GreyMatter: Sentient weapons are one of the coolest sounding things in ToME. But it just doesn't seem like their implementation is done very well. I apologise beforehand, this is the first wikipost I've made. Actually the first ToME community post I've made.

I have two different proposals as how to change the way that sentient weapons level:


RavenRed: I quite like the second idea, although I'd limit it somewhat in terms of the type of monster that it can "soak" up. A "Dragonslayer" weapon could absorb draconic abilities wheras a "Beastslayer" could be specifically geared towards getting the speed of a wolf or sight of an eagle. A generic "absorb-all" weapon interests me a bit less. You could also limit the XP gained to being ONLY for kills of that specific monster. You could gentle the Levelling XP required as a bit of a compensation... it's an interestnig idea, at any rate.


GreyMatter: I see what your saying, but highly specialized weapons don't see much use. I was thinking more along the lines of a level cap. So a player would have to be careful in developing their weapon. Only using it when they see certain creatures to gain the abilities that the player decides. Add a challenge to developing the weapon. But allow the player to at least give the weapon a direction to develop in. Give the weapon a maximum of 10 abilities or so. But you have to kill certain creatures to get those abilities. And the ablities come from realms so there's no guarantee you are going to get one ability etc...


J_Gilmore: I've thought of it in a somewhat different way - These things are sentient, right? Means smart. So why in tarnation am I getting "Resist Fire" when I have the immunity, four items than grant the resist, and inate resistance besides?!?! Ok, so it's an extreme example, but there should be some influence that the player has over what abilities are gained. My thoughts on the subject go mostly as follows:

One of the problems with the sentient weapons is that many of them eventually gain impact and/or clone, making them useless. Or at best iffy. For my own games, I consistently hack the source so that doesn't happen. I really hate impact...

IdeaArchive/Items/Sentient Weapon leveling (last edited 2005-12-29 21:19:42 by 64-17-76-70)