KhymChanur: Allow the player him/her/it-self to be inscribed. This would be an easy in-game way of making global changes to the behvaior of the automizer, assuming that the automizer was updated so that you could make clauses which tested the player inscription.

NeilStevens: What kind of global changes? That sounds like a pretty ugly hack...

ShrikeDeCil: I don't know about the 'inscribe self' part, but I see the goal. Right now the only way of judging a lot of items is by player level. You know that a flask of oil is pretty useful at level one... if you have a lantern. But even if you're level one, finding the Phial means 'destroy all torches, flasks, lanterns but not ego-dwarven or ego-feanorian lanterns'. And I've been 15th level and still relying upon flasks of oil.

Some way of saying "Hey, I have a permanent light, crush _list_" Or I have Imm Fire, crush potions of resist heat. So what this boils down to is "Find _somewhere_ for a small persistent data storage for the Automatizer that the user can alter". I was leaning more towards a second 'screen' for the Automatizer, just for flags that can then be used on the main page of the Automatizer. 'HAS_PERM_LIGHT' on the new screen would mean that I can have a rule on the original automatizer page "If 'HAS_PERM_LIGHT'".

I see the Automatizer as a non-spoiler-oriented Borg just for pack management. To get there it would need 1) a small persistent storage, 2) a way of examining objects other than the current object.

NeilStevens: As I've said elsewhere on the wiki, I'm all in favor of new automatizer rules based on inventory and equipment, or other in-game attributes. Those ought to be sufficient.

The automatizer is meant to be a convenience, not an autopilot.

ZizzoTheInfinite: I've actually had an inventory/equipment automatizer patch for quite some time now. (Apologies if I've already mentioned this elsewhere; a quick Wiki search didn't turn up anything…)

IdeaArchive/Interface/Inscribing the player (last edited 2006-02-21 02:14:18 by ZizzoTheInfinite)