RavenRed: Just 2cworth or so on the new damage types in the 3.0.0 CVS – BLUNT, EDGED and PIERCE. These damage types appear to be being used mainly for player weapons.

Apart from the obvious resistance implications of the new damage types (Trying to stab a skeleton or cut a stone golem), I’d like to propose some effects of the new damage types.

(OK, to answer the obvious question “Why didn’t you just use the Vorpal effect for EDGED?”, it was because I couldn’t think of a better effect for piercing damage, and the bleeding thematically fits edged to a tee)

For combined damage types (which are allowed for in the current CVS), each damage type would have to be applied separately for the appropriate percentile of damage. (i.e if a FIRE/PIERCE attack was a crit-hit, only the proportion of the damage which was PIERCE would be used to calculate the chance of the effect).

Of course, if these new damage types are going to remain merely different ways of expressing GF_HURT, then the creative use of resistances will still make them an interesting addition to ToME.

IdeaArchive/Ideas for new Damage Types: Blunt, Pierce, Edged (last edited 2004-09-30 03:29:58 by RavenRed)