RavenRed: Just thinking that these two could be on a conintuum with slowing effects.

Paralysis would become an extension of "Slow", gradually but cumulaitvely slowing a player down to an absolute zero speed (sleep). Sleep / Paralysis and Slow spells would now operate on the same level, modifying player / monster speed.

Each Slowing attack reduces the target's speed by POWER/10. Once the target's speed has been reduced by LEVEL points, the target is then asleep, with all the nasty consequences that brings. Therefore, even a high-level spellcaster will have to cast multiple times to bring a powerful opponent to a standstill.

Free action then becomes another resist, reducing the effective power of the slow attack. A FREE=100 resist would be uncommon, rather than rare, but the 66% resist should be as common as Free Action is currently.

Why?

Well although it blurs the definition between slowing and paralysis, it makes it more of a graduated effect, rather than one which remains an instakill threat into the end-game. Sufficiently heroic characters will be able to resist the terrible spells and basilisk UP TO A POINT. This remains true even with free action resist. This replaces the more binary application of paralysis / sleep that's currently in the game and merges it with the slow effect...

2c worth and counting...

NeilStevens: It blurs things, yes, but it also means there's yet another immunity that the player needs to wait around for, since there are many monsters that can kill you even with only one turn of massive slowing.

I think this would make the game less interesting, just by multiplying the amount of equipment you have to troll around to get.

DarkGod: This idea, nice or not, just cannot be done, because the slower the player gets the harder it is to count turns. Saying you will be paralyzed for 5 turns, when your speed is 0 means nothing, since time does not pass for you. Also speed has an influence over regen and food.

NeilStevens: What about game turns? Can't timers of some sort be based on those?

IdeaArchive/Player/Sleep and Paralysis (last edited 2005-11-30 16:27:24 by NeilStevens)