NeilStevens: Perhaps when a spell is copied to an item, certain spells should give the item certain powers. Slow digestion for Ent Draught, multiple resistances from Elemental Shield, and so on.

RavenRed: So, more or less a free ego-upgrade to an item once you copy a spellto it? Or an enhanced spell depending on which item you've copied the spell to? Either way,it sounds good. Will save spell-bearing items from merely being space-eaters. :)

NeilStevens: In a way, yes it's an upgrade. But it's not free: You have to find the spell item, you have to wear it,a nd you have to be able to cast the spell you want to put into it.

This idea occurred to me yesterday as I considered just how overpriced spell-containing items are right now.

ZasVid: This is a neat idea, because up to this point vanilla spell items were a kind of expensive trinket to sell or wear until you found a real ring or amulet. What to do with mage staves, egos and artifacts giving spell store though? Should they use the enhancement too?

Orvin: How about giving the item the powers with probability equal to the spell's success rate? So, if your failure rate for Elemental Shield is 60%, the item has a 40% chance of getting the multiple resistances.

NeilStevens: That would fly against the idea of making items of spell rarer.

Orvin What idea to make them rare? I thought the idea was to give them powers when spells were copied to them? I was suggesting that the granting of such powers should not be automatic, but depend on the spell's failure rate.

NeilStevens: Oh sorry, I thought I mentioned that if we did this, I'd want to make rings and amulets of spell rarer.

RavenRed: You could also have correspondingly rarer ego-types for Spell rings and amulets, increasing spell-power, school skills or even reducing fail rates. The latter could be a useful offset for wearing armour in 3.0.0. Or perhaps I'm just being gimmicky... :)

NeilStevens: I think that's redundant with skill-increasing items.

DarkGod: What? Ego rings/amulets of spell ?

NeilStevens: Ego rings/amulets of spell who give special bonuses to the spell. What we could do is this:

Of course those ego types would be quite rare, if the base items are made rarer.

Orvin: What about giving Sorcerous Amulets/Rings flavors corresponding to different magic schools, and then granting spell-power bonuses to inscribed spells of the corresponding schools? This would be instead of the Power and Skill egos, somewhat combining both concepts.

NeilStevens: That'd be severely limiting in their utility, I think. At least a mismatched amulet or ring can be used for its main purpose.

ElIott: This whole idea dove-tails really nicely with KhymChanur's proposal for Alchemy. Toss in a few ego armors and weapons of Sorcery and the question of what to do with the equipment-crafting side of alchemy is resolved.

NeilStevens: I certainly was not looking to make ToME 2 alchemists even more weird. ToME 3 alchemy is centered on wands, orbs, rods, scrolls, and potions. It's no longer a free for all like in 2.

ElIott: And that's exactly what is accomplished. I personally hated how ToME 2 alchemy worked from a game dynamics standpoint (though it was intellectually interesting). Tedious AND potentially extremely powerful. What an awful combination. The new version of alchemy makes more sense, but does kinda leave equipment-crafting unresolved as a concept. Rather than saying "we're just not going to allow that anymore", which seems unsatisfying and incomplete, you have this instead.

NeilStevens: I think the issue of equipment crafting is perfectly resolved: you don't get to do it anymore in 3. Since we're also working to make the randomly generated items be more interesting and fun to deal with overall, I think that's fair.

TobiasParker: I really disagree with making the chance of the spell copying to be based on a percentage. Make it always happen or someone will just scum for these items to copy a spell to until it makes it right. That seems like one of those 'is it fun for the player and relevent to the game' choices.

NeilStevens: Good point.

IdeaArchive/Items/Items containing spells (last edited 2006-06-16 18:52:11 by NeilStevens)