Right now, your options for dealing with a trap are to

The first option seems a bit harsh to me, especially for the more physical traps. It seems to me that it should be possible to dodge certain trap effects, much as you could dodge a melee attack or (if missiles weren't "spells" in this game) a ranged one. Hence I suggest that it should be possible to move through a trapped square, and only occasionally suffer the consequences. Some possibilities:

Additionally, high levels of Dodge would significantly improve your ability to dodge any trap type, assuming of course that you weren't too burdened.

Another possibility, unrelated to the above, is that traps could misfire occasionally, either jamming outright or having various random effects. This would mesh well with the occasional spell failures that spellcasting enemies suffer.

ElCuGo: What i would really like to see is that monster could get affected by the traps. It would open interesting new tactics.

IdeaArchive/Player/Trap Avoidance (last edited 2007-10-23 18:57:02 by dsl-189-188-71-243)