KhymChanur: In ToME 2, Great Ice Wyrms (to pick an example) can bite to do cold damage, and if you're immune to cold then you take 0 HP damage from the bite. It would be better if the bite attack had a cold brand that multiplied the damage, so that if you have cold immunity you'll still receive some damage.

DarkGod: The number of blwos si not limited anymore, such a thing can be done by having 2 blows... But I'm thinking of having a way to create monster combat systems, just like we have player combat systems. Otherwise we can't really reimplement some games or make our own rules in modules

ReenenLaurie: I thought the way it was done (and forgive the total n00bness on the coding) is to create a new "project" and it has X damage for the bite, and Y damage for cold. Or did you guys think to have multiplier.

DarkGod: That's possible indeed, but this means for each melee/ratio a new dam type needs defining..

IdeaArchive/Monsters/Brands for monster attacks (last edited 2006-12-06 08:46:10 by DarkGod)