RavenRed: Re-Reading The Two Towers, came up with a couple of new items beloved of the most loved and revered humanoids on Middle Earth... Orcs!
New Potions
Orc Draught - The fiery orc liquor given to Merry and Pippin on the terrified forced march across the Riddermark.
- Heals 8d8 Hit Points (but see below)
- Superheroism for d40+20 turns
- At the end of the superheroism, the potion does 2d6 HP DAMAGE and there is a 15% chance that you will lose your lunch (as per Potion of Salt Water).
Orc Salve - Effective, despite it's unpleasantness, but not for those who want to keep their looks. I know you don't "drink" a salve, but I couldn't think of anywhere else to put it.
- Heals 6d7 HP
- Cures Cuts and Halves your Poison counter (as in 3.0.0)
- Has a 10% chance to permenantly drop your charisma by one. ("...and he bore a brown scar to the end of his days" - TTT)
2c worth and counting...
FedericoOdorizzi: Nice idea; IMO orcs shouldn't get the negative effects from orc draught
ToME Wiki