heavy to shift!"
}
} LordEstraven: Good idea.
DarkGod: yup but why no tunnel ??
RavenRed: Hm. I thought that was set elsewhere with the new ways that diggers worked. It SHOULD be tunnelable with anything capable of going through trees. It was a farily straight list from the existing rubble type.
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