RavenRed: Very quick idea. Rubble is moderaltely inappropriate in a forest setting... Instead:

new_feature_type 
{
        define_as = "FEAT_PERM_FTREE"
        name = "a fallen tree"
        on_block = "a fallen tree blocks your way"
        display = ':' color = color.umber       
        flags =
        {
                SUPPORT_LIGHT=getter.lit(color.YELLOW, color.LIGHT_DARK)
                WALL=true NO_WALK=true NO_VISION=true NOTICE=true
                CAN_FLY=2 PERMANENT=true SUBST_ROCK=false SUBST_RUBBLE=true
                CAN_PASS=getter.flags{
                        PASS_TREE=1
                        PASS_CLIMB=1
                        PASS_INCORP=1
                        PASS_GASEOUS=1
                        PASS_LIQUID=1
                }
                NO_TUNNEL_MSG="Oof! This tree is too heavy to shift!"
        }
} 

LordEstraven: Good idea.

DarkGod: yup but why no tunnel ??

RavenRed: Hm. I thought that was set elsewhere with the new ways that diggers worked. It SHOULD be tunnelable with anything capable of going through trees. It was a farily straight list from the existing rubble type.

IdeaArchive/DungeonFeatures/Fallen Trees terrain type (last edited 2007-02-09 00:52:44 by ncao)