FWIW, here are descriptions for some k_info items in ToME that don't have them.
N:520:Reflection G:":d I:40:9:0 W:60:0:3:30000 A:60/4 F:REFLECT | EASY_KNOW f:REFLECT | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This wondrous amulet will magically make the wearer D:reflect arrows and bolts launched by adversaries. #521 and 522 cannot have EASY_KNOW because they may be cursed N:521:Anti-Magic G:":d I:40:13:0 W:40:0:3:30000 A:40/4 F:NO_MAGIC f:NO_MAGIC F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This amulet wards off magic of any kind, good or bad. N:522:Anti-Teleportation G:":d I:40:14:0 W:30:0:3:15000 A:30/4 F:NO_TELE f:NO_TELE F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This amulet will prevent the space-time continuum from D:being disrupted around the wearer. #523 cannot have EASY_KNOW because it can get random resistances N:523:Resistance G:":d I:40:15:0 W:50:0:3:25000 A:50/4 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:This amulet will make the wearer resist the elements. ##### New arms ##### N:524:& Zweihander~ G:|:w I:23:29:0 W:40:0:280:580 A:40/3 P:0:4d6:0:0:0 F:SHOW_MODS | MUST2H f:MUST2H D:This great sword of foreign origin is approximately 6 feet long. The hilt is D:long enough for even four hands to grip. A mighty weapon for a warrior. N:525:& Dwarven Lantern~ G:~:b I:39:3:0 W:15:0:50:5000 A:15/2 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_FIRE | LITE2 f:LITE2 D:Made by the Dwarves, this lantern provides light in the D:darkest recesses of the earth. N:526:Splint Mail~ G:[:D I:37:10:0 W:35:0:250:950 A:35/1 P:19:1d4:-2:0:0 D:A variant of banded mail. The metal strips are applied to the backing of chain, D:leather, or cloth rather than horizontally. N:527:& Everburning Torch~ G:~:R I:39:2:0 W:5:0:50:2500 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_FIRE | LITE1 f:LITE1 D:This enchanted torch never needs to be fuelled. N:528:& Trifurcate Spear~ G:/:o I:22:26:0 W:35:0:140:400 A:35/3 P:0:2d9:0:0:0 F:SHOW_MODS D:This deadly spear's point has three branches, suited for inflicting D:slightly greater damage per hit than a regular spear. N:529:& Three-Piece Rod~ G:\:u I:21:11:0 W:20:0:120:350 A:20/3 P:0:3d3:0:0:0 F:SHOW_MODS D:A descendant of the threshing flail, consisting of three short wooden D:pieces linked by chain or rope. # Feanorian Lamp N:530:& Feanorian Lamp~ G:~:B I:39:4:0 W:25:0:50:15000 A:25/3 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_FIRE | LITE3 f:LITE3 D:Made by the descendants of the Noldo craftsman, this lamp D:contains a part of the flame which burned inside Feanor. N:531:& Fur Cloak~ G:(:W I:35:3:0 W:20:0:30:100 A:20/2:30/2 P:3:0d0:0:0:0 D:A coat made from the fur of various wild animals - it is D:somewhat bulky, but still spacious enough to wear over armour.
(skipping potions of water curing)
N:533:& Hatchet~ G:/:s I:24:1:0 W:10:0:60:120 A:10/2 P:0:1d5:0:0:0 F:SHOW_MODS | COULD2H f:COULD2H D:This is a larger version of a throwing axe. It has a single D:blade with a pick on the reverse, designed for armour piercing.
(snipsnip)
N:537:& Sickle~ G:/:s I:22:3:0 W:10:0:70:110 A:10/3 P:0:2d3:0:0:0 F:SHOW_MODS D:A semicircular blade attached to a short handle, good for chopping D:things up into pieces.
(snippety)
N:542:& Club~ G:\:u I:21:1:0 W:0:0:100:3 A:0/1 P:0:1d4:0:0:0 F:SHOW_MODS D:A stout heavy stick, thicker at one end. Useful for D:shattering and smashing things. N:543:& Broad Spear~ G:/:w I:22:7:0 W:14:0:100:240 A:14/3 P:0:1d9:0:0:0 F:SHOW_MODS D:It looks like it has just come from the forge. Designed specifically for D:foot soldiers combatting mounted cavalry, it is too heavy to be effective D:when thrown. N:544:& Khopesh~ G:|:W I:23:14:0 W:10:0:130:190 A:10/2 P:0:2d4:0:0:0 F:SHOW_MODS D:This sword comes from the regions of Far Harad. The blade is straight D:for 18 inches, and then it curves for another 2 feet. N:545:& Flamberge~ G:|:W I:23:26:0 W:40:0:230:600 A:40/2 P:0:3d7:0:0:0 F:SHOW_MODS | MUST2H f:MUST2H D:A large, two-handed sword with a blade that weaves D:left and right until it reaches the hilt. N:546:& Claymore~ G:|:W I:23:23:0 W:40:0:200:600 A:40/2 P:0:2d8:0:0:0 F:SHOW_MODS D:Also known as a Claidhmore, or Greatsword, this weapon is favoured D:by powerful mercenaries. The blade is large, straight, and broad, D:almost as large as a two-handed sword. N:547:& Espadon~ G:|:W I:23:24:0 W:40:0:200:600 A:40/3 P:0:2d9:0:0:0 F:SHOW_MODS | MUST2H D:This is the strictly two-handed version of the bastard sword. D:The blade is of medum length, double-edged, and considerably D:heavy to wield. N:548:& Great Scimitar~ G:|:W I:23:22:0 W:40:0:240:500 A:40/3 P:0:4d5:0:0:0 F:SHOW_MODS | MUST2H f:MUST2H D:This is a larger version of the curved oriental blade. D:Runes of war decorate its golden hilt. ### Trapping Kits N:549:Arrow G:`:r I:46:2:0 W:10:0:60:150 A:10/2:50/2 F:SHOW_MODS D:It must be loaded with arrows, which will be D:fired at the monster who triggers the trap. N:550:Bolt G:`:o I:46:3:0 W:20:0:220:300 A:20/2:50/2 F:SHOW_MODS D:It must be loaded with crossbow bolts, which will D:be fired at the monster who triggers the trap. N:551:& Fauchard~ G:/:s I:22:6:0 W:18:0:155:301 A:18/2 P:0:1d10:0:0:0 F:SHOW_MODS | COULD2H f:COULD2H D:It is a type of glaive with two scrolly hooks on the back D:of the blade. It is typically 8 to 9 feet long. N:552:& Guisarme~ G:/:s I:22:16:0 W:21:0:165:320 A:21/1 P:0:2d5:0:0:0 F:SHOW_MODS | COULD2H f:COULD2H D:Mounted on a long shaft for maximum reach, this weapon is D:effective at repelling both cavalry and infantry. N:553:& Heavy Lance~ G:/:s I:22:29:0 W:43:0:400:700 A:43/2 P:0:4d8:0:0:0 F:SHOW_MODS | MUST2H f:MUST2H D:This is a "shock" weapon. Its purpose is to unhorse a rider D:in single combat, or smash through the armor of opposing lines.
(snip)
### Trapping Kits N:555:Catapult G:`:R I:46:1:0 W:1:0:50:40 A:1/2:20/2 F:SHOW_MODS D:It must be loaded with sling bullets, which will D:be fired at the monster who triggers the trap. N:556:Ring Mail~ G:[:s I:37:2:0 W:20:0:200:500 A:20/1 P:12:1d4:-2:0:0 D:A suit of non-overlapping metal rings sewn onto a D:heavy leather backing. N:557:Cord Armour~ G:(:y I:36:9:0 W:5:0:80:40 A:5/1 P:6:1d1:0:0:0 D:Fibres of hemp or other natural material woven and knotted D:into a thick, tough fabric. N:558:Paper Armour~ G:(:w I:36:3:0 W:5:0:30:40 A:5/2 P:4:1d1:0:0:0 D:Thickly pleated sheets of paper assembled together into D:a suit of armour. It is useful against arrows, but it D:does not grant a lot of protection. N:559:Padded Armour~ G:(:y I:36:10:0 W:2:0:60:40 A:2/1 P:4:1d1:0:0:0 D:Heavy, multi-layered cloth sewn together to cover the body, D:with extra padding between layers. ### Trapping Kits N:560:Fumes G:`:G I:46:4:0 W:2:0:20:50 A:2/2:30/2 D:It must be loaded with potions, which will splatter D:over the monster who triggers the trap.
(snip)
### Trapping Kits N:562:Magic G:`:g I:46:5:0 W:5:0:20:50 A:5/2:40/2 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC D:It must be loaded with scrolls, which will release D:their spells at the monster who triggers the trap. N:563:Device G:`:v I:46:6:0 W:20:0:20:50 A:20/2:40/2:60/2 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC D:It must be loaded with a magic device (wand, staff, or rod), which D:will fire its spell at the monster who triggers the trap.
(snip)
# Mage staffs (for Sorcerers to wield.) N:577:& Mage Staff~ G:\:B I:6:1:0 W:5:0:12:300 A:5/1:20/1:50/1:80/1 P:0:1d4:0:0:0 F:SHOW_MODS | COULD2H f:COULD2H D:It looks like a simple walking stick, plain and nondescript. D:In the hands of a spellcaster, it can be a deadly weapon. # An extra ring, out of place N:578:Lightning G:=:d I:45:56:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:HARDCORE=BA_ELEC_4 F:RES_ELEC | IGNORE_ELEC | ACTIVATE f:RES_ELEC | D:This sparkling circlet grants you protection, makes electricity less D:dangerous and even allows you to call forth a ball of lightning.
(snip)
######### Here are the parchments ######## N:588:Deep Thoughts G:?:o I:8:0:0 W:3:0:5:50 A:3/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:589:More Deep Thoughts G:?:o I:8:1:0 W:4:0:5:50 A:4/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:590:Compendium of Deep Thoughts G:?:o I:8:2:0 W:5:0:5:50 A:5/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:591:Artifact Lore Vol. I G:?:o I:8:6:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:592:Artifact Lore Vol. II G:?:o I:8:7:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:593:Artifact Lore Vol. III G:?:o I:8:8:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:594:Monstrous Compendium 1 G:?:o I:8:9:0 W:10:0:5:50 A:10/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:595:Monstrous Compendium 2 G:?:o I:8:10:0 W:11:0:5:50 A:11/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:596:Monstrous Compendium 3 G:?:o I:8:11:0 W:12:0:5:50 A:12/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:597:Monstrous Compendium 4 G:?:o I:8:12:0 W:13:0:5:50 A:13/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:598:Monstrous Compendium 5 G:?:o I:8:13:0 W:14:0:5:50 A:14/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:599:Monstrous Compendium 6 G:?:o I:8:14:0 W:15:0:5:50 A:15/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:600:Monstrous Compendium 7 G:?:o I:8:15:0 W:16:0:5:50 A:16/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:601:Monstrous Compendium 8 G:?:o I:8:16:0 W:17:0:5:50 A:17/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:602:Monstrous Compendium 9 G:?:o I:8:17:0 W:18:0:5:50 A:18/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:603:Monstrous Compendium 10 G:?:o I:8:18:0 W:19:0:5:50 A:19/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda. N:604:Monstrous Compendium 11 G:?:o I:8:19:0 W:20:0:5:50 A:20/2 D:This parchment contains a small part of the collected D:lore concerning monsters inhabiting Arda.
(snip)
# The Mimic's cloaks N:618:& #~ G:(:y I:35:100:0:50 W:5:130:30:100 A:5/1:15/1:35/1:55/1:75/1 P:1:1d1:0:0:0 D:Combined with proper skill, this cloak can make you seem D:like a different creature. Otherwise, it just provides some D:extra protection.
(snip)
# A Parchment, not the Artifact N:664:The One Ring G:?:s I:8:4:0 W:10:100:5:50 A:10/2 D:This parchment contains words in the Black Speech and Westron, D:and they seem to speak of a powerful Ring... could it be true?
(snippety)
N:757:& Spellbook~ of # G:?:w I:111:255:0 W:10:0:30:200 A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 P:0:1d1:0:0:0 D:This book contains a single spell within its pages.
MassimilianoMarangio: Thank you.
FuriousOne: No problem. (Edit: removed a flag from paper armour that isn't there in ToME and reworded description to reflect this).
MassimilianoMarangio: Added the descriptions with some changes (e.g. there are no banded mails or throwing axes in ToME) as well as a few others. Some items are still without descriptions. Suggestions are welcome!
- Leather Jacket
- the base AC of 12 must be either a bug or some sort of enchantment
FuriousOne: Not very contemporary, but I'll give it a shot (and hear, hear on the AC): A garment fashioned from animal hide, resembling a robe that has been shortened to waist-length, with straight-cut sleeves and a bit of decorative fringe around the collar. [tangent]The Leather Jacket of Aragorn [12, +8] - It increases your charisma by 5. It makes you rebellious. It grants you the power of channel spirit of James Dean if it is being worn.[/tangent]
- Basilard (corrected the spelling)
- normally a two-edged long bladed dagger, but the damage (1d9) and the weight are more appropriate for a short sword.
FuriousOne: Two-edged dagger with a long blade. A favourite among travellers and warriors alike, because it can be worn comfortably with plain clothes as well as armour.
- Stone and Hide Armour
- Never heard of it... Suggestions are welcome.
FuriousOne: In Theme, I changed this to Mumak Hide armour, for thematic reasons and because this seems to be either a carryover from Eldritch (I think) or a strange hybrid of hide armour (pre-medieval) and stones[?]. Just doesn't fit into the Middle-earth world in any way, though, unless the hide is of a specific creature (e.g. Dragon, Mumak, Bear), as Middle-earth is a medieval setting for the most part.
ReenenLaurie: How about the Oliphaunts? (As shown in the movie etc.)
FuriousOne: Oliphaunt = Mumak
ReenenLaurie: I gathered that after I googled on Mumak... (Yes I am very bored at the moment...
)
MassimilianoMarangio: Perhaps from the Druedain? They had incredible powers with stone statues (pukelmen).
FuriousOne: OK, I was reading Return of the King and came across a description for the armour of hill-trolls out of Gorgoroth during the Battle of the Pelennor Fields. I've taken it and ran with it, and here's what I came up with:
D:A close-fitting mesh of horned scales, fashioned from a thin D:layer of rock and fitted onto roughout animal hide. It provides D:a reasonable degree of protection to the wearer.
- Blood of Life
ZasVid: Does the Blood of Life have a description? In the October 10th CVS it didn't. In case it doesn't, I suggest sth like (inspired by StarweaverBlue): "Quaffing this measure of living blood will imbue your body and soul with the power to escape death one time."
- Flame Imperishable
D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself.
- Tome of Magical Energy
D:The slick black cover of this tome seems to glow D:with an inner violet light. You feel more attuned D:to raw magic as you hold it.
- Tome of the Eternal Flame
D:The cover of this tome is bright red, with flickering D:flames dancing across it once in a while. As you hold D:it, you begin to gain a much closer knowledge of all D:that is fiery.
- Tome of the Blowing Wind
D:The pages of this tome have a tendency to turn themselves, D:as though flipped by an errrant wind. As you hold it, D:you start feeling wind at your fingergips.
- Tome of the Impenetrable Earth
D:The solid grey cover of this tome seems permanently D:stained with caked mud and grass. Heavy it is to lift, D:yet strangely comforting to hold - you feel stronger D:and better supported.
- Tome of the Everrunning Wave
D:The cover and pages of this tome seem to be perpetually D:wet, though they are not wet to the touch. As you hold D:it, you begin to understand ocean storms better.
- Tome of Translocation
D:This book seems to flicker strangely. It's one of those books D:with an annoying tendency to disappear when you need them and D:reappear in the unlikeliest places. As you hold it, you start D:to understand what conveyance really means.
- Tome of the Tree
D:The cover of this tome is a deep shade of green, and it gives off D:a healthy, zesty scent that makes your thoughts clearer. As you D:hold it, your heart goes out to all living things upon Arda.
- Tome of Knowledge
D:A thick book with solid leather binding. It looks entirely D:unremarkable, but as you hold it, you feel strangely able D:to learn the inner workings of things and creatures.
- Amulet of Lightning Resistance
D:This amulet will protect you from electrical discharges and storms.
- Amulet of Wisdom
D:This magical amulet will magically make you wiser, and fend off D:attacks that would reduce your wisdom. Beware: if cursed, the D:amulet will do the opposite.
- Amulet of Regeneration
D:Wearing this amulet will trigger your body's regenerational D:processes quicker and make them proceed faster.
- Amulet of Infravision
D:This amulet will increase your ability to sense warm-blooded D:creatures in your vicinity. Beware: if cursed, it will do D:just the opposite.
- Amulet of Devotion
D:This blessed amulet will protect your wisdom and charms from D:diminishing, often adding to them as well. It also grants D:some extra protective magics by the grace of the Valar.
- Amulet of Weaponmastery
D:The ultimate amulet for a warrior, it will grant protection D:in the face of some evil magics, protect your strength and health, D:also increasing them. Beware: if cursed, the amulet will D:sap your strength and health instead.
- Amulet of Trickery
D:The ultimate amulet for a rogue or assassin, it protects the D:wearer against some evil magics, granting improvements in D:the abilities vital to these adventurers. Beware: if cursed, D:the amulet will do just the opposite.
- Amulet of Telepathy
D:This rare and powerful amulet lays bare the minds of monsters D:before the wearer.
- Amulet of Sustenance
D:This blessed amulet will make the wearer impervious to evil magics D:that would sap innate abilities. It also slows down the digestive D:system, making food less necessary on long journeys.
MassimilianoMarangio: Many thanks again. I'm adding the descriptions to k_info.txt
SimonSorc: Essences don't all have descriptions, and its descriptions are only visible after *ID* which is intensely annoying.
LordEstraven: FWIW, I'm not sure the description of the Feanorian Lamp (above) is quite right. The lamp containing the essence of Feanor himself seems rather Dune-ish, if you get my meaning.
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