BitsySpider Just some random thoughts on armors-
==Hard Armor==
Orcish Mail (Weighs 25 lbs, 12 defense, -4 accuracy) - gives res_dark by default
(spawns at 20 and lower)
==Soft Armor==
Ornate Silken Robe (Weighs 1 lb, 4 defense, -0 accuracy) - Worth base 1000 gold
(spawns at 20 lower)
Heavy Woolen Robe (Weighs 4 lb, 1 defense, -2 accuracy) - Gives res_cold by default
(spawns at 5 and lower)
Dragonskin Leather (Weighs 10 lb, 20 defense, -1 accuracy) - Gives a random low resist by default (cold/lightning/fire/acid/light/dark) and a random high resist (anything else) by default.
(spawns at 40 and lower)
==Boots==
Hunting Boots (Weigh 4 lb, 4 defense) - pval automatically affects stealth, normal pval range is 1 to 3.
(spawns at 30 and lower)
==Gloves==
Archer's Gloves (Weigh 3 lb, 2 defense) - grant a bonus to ranged accuracy (+1 to +5)
(spawns at 30 and lower)
Orvin: See the related idea at IdeaArchive/Items/Archer's Rings.
Bracelets (Weigh 0.2 lb, 0 defense) - Don't count as gloves for purposes of spellcasting, really just a spud item for enchantments. Not affected by acid. Receive helmet enchantments instead of typical glove enchantments.
(spawns at 60 and lower)
==Enchantments==
foo of Etherealness (appears on robes only) - Grants wraithform (a la spectre, player takes damage when passing through walls)
foo of Majesty (appears on crowns only) - Grants res_blind, free_act, res_conf, res_chaos, activate for invulnerability (5+d5 duration, 500+d500 reset)
foo of Lightspeed (appears on boots) - Large bonus to speed (+8 to +15) and aggravate.
foo of the Woods (appears on boots) - Grants forestwalk.
Mountain boots - Grants climbing
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