FubarReturns: Here are some thoughts on new Runecrafting runes.

Primary rune: Entropy. This rune causes the target to deteriorate. Aside from doing damage, its interesting effect is that it damages items and weakens the armor and physical attacks of its target. Resistance to Chaos is effective against it: this is basically the entropic side of Chaos rather than the random (polymorphing) side.

Secondary rune: Slow Burn. This causes the spell to take effect over several turns. Each turn for n turns, a spell of 1/n power takes effect upon the target. If used as the only secondary rune, the target is the caster, as with Self; if combined with another secondary rune, it's whatever is targeted by that rune. Slow Burn is usefully combined with Ball, causing the target to erupt with ball attacks on each successive turn.

Secondary rune: Shield. This puts up a temporary shield around the target. Using an elemental primary rune (e.g. Fire) creates a shield composed of this element; attacks of the opposing element are weakened. If used as the only secondary rune, the target is the caster, as with Self. Other combinations:

When used in combination with Ball, the shield has aura effects. The unusual ones are:

Secondary rune: Friend. This targets friendly creatures. Useful in combination with beneficial runes. Knowledge + Friend gives you full status details on your friends.

Derakon: Interesting ideas, but I'd recommend some changes:

IdeaArchive/Player/New Runes (last edited 2007-08-28 01:31:28 by c66-235-3-133)