RavenRed: Just a quick thought on having revisited one of the Darksword Trilogy books (Weis and Hickman were a vice of my misspent youth... Terry Pratchett is the vice of my misspent adulthood... I digress, however) which were the source of darkswords and by extension, unbelievers. I was just thinking of ways of reimplementing the skill and class and came up with...

Each darkstone weapon can absorb up to Antimagic Skill in Spell Levels. Every time a monster's spell is successfully "blocked" the counter rises by one. These raised spell levels have certain effects...

Now having said all this, you'd think that you'd want to keep your sword at the maximum all the time, right? Well, no. There are two main reasons for this.

The aim of these changes is to make an Unbeliever more conscious of the status of their darkstone-weapon. On the one hand, it gains a significant power-up which makes up a bit for the lack of +to hit, + to dam. On the other hand, a significantly powered-up darkstone weapon is firstly less effective in blocking spells and secondly, somewhat like carrying around a tac-nuke. :)

As always, it's up to the player to juggle the consequences effectively for their own survival. As per usual, comments, abuse and advice greatly appreciated.

2cworth and counting...

Chatter

ElvishPillager: Why would our Unbeliever believe that the sword could possibly blow up? Swords simply don't blow up. On the other hand, expanding it to ego weapons would be a nice idea. "Dark sword" is a pretty ridiculous name.

DarkGod: I'm not that fond of the unbeliever backstory actually. Specialy now that antimagic is a skill. I think ni T3 unbelievers will be renamed to something else and we will be done with the idea of disrupting magic by not believing in it. As for ravenred idea I quite like it, it provides more things for antimagic users to do than just walk around hacking things. Suggestion for the name of the new class ? Something stylish plesae not things like "magic eaters" ;>

ElvishPillager: Come to think of it, me neither.

Class names ideas: Quencher (Quenches the fluctuations of magic) Subduer (same as above, but worse word) Purifier (viz. beating the Silent Watchers with the Phial - less of a "no magic" idea but still...) Antimage (j/k)

The Quencher idea fits with Ravenred's idea quite nicely. The character absorbs the fluctuations of magic into his weapon, making it more powerful but more highly magical such that it is harder to squeeze more enemy magic into it. However, the magic could also be released for various purposes.

NeilStevens: My comments:

Idea: let the absorption stuff be an ability that can be bought and turned on and off?

ElvishPillager: I think that there's no real problem with micromanagement as long as the penalty for more energy isn't too great. For one thing, I'd certainly leave out the 'exploding sword' thing.

Also, dark-sword-as-an-ego is hardly a penalty at all if the ego is common enough and comes before the base type name.

Simple idea: Absorbing a spell gives the weapon +1 to-dam, and antimagic-'spells' are cast that consume the weapon's to-dam.

NeilStevens: The ego list is being rewritten too, remember, and if we do dark swords as a base type, then we can do darksword-specific egos, like we'll do with mage staves. So don't be so sure it's a mild penalty.

In fact, even in ToME 2, losing the ability to get an Elemental Dark Sword of Aman would be a big deal I think.

ElvishPillager: Well then, you *can* have many darksword-effect egos, with different powers. On the other hand, bleh... I probably undervalue ego items anyway. I usually end up wielding all artifacts by endgame.

IdeaArchive/Player/Rethinking Antimagic (last edited 2006-07-28 19:24:47 by ElvishPillager)