Orvin: I propose making quivers items that must be worn in order for the quiver slot to be useable. The reasons for doing this would be to add even greater variety to archery and further differentiation based on equipment choice and availability. Possible types of quivers:

RavenRed: I do like this idea, but to give it any real force, you'd need to make a penalty for non-quiver use. Perhaps a doubling of the time it takes to fire a missile. Also, loading the quiver from inventory could possibly take a couple of turns (which would give quiver size some real meaning). For the most part, I like your ego-types, too.

KhymChanur: One penalty could be that a quiver provides protection that non-quivered ammo doesn't have. For instance, arrows in your inventory could burn up from fire damage, but quivered arrows wouldn't.

And if non-quiver ammo firing has some sort of penalty, a big requirement for all but the most basic quivers would be the ability to store multiple types of ammo in the same quiver (i.e., your Silver Arrows of Slay Dragon along side your Seeker Arrows of Slay Undead) to keep parity with the way ammo firing works now.

BrianBenson:rather than just quivers, wouldn't it make since a number of pouches, bandoliers, satchels, etc. that could be fitted onto a being to alow easier use of the items therein pretaining? For instance, you could alow thiefs to carry many daggers of various types in a pouch and thus be able to throw them with a faster speed. It realy doesn't make sense as the game currently is that you can rumage through a mass of items and find a sertain one and use it in the same time it takes to slash at an enemy with a blade. Such a system could reward planning better.

ElvishPillager: Needless complexity! As far as I can tell, it must be assumed that your "inventory" DOES consist of a number of pouches, bandoliers, satchels, etc; otherwise, where could you carry so much stuff? A backpack is nowhere near big enough and fighting while wearing one would be awful. Hence: If you're looking for realism, look elsewhere. ;)

Plus, I would now be able to have a randart quiver that gives +5 strength, speed and luck to go with my randart bolt that gives +3 wisdom, constitution, charisma, and attack speed. (That was an awesome bolt. A pity I wasn't playing a warrior.)

GhostBuster The real advantage of quivers is the possibility to add extra slots to the inventory for 'f'ired items. Sangband add a similar functionnality. Your could add up to to 10 'f'ired or throwned ('v') items types numbered 0 to 9 in the equipment slot, iether shots/bolts/arrows or throwned dagger/javelin, etc. It partially used the inventory list. Every arrow counted as 1 and every throwned weapon 5 arrow equivalent. And for every 99 arrow equivalents, an inventory slot was freezed to store the ammos... Quite useful and balanced idea, I think....

IdeaArchive/Items/Quivers (last edited 2006-10-23 22:11:51 by ASte-Genev-Bois-153-1-4-244)