RavenRed: Just another quick idea.

Thunderstorm as is currenly implemented is a relatively useless spell. The damage is nice (not amazing, but nice), but since you can't direct it, it's only really useful if you're trying to wear down your opposition.

My proposed resolution it twofold:

* Additional Thunderbolts per turn at Spell Level / 12 (i.e. at 100 Nature/Air Skill, 5 total Thunderbolts per turn) * At spell level 85 each bolt becomes a ball effect with radius 1

This makes the effect a more effective crowd-clearer whilst remaining something other than a 't'argettabel attack spell...

2c worth and counting...

TheremHarth: I like that, but I think I can one-up it: make it an area spell, and increase the radius and number of the balls it fires as the level goes up. Suddenly, the Air school has a good (if short-ranged) attack spell...

IdeaArchive/Player/Minor Change: Thunderstorm (last edited 2008-02-06 00:45:29 by brwn-06a-99)