From IRC:

TobiasParker: I think making the nine true artifacts is a better idea. Maybe killing all nine nazgul could be a precursor to being able to find the One. To put it slightly more clearly. After killing the necromancer you would have to seek out the nine before any potential ring bearers can drop the one. I also think that the Nazgul should not be summoned by every major Unique, they should be a.) Dungeon Masters b.) only generated at level creation.

NeilStevens: They are true artifacts now though. All I'm suggesting is that they be generated once instead of indefinitely, and be designed as resistance hole-fillters instead of being generated randomly.

Anyway, as for seeking out the nine, that sounds incredibly boring, having to kill 9 mini-bosses. But the plotline's being rewritten for ToME 3 anyway, so whatever we do is wide open at this point.

EricDerKonig: I have to agree with Neil in the IRC chatlog. The Nine rings were held by Sauron at this time (according to the FAQ of the Rings), and were completely under his domination, so it probably wouldn't be a good idea to wear them.

ZasVid: Hoom... Nazgul were Sauron's hunters, so placing them in some fixed location is rather not-in-theme. I'd say have them rarely appear randomly, but when the player carries the One Ring they should be cropping up *often*. As for their Rings, in some Angband variant (I think it was PosBand) it was quite cleverly resolved -> the Nine were an amulet (rings joined with a chain) with power to control Nazgul and some nifty qualities. What would even better - have the rings be generated only once, at random chance every time you banish a Nazgul (small chance initially, higher when you have the One Ring) and when you have more than one - you can join them to make an amulet, with powers depending on how many and which rings form it. This could be a one-time deal (making players collect the rings to get a more powerful artifact) or continuos thing, when you add newfound rings to your amulet. Additionaly, Nazgul could not be reincarnated without their ring - encouraging players to fight them, because *maybe* they'll die this time.

IdeaArchive/Items/The Nine (last edited 2006-05-20 19:29:46 by NeilStevens)