KhymChanur: Letting monsters give the player a temporary vulnerability (via a spell or an attack) to certain damage types could be an interesting way to make some monsters nastier (and could also be used for traps, or for the effects of harmful potions and scrolls). Besides variations in the duration and power of the vulnerability, it could vary among following way of selecting damage types:

The damage types used could include slashing, piercing and crushing, which would have the effect of reducing the effectiveness of the player's armour.

IdeaArchive/Monsters/Temporary vulnerability from monster spells (last edited 2007-05-27 06:06:29 by KhymChanur)