BurbLulls: With 2.3.0 out and all skills for the classes having equal effect, here's an idea going in the same direction. What if we put the resists of certain classes and races (eg. Warriors' resist fear at Clvl30, High-Elves resist light) on the talent screen along with Perfect Casting etc.? Maybe if we only have a few such as 'Bravery' for resist fear, 'Steady-Minded' for resist confusion and 'Sure Sighted' for resist blind. For classes/races that don't get them naturally they'd be expensive, 20+ skill points. Perhaps a few elemental resistances could be put there too, but that might be going a bit far.

Oh, and for this idea I don't beleive free action, see invisible, hold life, levitation or anything of their ilk should be included.

RavenRed: I like this idea. I also agree with you that they should be limited to existing resists, rather than going off into "Flame skinned" for fire resistance or anything. Although do we really want people to be able to purchase those kind of skills in any case, rather than having to equipment juggle?

Nobody: I don't know.. having the "real" resists as purchasable skills doesn't seem to make any sense. You can't just suddenly decide "Hey, I'll train REAL hard so I can resist acid better". Resist Fear/Confusion would make more sense, since it's possible to make yourself less likely to run in terror or get really confused, but stay away from the elemental ones and stuff like that... Resist Lite/Dark MAYBE, but that might even be going too far.

BucketMan: If you were going to do this, instead of allowing this sort of thing to be purchased with skill points, why not instead allow them to be purchased one time only with "attribute points" during initial character creation. Actually...going with this line of thought...personally I think it might be interesting to completely eliminate classes from the game altogether, and design all resists, skill weighting, etc. uniquely for each character. The game seems to be moving in this direction anyway, given the equalizing of skills that recently took place. Instead of 'classes' include some default 'designs' (which more or less correspond to the existing classes) but allow players to make their own and add them to the list. The capability to do this is already there with LUA.

NeilStevens: I think this page title is supposed to be abilities, not skills. That would make more sense anyway.

IdeaArchive/Purchasing Resist Skills (last edited 2005-07-09 19:25:53 by LogrusMage)